Japan - Taking a deeper look at Resident Evil Revelations Collection sales

Earlier yesterday, we shared the first-week sales of the Resident Evil Revelations Collection in Japan. Wondering how it did compared to other versions? Here's the breakdown for first-week sales across various platforms.

[PS3] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.990) - 114.877 / 190.994
[WIU] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.753) - 8.179 / 26.233
[360] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.753) - 6.099 / 9.077
[PS4] Resident Evil: Revelations (Capcom) {2017.08.31} (¥2.990) - 9.601 / 21.197
[NSW] Resident Evil: Revelations Collection (Capcom) {2017.11.30} (¥4.990) - 5.892
[NSW] Resident Evil: Revelations (Capcom) {2017.11.30} (¥2.990) - 2.747 / NEW[/code]

When you combine the sales of Revelations and the Revelations Collection, total sales come close to that of the first week on PS4, and beat out sales of the first game on Wii U.

NCSX imports - Mario Maze Game Gashapon, Resident Evil pins

Many moons ago, Epoch released the first Mario Crystal Maze tabletop game where players manipulated a joystick to move a playfield so that a metal ball was moved from the starting line to the goal. Epoch is at it again but this time, they've miniaturized the maze games into tiny contraptions where the aim is the same - move a ball from start to finish within the confines of a plastic maze. Six styles are included in this set and NCS will gather them all up for the sake of completion.

Grab yours here

Takara Tomy presents a set of six pins based on the organizations that operate within the Biohazard universe as follows:

» Biohazard logo
» S.T.A.R.S.
» Raccoon Police
» Umbrella Corp
» Secret Pin - TBA

Grab yours here

Resident Evil was originally in development for the SNES, set in a "hellish place"

Talk about a unique bit of info. According to Capcom director Koji Oda, Resident Evil was originally in the works for the SNES. Oda let the info loose during a Game Informer interview.

“Typically, games would take half a year and no longer than a year to develop, so I feel like I was able to take part in a lot of different projects. It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.

This was back before the name Resident Evil had even been assigned to it. The codename for this was literally just ‘horror game.’ On the SNES, we were working with limited hard drive space, so it’s not like we could dump a movie in there. If we had actually completed it on the SNES, I’m sure it would have been considerably different. For example, it was originally set in a place that had nothing to do with reality – more of a hellish place.”

What I wouldn't give to see some prototype footage of that one! You have to wonder if any bit of it is still floating around inside Capcom's offices.

Capcom almost made amiibo for Resident Evil Revelations

The following info comes from a Famitsu interview with Capcom's Ryota Niitsuma, as translated by NintendoEverything...

- Capcom planned to make amiibo for Resident Evil Revelations
- work progressed until the phase where they made the 3D models and could pose them
- characters considered were HUNK and Lady HUNK
- “various circumstances” caused Capcom to pull the plug
- Resident Evil Revelations director Koushi Nakanishi did indicate that he still has some interest in making the amiibo
- in the retail versions of Revelations 1 & 2, any amiibo can be scanned
- if you use amiibo that are Capcom characters, you can get something slightly better

Resident Evil Revelations 2 - Switch Vs. Xbox One

I played through Revelations 2 with a friend using local co-op, and it was such a fantastic experience. We had a blast with all of the game's cheesiness. If you're planning on picking up the Switch version, I can't recommend the local co-op enough.

Resident Evil Revelations 1 & 2 - resolution, framerate, motion controls, and more detailed

- Revelations 1 and 2 are based on the PlayStation 4 and Xbox One versions
- Joy-Con support with motion control and HD Rumble
- Joy-Con share play is only available in Revelations 2
- all DLC is already included from the start
- supports multiple languages in both voice and text
- local co-op
- Revelations features a 1080p resolution when playing on a television, and 720p resolution in portable mode
- Revelations is 60fps
- by holding ZL on the Joy-Con, you can aim your gun with the right Joy-Con’s motion control
- use the left Joy-Con as a magazine to simulate a reloading motion
- other motion controls include slashing horizontally to simulate a knife attack, and swinging for a quick reload
- motion controls are optional and can be set to on or off from the options settings
- motion controls are not supported with the Pro Controller
- classic controls are also available
- HD Rumble allows for more detailed and complex vibrations, meaning new kinds of rumble not available in PS4/XB1 versions
- Revelations 2 also runs at 1080p when playing on a television
- Revelations 2 is not 60fps
- due to the fewer buttons available when sharing Joy-Con, the developers have said that it will have a unique control scheme