Shanghai Dragons’ “Fleta” Wins 2020 T-Mobile Overwatch League MVP

Congrats to Fleta!

The final round of the 2020 Overwatch League playoffs completed today in exciting fashion, with the league’s 2020 MVP announced and the four teams advancing to 2020 Grand Finals set.

Byung-sun “Fleta” Kim, damage player for the Shanghai Dragons, was named 2020 T-Mobile Overwatch League MVP for his star performance on a variety of damage heroes over the course of the regular season in helping the Dragons to the best record in the league.

Fleta’s dominance and flexibility on Overwatch heroes including Tracer, Echo, and other damage heroes also helped Shanghai advance through the Asia region and into the Overwatch League’s Grand Finals, where they’ll be joined by the Philadelphia Fusion, San Francisco Shock, and Seoul Dynasty.

“I think the MVP is the hardest award to receive in (the Overwatch League), and that’s so meaningful to me, because it’s picking the best player of all the players in the league,” Fleta said. “It was an honor to even be nominated, and then to get it. I’m just really happy to be recognized for my hard work.”

To read more about Fleta and his thoughts on winning the 2020 Overwatch League MVP award, visit overwatchleague.com.

North America Region Weekend Recap

On Saturday in a highly anticipated matchup, the No. 2 San Francisco Shock took down the top-seeded Philadelphia Fusion 3-1 to advance to the Overwatch League’s Grand Finals as the top North America seed.

The Fusion bounced back in a big way on Sunday, when they swept the upstart Washington Justice 3-0 in the Losers Bracket finals to earn their Grand Finals spot. Entering the playoffs as the No. 12 seed, Washington eliminated Vancouver, Dallas, Paris, and the Los Angeles Valiant before coming up short against Philadelphia and MVP finalist Carpe.

Asia Division Region Recap

Led by Fleta, the top-ranked Shanghai Dragons took care of business with relative ease to punch their ticket to Grand Finals by beating the No. 5 Seoul Dynasty on Saturday 3-2. Dynasty showed its resolve and came back to sweep the No. 3 New York Excelsior on Sunday in the Losers Bracket finals to earn the Asia region’s second and final spot in the Overwatch League Grand Finals tournament.

2020 Overwatch League All-Star Skins

Regional Overwatch League All-Star events in Asia and North America are taking place later this month. In-game legendary skins for the event were revealed on broadcast today for D.va and Reinhardt. The skins will be available for in-game purchase on all platforms from Sept. 29 through Oct. 12.

More details on Overwatch League All Star events, including player selections and game modes, is coming later this week.

Overwatch League 2020 Grand Finals

The 2020 Overwatch League Grand Finals will begin on Oct. 8. The 2020 champion will take home a US $1.5 million prize and the championship trophy. The runner-up gets $750,000, with $450,000 for third place and $350,000 for fourth place. If the season finishes with two regional champions, the prize money allocations will change: both regional champions get $1 million, while the two second-place teams in each region get $500,000.

Following the championship match, the 2020 T-Mobile Overwatch League Grand Finals MVP will be awarded to the standout player of the match.

All Grand Finals matches will be shown live and on demand on our YouTube channel, website, and mobile app. League Token drops will be available throughout all live Grand Finals Weekend events.

Overwatch update now available

A few character changes

A new update has been pushed live for Overwatch. Check out the full patch notes below.



Shotgun patterns no longer apply random rotation. This will affect the following heroes:


We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.


When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

Scrap Gun

- Projectile damage reduced from 7 to 6 (150 total per shot)


This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

Rivet Gun
Secondary Fire

- Recovery increased from 0.6 to 0.8 seconds
- Damage increased from 10.5 to 12.5 per projectile (125 total per shot)

Blizzard provides a prize pool of more than 25K EUR in value for students to create Overwatch-themed animation

Good luck to the entrants!

We are happy to announce the Overwatch Student Animation Festival which offers a prize pool of more than 25,000 EUR in value to support aspiring creators from all around Europe.

Animation is a huge part of the Overwatch universe, and a big area of interest for Overwatch community, and we believe it is one of the most beautiful and inspiring forms or art and storytelling that enables various talents and passions. At Blizzard, we would love to support aspiring talent – this is why we are announcing Overwatch Student Animation Festival that will take place through 2020 and early 2021.

For this Festival, we are partnering with a selection of great animation and film schools around Europe. However, anyone who is studying animation or 3D video production as a student at any European Union, Norway, Switzerland or United Kingdom school, college or university can participate.

Students are invited to take part in three 1-month long stages, each focusing on a particular theme and topic. More details about the monthly themes can be found here. Participants will be encouraged to create a short piece of drawn animation, 3D animation, stop motion or other type of animation, that should focus on the theme and topic relevant for the current month.

All the entries will be reviewed by Blizzard and a professional jury consisting of the industry’s best experts in animation.

Christian Volckman, a French Film Director who worked on the animation movie “Renaissance”,
François Perreau, Studio Manager and Head of Animation at Superprod films
Ryan Denniston, Lead Animator at Blizzard Entertainment
Anna Morgan, Associate Cinematic Director at Blizzard Entertainment
Jon Teer, Previsualization Supervisor at Blizzard Entertainment
Benjamin Dai, Cinematic Director at Blizzard Entertainment

In addition to the reviews from the professional jury, the entries for all the stages will be eligible for the “Audience Choice” awards, which would be determined by the results of the public voting on the Festival website.

For each monthly category, Blizzard will reward the winning students or teams from a prize pool, which includes cash. The culmination of the festival will be the Grand Finals, with the winning student or team receiving 6000 EUR and free Overwatch game licenses in prize. You can find more details about the prize pool, the rules, and other information on the Festival website.

The applications for the participants will be open from early September. Submissions for the first contest month will be opened from October 1, 2020.

See you in Overwatch!

Overwatch 'Experimental Mode' update now available

Experimenting with some tweaks

An update for Overwatch's experimental mode is now live. Check out full patch notes below.


The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.




Base health lowered from 200 to 150


Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
Self-healing is no longer reduced by half



Base armor reduced from 250 to 200


Radius reduced from 7 to 4 meters
Projectile speed increased from 20 to 30


Hover Jets

Movement speed increased 20%
Regeneration rate reduced from 50 to 35 per second


Duration reduced from 3 to 2.5 seconds


Scrap Gun

(General) Ammo reduced from 6 to 5
(General) Damage per projectile increased from 6 to 7
(General) Recovery increased from 0.7 to 0.85 seconds


Experimental Barrier

Health reduced from 900 to 700
Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

Cooldown increased from 10 to 12 seconds


Photon Projector

(Primary Fire) Delay before losing charge increased from 2 to 4 seconds


Cooldown reduced from 12 to 10 seconds


Orb of Destruction

(Secondary Fire) Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
(Secondary Fire) Rate of fire increased from 8.5 to 9 shots per second

Blizzard says they're "passionate about" and "exploring" cross-play for Overwatch

Seems quite likely

There's always a lot of work going on behind-the-scenes for Overwatch. New tweaks to the base game and work on the sequel keeps Blizzard busy, but they're also looking into some fan-requested features as well.

In a Reddit AMA with director Jeff Kaplan, one fan asked if cross-play will ever be implemented for the game. Kaplan gave a very straightforward answer by saying that cross-play is "something we're passionate about and exploring." Looks like the team has interest, but that feature isn't ready yet. Perhaps it'll make its way into the sequel.

Overwatch patch notes for July 23rd, 2020 (regular game and experimental mode)

Overwatch got an update today, which brings changes to the game overall, as well as the experimental mode. Check out the full details below.



Audio volume and distance have been reduced for an enemy Echo's passive hover sound

Audio directionality improvements have been made for an enemy Echo's hover and tri-shot weapon fire sounds

After the initial release for Echo, we made some audio-level changes to address concerns that Echo was too quiet in combat. Those changes increased the enemy Echo's volume and also increased the distance at which the hero could be heard pertaining to her passive hover. After more feedback, we feel like those initial attempts to adjust Echo were too drastic. In this patch, re-adjustments were made to lower enemy Echo's passive hover sound in volume slightly, and reign in the distance at which the sound is heard to have more consistency with other Hero footsteps in the Overwatch roster. Additional adjustments were made to both the enemy echo passive hover sound and tri-shot weapon fire sounds to help pinpoint directionality.



Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match

Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR

Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya



Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges

Wrecking Ball

Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage


The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


Recent Genji buffs made him see a lot more play. This is great to see, but some of these changes pushed him a bit too far. We’re pulling back on some of these changes, specifically with a goal of reducing some of his burst potential, and we’ll keep a further eye on him to make sure he lands in a good spot.

Damage decreased from 30 to 28

Secondary Fire
Recovery increased from 0.65 to 0.75


The main goal of these Moira changes is to give Moira players a chance to make bigger plays and flex their player skill. Biotic Orb (damage) is now generally harder to hit all enemies in a large area but will now reward well-aimed shots with significantly increased damage per second. The Fade change is intended to directly offer Moira players a chance to make big plays, and potentially turn a fight around single-handedly if used well. For example, Moira can now Fade allies to save them against big ultimates, such as Self-Destruct or Graviton Surge. You can also Fade an ally that has already been pinned by Reinhardt to force them to be released, saving them. There are many powerful uses of this new Fade effect, we’re looking forward to seeing how players use it!

Biotic Grasp
Attach angle reduced by 37%

Biotic Orb
Damage Orb

Damage radius reduced from 4 meters to 3 meters
Projectile slow amount after a target is found increased from -72.5% to -80%
Damage-per-second now scales based on how close the target(s) are to the Biotic Orb
Between 0 – 1 meter: It will deal 150 damage per second
Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
Note: The normal damage orb on live is always 50 damage per second
The total potential damage the Biotic Orb can deal is unchanged: 200 damage total


Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade

Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard

Upsets Abound: Paris Eternal, Guangzhou Charge win Overwatch League’s Summer Showdown tournaments

In a weekend full of upsets, it was the Paris Eternal and the Guangzhou Charge left standing in the Overwatch League’s Summer Showdown tournaments. Paris won the North American tournament Sunday night by taking down the Philadelphia Fusion in a back-and-forth seven-map match. In the Asian tournament, the No. 2 Guangzhou Charge unseated the heavily favoured Shanghai Dragons early Sunday morning to win the region.

Paris entered the North America bracket as the eighth seed but defeated No. 9 Dallas and No. 4 Vancouver in the tournament’s first two rounds. In the semifinals, the Eternal upset San Francisco, North America’s undisputed top team heading into the weekend, in a thrilling five-map set. Led by dynamic rookie Yeong-han “SP9R1E” Kim’s Genji play, the Eternal’s aggressive style proved too much for Philadelphia to overcome.

Earlier on Sunday, the Guangzhou Charge beat top-seeded Shanghai Dragons 4-2 to win the Summer Showdown Asia bracket. The Charge went up 3-0 before Shanghai staged a furious comeback, winning two straight maps before Guangzhou halted the Dragons’ momentum on the Blizzard World map. The Charge are a young but immensely talented team with players hailing from Korea, China, Spain, and the United States.

Visit overwatchleague.com to see all results in both brackets from this weekend.

The Overwatch League returns Friday, July 17 with qualifiers for its final regular season tournament, the Countdown Cup. For details on how that tournament is structured, click here. The rest of the 2020 regular season schedule is available here.

Overwatch novel "The Hero of Numbani" due out June 2nd, 2020

The hero we need!

The world still needs heroes. Are you with us? Enter the first-ever original novel for Overwatch, the worldwide gaming sensation from Blizzard Entertainment!

In the technologically advanced African city of Numbani, in the not-so-distant future, humans live in harmony with humanoid robots known as omnics. But when a terrorist tries to shatter that unity, a hero named Efi Oladele rises!

Efi has been making robots since she was little -- machines to better her community and improve people's lives. But after she witnesses Doomfist's catastrophic attack on the city's OR15 security bots, Efi feels the call to build something greater: a true guardian of Numbani.

While Doomfist sows discord between humans and omnics, Efi engineers an intelligent and compassionate robot, Orisa, named after the powerful spirits who guide her people. Orisa has a lot to learn before she's ready to defeat Doomfist, but Efi has some learning to do, too, especially when it comes to building -- and being -- a hero. With Doomfist rallying his forces, and the military powerless to stop him, can Efi mold Orisa into the hero of Numbani before it's too late?

This action-packed novel features the fan-favorite characters Efi, Orisa, Doomfist, and Lúcio in an all-new, original story straight from the minds of the Overwatch game team and critically acclaimed author Nicky Drayden!

If you're interested in picking up a copy of The Hero of Numbani, you can preorder now for $10. The book, which is over 300 pages long, is due out on June 2nd, 2020.

BlizzCon 2020 cancelled due to pandemic concerns

Blizzard has announced that they're calling off BlizzCon 2020 due to pandemic concerns. Check out the company's full statement below.

“We’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make. We’ve also talked about different paths we could take, and how each one could be complicated by fluctuations in national and local health guidelines in the months ahead. Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year.”

Blizzard has said that they're looking to do something with fans online, but they're still figuring out the path ahead, and it most likely won't happen until early 2021.

Good Smile Overwatch Reinhardt Nendoroid Figure Up For Preorder

The heavily-armored Reinhardt charges into battle with his Rocket Hammer and always has his Barrier Field ready if his team comes under heavy fire. Keep this Overwatch Nendoroid Figure form Good Smile Company by your side and he will use those tools to protect you as you game.

If you're looking to grab a Overwatch Reinhardt Nendoroid Figure, you can lock in a preorder today. The figurine will cost you just under $70, and will ship out to you sometime before 2020 ends. Check out the preorder page here.