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Clubhouse Games: 51 Worldwide Classics "Challenge your friends with a free demo" trailer

The free Clubhouse Games Guest Pass includes four games to play solo or with friends: Four-in-a-Row, Dominoes, President, and Slot Cars. Plus, up to four people can connect locally with a player who owns the full game*** to play all the 40+ multiplayer games.

Clubhouse Games: 51 Worldwide Classics "Out Now" trailer

Clear the table and settle down with friends and family to enjoy a diverse collection of timeless favourites, in person or online, in Clubhouse Games: 51 Worldwide Games. From ancient board games to modern classics, relaxing solitaire games to fast-paced toy sports, experience the games that have shaped cultures around the world!

Clubhouse Games: 51 Worldwide Classics glitch causes the CPU to crash a game, rather than lose

Someone can't accept defeat

Here's a really interesting tip from D3rachi. He sent us the clip above, which shows him going up against the 'Amazing' level CPU in Clubhouse Games: 51 Worldwide Classics' Renegade. D3rachi has the computer beat, but the game just won't admit it! With the only moves left for the CPU being ones that will end the game in a victory for D3rachi, the game instead glitches out! You can see the game freeze up and hear the repeating sound effect until D3rachi does the undo move button, only to try it again and have the same thing happen. Looks like this needs a bit of fixing, Nintendo!

Clubhouse Games: 51 Worldwide Classics "Guest Pass" promo video released

Join the club...for free!

Introducing Clubhouse Games Guest Pass! Enjoy a selection of 4 games with others using Local Play. If a player owns Clubhouse Games: 51 Worldwide Classics, you can play all games that support Local Play together. No need for all to own the full game!

GoNintendo Thought: Why is Clubhouse Games: 51 Worldwide Classics so limited in its 4-player online options?

The more the merrier

Hopefully today's feature doesn't come across as too grumpy. I feel it's always important to share honest opinions with you guys. My goal is to do that without being snarky or rude. Constructive criticism, as they say.
Let's hope my approach panned out in this feature. As always, thanks for reading.

Let me be clear about something. I absolutely adore Clubhouse Games: 51 Worldwide Classics. I've had a ton of fun with it already, and it's most likely going to stay in my game rotation until the Switch rides off into the sunset. There are so many great games in the collection, and as long as I have someone to play against, it'll be quite hard for me to put it down. It's a perfect way to kick back, relax, and have a bit of easy-going fun with friends or strangers online. With that out of the way, there's one major gripe that has been eating at me more and more since the game launched.

Clubhouse Games: 51 Worldwide Classics gives you 51 different games to play, and over 40 of them can be played online. That's a pretty sizable chunk of the experience. If you have another player with you, you two can go nuts with every option there is in that 40+ group. If you jump into a group with three other friends, your selection of games to play online becomes incredibly small.

Believe it or not, there are just 8 games in the entire collection that can be played with 4 players. That selection includes Ludo, Last Card, Mahjong, President, Sevens, Blackjack, Texas Hold Em, and Dominoes. Now don't get me wrong. In that batch of 8 games, we have mostly winners. Playing those games with 4 players can be a ton of fun. The problem is that 8 games out of the entire collection is quite limiting, and there are so many other titles included in Clubhouse Games: 51 Worldwide Classics that could work with 4 players.

Trust me, I get that it's a bit silly complaining about this. I'm a long-time Nintendo fan, as are you guys and gals. We all know that Nintendo makes baffling decisions from time to time. It's part of what makes Nintendo Nintendo. They often nail almost every aspect of a game, creating unbelievably fun and exciting experiences. Then there's that one little tidbit that leaves you scratching your head. A decision that seems like a no-brainer, yet Nintendo decides to head in the opposite direction. We're left wondering how on earth Nintendo could have missed this mechanic or feature, as it seems plain as day to everyone else.

The 4-player online options of Clubhouse Games: 51 Worldwide Classics is Nintendo's latest confusing decision, but it stings just a tad more than usual. The whole point of Clubhouse Games: 51 Worldwide Classics is playing with others. Sure, you can play all these games in solo mode against the computer, but everyone knows that going up against real life opponents with titles like these makes them that much more fun. When the focus is on multiplayer action, why would Nintendo make a design choice that greatly limits that functionality?

I completely understand that not every game in Clubhouse Games: 51 Worldwide Classics would work in 4-player mode. You're not going to have 4-player chess or toy baseball. It just doesn't work, so leaving those options out of the 4-player groupings makes perfect sense. When you whittle down the selection to games where 4-players would be a viable option, the decision to leave out the offerings becomes even more frustrating.

Yacht Dice, Matching, Golf, Darts, Toy Tennis, Shooting Gallery, and 6-Ball Puzzle are just a few examples of games that could totally work as 4-player games. These are all games where the decision to limit them to 2-player is completely confounding. While I would be willing to listen to a counter-point about introducing too much lag for some of these games, it still wouldn't explain the limitation for other games. Yacht Dice can function completely fine with or without lag. The same goes for Matching as well. There's nothing about those games that relies on split-second timing or pinpoint accuracy. Why in the world were they left out?

Of course, the biggest point of contention for fans is Bowling. We've had bowling games before from Nintendo. Hell, Nintendo practically dominated the bowling game market with Wii Sports Bowling. There are millions upon millions of people who played Bowling on the Wii, and they have such fond memories of jumping in there with 3 other players. Now we see Bowling make its grand return in Clubhouse Games: 51 Worldwide Classics, and for some unknown reason, online play is limited to 2 players. I have wracked my brain for way too long to come up with a solution, and I have absolutely nothing to offer up. The omission of 4-player bowling is an absolute bummer.

The 4-player situation only gets worse when you expand your way of thinking. While some games don't work in 4-player, there's certainly an easy solution to make them 4-player experiences. Even if 4 players can't play at the same time, why not let 2 other players view the action? Why can't we have a game of Four-in-a-Row where two players square off, and the other two watch the action? Then when a winner is declared, the other two go head-to-head to find a winner, and then the two winners face off in the ultimate showdown? Again, it seems like such a simple feature to include, and it keeps more players entertained at the same time.

I understand that strangers may not want to jump into an online game where they have to sit and watch before they can play. That said, why not go the route where you lock that option to friends only? I know I have countless friends who would love to get into some tournament gaming with Clubhouse Games: 51 Worldwide Classics. We have no problem sitting back and watching our friends play. We're eager to see who comes out on top for bragging rights, and we're also talking to each other through some external method (House Party, Facetime Audio, ect.) at the same time. We're keeping ourselves doubly entertained while the action is going on.

Once you run with the 4-player tournament idea, so much of Clubhouse Games: 51 Worldwide Classics' collection opens up for play. You'd get just about everything that's available for online play with 2 players. You might have to weed out a couple due to the length of play, but still, you could easily get 30+ games in there. I honestly think that's a low estimate as well, and comes from a point of being extremely picky about rules. Even if you did go with that low-ball estimate, I think there would be plenty of players extremely excited to have that many 4-player options instead of the 8 that we have.

Again, I know it's silly to say this, but I'm not sure how Nintendo bungled this one so badly. These games live or die by the amount of people you can play with. Going up against the computer does the job when you're running solo, but must of us are looking to get in on multiplayer action. Be it with friends we know or strangers, that kind of multiplayer content really extends the longevity of the game by a huge deal. The potential is right there within Clubhouse Games: 51 Worldwide Classics. It seems like such a missed opportunity to be so extremely limiting.

I plan on spending many more days ahead with Clubhouse Games: 51 Worldwide Classics. I'll have online fun with friends, be it two, three, or four players. Sadly though, when I'm playing online, I'll be constantly reminded of how much better the 4-player content could have been. This can obviously be fixed with an update by Nintendo, but I doubt it will be. We've see the Big N jump in and make some tweaks to games after fan complaints, but it's very few and far between. I don't think that's going to happen with Clubhouse Games: 51 Worldwide Classics, but I'd absolutely love to be wrong.

Check out a pair of Polish commercials for Clubhouse Games: 51 Worldwide Classics


With board games, card games, sports games, solitaires, and even a piano keyboard, Clubhouse Games: 51 Worldwide Classics is an eclectic collection of games of games to play and discover on your Nintendo Switch system.

NDcube, the team behind Super Mario Party, handled Clubhouse Games: 51 Worldwide Classics

No surprises there

When Clubhouse Games: 51 Worldwide Classics was announced, many people figured that NDcube was going to be handling development. Now that the game is out and credits can be checked, that is indeed the case. NDcube took on development, and a number of people involved with Super Mario Party returned for this title. Check out the credits below.

Director

Atsushi Nakao (Super Mario Party design director)

Design director

Takaki Kobayashi (Super Mario Party design director)
Makoto Eguchi (Super Mario Party game design)
Yuya Rokuyama (Super Mario Party game design)
Hiroyuki Seki (Super Mario Party game design)
Ryo Yokomizo (Super Mario Party game design)

Game design

Kunio Asahara (Super Mario Party game design)
Yukako Kawauchi (Super Mario Party game design)
Masafumi Ojika (Super Mario Party game design)
Yasuki Toyosawa (not involved with Super Mario Party)
Takayuki Ide (not involved with Super Mario Party)
Akihito Sato (not involved with Super Mario Party)

Chief program director

Tadao Shoyama (Super Mario Party program)

Program directors

Akira Matsumoto (Super Mario Party program director)
Atsushi Hamada (Super Mario Party program)

Chief art director

Takahiro Karino (Super Mario Party chief art director)

Art directors

Hidenobu Sasaki (not involved with Super Mario Party)
Ryoichi Okayama (Super Mario Party art)

Chief sound director

Ichiro Shimakura (Super Mario Party chief sound director)

Sound director

Yuhki Mori (Super Mario Party sound director)

Music director

Chamy Ishi (Super Mario Party music director)

Music

Toshiki Aida (Super Mario Party music)

Clubhouse Games: 51 Worldwide Classics - more gameplay

With board games, card games, sports games, solitaires, and even a piano keyboard, Clubhouse Games: 51 Worldwide Classics is an eclectic collection of games of games to play and discover on your Nintendo Switch system.

Clubhouse Games: 51 Worldwide Classics Version 1.1.1 patch notes

A host of bug fixes

You probably noticed that Clubhouse Games: 51 Worldwide Classics has already been updated to Version 1.1.1. Wondering what that update did? You can check out the official patch notes below.

Fixed an issue that occurred when playing Riichi Mahjong in either Local or Online Play. This issue caused the software to close if one player selected “Pon” and another player selected “Chi,” depending on which was selected first.

Fixed an issue that occurred when playing Riichi Mahjong in Play with Anyone. If a player completed a Double Twin Runs hand, this issue caused the Sevens Pairs hand to be prioritized instead.

Fixed an issue that occurred when playing Shogi or Mini Shogi in Play with Anyone. After selecting “No” in response to the “Promote?” prompt, this issue prevented the game from progressing if the next player didn’t take any action within a given amount of time.

Fixed an issue that prevented the game from progressing if certain steps were performed in the “Learn a Game!” module for Shogi.

Fixed an issue that prevented the game from progressing if certain steps were performed when playing Riichi Mahjong or Nine Men’s Morris in Play with Anyone.

Fixed several other issues to make for a more pleasant gaming experience.

Explore a Wide World of Games with Clubhouse Games: 51 Worldwide Classics

Join the club today!

In the mood for a classic game? How about…51 of them? The Clubhouse Games™: 51 Worldwide Classics collection is all about bringing longtime favorites and hidden gems together into one package.

This diverse collection includes games from all over the world across multiple genres, from familiar favorites like Chess to international hits like Mancala. Whether you like to sit and strategize or rely on reflexes, there’s a lot to discover. And who knows? Maybe you’ll uncover a new favorite!

Features:

Enjoy 51 tabletop games and more from all over the world from the convenience of your Nintendo Switch™ system.
Play your favorite games or explore and learn new ones with tutorial and assist features.
Play alone or with friends locally and online.
Combine up to four Nintendo Switch systems (sold separately) to expand the play area across multiple connected screens.
Clubhouse Games Guest Pass (available for free on Nintendo eShop) lets you connect with someone who owns the full game so that you can play all the games that can be played locally***.

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