Nintendo originally considered multiple parallel worlds for The Legend of Zelda: A Link to the Past

What could have been

The Legend of Zelda: A Link to the Past features link going back and forth between the Light and Dark worlds. The mechanic was pretty surprising back in the day, but in an interview with Kotaku, we learn Nintendo originally had greater plans.

According to Nintendo's Kensuke Tanabe, the first idea was to include multiple parallel worlds to explore. Check out Tanabe's comment on the mechanic below.

“When that happens, I try not to cling to that initial idea too much. For example, this is when I was working on The Legend of Zelda: A Link to the Past. At first, we were thinking about structuring the game with numerous parallel worlds. However, in order to establish the gameplay in the end, we decided that it would be better to narrow it down to two worlds: Light and Dark. I think game development involves much work where you never know unless you actually test it out.”

Nintendo devs discuss jumping from NES to SNES with The Legend of Zelda: A Link to the Past

A portion of a Retro Gamer interview with Nintendo director Takashi Tezuka and Writer Kensuke Tanabe...

“In Zelda II: The Adventure Of Link, we wanted to include sword combat with a variety of different moves into the gameplay, and so decided the project would use a side-scrolling view that made use of our experience from Super Mario games. We made two Zelda games for the NES, both making the most of that hardware. But then with the next Zelda for the SNES, we were able to add even more new things to the gameplay.

When we were starting the project, we experimented to see if it was possible to include a multi-world structure into the game. Our plan was that events in the hub world would have an effect on the other, overlapping worlds, In the end, we decided it would be best for us, the developers, as well as for players to have this as two worlds; one light, one dark. We felt the best way to represent this overlap of light and dark, and to represent the changes between them, was to use the same slanted top-down view used in the original The Legend Of Zelda game.’

Legend of Zelda: A Link to the Past speedrunner plays the full game & beats every boss blindfolded

Remember how long it took you to beat A Link to the Past when you played as a kid? I know people who still haven't beaten the game to this day! Well now it's time to make those people feel even worse. After the jump is a video of speedrunner ParisianPlayer beating the entire game, including bosses, while blindfolded. It took him 9 hours straight.

Placed after the jump due to autoplay...

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