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Nvidia showcases the improved textures in The Legend of Zelda: Twilight Princess for Nvidia Shield

We've seen a few screenshot comparisons and fan-made features, but this is an official comparison from Nvidia themselves. Now you can see how their texture work stacks up prior to, and after their 'deep learning' application.

Check out Nvidia Shield TV’s The Legend of Zelda: Twilight Princess graphical update

The other week, we posted about an update available for the Nvidia Shield TV version of The Legend of Zelda: Twilight Princess that gave the graphics a bit of enhancement. Now you can check out what that update looks like in the footage above!

NVIDIA improves The Legend of Zelda: Twilight Princess' visuals on the NVIDIA Shield with 'deep learning'

NVIDIA has released an update for The Legend of Zelda: Twilight Princess on Nvidia Shield. In the tweet above, you can see a comparison of how the game used to look (top) and how it looks after the update (bottom). NVIDIA said they used 'deep learning' to improve texture work in the game, changing over 4,400 textures. If you want to see more comparisons, as well as some comparisons that add in Twilight Princess HD on the Wii U, you can get a look right here.

Nintendo files new Twilight Princess and Wii Sports Resort trademarks, both apply to traditional game platforms and smartphones

If you've been keeping up with trademark filings by Nintendo, you know they've been scooping up new filings left and right for months know. It's hard to know what's being done for protection purposes, and what's being filed for something new. Your guess as good as ours with today's filings, which include Twilight Princess and Wii Sports Resort. Both filings pertain to ‘program for home video game machine’, ‘downloadable video game program’ and ‘program for smartphone’.

Digital Foundry - The Legend of Zelda: Twilight Princess Tegra X1/Shield TV port tested

A second look at Nvidia Shield - this time playing Zelda Twilight Princess through an official Nintendo emulator. This is available only on the console's Chinese store, understood to be part of a deal between Nvidia and Nintendo. This is far from a quick port though - a surprising amount is changed to fine-tune it for the system.

First 4 Figures Presents The Legend of Zelda: Twilight Princess - True Form Midna Resin Statue


Today we're happy to announce the seventh statue from our The Legend of Zelda: Twilight Princess Resin Statue line of collectibles.
Estimated Release Date - Q2 2019

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***NOTE***
Pre-orders for The Legend of Zelda: Twilight Princess - True Form Midna Resin Statue DEFINITIVE and EXCLUSIVE EDITION is only available until June 12th 2018.
*You must come back to the website on May 15th 2018, log into your account and VALIDATE your order to confirm your Day One edition.

Definitive edition
The package includes the following:-

The Legend of Zelda: Twilight Princess - True Form Midna RESIN Statue (Body and Cloak 'green' patterns - Glow in the Dark)
Highly detailed 'rotatable' base capturing the essence of the Mirror of Twilight from The Legend of Zelda: Twilight Princess. (Base comes painted with ultra violet paint)
LEDs - Long orange hair - Mode: Off, Always ON
Premium Display Case - specially tailored for The Legend of Zelda: Twilight Princess - True Form Midna statue
First 4 Figures branded display case (Materials: To be Determined)
Comes with 8 individual adjustable Black lights (Top: 4, Bottom: 4)
Remote control included - Mode: Off > True Form Midna's orange hair lights up > Black lights on > True Form Midna's base rotates > Off.
Authentication Card

Product Size:
Statue
Height - 17 inches (43cm)
Width - 9 inches (23cm)
Depth - 9 inches (23cm)
Weight: 2.9KG

Premium Display Case:
Height - To be determined
Width - To be determined
Depth - To be determined
Weight: To be determined
Materials: To be determined

Exclusive edition
The package includes the following:-

The Legend of Zelda: Twilight Princess - True Form Midna RESIN Statue (Body and Cloak 'green' patterns - Glow in the Dark)
Highly detailed base capturing the essence of the Mirror of Twilight from The Legend of Zelda: Twilight Princess. (Base comes painted with ultra violet paint)
LEDs - Long orange hair - Mode: Off, Always ON
Authentication Card
Product Size:
Statue
Height - 17 inches (43cm)
Width - 9 inches (23cm)
Depth - 9 inches (23cm)
Weight: 2.9KG

Regular edition
The package includes the following:-

The Legend of Zelda: Twilight Princess - True Form Midna RESIN Statue (Body and Cloak 'green' patterns - Glow in the Dark)
Highly detailed base capturing the essence of the Mirror of Twilight from The Legend of Zelda: Twilight Princess. (Base comes painted with ultra violet paint)
Authentication Card
Product Size:
Statue
Height - 17 inches (43cm)
Width - 9 inches (23cm)
Depth - 9 inches (23cm)
Weight: 2.9KG

First 4 Figures reveals The Legend of Zelda Twilight Princess True Form Midna

First 4 Figures and Nintendo have had a strong and fruitful working relationship for more than 12 years now, and The Legend of Zelda is one of F4F's best-selling licenses to date. In 2016, during their F4F Christmas Sneaks, Alex and Chockles were more than excited to unveil not one but two Legend of Zelda teasers – Majora's Mask and True Form Midna – as their last sneaks for the year.

Now, after more than a year since the last Legend of Zelda pre-order, it has officially been announced that TRUE FORM MIDNA will finally be available for pre-order after the Friday Q&A with Chocks and A #70 Facebook live stream this FRIDAY, 11 MAY 2018, 10:00 PM HKT.

RUMOR - Nvidia Shield version of Zelda: Twilight Princess is handled through emulation

It seems like every month, there's another new tidbit about the GameCube games available on the Nvidia Shield. Today the saga continues, with an interesting tidbit about The Legend of Zelda: Twilight Princess.

Those more technically inclined than I have taken a look behind-the-scenes on the Shield version of Twilight Princess, only to discover that the game is being emulated. Why is this a point worth bringing up? It would indicate that Nintendo has a working GameCube emulator for the Shield. It's not too far of a logic jump to think that they could bring that to other platforms like the Switch.

Of course, that's all just speculation for now. Many people are hoping Nintendo brings GameCube games to the Switch. While we wait for any official news on that, this tidbit at least gives a glimmer of hope.

The Legend of Zelda: Twilight Princess approved for release in China



Remember that rumor about Nintendo and Nvidia teaming up for software releases on Nvidia Shield? Well now there's a bit more fuel for the fire. Twilight Princess has been approved for release in China as well. Now we have this title and New Super Mario Bros.. Let's see if Nintendo shares some details on these approvals at E3 time.

Tantalus Media on bringing Twilight Princess to Wii U, says Sonic Mania on-track, talks ease of Switch development

A portion of a Miketendo64 interview with Tom Crago of Tantalus...

Miketendo64: As great as it was though, Mass Effect 3 wasn’t your only biggest port to the Wii U, because you also ported and remastered Twilight Princess HD. I know you have talked about this a few times now in the past, but for our readers who never read the story of how it came to be, would you please tell us how the port happened in the first place? When did development for it begin and what was your most favourite moment from the whole process?

Tom Crago: Definitely it was a huge title, and one of our proudest achievements as a company. We had worked with Nintendo before on Top Gear Rally on GBA, and had remained in close contact in the intervening period. I guess they were impressed by the work we’d done on Mass Effect 3, which was a launch title on Wii U, and so they approached us to talk about Twilight Princess. It’s not every day someone from Nintendo asks you if you’d be interested in making a Zelda game, so definitely it was happy moment. By that stage Tantalus had shipped around thirty games on Nintendo platforms, and so certainly it felt like a natural fit. A huge thrill, but a natural fit. We worked with Nintendo very closely. A dedicated team in Kyoto worked with us throughout the duration of the project, and senior members of our team made several trips to Japan. My favourite moments were definitely those visits to Kyoto, especially spending time with Aonuma-san, and having the opportunity to present our ideas for the game.

Miketendo64: Also because I’ve brought up Sonic Mania, how did you first get involved with the project and how is yourselves and your team finding working on the game? Are you still all set for a Summer release?

Tom Crago: Here again SEGA initiated the conversation. We made a couple of games with them back in the 1990’s (maybe before some of your readers were born) and had maintained a close relationship. It was an easy negotiation and we started working with SEGA and Christian Whitehead last year. The game is really Christian’s baby, but we’re loving bringing it to Switch. Yes it’s on track for a summer release.

Miketendo64: Since everyone else has talked about it, we may as well let you have your chance to do the same. Given all the platforms you have brought games to, how has Tantalus Media found working with and developing for the Nintendo Switch?

Tom Crago: Nintendo made a lot of smart decisions with the Switch. It’s easy to write code for, and from an architecture standpoint it’s straightforward. I like the form factor too, it’s a great piece of hardware.