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Save the date for BlizzConline: Feb. 19th and 20th, 2021

A blizzard of info!

Attune your chronometers, flip your hourglasses, set a notification on your phone—however you mark the passage of time, save the date for BlizzConline™, set to take place February 19–20, 2021!

While circumstances are keeping us from gathering in person this year, we’re putting together a little something early next year to channel the spirit of BlizzCon into the form of an online show. We still have a lot of planning to do, and it’ll be some time before we’re ready to share more details—but we wanted to provide a heads-up on how you can be a part of the online fun.

Gear Up for the Community Showcase

One of the events we’re planning for BlizzConline is the Community Showcase—an opportunity for cosplay crafters, artists, and other community creators to participate in the show and put their talent on display through a mix of world-class competition and exciting exhibitions. And thanks to the all-online nature of the show, we’re able to make these events accessible to even more people from around the globe. We’re also assembling a special March of the Murlocs and inviting everyone to send us images and videos to join in.

If you’re interested in participating in the March of the Murlocs or the Community Showcase, please be mindful of the appropriate health guidelines for any group-based photos, videos, and other submissions. Read on to discover what you need to know to begin your preparation!

Digital Storytelling Contest | Talent Spotlight | March of the Murlocs

Cosplay Exhibition
Entry Deadline: January 4, 2021

Are you someone who enjoys regularly attending conventions in cosplay? Or maybe you’re looking for the right opportunity to get started on your own cosplay-crafting journey? Either way, the Cosplay Exhibition is for you! This just-for-fun showcase of original cosplay from Blizzard’s universes is open to people of all levels of skill, whether you’re a seasoned veteran, a casual cosplayer, or somewhere in between.

The all-online format also gives us a chance to do something we haven’t been able to before: invite the animal kingdom onto the virtual stage! So if you fancy dressing up your fuzzy friends and want to show off your dog, cat, or other critter, we’d love to see your pet cosplay as well.

We’ll be showing off original exhibition submissions during the online show—so simply send us photos and videos you’d like to be considered, and you may spot yourself (or your animal pal) onscreen next February.

For guidelines on how to properly submit your cosplay for consideration, what we’re looking for in terms of quality, and other important criteria, make sure to read the complete official rules.

Cosplay Contest
Entry Deadline: January 4, 2021

The cosplay contest is always one of the highlights of BlizzCon—and even if we won’t be sharing a physical stage together, we still want to give top-notch cosplay creators a chance to showcase their skills in the virtual spotlight.

The BlizzConline Cosplay Contest will feature four categories:

Best Blizzard Character – Recognizing outstanding interpretations of iconic heroes and villains from the worlds of Diablo, Hearthstone, Heroes of the Storm, Overwatch, StarCraft, and Warcraft.
Best Blizzard Weapons & Armor – Recognizing the exemplary craftsmanship that goes into building epic, battlefield-worthy gear.
Best Modern Creation – Recognizing expertise in working with materials such as foams and plastics, and incorporating 3D printing, electronics, and technology.
Best Traditional Creation – Recognizing masterful skill in working with materials such as fabric, leather, metal, and wood.

Our judges will determine one winner in each of the four categories—and from among those, they’ll also determine one overall best cosplay winner, all of whom will be revealed to the world during the BlizzConline broadcast. (Note that you do not need to choose which categories you want to be considered for—the judges will determinate that as part of the judging process.)

Because the contest is taking place entirely online, the videos and photos you send may be displayed as part of the show, so keep that in mind when you’re prepping your entries.

For guidelines on how to properly submit your entry, what level of quality is acceptable, and other important criteria, make sure to read the complete official rules.

Art Contest
Entry Deadline: January 4, 2021

We’re putting out a call for your original artwork for the BlizzConline Art Contest! Whether you’re painting a valiant hero, sculpting an iconic villain, illustrating a memorable moment from inside your game (or out), this is your chance to shine a spotlight on your artistic talent. If you’re looking for something to spark your creativity, Blizzard’s 30th anniversary is this February, so consider drawing on your skills to mark the occasion.

Prizes will be awarded to first-, second-, and third-place works of art, and winners will be featured in a segment during the BlizzConline broadcast. Check out the official rules below, and click the Enter button to submit your entry.

Digital Storytelling Contest
Entry Deadline: January 4, 2021

The Digital Storytelling Contest invites aspiring digital filmmakers and moviemaking auteurs to create an original, story-driven short based on Blizzard’s game universes. As with the Art Contest, we’re inviting you to draw inspiration from across 30 years of Blizzard history. That could mean retelling an epic story with your own spin; imagining a collision of iconic characters from different times or universes; or exploring wherever your creativity takes you. Your short can feature live action, animation, in-game footage, or a mix of all three.

Prizes will go to first-, second-, and third-place winners, and the world will get the opportunity to watch your story unfold during the BlizzConline broadcast.

For requirements around maximum running time, file size and format, and other important criteria for submission, read the official rules.

Talent Spotlight
Entry Deadline: January 4, 2021

The Talent Spotlight is a chance to celebrate the wide range of unique talents and extraordinary abilities of the Blizzard community worldwide. We’re inviting original acts (solo or group) to showcase their special talent—musical, physical, magical, whimsical, or otherwise.

To be considered for this online exhibition, simply submit a video of you or your group performing, singing, dancing, or doing whatever it is you do, and you may be selected to be featured on the BlizzConline broadcast. Please be mindful of the appropriate health guidelines for any group-based performance.

For requirements around maximum running time, file size and format, and other important criteria for submission, read the official rules.

March of the Murlocs
Entry Deadline: January 4, 2021

If you’ve attended BlizzCon in the past couple of years, you may have encountered a particularly peculiar procession, as hundreds of people masquerading as murlocs paraded through the convention halls. In honor of that grand tradition-in-the-making, we’re inviting you to participate in a virtual March of the Murlocs for BlizzConline!

To be considered, simply send us a photo or video (30–60 seconds in length, and ideally filmed horizontally) of you walking, marching, or dancing dressed up as a murloc (or your own imaginative interpretation).

We’re also welcoming photos or video of murlocs marching in-game, so gather up your fish-minded guilds and allies and show us what you mrgrlglgrrl!

Keep the deadlines above in mind as you get to work—and if you have any questions about the contests or exhibitions, you can reach out to us at BlizzConCommunityShowcase@blizzard.com.

We can’t wait to see what you create—and maybe even share it with the world during BlizzConline.

Overwatch League 2020 All-Star teams and All-Star arcade game modes announced

Check out the rosters and what they'll be playing!

With teams playing online and split into two regions in Asia and North America, we’re going to double the fun and have two all All-Stars events this season before Grand Finals Weekend.

Today we reveal rosters for the 2020 All-Stars Asia and 2020 All-Stars North America events, as voted on by fans from around the world.

Saturday, September 26: 1-7 a.m. PT / 4-10 p.m. CST / 5-11 p.m. KST

Hyobin “Choihyobin” Choi – San Francisco Shock, Tank
Menghan “Ameng” Ding – Chengdu Hunters, Tank
Euiseok “Fearless” Lee – Shanghai Dragons, Tank
Jun Woo “Void” Kang – Shanghai Dragons, Tank
Dong-gyu "Mano" Kim – New York Excelsior, Tank
Han-been "Hanbin" Choi – Paris Eternal, Tank
Qiulin “Guxue” Xu – Hanzhou Spark, Tank
Gicheol “Cr0ng” Nam – Guanzhou Charge, Tank
Byungsun “Fleta” Kim – Shanghai Dragons, Damage
Gui-Woon “Decay” Jang – Washington Justice, Damage
Junyoung “Profit” Park – Seoul Dynasty, Damage
Seonchang "Ans" Lee, San Francisco Shock, Damage
Gilseong “Glister” Lim – London Spitfire, Damage
Hyojong "Haksal" Kim – New York Excelsior, Damage
Jun-ki "Yaki" Kim – Florida Mayhem, Damage
Jae-hyeok "Carpe" Lee, Philadelphia Fusion, Damage
Sang-Min “Myunb0ng” Seo – Boston Uprising, Support
Minki "Viol2t" Park, San Francisco Shock, Support
Kyeongbo “Alarm” Kim – Philadelphia Fusion, Support
Jae Gon “Leejaegon” Lee – Shanghai Dragons, Support
Jin Seo “Shu” Kim – Guanzhou Charge, Support
Seonghyun “Jjonak” Bang – New York Excelsior, Support
Jin-mo "Tobi" Yang, Seoul Dynasty, Support
Min-chul "Izayaki" Kim, Shanghai Dragons, Support

Saturday, October 3: 12-4 p.m. PT / 2-6 a.m. CST (Sunday)
Matthew “Super” Delisi – San Francisco Shock, Tank
Indy “Space” Halpern – Los Angeles Gladiators, Tank
Benjamin “Benbest” Dieulafait – Paris Eternal, Tank
Caleb “Mcgravy” Mcgarvey – Los Angeles Valiant, Tank
João Pedro “Hydration” Goes Telles – Houston Outlaws, Tank
Andreas “Nevix” Karlsson – Toronto Defiant, Tank
Gael "Poko" Gouzerch, Philadelphia Fusion
Niclas Smidt “Shockwave” Jensen – Vancouver Titans, Damage
Terence “Soon” Tarlier – Paris Eternal, Damage
Kai “Ksp” Collins – Los Angeles Valiant, Damage
Dante “Danteh” Cruz – Houston Outlaws, Damage
Brady “Agilities” Girardi – Toronto Defiant, Damage
Nicolas “Nicogdh” Moret – Paris Eternal, Damage
Dusttin “Dogman” Bowerman – Atlanta Reign, Support
William “Crimzo” Hernandez – Dallas Fuel, Support
Seungsoo “Jecse” Lee – Houston Outlaws, Support
Youngseo “Kariv” Bak – Toronto Defiant, Support
Daniel "FunnyAstro" Hathaway
Grant “Moth” Espe – San Francisco Shock, Support
Brice “Fdgod” Monscavoir – Paris Eternal, Support

Both All-Stars events will include the following matches:
T-Mobile Talent Takedown — Overwatch League broadcast talent play a 6v6 match in a 3-map set.
Widowmaker 1v1 Tournament, presented by State Farm — Top players compete in a 1v1 headshots-only format as Widowmaker.
All-Star Game — Overwatch League all-star players compete in a 6v6 match in a 3-map set.

All-Stars Asia will also include additional showmatches. See below for all the details.
Winston Skills Challenge – Four players will compete in a 1v1 tournament to be the first Winston to push a neutral Wrecking Ball into the Ilios Well.
Genji Skills Challenge - Four players will compete in a 1v1 single-elimination tournament to determine the greatest Genji.
Ana Skills Challenge – Pros go head-to-head in an Ana free-for-all. Played in two rounds, each round ends when a player reaches 20 eliminations, or after 5 minutes.
Who is Meta? – Eight players with the best Fleta Deadlift percentages will compete in a Hero Gauntlet match. A Fleta Deadlift is when a player accounts for 50% or more of team’s final blows in a map win. The winner is the first player to get an elimination using a pool of 22 heroes.

More information on All-Stars game mode formats is available at overwatchleague.com.

Prize Pool
A total of US $225,000 is up for grabs during All-Stars. Here’s how it breaks down:

Event

All-Star Game winner
Asia - $90,000
North America - $75,000

Widowmaker 1v1 winner
Asia - $15,000
North America - $15,000

Widowmaker 1v1 runner-up
Asia - $7,500
North America - $7,500

Winston Skill Challenge winner
Asia - $4,000

Genji Skill Challenge winner
Asia - $4,000

Ana Skill Challenge winner
Asia - $4,000

Who is Meta? winner
Asia - $3,000

Where to Watch
You can watch all All-Stars events live and on demand on our YouTube channel, official website, and on our app.

The 2020 Overwatch League Grand Finals takes place from Oct. 8 – 10.

Overwatch "Tracer - London Calling" comic released

A free digital comic

Blizzard has surprise-announced and released a new Overwatch comic today. Fans of Tracer can check out Tracer - London Calling, which takes place years after Overwatch has been disbanded. In this timeframe, Tracer looks for new ways to lend a hand. You can enjoy a free PDF of the comic here.

Shanghai Dragons’ “Fleta” Wins 2020 T-Mobile Overwatch League MVP

Congrats to Fleta!

The final round of the 2020 Overwatch League playoffs completed today in exciting fashion, with the league’s 2020 MVP announced and the four teams advancing to 2020 Grand Finals set.

Byung-sun “Fleta” Kim, damage player for the Shanghai Dragons, was named 2020 T-Mobile Overwatch League MVP for his star performance on a variety of damage heroes over the course of the regular season in helping the Dragons to the best record in the league.

Fleta’s dominance and flexibility on Overwatch heroes including Tracer, Echo, and other damage heroes also helped Shanghai advance through the Asia region and into the Overwatch League’s Grand Finals, where they’ll be joined by the Philadelphia Fusion, San Francisco Shock, and Seoul Dynasty.

“I think the MVP is the hardest award to receive in (the Overwatch League), and that’s so meaningful to me, because it’s picking the best player of all the players in the league,” Fleta said. “It was an honor to even be nominated, and then to get it. I’m just really happy to be recognized for my hard work.”

To read more about Fleta and his thoughts on winning the 2020 Overwatch League MVP award, visit overwatchleague.com.

North America Region Weekend Recap

On Saturday in a highly anticipated matchup, the No. 2 San Francisco Shock took down the top-seeded Philadelphia Fusion 3-1 to advance to the Overwatch League’s Grand Finals as the top North America seed.

The Fusion bounced back in a big way on Sunday, when they swept the upstart Washington Justice 3-0 in the Losers Bracket finals to earn their Grand Finals spot. Entering the playoffs as the No. 12 seed, Washington eliminated Vancouver, Dallas, Paris, and the Los Angeles Valiant before coming up short against Philadelphia and MVP finalist Carpe.

Asia Division Region Recap

Led by Fleta, the top-ranked Shanghai Dragons took care of business with relative ease to punch their ticket to Grand Finals by beating the No. 5 Seoul Dynasty on Saturday 3-2. Dynasty showed its resolve and came back to sweep the No. 3 New York Excelsior on Sunday in the Losers Bracket finals to earn the Asia region’s second and final spot in the Overwatch League Grand Finals tournament.

2020 Overwatch League All-Star Skins

Regional Overwatch League All-Star events in Asia and North America are taking place later this month. In-game legendary skins for the event were revealed on broadcast today for D.va and Reinhardt. The skins will be available for in-game purchase on all platforms from Sept. 29 through Oct. 12.

More details on Overwatch League All Star events, including player selections and game modes, is coming later this week.

Overwatch League 2020 Grand Finals

The 2020 Overwatch League Grand Finals will begin on Oct. 8. The 2020 champion will take home a US $1.5 million prize and the championship trophy. The runner-up gets $750,000, with $450,000 for third place and $350,000 for fourth place. If the season finishes with two regional champions, the prize money allocations will change: both regional champions get $1 million, while the two second-place teams in each region get $500,000.

Following the championship match, the 2020 T-Mobile Overwatch League Grand Finals MVP will be awarded to the standout player of the match.

All Grand Finals matches will be shown live and on demand on our YouTube channel, website, and mobile app. League Token drops will be available throughout all live Grand Finals Weekend events.

Overwatch update now available

A few character changes

A new update has been pushed live for Overwatch. Check out the full patch notes below.

HERO UPDATES

General

Shotgun patterns no longer apply random rotation. This will affect the following heroes:

Ashe
Doomfist
D.Va
Reaper
Roadhog
Torbjörn

We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.

ROADHOG

When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

Scrap Gun

- Projectile damage reduced from 7 to 6 (150 total per shot)

TORBJÖRN

This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

Rivet Gun
Secondary Fire

- Recovery increased from 0.6 to 0.8 seconds
- Damage increased from 10.5 to 12.5 per projectile (125 total per shot)

Blizzard provides a prize pool of more than 25K EUR in value for students to create Overwatch-themed animation

Good luck to the entrants!

We are happy to announce the Overwatch Student Animation Festival which offers a prize pool of more than 25,000 EUR in value to support aspiring creators from all around Europe.

Animation is a huge part of the Overwatch universe, and a big area of interest for Overwatch community, and we believe it is one of the most beautiful and inspiring forms or art and storytelling that enables various talents and passions. At Blizzard, we would love to support aspiring talent – this is why we are announcing Overwatch Student Animation Festival that will take place through 2020 and early 2021.

For this Festival, we are partnering with a selection of great animation and film schools around Europe. However, anyone who is studying animation or 3D video production as a student at any European Union, Norway, Switzerland or United Kingdom school, college or university can participate.

Students are invited to take part in three 1-month long stages, each focusing on a particular theme and topic. More details about the monthly themes can be found here. Participants will be encouraged to create a short piece of drawn animation, 3D animation, stop motion or other type of animation, that should focus on the theme and topic relevant for the current month.

All the entries will be reviewed by Blizzard and a professional jury consisting of the industry’s best experts in animation.

Christian Volckman, a French Film Director who worked on the animation movie “Renaissance”,
François Perreau, Studio Manager and Head of Animation at Superprod films
Ryan Denniston, Lead Animator at Blizzard Entertainment
Anna Morgan, Associate Cinematic Director at Blizzard Entertainment
Jon Teer, Previsualization Supervisor at Blizzard Entertainment
Benjamin Dai, Cinematic Director at Blizzard Entertainment

In addition to the reviews from the professional jury, the entries for all the stages will be eligible for the “Audience Choice” awards, which would be determined by the results of the public voting on the Festival website.

For each monthly category, Blizzard will reward the winning students or teams from a prize pool, which includes cash. The culmination of the festival will be the Grand Finals, with the winning student or team receiving 6000 EUR and free Overwatch game licenses in prize. You can find more details about the prize pool, the rules, and other information on the Festival website.

The applications for the participants will be open from early September. Submissions for the first contest month will be opened from October 1, 2020.

See you in Overwatch!

Overwatch 'Experimental Mode' update now available

Experimenting with some tweaks

An update for Overwatch's experimental mode is now live. Check out full patch notes below.

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Brigitte

General

Base health lowered from 200 to 150

Inspire

Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
Self-healing is no longer reduced by half

Orisa

General

Base armor reduced from 250 to 200

Halt!

Radius reduced from 7 to 4 meters
Projectile speed increased from 20 to 30

Pharah

Hover Jets

Movement speed increased 20%
Regeneration rate reduced from 50 to 35 per second

Barrage

Duration reduced from 3 to 2.5 seconds

Roadhog

Scrap Gun

(General) Ammo reduced from 6 to 5
(General) Damage per projectile increased from 6 to 7
(General) Recovery increased from 0.7 to 0.85 seconds

Sigma

Experimental Barrier

Health reduced from 900 to 700
Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

Cooldown increased from 10 to 12 seconds

Symmetra

Photon Projector

(Primary Fire) Delay before losing charge increased from 2 to 4 seconds

Teleporter

Cooldown reduced from 12 to 10 seconds

Zenyatta

Orb of Destruction

(Secondary Fire) Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
(Secondary Fire) Rate of fire increased from 8.5 to 9 shots per second

Blizzard says they're "passionate about" and "exploring" cross-play for Overwatch

Seems quite likely

There's always a lot of work going on behind-the-scenes for Overwatch. New tweaks to the base game and work on the sequel keeps Blizzard busy, but they're also looking into some fan-requested features as well.

In a Reddit AMA with director Jeff Kaplan, one fan asked if cross-play will ever be implemented for the game. Kaplan gave a very straightforward answer by saying that cross-play is "something we're passionate about and exploring." Looks like the team has interest, but that feature isn't ready yet. Perhaps it'll make its way into the sequel.

Overwatch patch notes for July 23rd, 2020 (regular game and experimental mode)

Overwatch got an update today, which brings changes to the game overall, as well as the experimental mode. Check out the full details below.

General

Echo

Audio volume and distance have been reduced for an enemy Echo's passive hover sound

Audio directionality improvements have been made for an enemy Echo's hover and tri-shot weapon fire sounds

After the initial release for Echo, we made some audio-level changes to address concerns that Echo was too quiet in combat. Those changes increased the enemy Echo's volume and also increased the distance at which the hero could be heard pertaining to her passive hover. After more feedback, we feel like those initial attempts to adjust Echo were too drastic. In this patch, re-adjustments were made to lower enemy Echo's passive hover sound in volume slightly, and reign in the distance at which the sound is heard to have more consistency with other Hero footsteps in the Overwatch roster. Additional adjustments were made to both the enemy echo passive hover sound and tri-shot weapon fire sounds to help pinpoint directionality.

BUG FIXES

General

Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match

Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR

Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya

Heroes

Brigitte

Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges

Wrecking Ball

Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage

EXPERIMENTAL HERO UPDATES

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

GENJI

Recent Genji buffs made him see a lot more play. This is great to see, but some of these changes pushed him a bit too far. We’re pulling back on some of these changes, specifically with a goal of reducing some of his burst potential, and we’ll keep a further eye on him to make sure he lands in a good spot.

Shuriken
Damage decreased from 30 to 28

Secondary Fire
Recovery increased from 0.65 to 0.75

MOIRA

The main goal of these Moira changes is to give Moira players a chance to make bigger plays and flex their player skill. Biotic Orb (damage) is now generally harder to hit all enemies in a large area but will now reward well-aimed shots with significantly increased damage per second. The Fade change is intended to directly offer Moira players a chance to make big plays, and potentially turn a fight around single-handedly if used well. For example, Moira can now Fade allies to save them against big ultimates, such as Self-Destruct or Graviton Surge. You can also Fade an ally that has already been pinned by Reinhardt to force them to be released, saving them. There are many powerful uses of this new Fade effect, we’re looking forward to seeing how players use it!

Biotic Grasp
Attach angle reduced by 37%

Biotic Orb
Damage Orb

Damage radius reduced from 4 meters to 3 meters
Projectile slow amount after a target is found increased from -72.5% to -80%
Damage-per-second now scales based on how close the target(s) are to the Biotic Orb
Between 0 – 1 meter: It will deal 150 damage per second
Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
Note: The normal damage orb on live is always 50 damage per second
The total potential damage the Biotic Orb can deal is unchanged: 200 damage total

Fade

Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade

Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard

Upsets Abound: Paris Eternal, Guangzhou Charge win Overwatch League’s Summer Showdown tournaments

In a weekend full of upsets, it was the Paris Eternal and the Guangzhou Charge left standing in the Overwatch League’s Summer Showdown tournaments. Paris won the North American tournament Sunday night by taking down the Philadelphia Fusion in a back-and-forth seven-map match. In the Asian tournament, the No. 2 Guangzhou Charge unseated the heavily favoured Shanghai Dragons early Sunday morning to win the region.

Paris entered the North America bracket as the eighth seed but defeated No. 9 Dallas and No. 4 Vancouver in the tournament’s first two rounds. In the semifinals, the Eternal upset San Francisco, North America’s undisputed top team heading into the weekend, in a thrilling five-map set. Led by dynamic rookie Yeong-han “SP9R1E” Kim’s Genji play, the Eternal’s aggressive style proved too much for Philadelphia to overcome.

Earlier on Sunday, the Guangzhou Charge beat top-seeded Shanghai Dragons 4-2 to win the Summer Showdown Asia bracket. The Charge went up 3-0 before Shanghai staged a furious comeback, winning two straight maps before Guangzhou halted the Dragons’ momentum on the Blizzard World map. The Charge are a young but immensely talented team with players hailing from Korea, China, Spain, and the United States.

Visit overwatchleague.com to see all results in both brackets from this weekend.

The Overwatch League returns Friday, July 17 with qualifiers for its final regular season tournament, the Countdown Cup. For details on how that tournament is structured, click here. The rest of the 2020 regular season schedule is available here.

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