Dragon Marked for Death - Inti Creates live-stream recording

Hangin at Inti HQ is live! We've got our Tokyo Game Show report and a live look at the brand new Dragon Marked for Death demo we debuted there! There's a lot of new upgrades for each character, in addition tot he first look at the Shinobi and Witch characters! Matt and Andrew are here to not only showcase the latest Inti content. but to also bring you the latest Inti Creates news, take your questions live on air, and more!

Dragon Marked for Death - new gameplay footage

Looking to get another round of footage from Dragon Marked for Death? Inti Creates showed off the game via a 4Gamer live-stream event from TGS 2018. You can check out the action starting at the 4:02:00 mark.

Dragon Marked for Death - New details on character abilities and more

Inti Creates is showing off Dragon Marked for Death at TGS 2018, and now we have some new hands-on details from the gameplay demo at their booth.

- each of the four playable characters has their own unique move set
- the Empress has a three-hit slash combo with her sword and an arm cannon
- she also has a slow but hard-hitting Dragon Sword special
- she can fire out a stream of huge fireballs that continue for as long as she has energy by charging her cannon
- the Empress also has a grappling hook for traversing specific points.
- the Shinobi has a double-jump, dash and air dash, gliding, and wall-climbing abilities
- the Warrior has a barrier that nullifies enemy attacks
- the Witch has to chant incantations and must remain still while chanting
- characters will use their moves to get through levels in completely different ways
- the Empress will use grapple points, the Shinobi double-jumps to platforms, the Warrior moves blocks, and the Witch levitates platforms
- the boss of the demo stage is a horse monster named the Equus that charges at the player, kicks up icicles, and starts casting large area-of-effect ice spells once low on health
- the multiplayer stage is puzzle-free, but has lots of cooperative platforming, and ends with a fight against a giant Goblin Prince
- some of the Witch's spells require six to eight face button presses after hitting R
- with the Witch, a homing shot which six button presses to chant
- a spell can be used infinite times once prepared
- the game is made up of individual stages, and is not a Metroidvania

Dragon Marked for Death official website gets updated with tons of new content

The official Dragon Marked for Death English website has been revamped with a ton of new content. If you're looking for more screens and art, there's plenty to sift through. On top of that, you can get detailed breakdowns of the story, gameplay systems, characters and more. Check out the site here!

Dragon Marked for Death - Details on regular and limited edition releases for Japan, plus new screens

Yesterday, Inti Creates revealed that Dragon Marked for Death would see release in Japan on Jan. 31st, 2019. Now the company has detailed two options for physical release in the region. The regular edition includes the game itself, and a download code for Thunder Armor. The Limited Edition will include the game as well, alongside an original soundtrack CD, and artbook. The red art above is the regular edition cover, while the white cover will be on the Limited Edition.

Inti Creates also released a new batch of screens for Dragon Marked for Death, which you can see in the gallery below.

Dragon Marked for Death gets Japanese release date

Inti Creates is bringing Dragon Marked for Death to the Switch in NA/EU on Dec. 13th, 2018, but what about our friends in Japan? Today the company has revealed that Dragon Marked for Death won't hit Switch in Japan until next year, but it'll be early next year. The official Japanese release date is Jan. 31st, 2019.

Dragon: Marked for Death - direct-feed gameplay footage

Dragon MFD is a 2D side-scrolling action RPG game where up to 4 players can play together in either local multiplayer or online multiplayer. Refreshing, feel-good level designs based around intuitive 2D-action-based gameplay await!.

Inti Creates bringing Dragon: Marked for Death to PAX West

Hangin at Inti HQ is live! As we get ready for PAX West 2018, we wanted to give our awesome viewers a look at what we'll be bring to the show at Booth 5004: a multiplayer Dragon Marked for Death demo on Nintendo Switch! Matt and Andrew are here to not only showcase the latest Inti content. but to also bring you the latest Inti Creates news, take your questions live on air, and more!

Inti Creates confirmed during their recent live-stream that they'll be bringing a demo of Dragon Marked for Death to PAX West. Man, I am so pumped for this game. For me, it's almost worth a trip to PAX West alone!

Inti Creates on Gunvolt Chronicles: Luminous Avenger iX's progress, how Bloodstained: Curse of the Moon came to be, and why Gunvolt 3 hasn't happened

In a recent interview with Game*Spark (translated by NintendoEverything), Inti Creates' Takuya Aizu opened up about Luminous Avenger iX, Bloodstained: Curse of the Moon, and the lack of Azure Striker Gunvolt 3. Check out the development details on Luminous Avenger iX and Bloodstained below, as well as an explanation as to why we haven't seen Gunvolt 3 yet.

GS: When did Luminous Avenger iX’s development begin, then? How long are you expecting it to continue?

Aizu: We started at the beginning of the year, so I’d say we’re probably about… Ten percent done. If you asked the director though he’d probably say something more like five percent. (laughs)

GS: About how big is iX’s development, scale-wise?

Aizu: For Gunvolt games we usually have around six or seven people working on the characters, the world, the gameplay systems, etc. From there development only gets bigger, until we have around 40 people working on the final product. When iX was still in the conceptual stages of development, we felt like we should take the time to focus on strengthening the game’s core concepts. We’ll usually announce something after we have around two to three in-game stages done. It’d be quite unusual for Inti Creates to announce something that hasn’t even left the core stages of development yet.

GS: Luminous Avenger iX isn’t Gunvolt 3, is it? What’s your reasoning behind that?

Aizu: This may make him a bit angry, but the director of the Gunvolt series – Yoshihisa Tsuda – is having a bit of a tough time coming up with Gunvolt 3. I’d think it’d be difficult for anybody who isn’t Tsuda to come up with a suitable next entry, so to keep fans from having to wait forever, we’re busy working like ants to release a spin-off title. That’s not the whole of it, but it’s what we can tell you today!

GS: Next let’s talk a little about Bloodstained: Curse of the Moon. How did you become involved in its development?

Aizu: Well for starters, in 2015 we were involved in Mr. Koji Igarashi’s Kickstarter campaign for Bloodstained: Ritual of the Night! We cooperated primarily for the sake of managing the campaign as well as artwork and initial development. From a developer’s viewpoint, we essentially donated art to the campaign, and some development when the campaign actually began. In the campaign there was a stretch goal promising the release of an 8-bit prequel game, and when it was achieved, we decided initially that we’d make them for handheld devices such as the 3DS and PlayStation Vita.

In coming up with the game, we felt that having a Metroidvania-style exploration-based game would be a little redundant, so we couldn’t just make the same game with different graphics. So, after some thought we decided on having the 8-bit game rely on a stage-clear type formula and set it as a stretch goal! To put it simply, we were a bit too busy with Curse of the Moon and other things to work on Ritual of the Night. Though, at the following year’s E3 in 2016, the playable Alpha demo of Ritual of the Night proved to be really popular! Eventually we had to hand off development on Ritual of the Night to another company and focused all of our efforts on the 8-bit game. That being said, Curse of the Moon was a game that we were consistently refining during its development.

Inti Creates CEO would love to remake Zelda II: The Adventure of Link

I would absolutely LOVE to see this happen! I love Zelda II, especially because it's so different from all the other entries. I'd be super interested to see what Inti Creates could do!