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BREAKING - NX preview trailer coming Oct. 20 at 10AM ET/16:00 CET




RUMOR - Vague details on new NX game from Nintendo



You know how we feel about our good friend Emily Rogers. Keep in mind, she got info on Paper Mario: Color Splash 100% right before the game was revealed. Keep that in mind when reading the details above.

Pokemon devs on Sun/Moon Hawaiian influence, vehicles, Pokemon GO connectivity, lack of 3D & NX

A portion of a Game Informer interview with Pokemon devs Junichi Masuda and Shigeru Ohmori...

GI: Why Hawaii for Sun and Moon?

Shigeru Ohmori: It kind of goes back to we knew this was gonna be a 20th anniversary game. I really went back to kind of just the basics to really re-examine at this time 20 years of Pokémon: What are Pokémon? What kind of creatures are they as living beings? For example, when thinking about how to really just best express this concept I knew I wanted to focus on this idea of life and how the sun and moon are involved with creating life on this planet, and in terms of a region that would be best representative of that.

I have been to Hawaii a lot on vacations, and I know how good Hawaii is. It captures it all. You get all the warm sun, and it’s full of life and nature and it really captures all these concepts that I wanted to go through – the sun and the moon affecting life on this planet – and also kind of how the people in Hawaii really live with nature, and I felt that would just be a kind of suitable inspiration for the region that would one day express these concepts.

GI: Some of the first trailers for the game shows concept art of vehicles. Are vehicles going to be an important part of the game? Are we going to see more vehicles in Pokémon Sun and Moon?

Shigeru Ohmori: This goes back to the conceptual stages. We really wanted to kind of re-examine or put the focus again on the relationship between humans and Pokémon and come up with a lot of different ideas about how they might interact with each other and the world. How they might, for example, work together or live together. So a lot of conceptual art pieces in the beginning stages showed maybe humans would be using vehicles and the Pokémon would be riding in them. As development went on, we kind of settled in terms of getting around in the game using the Pokémon ride feature, where you can ride on a variety of different Pokémon, so the focus really isn’t specifically on a lot of more vehicles then you would see in the past. I mean, there are some vehicles in the game that do appear.

GI: Will there be any cross-promotion between the two games, Pokémon Go and Sun & Moon? Like, Pokémon unlocking in one because you played the other, etc.?

Junichi Masuda: With Pokémon Go, yeah, we definitely want to have some kind of – at some point – some kind of connectivity, some way the games can interact. A lot of people, of course, knew Pokémon from the animated series, but Pokémon Go reached even way more people than the anime. It's released in more countries and has reached a much wider audience. So, I think a lot of people maybe learned about Pokémon for the first time from Pokémon Go, the core concept of throwing out a Pokéball and catching a Pokémon, so we don't want to waste that. We want people who picked up Pokémon and learned about it through Pokémon Go to also play Sun and Moon and the main series games. We want to have a kind of way to connect the two, or have a way for people who enjoyed one to enjoy some of their progress in the other. But that will definitely come down the road.

GI: With the NX looming next year and whatever that could mean for handheld Nintendo consoles, will Sun and Moon be the last Pokémon games for 3DS?

Junichi Masuda: When it comes to the main series, thinking of Pokémon RPGs that we develop at Game Freak, we always really considered the timing of when we released them. There has to be a certain point where we're able to release the games and get them into the hands of enough people, to make sure the audience is big enough. This year, with Pokémon Sun and Moon, obviously we're going to be starting to think about the next title, and then depending on what that timing is, I think that will determine which we platform we would release it on.

GI: What are your thoughts on the state of stereoscopic 3D? None of the 3DS Pokémon games have been in full stereoscopic 3D, and Nintendo seems less focused on the feature overall.

Junichi Masuda: Definitely, it's a cool feature of the 3DS, we think, but at the same time, we really want to kind of focus on making these really rich graphics and visual expressions, and sometimes you have to make certain sacrifices to achieve that. At the same time, being an RPG, they're going to play for probably dozens of hours, we always thought that with Pokémon, that it's important for the player to see that 3D effect in really effective locations as we see it instead of keeping it on the entire time.

Full interview here

Drinkbox talks potential Guacamelee sequel, NX support,

Coming from a Drinkbox AMA on Reddit...

Nothing to announce yet in terms of a sequel to Guacamelee, but I can say that we will likely return to that universe some day. The original Guacamelee was a really fun game to make! We're also still figuring out what systems our next game will be on. Other than reading the rumours/leaks, we're still in the dark about Nintendo NX, and are anxiously awaiting official news about this platform the same as everyone else.

Analyst firm says Nintendo has 'golden opportunity' with NX to reach underserved markets

Coming from DFC Intelligence...

The game industry is also seeing growth driven by premium game hardware, including high-end PCs and new game systems. “The October launch of PlayStation VR is expected to bring renewed excitement to the video game console category,” said Cole. “This holiday season PSVR is really about educating mass consumers on this exciting new category.” Driven by its current leadership position and its new VR system, DFC forecasts Sony to continue to be a clear market leader for the next several years. However, the new forecasts are cautiously optimistic about the potential for a new system from Nintendo. “Nintendo has a golden opportunity to reach a game consumer that is currently not being well targeted by Sony or Microsoft systems.”

RUMOR - Investment banking firm says NX reveal coming next week

Here's the latest rumor on the NX reveal, this time coming from the investment banking firm, Macquarie Group. According to a report they put out, the NX is going to be revealed next week. A specific date hasn't been given, but there have been rumblings that put the big day at Oct. 21st. Macquarie Group put out this info as part of the explanation behind while they downgraded their Nintendo guidance to Neutral, as they say the NX is going to cost a bit more than they hoped ($300 to $350 range).

Oceanhorn confirmed for release on a Nintendo platform

As you can see, Oceanhorn is very heavily inspired by The Legend of Zelda: The Wind Waker. Fans picked up on that quite quickly, but were saddened to see that the title wasn't coming over to the Nintendo side of things. Thankfully that's changed, as the official press release for the title states the game will be launching on "a Nintendo console". No specifics were given, but it seems like NX is a lock. Why would it come to Wii U at this point? Also, if it were coming to Wii U, wouldn't the press release just state it?

Ubisoft Reveals Full Just Dance 2017 Tracklist

SAN FRANCISCO – October 14, 2016 - Today, Ubisoft revealed the full tracklist for Just Dance® 2017, the latest installment in the best-selling* dance game franchise of all time. With more than 60 million games sold in the franchise since its debut in 2009 and 80 million players, Just Dance is back with its most diverse tracklist to date. Just Dance® 2017 is coming to all motion-control gaming platforms, including Wii U™, Wii™, NX system,** Xbox One, Xbox 360, PlayStation®4 computer entertainment system and PlayStation®3 computer entertainment system on October 25 and for the first time in the history of the franchise, the game will also be launched digitally on Windows PC on October 27.

This year, the game includes more than 40 hit tracks, such as “Cheap Thrills” by Sia ft. Sean Paul and “Sorry” by Justin Bieber, and classic favorites like “Don’t Stop Me Now” by Queen and quirky tunes such as “Oishii Oishii” by Wanko Ni Mero Mero. Additionally, the brand new Maroon 5 track that debuted this week, “Don’t Wanna Know” will also be included in the game.

The complete Just Dance 2017 tracklist includes:

“All About Us” – Jordan Fisher
“Bailar” – Deorro Ft. Elvis Crespo
“Bang” – Anitta
“Bonbon” – Era Istrefi
“Cake By The Ocean” - DNCE
“Can't Feel My Face”- The Weeknd
“Carnaval Boom”- Latino Sunset
“Cheap Thrills”- Sia Ft. Sean Paul
“Cola Song”- INNA Ft. J Balvin
“DADDY” – PSY Ft. CL of 2NE1
“Don’t Stop Me Now” – Queen
“Don’t Wanna Know” – Maroon 5
“Dragostea Din Tei” – O-Zone
“El Tiki”- Maluma
“Ghost In The Keys” – Halloween Thrills
“Groove” – Jack & Jack
“Hips Don't Lie” – Shakira Ft. Wyclef Jean
“I Love Rock 'N' Roll”- Fast Forward Highway
“Into You” – Ariana Grande
“La Bicicleta” – Carlos Vives & Shakira
“Last Christmas” – Santa Clones
“Lean On” – Major Lazer Ft. MØ & DJ Snake
“Leila” – Cheb Salama
“Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
“Like I Would” – Zayn
“Little Swing” – AronChupa Ft. Little Sis Nora
“Oishii Oishii” – Wanko Ni Mero Mero
“PoPiPo” - Hatsune Miku
“RADICAL” - Dyro & Dannic
“Run The Night” - Gigi Rowe
“Scream & Shout” - Will.i.am Ft. Britney Spears
“September” – Equinox Stars
“Single Ladies (Put a Ring on It)” – Beyonce
“Sorry” – Justin Bieber
“Te Dominar” – Daya Luz
“Tico-Tico no Fubá” – The Frankie Bostello Orchestra
“Watch Me (Whip/ Nae Nae)” - Silentó
“What Is Love” – Ultraclub 90
“Wherever I Go” – OneRepublic
“Worth It” – Fifth Harmoney Ft. Kid Ink
Players can start warming up for Just Dance 2017 now with the free demo of “Sorry” from Justin Bieber, downloadable on Xbox Live, PlayStation®Network and the Nintendo eShop. Additionally, the Just Dance Controller App also makes the game more accessible for players on new-gen consoles by allowing players to dance without additional accessories such as cameras.

For players who just can’t get enough dancing, Just Dance® Unlimited, the dance-on-demand subscription streaming service, available for current-gen consoles owners and PC players, will offer a catalog of more than 200 songs at launch and access to exclusive tracks and new content that will be added through the year. The Standard version of Just Dance 2017 will include three months access to Just Dance Unlimited on Xbox One, PlayStation 4, Wii U and Digital PC.

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