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IGN Video - Spellbreak Chapter 1: How the Quest System Could Change Battle Royales

IGN contributor (and the person who reviewed Spellbreak for us) David Jagneaux takes a hands-on look at Spellbreak: Chapter 1, the latest big content drop for the popular magic-centric battle royale. Can its focus on quests change the genre for the better?

Spellbreak "Prologue: The Gathering Storm" patch notes released, gyro controls added

Cast spells like a pro!

As we mentioned earlier, Spellbreak has now been updated with its "Prologue: Gathering Storm" update. There's a whole host of tweaks, changes, new content, and bug fixes mixed into this update. Most importantly, it also adds in gyro controls! Check out the full patch notes below.

Clash

Our first new game mode is here! Clash is a 9v9 team deathmatch mode where two teams race to exile enough of their opponents to reach a predetermined score. First one to make it, wins!
Clash is low on stress, but high on fun! It immediately thrusts people into combat and keeps them there for the duration. Great for learning new classes, blowing off steam, practicing, or just having good time!
Each side is made up of up to 3 squads of 3 players each.
Every time a player is exiled, the exiling team scores a point.
Players roam the map, gathering gear, and leveling their skills, just like in Battle Royale.
The circle will lead players to designer-placed areas that ensure good gameplay for both teams.
Upon being exiled, you keep all of your gear and levels but also drop a copy of your equipment that can be looted by other players.
After being exiled, you'll respawn near your team, high above the battlefield, with full health, armor, and 2 armor shards.
Of note: Spellbreak's game modes are not set in stone. We'll be experimenting and rotating the available modes over time. We want Spellbreak to grow and change and not be the same thing forever.
Per the above, with the introduction of Clash, we'll be disabling Duos.

Prologue Chapter

This release marks the introduction of the Chapter system in Spellbreak! This is the first take and we’re going to be listening to your feedback and evolving it further as we go forward.
Earn reputation by completing missions for Avira Emberdane and unlock 25 levels of rewards, including exclusive:
Outfits, including an Epic one!
Cloudbursts and Afterglows
Titles and Cards
Gold!
Come back every week for new quests or level your reputation up by playing and earning XP as normal.
As a celebration of the Prologue, we're making it FREE for everyone!
Check out your progress in the Quests and Chapters tabs and see the story as it evolves over time.
For more about the Chapter system, take a look at this post.

Hollowed Eve

It's time to get spooky with a bunch of new cosmetics arriving in the shop!
We've also added bundles so you can buy a set of items at the same time for a discounted price.
Matchmaking
We've made a change to how lobbies are filled to allow them to better populate with players.
Now, as more players join, the match countdown timer increases up to a certain point (though it's still capped at a few minutes) so that as long as new players are coming in, they'll be placed in an existing lobby instead of closing down the lobby and spawning a second one. Basically, we're trying to fill one game completely instead of making two half full games.

Gameplay

Bug fixes that deserve a callout
Fixed an issue with the Lighting Strikes sorcery not striking players in the outside edge of the sorcery.
Immediately jumping upon stepping in a puddle no longer prevents damage from correctly being applied.
Fixed a bug where shadow-stepping into a toxic cloud caused the dash component of Vanishing Mists to not trigger.
Talents

NEW TALENTS

In this release, we're adding three brand new talents. They're unlocked for all players from day 1, so get in there and try them out, make new builds, and let us know what you think!

Vigor

Mind
Cost: 3
Description:
Max Health: +25/30/35/50

Foresight

Body
Cost: 3
Description:
See Future Storms and Mana Vaults
See Enemies on the Minimap every 10/9/8/5s

Ambidextrous

Spirit
Cost: 3
Description:
Gain Level 1 Skill of Offhand Gauntlet's Class
Offhand Spell Mana Cost: -5/10/15/25%

TALENT CHANGES

Vital stone’s immune effect now correctly protects against being pulled by a tornado.

Finders Keepers

Cost is now 1 (down from 2).
Its description now reads: "Chance to find Potions from Chests: +25% / Chance to find Scrolls from Chests: +50/75/100/150%"
Note: This description is slightly inaccurate. It increases the chance to find potions AND shards.
Finders Keepers* has struggled to find a place outside of very specific cases and we’ve wanted to buff it for a while now. With the changes to consumables, it seemed like a good time to expand its scope!

Fortitude

Cost is now 2 (down from 3).
Fortitude's been overshadowed by other Body talents and we want to make it more appealing by lowering its cost.

Scavenging

Cost is now 2 (up from 1).
Scav was always a great deal... Too great of a deal in fact, especially with the introduction of some of the new talents.

Fervor

Cost is now 3 (up from 2).
Long the most dominant pick of any talent category, Fervor was too often a no-brainer for what it gave. This also indirectly lowers the power of some classes/skills as well.

Escapist

Now reads: "Run Speed +3 / On Damage Taken: Run Speed +1/2/3/5 (5s)"
We've added a hefty chunk of base movement speed to Escapist and it's always on. Escapist is now for escaping, engaging, and just running around!

Thirsty

Now reads: "Consume speed 35/50/65/90% faster / Consumables replenish nearby teammates health and armor for 50% efficacy"
With the changes to consumables and more plans on the way, we needed to slow Thirsty down a bit as well as make it explicit that it only affects healing and armor. If we wanted to commit to it sharing ALL consumable effects at 50%, we'd likely have to rework it fairly significantly in the process.

Consumables

After using a consumable, the player’s vitals bar shows how much they will heal over the duration of the consumable.
An oft requested feature. You'll now be able to see just how much you'll be healed as it's happening!
NEW SMALL HEALTH POTIONS AND SMALL ARMOR SHARDS.
“After drinking for 2 seconds, heals you for 15 health over 5 seconds.” / “After consuming for 2 seconds, gives you 15 armor over 5 seconds.”
These are Common rarity.
They stack up to 6 in a hot bar slot.
They drop in stacks of 2.
These are for quick top ups in combat and since they stack to 6, you can carry around a bunch of them. Since they’re common and come in pairs, you’ll also find lots of them.
These can be used very effectively in combat to give a quick jolt to your vitals.
The current “small” versions that you’re used to have been renamed, given a new rarity, and had their values tweaked up a smidge for better rounding, but are otherwise unchanged.

HEALTH POTIONS AND ARMOR SHARDS

“After drinking for 3 seconds, heals you for 25 health over 10 seconds.” / “After consuming for 3 seconds, gives you 25 armor over 10 seconds.”
These are now Uncommon rarity.
They still stack up to 2.
We’re adding a new potion type called “Safeguard” that refills both health AND armor. These are primarily for out of combat regeneration but if you can find a longer window mid-fight, it’ll help you recover in a big way.

SAFEGUARD POTION

“After drinking for 5 seconds, gives you 25 health and armor over 10 seconds.”
These are Epic rarity.
They take up a hot bar slot but cannot be stacked.

LARGE SAFEGUARD POTION

“After drinking for 8 seconds, gives you 50 health and armor over 10 seconds.”
These are Legendary rarity.
They take up a hot bar slot but cannot be stacked.

KNOWLEDGE POTION

“After drinking for 1 second, gives you 2 bonus charges to your Rune and your Sorceries.”
These are Epic rarity.
They take up a hot bar slot but cannot be stacked.

Miscellaneous

The main menu bar has been slightly re-ordered.
All players now start with the title "Breaker" by default.
Emotes now loop in the store and collections menus.
Artifacts now freeze if the player is frozen.
Frozen boulder has improved vfx and material.
New sounds added for when players use consumables.

Switch

Switch now supports gyro controls.
Hopefully fixed the black screen issue for real this time.
We're really sorry about this taking so long to fix!
Players with their system date set to before August 18 are now able to log in.
Just in case you need to be a time traveling island-hopper for some reason...

All Platforms

When servers are down for maintenance, the client now properly reports that instead of giving an authentication error.
When a player is exiled from a game and in a party with players still in the game, they are no longer incorrectly labeled as “in match” when they return to the lobby.
Fixed a bug causing the shop tab’s UI to become corrupted after idling on it for a long time.
If a player fails to enter correct account information, they'll now be taken back to the login screen.
The "Bored" emote now has the correct icon.
Parties will no longer be broken up due to network hiccups.
Fixed an issue causing users with controllers to be repeatedly prompted to press the confirm button through "Lost Password" flow even after confirming.
Users who exit out of the current match and ready up are now able to unready while party members are in game.
Fixed a bug causing some users to randomly disband from a party after a match concludes.
Sound FX of a canceled sorcery will no longer play twice.
Fixed a rare bug that prevented voice chat from being enabled.
Players can now see the login queue countdown when logging into Spellbreak with high server load.
Adjusted Nature's Bounty cloudburst color scheme to better match preview icon.
Fixed a bug causing unlocked Cards to appear squished when viewed from the rank up reward notification.
Exiled players no longer get interaction button hints.
As nice as it would be to drink that potion, it feels a little mean to taunt you.
Fixed a bug causing the cursor to lose focus when receiving a party invite on the party invites section of friends screen.
Sound FX for the menu and title screen, mana recharge, and mana depletion are now correctly affected by the sound effects volume slider.
Improved tracking on emote wheel when using a mouse.
Setting voice input volume to zero now correctly mutes teammates.
When one player leaves a party of two or more when all of their teammates are ready, the party no longer instantly joins a match.
Fixed a number of typos.
These were the source of deep shame!
Fixed a number of untranslated strings.
Fixed a bug causing the spectate camera to focus on the lobby map instead of another player when the spectate button is pressed immediately after being exiled.
Fixed an issue causing lag when getting exiled.
Fixed a bug causing the incorrect class icon to appear next to unlocked skill up on Mage Rank up.
And of course, fixed a whole bunch of miscellaneous crashes.

Spellbreak's "Prologue: The Gathering Storm" Update Is Now Live

There's a storm a-brewing

Today's the day, Spellbreak fans! The game has received its first major content update, giving you access to the Gathering Storm prologue. This update includes a bunch of new content, which you can read about below.

Spellbreak’s latest update includes:

New Content -- Prologue: The Gathering Storm will be free to all players and feature weekly quests with unique rewards

Introducing Clash Mode -- 9v9 team deathmatch with 3 squads on each team

New Talents -- Enable players to further customize their playstyle

Vigor: Bonus health

Ambidextrous: Enables the passive class ability in your offhand gauntlet

Foresight: Reveals nearby players on your minimap and shows future shrines/circles

Halloween Content -- New Outfits, Artifacts, Cloudbursts, Afterglows, Emotes, and Badges! Just in time for “Hollowed Eve!”

Spellbreak devs say the upcoming Prologue chapter will present quests in a more MMO fashion

A battle royale MMO?

Spellbreak is getting updated tomorrow with a wealth of new content, including the Prologue chapter, The Gathering Storm. This Prologue will be free to all players, and features weekly quests with unique rewards.

While the chapter itself will act somewhat like a battle pass you find in other battle royale games, developers Proletariat say the way content is presented will actually be more MMO-like. You can see what the team had to say in a snippet from a Kotaku interview below.

“I think the way you see a lot of the quests play out in the Chapters will look very familiar to [MMO players]. So today we were just talking about this with one of the quest designers: What happens when two groups of players meet at this quest object? What do we want to do? Do we want it to be a friendly thing or a less friendly thing? It’s very reminiscent of how quest NPCs in MMOs or more traditional RPGs give you a quest, then you go out and accomplish it. And then it can segue into a quest chain or further exploration of the world.”

New Spellbreak "Prologue: The Gathering Storm" and Halloween Teaser Screens Released

Casting a spell for Halloween

Some new content is making its way to Spellbreak in the near future. We've already shared details on the "Gathering Storm" Prologue and Halloween updates, but now you can check out screens for both in the gallery above. If you need a recap on the upcoming events, check out the press release below.

Award-winning independent game studio Proletariat today announced that their multiplayer action-spellcasting game, Spellbreak, will launch its first seasonal content update, Prologue: The Gathering Storm, on October 22, 2020. The first major update to the game will introduce Clash Mode, offering a new way to experience Spellbreak via team deathmatch, as well as new talents, potions, and cosmetics. The update will be free to all Spellbreak players.

“After an incredible launch, Spellbreak now has millions of players around the world,” said Seth Sivak, CEO of Proletariat. “This update represents the beginning of our plan to deliver robust content that offers new ways to experience Spellbreak’s unique combat and gives players a first taste of how we plan to deliver ongoing story content.”

Spellbreak’s latest update includes:

New Content -- Prologue: The Gathering Storm will be free to all players and feature weekly quests with unique rewards

Introducing Clash Mode -- 9v9 team deathmatch with 3 squads on each team

New Talents -- Enable players to further customize their playstyle

Vigor: Bonus health

Ambidextrous: Enables the passive class ability in your offhand gauntlet

Foresight: Reveals nearby players on your minimap and shows future shrines/circles

Halloween Content -- New Outfits, Artifacts, Cloudbursts, Afterglows, Emotes, and Badges! Just in time for “Hollowed Eve!”

Spellbreak Launching "Prologue: The Gathering Storm" on October 22nd, 2020

A new mode and more!

The world of Spellbreak is expanding with Prologue: The Gathering Storm, due out Oct. 22nd, 2020. Check out full details on this seasonal content below.

Award-winning independent game studio Proletariat today announced that their multiplayer action-spellcasting game, Spellbreak, will launch its first seasonal content update, Prologue: The Gathering Storm, on October 22, 2020. The first major update to the game will introduce Clash Mode, offering a new way to experience Spellbreak via team deathmatch, as well as new talents, potions, and cosmetics. The update will be free to all Spellbreak players.

“After an incredible launch, Spellbreak now has millions of players around the world,” said Seth Sivak, CEO of Proletariat. “This update represents the beginning of our plan to deliver robust content that offers new ways to experience Spellbreak’s unique combat and gives players a first taste of how we plan to deliver ongoing story content.”

Spellbreak’s latest update includes:

New Content -- Prologue: The Gathering Storm will be free to all players and feature weekly quests with unique rewards

Introducing Clash Mode -- 9v9 team deathmatch with 3 squads on each team

New Talents -- Enable players to further customize their playstyle

Vigor: Bonus health

Ambidextrous: Enables the passive class ability in your offhand gauntlet

Foresight: Reveals nearby players on your minimap and shows future shrines/circles

Halloween Content -- New Outfits, Artifacts, Cloudbursts, Afterglows, Emotes, and Badges! Just in time for “Hollowed Eve!”

Spellbreak is a multiplayer action-spellcasting game where players unleash their inner battlemage and wield two powerful magic gauntlets that blend devastating spell combinations to control the battlefield with fiery tornadoes, electrified gas clouds, and more! Set in the Hollow Lands, players can explore the map to find tactical advantages and discover hidden chests that contain magical runes that give new abilities, including flight, teleport, and invisibility.

Spellbreak devs discuss their decision to let players learn on the fly

Giving players a break

Spellbreak might be a battle royale at its heart, but it's also trying to do a number of new things with the genre. That includes not spoon-feeding players every bit of info. While the game does have a tutorial, it also lets players get out into the battlefield and find things out on the fly. Proletariat CEO Seth Sivak explained the process in an interview with Gamasutra.

"What we did instead was say 'hey, we're gonna let people do some active learning, because we have these little tutorial popups that help players.' With those popups, we figured 'let's get them into a match as quickly as possible, so we can have them start to experience gameplay, learn how to drink a potion, learn how to increase their armor, find loot, etc."

Spellbreak originally included swords, bows, and more

Hell of a spell

Spellbreak is a free-to-play battle royale that has you casting magic spells at your opponents. It makes for quite the spectacle, along with some really unique offensive approaches. It definitely helps the game stand out from the battle royale crowd.

Oddly enough, in an interview with GamesIndustry, we find out that the game almost included a number of more traditional weapons as well. You can see Spellbreak's Seth Sivak explain below.

...early versions we were looking at were a combination of spells and traditional fantasy swords, shields, bows, and arrows. Over time, we just ended up cutting all of that, because the magic was really the thing that stood out. I think if we were making a shooter, that would have been a different conversation, but because we weren't, we were in a good position to see it as validation."

Spellbreak updated to Version 1.1

A considerable update

Spellbreak has been updated to Version 1.1. Check out the full patch notes below.

Gameplay

The Lighting Bolts spell’s recovery animation can now be interrupted by casting a sorcery.
Fix edge case where reviving or exiling someone could be canceled in order to get faster spell firing.
Fixed an issue that caused projectiles to sometimes not register damage even though they hit.

Aim Assist

Smoothed out difference in aim assist strength between different framerates.
This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.
Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.
This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit. This was mostly clearly seen with the Lightning Gauntlet on PC.
Adjusted aim assist values for various console platforms.
Aim assist now decreases over distance.
Default Look Deadzone setting on Switch is now 0%.
This is generally what you want, because deadzones are handled by the OS itself.

Miscellaneous

Enabled some extra anti-cheat mechanisms.
Game mode now automatically swaps to squad after completing the tutorial.
When a player accepts a party invitation while already in a match, they’ll get a UI notification and they can choose to immediately join the lobby.

Switch

Fixed cases where players would sometimes get stuck with a black screen during a match.
Addressed an issue where players couldn’t load into a lobby with enough time to properly select their drop portal.
Switch Pro and third-party controllers no longer send multiple inputs for a single button press.
Fixed a bug causing players to sometimes be unable to see disrupted player’s orbs.

All Platforms

Fixed a netcode issue that resulted in other characters appearing to stutter/jitter or otherwise not to update at full framerate.
Note this also caused “weird” aiming offsets that were reported where it felt like your aim was off. Due to this, your muscle memory with different spells may be affected!
Players should be able to interact with things after being interrupted while aiming a rune or sorcery.
Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.
Fixed the infinite loading screen when entering invalid account credentials on login.
Fixed missing hit sound effect when your damage is buffed.
If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.
Controller vibration settings now correctly apply in game.
Fixed issues where item ping indicators would not draw/update correctly.
Added in translations for some previously untranslated text.
Fixed a bug that could cause quests to disappear from the main menu when restarting the game.
Corrected adjective/noun order indicating rarity for latin-based languages on the collection screen.
Fixed Mana Vault animations getting out of sync with sound and timer.
Fixed issue with Mana Vaults where its pieces would sometimes flicker as the player walked it.
Cleaned up some low-resolution textures that could sometimes appear.
Menu / UI sound effect volume is now properly controlled the associated volume slider.
Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.
Fixed instances of shadow popping around the map.
Fixed a crash caused by viewing an item in the store while the rollover takes effect.
Ice Lance should no longer randomly generate a MASSIVE ice bow.
Fixed a bug causing 2 players with random outfits equipped to mirror one another’s outfits.
Spidermantwinsmeme.png
Fixed a crash caused by repeatedly exiling yourself in the tutorial.
Why do you keep hitting yourself?!
Fixed some chests not being visible on the player’s client.
And last but not least, a whole bunch of more rare crashes have been fixed.

Spellbreak reaches 5 million players worldwide

A magical launch

Spellbreak managed to hit 2 million players within its first week of release, and it appears the game hasn't slowed down since. Just a couple weeks later, and the game is now at 5 million players worldwide. The United States leads the pack with 300k spell-casters out there causing mayhem. With the game being free-to-play, why not give it a shot today? Remember, it includes cross-play/cross-progression on all platforms!

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