Dragon Marked for Death updated to Version 3.1.5

Dragon Marked for Death has been updated to Version 3.1.5. Check out the patch notes for this update below.

【System Change】

Information about the “Fatigued State” has been added to TIPS.
The entry for the “Retry Gauge” has been updated. (Japanese, Chinese (Traditional), and Korean only)

【Bug Fixes】

An issue with the “status effect received” sound effect when equipping an item with a permanent status has been fixed.
An issue where, when in lower Medius and while equipped with a permanent status item, the effect for Lv 2 and up Cure Ailment would not display correctly has been fixed.
An issue with the Poison Bandit where, when changing weapons after locking on to an enemy, the stats of the previous weapon would still be applied to lock-on attacks has been fixed.
An issue where, when equipping items at the inn, the sort order of White Candy + was incorrect has been fixed.

Azure Striker Gunvolt 3 to be playable at Digital Games Expo 2020

The azure striker returns

Inti Creates revealed Azure Striker Gunvolt 3 a few weeks back, but we haven't heard much of anything since that initial announcement. That's about to change though, as Inti Creates has confirmed that the game will be playable at Digital Games Expo 2020, which is being held in Akihabara on November 29th, 2020. That'll give us a chance to check out the game in action, and there are sure to be some new details gleaned from that gameplay.

Dragon Marked for Death updated to Ver. 3.1.3

Another insanely long list of changes

Dragon Marked for Death has been updated to Ver. 3.1.3, and as always, the patch notes for this update are insanely long. If you want to sift through the massive rundown of changes, tweaks, and bug fixes, you can find the full report here.

Inti Creates says Azure Striker Gunvolt 3 will have a "never-before-seen" gameplay style, teases future Switch support

Exciting things to come from Inti Creates

Inti Creates revealed Azure Striker Gunvolt 3 for Switch back in June, and the team is working hard to make this installment the best yet. In an interview with NintendoEverything, Inti Creates CEO Takuya Aizu teased some exciting gameplay innovations for this entry in the franchise.

Director Yoshihisa Tsuda and Action Supervisor Keiji Inafune are working together to create a game with fresh and exciting action. They are planning on introducing a “never-before-seen” gameplay style with the new character, Kirin, so please look forward to her reveal. If it turns out that the action is not so “never-before-seen,” well, that just means that the action was already excellent and they will work to make Gunvolt 3 the optimal game for that action. I have faith they will create a game that feels amazing to play.

Outside of that title, does Inti Creates have anything new in the works for Switch? While the company wasn't willing to say directly, Inti Creates producer Matt Papa clearly hinted at some more Switch love down the road.

We are in the middle of getting preparations done for a number of different projects. We are not a gigantic studio, so that means our resources are limited and it may be quite a while before some of these projects are revealed to the public, but I can assure that the gears are always turning here at Inti Creates and our creators are always coming up with new ideas. As far as the Nintendo Switch goes, we’ve been developing games that are built to run on Nintendo hardware since as far back as the Game Boy Advance era. I think Nintendo users make up the biggest group of people that know about Inti Creates and our IPs, so make no mistake that we will continue to release games on Nintendo hardware going forward.

Inti Creates says Bloodstained: Curse of the Moon 2 took 5 and a half months to make, reveals cut character ideas

Behind the scenes of the sequel

Bloodstained: Curse of the Moon 2 is the follow-up to Bloodstained: Curse of the Moon, an 8-bit spin-off to Bloodstained: Ritual of the Night. The first Curse of the Moon was successful enough to pave the way for a sequel, and apparently it didn't take the team much time at all to put it together. In an interview with NintendoEverything, Inti Creates CEO Takuya Aizu discussed development time.

Once proceeds from CotM1 exceeded the cost of providing Kickstarter backers with codes for the game, ArtPlay began receiving proper royalty payments from sales of the game. This was what made the sequel possible. I can’t speak to the exact dates, but until that time came, we had been brainstorming ideas for CotM2. Once we were able to officially form the development team, it took about 5 and a half months from the start of development to release.

While Curse of the Moon 2 expands the original game in just about every area, not everything made the cut. Turns out the team had some other character ideas as well. Curse of the Moon series director Hiroki Miyazawa shared what those characters were.

A few designs we considered were a ninja, thief, and paladin. Some elements of their designs still exist in the game: Robert got the wall jump from the ninja and thief, and Hachi got the paladin’s defensive ability. There was also a weird design of a paladin with an enormous shield who was otherwise completely naked…

Gal*Gun Returns live-stream set for Oct. 13th, 2020

Gunning for Switch this year

Inti Creates has announced that they're hosting a Gal*Gun Returns live-stream event on Oct. 13th, 2020. This event is going to showcase the game itself, alongside some new info. During the one-hour stream, you'll also get to see Haruka Miyake, the voice actor for Kaname Nonomiya.

Bloodstained: Curse of the Moon hits 600k units sold worldwide, more than 50% of those sales are on Switch

Switch owners show their love

Bloodstained: Curse of the Moon was a retro companion to Bloodstained: Ritual of the Night, and it proved to be quite popular in its own right. Inti Creates has confirmed that Bloodstained: Curse of the Moon has sold over 600k units worldwide on all platforms combined. Along with that, the company revealed that the Switch version accounts for more than half of those sales. Inti Creates shared their thanks with Switch owners who picked the game up, saying they're "very grateful" for the support.

Inti Creates live-stream shows off more of Gal*Gun Returns

We're in ecstasy!

Gal*Gun Returns was just announced for Switch last week, and Inti Creates is eager to show off more footage. The company just held another live-stream event, and it featured plenty of gameplay from the title. Check out Gal*Gun Returns in action above!

Inti Creates Announces TGS Sale, Plus Mighty Gunvolt Burst Limited Run Games Pre-order Info

Big things happening with Inti-Creates!

With this weekend's Tokyo Game Show on the horizon, and us going full tilt in getting ready to announce a new title (which I will be contacting you about later!), we're celebrating the occasion with our Inti Creates TGS Sale, where every single game in the Inti Creates library on Nintendo Switch/3DS and Steam are discounted, including our Gal*Gun series published by our partners at pQube discounted up to 80%!

Nintendo Switch & 3DS sales here

Gal*Gun games from pQube here

Finally, pre-orders for the physical release of Mighty Gunvolt Burst on Switch and Gal*Gunvolt Burst on PS4 (same game, different name) from Limited Run Games close in just a few days on September 27th at 11:59pm Eastern time.

Limited Run Games order page

Dragon Marked for Death updated to Ver. 3.1.1

A collection of bug fixes

Dragon Marked for Death has been updated to Ver. 3.1.1. Check out the patch notes for this update below.

Bug Fixes

- Errors in the English display of the weapons Excalibur +1, Excalibur +2, and Excalibur +3 have been fixed.
- Errors in the Korean display of the weapons Dragon Breaker +3, Sais, Sais +1, Sais +2, Sais +3, Dragon Killer, Dragon Killer +1, - Dragon Killer +2, and Dragon Killer +3 have been fixed.


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