Switch My Way "Among Us" commercial released

A powerful duo

Nintendo wants to cash in on the Among Us popularity by making sure people know the game is on Switch. That's why they've already put out a brand-new commercial where Among Us is front-and-center. Give it a watch above!

Among Us update adds in new hats and skins

New accessories are among us

Among Us on Switch has gotten a new update today. We don't have full patch notes for this update, but players have noticed that both new hats and skins have been added. Hopefully we'll get more specific details on everything included in this patch at some point today.

Conan O'Brien shares his thoughts on Among Us

The most knowledgeable critic around

On the latest episode of Good Game Nice Try, Conan O'Brien stops by to share his review of Among Us. Conan admits that he's sharing an "incredibly unfair and invalid opinion," and then plays things up for a bit of humor. If you don't mind a bit of tongue-in-cheek jabbing at the game, you should enjoy the video above.

Among Us sells 3.2 million units on Switch in December alone

That's a lot of crewmates!

Those who've been paying attention to the Switch eShop charts around the world have no doubt noticed the presence of Among Us. The game has either been #1 or right near the top since it launched. That success has translated into some major sales for the dev team.

According to stats from Superdata Research, Among Us managed to move 3.2 million units on the Switch alone in December 2020. That made it the highest-earning version of the game for December. With the game still topping Switch charts in January, there's little doubt of millions of units being shifted this time around as well.

Nintendo Minute: Playing Among Us – Which Content Creator is the Impostor??

Got a minute?

Nintendo Minute is never a minute! We are so excited to play Among Us with some of our content creator friends who became enemies pretty quickly. Have you been playing Among Us with your friends? Is anyone a super good imposter? We’re so curious about what the strategies are so tell us in the comments below. As always, thanks so much for watching this video and we’ll see you next week!

Among Us devs share updates on the new Airship map, Accounts system, bug fixes, and more

Plenty to do among us

The team behind Among Us has shared a big dev blog that goes over some of the things coming to the game soon, as well as aspects they've been working on now. There's talk of the new Airship map, bug fixes, the account system, and more. You can read all the pertinent info in the blurbs below.

New map coming early 2021 – watch the trailer here. As we revealed at the Game Awards on Dec 10th, the new Airship map will be dropping in early 2021! Inspired by our other game The Henry Stickmin Collection, this will be a huge map with all new tasks and rooms to explore. Choose which room you start in, run around in new costumes, and even climb up and down ladders?! Crewmate technology has advanced so much, wow. And yes – the update will be free!

Nintendo Switch bug fixes. We’ve did a few bug fixes for the Nintendo Switch, including some words being blocked in chat, scrolling with the controller, and more. Right now buying cosmetic items are missing from the game, which we intend to add in at some point too!

2021 roadmap. Now that we've wrapped up a lot of stuff for the holidays, we're looking to be more transparent about what we're launching and the expected order by making a public roadmap. It won't have dates until we know we can hit them, but it'll be a place to find out what to look forward to first! More on that soon.

Accounts. We wanted to launch this earlier, and we're close, but we want to make sure it isn’t half-baked before implementing. (Trust me - you do not want a bad reporting system with no accountability behind it.) The first update for this is primarily focused on moderation - as stated in the previous dev log - and we’re hoping to get this out ASAP. This is a small step towards ensuring everyone playing the game has a safe and welcoming experience! Don’t worry, we’ve heard all your requests for things like a friend system, saved stats, and so on, but for now this will be the first thing available.

Why is everything taking so long?? ---

Among Us gained incredible traction pretty late into 2020 that we weren’t expecting, and that meant A LOT of change for us. Not to dive into too much organizational stuff, but not only did we need to switch back to working on Among Us after thinking it was done, but we also needed to set ourselves up more sustainably to work on the game. We had to spend 2 months just restructuring, figuring out new processes, and getting external partners to help us manage on board. Originally it was just 3 friends working together (and now I'm here to make 4, hi), but if we wanted this to work long term and hire up, we needed to streamline things. It’s all behind the scenes work, and while it meant time away from the game, it’ll make it easier for current and future us to develop the game better. Not to mention additional platforms (like Nintendo Switch and Xbox) means more support, certifications to go through, and whatnot. We have help from our porting partners for that, but it still means we need to make sure future things we do are supported on those platforms. There’s a ton of other things out of our control (legal issues, meetings, planning), so sometimes these things take longer as well.

Check out the full blog here

Among Us developer teases "secrets in the works"

Secrets, secrets are no fun

Among Us had an absolutely amazing year in 2020, ballooning to incredible heights and becoming one of the biggest games of the year. Things are still going strong for the title, as millions continue to play and the Switch version recently just a few weeks back. What's next for Among Us and its dev team? Seems like some juicy things are in the works, but we'll have to wait to find them out.

In an interview with GameSpot, InnerSloth was asked about what's coming down the pipeline. Rather than give specifics, dev Victoria Tran had this to say.

"We have some secrets in the works that I unfortunately cannot talk about."

InnerSloth shares a new peek at Among Us' upcoming Airship map

We ship it

InnerSloth has been working on Among Us' new map for awhile now, and today we get another peek at what it will have to offer. When the Airship map launches, you'll have more to worry about than just your murderous crewmates. You can be in the wrong place at the wrong time and get stranded outside the ship!

Among Us dev team shares crewmate art that didn't make the cut

Some of these are pretty freaky!

Crewmate designs in Among Us are instantly recognizable and extremely simple at the same time. That's what adds to their charm! That said, some other designs for the crewmates were toyed with during development, and they're quite a bit different from what we got.

The Among Us team shared a look at some of these designs via an official Tiktok video, and you can see the reveals for yourself above. There's a wide range of options to check out, but most of them are pretty strange, if not unsettling in some cases. I think the team made the right choice with the version we have in game now!

Among Us devs discuss the game's inception, what changed during development, how long the game took to make, and more

From humble beginnings to worldwide phenomenon

Among Us may have launched in 2018, but the game didn't really hit its stride until 2020. That's when things really took off, as numerous streamers started playing the game, getting millions of eyes in front of the title. The game is still riding high now, topping the Switch eShop and wooing in newcomers every day.

In an interview with Nintendo themselves, Among Us dev team Innersloth talks about the journey of creating the game, ideas left on the cutting room floor, and much more. Check out the full interview below.

Nintendo: Can you please tell us your name and role in creating Among Us?

Innersloth: Hi, I’m Forest Willard, co-founder and programmer at Innersloth. We’re a team of four, mainly based in Washington state, and includes Marcus Bromander, Amy Liu, and Victoria Tran.

We made the game Among Us, which is a multiplayer game about teamwork and betrayal in space!

Nintendo: Where did you all come up with the concept of Among Us? Did the gameplay go through different iterations before hitting its final form?

Innersloth: Among Us was Marcus’ idea based on a combination of a Mafia-like game he played as a kid and the movie, “The Thing.” In the original game, you would draw a role card and roam around a house aimlessly while “the mafia” person secretly “killed” players by drawing a finger across someone’s neck.

That core of creating and reporting dead bodies is still present in Among Us, but we wanted to alleviate the need for an interesting house layout and boring wandering, so we changed the theme to space and added tasks. The tasks changed several times in early development. Originally, the ship was always in crisis while the crewmates attempted to hold it together and Impostors could do tasks wrong to hinder players. We found this was too stressful and didn’t leave much time for detective work and informed meeting conversations.

Nintendo: Since the game was released, have you seen behaviors that surprised you? Are people playing the game in ways you didn’t expect?

Innersloth: Yes! It’s really great to hear about people adjusting the rules to play in new ways. There are a lot of different variations that have been created in the game, and one of the most popular things is people will turn down the lights for the imposter and play “Hide and Seek.” We love it!

Nintendo: How long did development take? What were some roadblocks that you all ran into?

Innersloth: Among Us was originally so much smaller, so it only took about seven months to make. We started in November 2017 and released to mobile with only the local mode in June 2018. We got enough feedback from people who wanted to play, but couldn’t get together. I added online support which launched on PC in September the same year.

Our oldest fans will know, but the game was horribly buggy – and had even worse server issues than players saw recently – for several months afterwards. It was a lot of work, even with just a few thousand players, but because I managed it myself, I coded systems and developed workflows that make it easier to manage big groups by myself. It’s really paying off now!

Nintendo: When you’re playing with your team, does each team member have a go-to favorite cosmetic?

Innersloth: I personally love the crewmate pet. I always have it on. And I try to be Cyan when I can.

Marcus mixes up his cosmetics a lot, Victoria usually enjoys having the sticky note as hers, and Amy’s go-to is Yellow with the egg hat and space doggy.