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Persona 5 Scramble: The Phantom Strikers live-stream set for Nov. 29th, 2019

New info coming soon

Atlus has announced that a special “Persona 5 the Animation Cafe Leblanc Attic Broadcast Station S” live-stream is coming on Nov. 29th, 2019, and it will feature new info on Persona 5 Scramble: The Phantom Strikers. We'll be sure to scoop up whatever news comes from the event and share with you.

Persona 5 Scramble: The Phantom Strikers - Ryuji Sakamoto introduction trailer

Code name: Skull

An introduction video of “Ryuji Sakamoto (Voiced by: Mamoru Miyano)” from “Persona 5 Scramble: The Phantom Strikers”. Scheduled to be released for PlayStation®4 and Nintendo Switch™ on February 20, 2020.

Atlus customer service reassures fan that Shin Megami Tensei V is still in development

Work continues on the new installment

Shin Megami Tensei V was announced quite some time ago, but we haven't really heard much of anything on the game's development since that reveal. Some fans were starting to get worried that the game has been canned, which lead to one Redditor reaching out to Atlus customer service about the game. Surprisingly, an Atlus rep responded with a very definite answer to his question.

The game is still being worked on. Any rumors about Shin Megami Tensei V being cancelled are made up.

We all know how it goes with customer service reps from time to time, so we can't take this comment as 100% accurate. That said, we have no other reason to believe anything different at the moment.

Persona 5 Scramble: The Phantom Strikers' Protagonist and Sophia profiled

A full rundown of two characters

The official Japanese site for Persona 5 Scramble: The Phantom Strikers has been updated with new profiles for both the game's protagonist, and Sophia. Check out info on both below.

Protagonist (voiced by Jun Fukuyama)

The protagonist. A third-year high school student. After moving to Tokyo, he got wrapped up in a series of incidents involving psychotic breakdowns and awakened to his Persona abilities. He formed the Phantom Thieves of Hearts with his friends to reform the distorted hearts of rotten adults, and led a major case full of conspiracy to resolution. After the case was shut, he returned home, but visits Yongen-Jaya in Tokyo once again for summer vacation.

—Action

A dauntless all-rounder with a wide range of attack skills.

Code Name: Joker. He has high mobility and attack power, and unleashes quick, close-range attacks with his dagger. His ability to fight with a wide range of skills is his greatest weapon, and he can use attacks of various attributes depending on the combination.

—Skills

His initial Persona is Arsene. He specializes in Curse-type skills and can sweep up enemies with his sinister power. Additionally, Joker is the only member of the Phantom Thieves who can freely change Personas. His wide range of attack skills allows him to strike the enemy’s weak point.

—Show Time

Joker has as many Show Times as he does Personas.

Sophia (voiced by Misaki Kuno) – Trailer

A mysterious girl the Protagonist and others encounter in the other world version of Shibuya. She seems to have all but forgotten her memory, except for her goal to “become a good friend to humans.” She is often giddy and mysterious, but her goal to “become a good friend to humans” is genuine, and in order to accomplish that she works hard to support the Protagonist and company. She can fight with Shadows using abilities that resemble a Persona. She is a character full of mystery, including the reason why she is in that other world.

—Action

Rhythmically connect attacks to sweep up crowds of enemies.

Code Name: Sophie. In battle, her outfit extends and covers her head, and her hairstyle changes. She fights using yo-yos, allowing her to swiftly attack a wide range of enemies. For her gun attack, she uses a Blaster.

—Skills

Sophie fights using floating objects called Pithos, which are similar to a Persona. She uses techniques of the same property as Bless-type skills. And in addition to Healing-type skills that support her friends, she also has skills that can weaken enemies.

Check out Sophia in new screens for Persona 5 Scramble: The Phantom Strikers

Sophia's choice

Sophia was revealed for Persona 5 Scramble: The Phantom Strikers the other day via an official trailer. Now the Japanese website for Persona 5 Scramble: The Phantom Strikers has been updated with some screens of Sophia in action. Check out the gallery above to get a look!

Etrian Odyssey Art Museum gets another Famitsu print ad

Art attack

The Etrian Odyssey Art Museum book released quite some time ago, but Atlus isn't done promoting it just yet. A new print ad for the book has appeared in the most recent issue of Famitsu, spreading the word on this art collection. Unfortunately, there's still no word on a localization at this time.

Persona 5 Scramble: The Phantom Strikers interview reveals new gameplay mechanics, dev struggles, and more

Insight into this upcoming Warriors-style title

This week's issue of Famitsu includes an interview with a number of people working on Persona 5 Scramble: The Phantom Strikers. Check out a full summary of the interview below, which includes comments from Atlus producer Daisuke Kaneda and Koei Tecmo (Omega Force) producer Kenichi Ogasawara.

- the proposal for the game came from Koei Tecmo
- the game’s engine is made by Koei Tecmo, and works differently than the one from Persona 5
- Atlus proposed that the development team actually travel around the country in RVs
- there were more difficulties than imagined with that, but new discoveries were also made
- the original story draft comes from Koei Tecmo, but its supervision and creation were compiled by the Persona Team
- both companies were very particular about the scenario
- when they were finished, the original plan looked completely different
- some special characters may appear in various parts of Japan
- the team thought the “command selection” aspect, where time freezes to select a persona skill, would ruin the pacing
- when it was finished, the command selection aspect felt really comfortable, and a new Phantom Thief-like action was created
- you can observe the weaknesses and resistances of the enemy, taking into account your equipment and personas
- there is no point to elements that can be cleared without engaging with any of the game’s systems
- the developers want players to make use of this combination
- there is also the ability to change the level of difficulty
- Atsushi Kitajoh was in charge of the background music
- he handled the music for Persona Q and other games
- Gota Masuoka is also involved with the music, and has worked on the Warriors games
- MASA, a Koei Tecmo composer provided work as well, and new songs and arrangements have been created

Persona 5 Scramble - more gameplay, tons of details






The Persona 5 Scramble stream has come and gone. In addition to new gameplay, which you can view here above, tons of details were given about the game. Gematsu has rounded up and translated those details...

General
Development is 90 percent complete. Fine-tuning is the focus from here on.
Many Persona fans in Omega Force are working on the game, who are bringing the game to quite the high quality level.
Persona negotiation is being naturally and strategically incorporated into the action.
Rather than simply being an action game where you rush about wildly, there will be a proper story with character growth and the like.
Some character models have been borrowed from Persona 5, while some have been newly created.
The game is being made to be received as one of the games in the Persona 5 series.
Whether Confidant or story characters make an appearance is still a secret.
You can unleash various actions through a combination of the Square and Triangle buttons.
There is also shooting.
When you summon a Persona, you can choose a skill with the up and down buttons. Also, the protagonist can change Personas with the left and right buttons.
When you summon a Persona, time will come to a halt. Since information about the enemy will be displayed, you can carefully choose the Persona and skill to match the enemy.
A Persona’s attack range differs depending on the skill.
SP is important. Strategies like striking the enemy’s weakness, or swallowing up a wide scope of enemies are essential.
When you shoot your gun, time will come to a halt. There is also charge shooting. Each character will have their own gun.
Depending on the battle, you can also escape.
With the “Phantom Move” ability, nimble movement and attack actions using background objects such as traffic lights and street lights are possible.
You can go from shooting to pursuing the enemy.
The concept of buffs and debuffs are also in the game.
By striking the enemy’s weakness, it will become a Technical hit and deal greater damage.
By lowering the enemy’s shield gauge, which is right next to their HP gauge, you can unleash One More and general attacks.
You can also summon a Persona while in mid-air.
You can attack by exploding a patrol car. It is a flame attribute attack.
“Show Time” is in the game. Since Joker can switch his Personas, he has different Show Times for each.
You can befriend Personas. Persona fusion is also in the game

Story and New Characters
As the characters travel to the various cities of Japan, Atlus hopes to bring out aspects to the characters not shown in Persona 5.
They want to depict Phantom Thieves that are young and having fun. There is a notion of wanting to reward the Phantom Thieves that worked so hard in Persona 5.
The setting consists of more than just the five cities that have been previously announced.
Sophia (voiced by Misaki Kuno) is a girl the Phantom Thieves meet in a different world. She cooperates with the Phantom Thieves in hopes of being a good neighbor to humans. Her codename is Sophie, and her weapons are a yo-yo and blaster. She specializes in recovery skills. She controls a being similar to a Persona called “Pithos.”
Zenkichi Hasegawa (voiced by Shinichiro Miki) is a public safety police officer. At this point it is currently unknown whether he will become an ally or not. Both Zenkichi and Sophia are heavily involved in the main story.

Game System
A “Baton Pass” system for changing characters is included. Change characters in real-time while striking the enemies weaknesses.
All-Out Attacks can be activated without stopping the flow of action.
Each character has different parameters, weapons, and play style.
Each character has their own HP, so switch up characters when you are in a pinch.
Character growth also affects strategy.
Enemies appear as enemy symbols on the map, and when you touch them, battle will begin. You can also encounter enemies by shooting them. Also, by successfully sneak-encountering enemies from behind the back or overhead, you can start the battle at an advantage as a chance encounter.
Sophie is a good character to use for beginners. She has a technical element that advanced players can also enjoy, where by connecting attacks with good timing, she can expand her power and range. She can charge her power with the Triangle button. Her charged shot can possibly paralyze the enemy.
Panther uses a whip. She fights with magic more so than power. Among her attacks is a fire attack unleashed by Carmen. By pressing the Triangle button, she can enchant her whip with fire to deal fire attribute damage and attacks. She can also enchant while attacking. She can also lower the enemy’s attack power with the “Tarunda” skill.
All of Skull’s special attacks can be charged. By charging, “Zio” can become “Mazio.” While it takes some time to charge, Skull can activate super armor to take hits without recoil (the damage is slightly reduced).
Strategy is an important element of battle, and it can be very difficult to win with power alone.
By lowering the down gauge in mid-boss battles, a special All-Out Attack can be activated.
Analysis allows you to check enemy weaknesses and parameter status. For example, when an enemy’s defense is lowered by “Rakunda,” you can check this information via analysis.
Boss battles can be made easier through debuffing.
During battle, a party member may suggest an attack at particular timing where they can unleash an effective attack. By following through on their suggestion, you will switch to that character as soon as the attack begins.
There is also an easy mode for users who only want to enjoy the story. Difficulty can be changed at any time during the game.

If you have Super Smash Bros. Ultimate save data on Switch, you will receive the “Persona 5 Sound Set,” which includes the Persona 5 battle song “Last Surprise” and Persona 5 Royal preemptive battle song “Take Over,” which can be used as the standard battle music for Persona 5 Scramble: The Phantom Strikers.



Even more details can be found over here!

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