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Inti Creates Announces TGS Sale, Plus Mighty Gunvolt Burst Limited Run Games Pre-order Info

Big things happening with Inti-Creates!

With this weekend's Tokyo Game Show on the horizon, and us going full tilt in getting ready to announce a new title (which I will be contacting you about later!), we're celebrating the occasion with our Inti Creates TGS Sale, where every single game in the Inti Creates library on Nintendo Switch/3DS and Steam are discounted, including our Gal*Gun series published by our partners at pQube discounted up to 80%!

Nintendo Switch & 3DS sales here

Gal*Gun games from pQube here

Finally, pre-orders for the physical release of Mighty Gunvolt Burst on Switch and Gal*Gunvolt Burst on PS4 (same game, different name) from Limited Run Games close in just a few days on September 27th at 11:59pm Eastern time.

Limited Run Games order page

Dragon Marked for Death updated to Ver. 3.1.1

A collection of bug fixes

Dragon Marked for Death has been updated to Ver. 3.1.1. Check out the patch notes for this update below.

Bug Fixes

- Errors in the English display of the weapons Excalibur +1, Excalibur +2, and Excalibur +3 have been fixed.
- Errors in the Korean display of the weapons Dragon Breaker +3, Sais, Sais +1, Sais +2, Sais +3, Dragon Killer, Dragon Killer +1, - Dragon Killer +2, and Dragon Killer +3 have been fixed.

Limited Run Games details their Mighty Gunvolt Burst physical editions

Another fantastic retail option

Limited Run Games revealed plans for a physical release of Mighty Gunvolt Burst awhile ago, and now they're finally sharing more specific details on what will be available. Above is the standard edition, which gets you Mighty Gunvolt Burst and all its DLC on one game card.

For those who want something more, the Collector's Edition is jam-packed with extra goodies. This version includes the game, a pixel sticker set, original soundtrack, and 9 different acrylic character standees.

Both the standard and collector's editions will be available to preorder on Aug. 28th, 2020 at 10 AM ET, with the collector's edition getting a second preorder window on the same day at 6 PM ET.

Inti Creates hosts a Mighty Gunvolt Burst live-stream in advance of the physical release

A great Gunvolt game

Mighty Gunvolt Burst is getting a physical release from Limited Run Games, which is why Inti Creates has put on another live-stream featuring the game. See the team play through some of the title and talk about the upcoming physical option!

Dragon Marked For Death updated to Version 3.1.0

A ton of changes included

Dragon Marked For Death has been updated to Version 3.1.0. Check out full patch notes for this update below.

System Changes

When recruiting a party at the bar, new options have been added for the party objective.
When viewing the possible drops for the quest “Cavern of Torment” at the bar, drops are now organized by floor.
Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.
When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
When creating a character, a default name will now be entered if the field is left blank.

Character Changes

The Empress has been adjusted.

When using a small-sword, DP consumption for the Dragon Shot has been adjusted.
When using a small-sword, DP generation for the grounded Dragon Sword has been increased.
When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.
DP generation for the grounded thrust attack has been increased.
DP consumption for the dash thrust has been decreased.
The Warrior has been adjusted.
Damage dealt when wielding a magic weapon has been increased.
Attack power increase for Warcry when using an axe has been increased for all dragon contracts.

The Shinobi has been adjusted.

The Thunder Shinobi’s multi-lock-on distance has been increased.
The amount each hit of the Thunder Shinobi’s lock-on combo powers up Dragon Meteor has been increased.
The damage increase limit on the Thunder Shinobi’s Dragon Meteor has been increased.
Attack power for the Poison Shinobi’s giant shuriken has been increased.
Attack power for the Poison Shinobi’s giant shuriken while locked on has been increased.

The Witch has been adjusted.

The stat bonuses granted by enchant magic have been increased.
The minimum duration for enchant magic has been increased.
The maximum duration for enchant magic has been increased.
Effect duration added by PIE for enchant magic has been increased.
Effect strength added by INT and PIE for enchant magic has been increased.
The minimum duration for Cure Ailment has been increased.
The maximum duration for Cure Ailment has been increased.
Effect duration added by PIE for Cure Ailment has been increased.

The Oracle has been adjusted.

Movement speed has been increased.
All physical damage dealt by swords has been increased.
A knockback effect has been added to Guard Form and Reinforced Guard Form.
DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.
DP consumption of Reinforced Guard Form has been increased.
DP consumption of magic activated during Dragon Boost has been decreased.
The attack power bonus granted by Dragon Boost to all sword attacks has been increased.
The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.
The poison Dragon Advent’s healing has been increased.
DP consumption of the poison Dragon Advent has been decreased.
Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.
Effect duration added by STR for the Mirage spell has been increased.
Effect duration added by VIT for the Armor spell has been increased.
Effect duration added by AGI for the Feather spell has been increased.
DP consumption of the Extension spell has been decreased.
Effect duration added by INT for the Extension spell has been increased.
The reduction in DP generation while under the effect of Extension has been decreased.
Effect duration of the Quick spell has been changed to no longer depend on parameters.
Maximum duration for Cure Ailment has been increased.
Effect duration added by PIE for Cure Ailment has been increased.

The Bandit has been adjusted.

Physical attack power of small-swords has been increased.
Attack power of shuriken has been increased.
Attack power of the Dragon Claw has been increased.
Attack power of the Dragon Claw Combo has been increased.
Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.
Start-up of the Dragon Claw has been shortened.
The Air Dragon Claw can be used an addition time in succession.
The minimum amount of relics acquired regardless of LUC has been increased.
Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.
Maximum possible amount of relics that can be acquired at once has been increased.
When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.
Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.
After using a wind relic, cooldown until another relic can be used has been decreased.
The period of invulnerability after using a thunder relic has been increased.
Attack power of the fire Dragon Relic has been increased.
Maximum amount of Dragon Relics has been increased for all contracts except thunder.
Minimum effect duration for wind and poison Dragon Relics has been increased.
Effect duration added by PIE for wind and poison Dragon Relics has been increased.
Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.
Attack power for homing shuriken from the poison Dragon Relic has been increased.
The period of invulnerability after connecting with the poison Dragon Relic has been increased.
Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.

Item Changes

New end-game weapons have been added for each character class.
Exclusive accessories for the Bandit and the Oracle have been added.
A new category of Shuriken Lv. 55 and up has been added.
Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.

Quest Changes

Floors 111-120 have been added to the quest “Cavern of Torment.”
A new quest, “Ancient Gods,” has been added.
Enemy Adjustments

A new final boss, “The False God of the Abyss,” has been added.
The amount of HP added to enemies per player in high-level quests has been lowered.
HP for the boss Rivalis (Berserk) has been lowered.

Bug Fixes

A number of display and behavior bugs has been fixed.

Known Issues (Switch version only)

English names for the weapons Excalibur +1, Excalibur +2, and Excalibur +3 are displayed incorrectly.
A patch to address this issue is in development. A date for this update will be announced as soon as possible. We sincerely apologize for the inconvenience.

Bloodstained: Curse of the Moon 2's director shares concept art, plus commentary on characters, game design and more

The cutting room floor

Want to take a look behind the scenes of Bloodstained: Curse of the Moon 2? Interested in taking a peek at characters that didn't make the cut, concept art, and more? Well you're in luck, as director Hiroki Miyazawa put together a massive blog that runs down the game's entire development process! There's all sorts of new content shared, and it's well worth a look if you're a fan. Check out the blog here.

Bloodstained: Curse of the Moon 2 'emergency patch' Version 1.3.1 already submitted, fixes auto-save issue

A patch for a patch

Even though Bloodstained: Curse of the Moon 2 was just updated to Version 1.3.0 a few hours ago, there's already another patch in the pipeline. This is version 1.3.1, and is an emergency patch that fixes up an issue introduced in Version 1.3.0. Check out the notes for this update below.

An issue was discovered, and an emergency fix patch (Ver. 1.3.1) has been submitted to all platforms and is already live on PlayStation 4 and Steam, with other platforms to follow when they are ready to distribute. Here are the issues that Ver. 1.3.1 addresses:

● Ver. 1.3.1 (Updated July 30, 2020)※ As of July 30, 2020 this update is only live on PlayStation 4 and Steam

・ An issue that was causing the game to not auto-save after exiting BOSS RUSH Mode has been fixed.
・ An issue that was causing the game to sometimes not copy over difficulty settings when save data was copied on the FILE SELECT screen has been fixed

Until the Ver. 1.3.1 patch is live, users on platforms still playing on Ver 1.3.0 can implement a work-around to the first issue by starting BOSS RUSH mode once more from the Title Screen after exiting BOSS RUSH once. This will trigger the game to auto-save.

Bloodstained: Curse of the Moon 2 updated to Version 1.3.0

A Legendary update

Bloodstained: Curse of the Moon 2 has been updated to Version 1.3.0. You can see what the update offers in the video above, or read the quick patch notes below.

- “Legend” style added.
- Display bug fixed.
- Various minor bugs fixed.

Inti Creates hosting 13th 'Inti Creates Live' broadcast on July 21st, 2020

A look at two recent titles

Inti Creates has revealed yet another Inti Creates Live broadcast, and this one is set for July 21st, 2020. It will stream on YouTube and Niconico.

This time around, Inti Creates will share new info on Bloodstained: Curse of the Moon 2, as well as Dragon Marked for Death. MC Kenta Tanaka (actor) and Hiroki Miyazawa (Inti Creates) will be the hosts.

Bloodstained: Curse of the Moon 2 updated to Version 1.2.0

Boss Rush mode and more

Bloodstained: Curse of the Moon 2 has been updated to Version 1.2.0. Check out the full patch notes for this update below.

- The new “Boss Rush” mode has been added. (Once certain in-game conditions are met, this mode will be added to the Title Screen)
- An issue that was causing the game to crash in Stage 7 after passing through a warp gate has been fixed.
- An issue that was causing one of Alfred’s sub-weapons to not pierce enemy shields when it was supposed to has been fixed.
- An issue that was causing Alfred’s Voltaic Ray to not behave properly against a certain boss has been fixed.
- An issue that was causing a certain enemy to not behave properly has been fixed.
- An issue that was causing a certain boss to not behave properly has been fixed.
- Various display issues have been fixed.

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