Inti Creates on Gunvolt Chronicles: Luminous Avenger iX's progress, how Bloodstained: Curse of the Moon came to be, and why Gunvolt 3 hasn't happened

In a recent interview with Game*Spark (translated by NintendoEverything), Inti Creates' Takuya Aizu opened up about Luminous Avenger iX, Bloodstained: Curse of the Moon, and the lack of Azure Striker Gunvolt 3. Check out the development details on Luminous Avenger iX and Bloodstained below, as well as an explanation as to why we haven't seen Gunvolt 3 yet.

GS: When did Luminous Avenger iX’s development begin, then? How long are you expecting it to continue?

Aizu: We started at the beginning of the year, so I’d say we’re probably about… Ten percent done. If you asked the director though he’d probably say something more like five percent. (laughs)

GS: About how big is iX’s development, scale-wise?

Aizu: For Gunvolt games we usually have around six or seven people working on the characters, the world, the gameplay systems, etc. From there development only gets bigger, until we have around 40 people working on the final product. When iX was still in the conceptual stages of development, we felt like we should take the time to focus on strengthening the game’s core concepts. We’ll usually announce something after we have around two to three in-game stages done. It’d be quite unusual for Inti Creates to announce something that hasn’t even left the core stages of development yet.

GS: Luminous Avenger iX isn’t Gunvolt 3, is it? What’s your reasoning behind that?

Aizu: This may make him a bit angry, but the director of the Gunvolt series – Yoshihisa Tsuda – is having a bit of a tough time coming up with Gunvolt 3. I’d think it’d be difficult for anybody who isn’t Tsuda to come up with a suitable next entry, so to keep fans from having to wait forever, we’re busy working like ants to release a spin-off title. That’s not the whole of it, but it’s what we can tell you today!

GS: Next let’s talk a little about Bloodstained: Curse of the Moon. How did you become involved in its development?

Aizu: Well for starters, in 2015 we were involved in Mr. Koji Igarashi’s Kickstarter campaign for Bloodstained: Ritual of the Night! We cooperated primarily for the sake of managing the campaign as well as artwork and initial development. From a developer’s viewpoint, we essentially donated art to the campaign, and some development when the campaign actually began. In the campaign there was a stretch goal promising the release of an 8-bit prequel game, and when it was achieved, we decided initially that we’d make them for handheld devices such as the 3DS and PlayStation Vita.

In coming up with the game, we felt that having a Metroidvania-style exploration-based game would be a little redundant, so we couldn’t just make the same game with different graphics. So, after some thought we decided on having the 8-bit game rely on a stage-clear type formula and set it as a stretch goal! To put it simply, we were a bit too busy with Curse of the Moon and other things to work on Ritual of the Night. Though, at the following year’s E3 in 2016, the playable Alpha demo of Ritual of the Night proved to be really popular! Eventually we had to hand off development on Ritual of the Night to another company and focused all of our efforts on the 8-bit game. That being said, Curse of the Moon was a game that we were consistently refining during its development.

Inti Creates CEO would love to remake Zelda II: The Adventure of Link

I would absolutely LOVE to see this happen! I love Zelda II, especially because it's so different from all the other entries. I'd be super interested to see what Inti Creates could do!

Inti Creates live-stream recording: Gal*Gun 2 DLC Catalog & Anime Expo Recap

Hangin at Inti HQ is live! Today we're recapping the events of our trip to Anime Expo, and showcasing the full range of DLC costumes for Gal*Gun 2! Matt and Andrew are here to not only showcase the latest Inti content. but to also bring you the latest Inti Creates news, take your questions live on air, and more!

Today's your last chance to get a Gal*Gun 2 replacement cover

You might remember that there was a printing error with the covers for Gal*Gun 2. The inner cover featured artwork for Wild Guns Reloaded by accident, which is why PQube opened up a replacement program. If you still want to get in on that, you better hurry. Today is the last day you can put in your request. Fill in the pertinent info here and you'll have a new cover coming your way.

Dragon: Marked for Death - Anime Expo 2018 trailer

The tale of the Dragonblood Clan can finally be told! Dragon Marked for Death is coming to Nintendo Switch this winter!

Dragon: Marked for Death hits Switch this Winter

Inti Creates has announced that Dragon: Marked for Death is going to see release on Switch sometime this Winter. The release timing news came from Inti Creates' panel at Anime Expo 2018. No specific release date was given, so technically this title could launch either late this year or early 2019.

Inti Creates sharing a "titillating announcement" about Gal*Gun 2 next Friday

Inti Creates has something in store for Gal*Gun 2 fans next Friday. No idea what it could be, but we only have to wait 7 days to find out. Anyone care to take a guess at what could be in the works?

Gal*Gun 2 - trailer, screens, and art for the 7th round of DLC

Check out more screens and art here

From what Google Translate tells me, we're looking at the Devil Repellent, Slime, and "Suspenders Instructor" costumes in this round of DLC for Gal*Gun 2. You know, all the standard costumes you need to shoot girls with love guns.

Inti Creates on Bloodstained: CotM success, loving Nintendo platforms, Gunvolt Chronicles progress, Dragon: Marked for Death info coming

A portion of a DualShockers interview with Inti Creates' Takuya Aizu...

DS: Inti Creates recently release Bloodstained: Curse of the Moon, and it has been very successful. Was the studio surprised by the title’s success?

Takuya Aizu: Obviously, this is all part of Igarashi’s big KickStarter campaign, and just looking at the sheer amount of backers that were involved help guide our expectations for what this might be. We had a range of how we thought it might do, and it’s definitely right on the top of the high end of what we thought it’d do, right under the “Holy crap, this is blowing us away!” level.

DS: Inti Creates has released quite a few titles on the Switch. What are your general thoughts on the system and how have your games been performing on it?

TA: The first thing you have to remember is that we’re an indie game company and we make indie games, and I think with the Nintendo Switch, both indie games and AAA games have found a good home. For us, it’s not a matter of the Switch doing really well right now so we have to make games for the Switch. It’s a matter of that we grew up with these kinds of games and love the idea of playing them on Nintendo hardware.

As creators and as people who love the Switch and indie classic-style games, those kinds of titles also feel at home on a Nintendo platform, so a lot of our creators feel really good when they can release our game on a Nintendo system. Even before the Switch, we made a lot of games on the Nintendo 3DS too, and if they come out with a new piece of hardware, I’m sure we’ll make games for that too. I guess you could really just say we love making games for Nintendo systems.

DS: Last month, Inti Creates announced Gunvolt Chronicles: Luminous Avenger iX. How is development on that title progressing, and do you have anything new to share about it?

TA: We don’t really have any new information at this time. The heads of the project, the Director and Producer, are actually keeping a lot of stuff close to the chest. We’re all in the same office, but they’re kind of doing their own little secret thing. In terms of how development is going, it is still very much in the early stages.

When we announced it we were just in the initial stages, but especially recently, we are getting a lot more people from other projects onto the Gunvolt Chronicles team, and we have every intention on developing this game at a high-speed manner, so we are going to have a lot of people on the team.

DS: Similarly, Dragon: Marked for Death is another announced game you guys haven’t talked about recently, so could you give any updates on that game’s development?

TA: With Dragon: Marked for Death, we have gotten to a point where we are right about finishing up a beta build, and then there’s a lot of stuff the development team wanted to brush up on, so we have to go back and do a lot of polish work on stuff that was already done.

In terms of any sort of new information, development is going along, so in a couple weeks here in [the Los Angeles Convention Center], we are going to be at Anime Expo, where we actually have a panel. We are going to showcasing stuff from me and Hashimoto-san from the Rune Factory series, so we will have more information to give there.

Bloodstained: Curse of the Moon - Switch owners account for 56% of the game's sales so far

Looks like Switch owners were quite eager to get their hands on Bloodstained: Curse of the Moon. We said eralier today that the game moved over 100k units across all platforms so far, but now we know that the Switch version accounts for more than half of that figure! I wonder if this gives some insight into how well Bloodstained: Ritual of the Night is going to do on Switch.