Street Fighter 30th Anniversary Collection International leaving Japanese fans angry, including Platinum's Hideki Kamiya

As we talked about the other day, Street Fighter 30th Anniversary Collection is seeing release in Japan as Street Fighter 30th Anniversary Collection International. All seemed well and good, until Japanese fans read some fine print for the game.

Street Fighter 30th Anniversary Collection International content is "based on the overseas versions, the titles, voicing, and text will be in English.” On top of that, the Street Fighter Alpha series, known as the Street Fighter Zero in Japan, is using English names/titles.

These decisions have made Japanese fans extremely angry, with many taking to social media to voice concerns. Among those upset with the decision is Platinum Games’ Hideki Kamiya. He said on Twitter that Street Fighter 30th Anniversary Collection's Japanese release was lazy, and nothing but a quick cash grab by Capcom.

Apollo Justice: Ace Attorney Limited Edition - Soundtrack sample video

Yet another goody we don't get here in the states, but at least we got the game this time around. I guess beggars can't be choosers, especially when it comes to Capcom. They only throw us a bone every once in awhile, and it seems begging has been kind of useless!

Capcom interested in working on more Switch ports for games not previously available on Nintendo platforms

Earlier today, we heard that Square-Enix has interest in bringing some of their back catalog to the Switch. Seems like Capcom thinks that's a good ideas as well, as Capcom CEO Kenzo Tsujimoto pretty much said something similar.

According to Tsujimoto, the home console/portable aspect of Switch is working better than expected, which is why Capcom wants to port games to the Switch that were not previously available on Nintendo consoles. No specifics on games were given in the interview.

Capcom discusses why it took so long for them to create a new Mega Man game

The following info comes from the latest issue of Game Informer, which includes an interview with Mega Man 11 producer Kazuhiro Tsuchiya and Director Koji Oda. The pair of devs discussed why it took so long for Capcom to make another Mega Man game.

Kazuhiro Tsuchiya

“To be honest with you, when Inafune left it was a difficult atmosphere with the company. It was difficult for somebody to step up and say, ‘I really want to work on Mega Man.’ Inafune-san was definitely a brand leader for the franchise. He helped pave the way for its success, and he had a lot of brilliant ideas. That’s an absolute truth. So when he left, there was a sense of emptiness, and a sense that no one was appropriate to pick up the mantle and pave a new vision for Mega Man.

When Inafune-san was still our boss he said, ‘Don’t let brands stagnate. Always keep moving forward.’ Yes, we did have a seven-year absence, but it doesn’t mean that we stayed still. We were always moving forward and try to figure out what to do next.”

Koji Oda

“I still feel like Mega Man is one of the most important pillars of the company. At the end of the day, we asked ourselves, ‘What does Capcom need to do for its fans? Should we act like Mega Man is a thing of the past? Should we toss him aside?’ I felt like that would be a foolish gesture. Mega Man is such a treasure to the company that it would be a waste to let him go because someone left.”

New round of Mega Man 11 details - weapon testing, retail release, and more

The following information comes from the latest episode of the Game Informer show...

- after you defeat a Robot Master, you're taken to a blueprint-like screen where you can test out the weapon
- the game has a feature/mechanic that changes the gameplay up more than any feature/mechanic throughout the series
- when you do use it, it "changes the moment to moment gameplay"
- the composer has worked on the Star Force series, which means it could be Akari Kaida, Yoshino Aoki, Marika Suzuki, or Mitsuhiko Takano.
- game will see a retail release

Thanks to Sligeach_eire for the heads up!

Mega Man Legacy Collection on Switch to include 11 amiibo challenges and Museum Mode images from 3DS version

- amiibo support will unlock the 11 amiibo challenges
- all the Nintendo 3DS-exclusive Museum Mode images will be included (216 images)
- will include "a couple other updates"
- Digital Eclipse confirmed they are not working on the current-gen Mega Man X1-X8 ports

Digital Foundry - Resident Evil Revelations Collection analysis

In the end, bearing in mind the reduced overhead offered by the Tegra hardware, the Switch port is decent. It loses some visual fidelity and performance over the other current generation console versions but still manages to come close. We had fun with these games but the bottom line is that if you're planning to play these games on a TV, you could do a lot better elsewhere. Revelations 2 is simply better on PS4, Xbox One and PC while Revelations 1 has a nice PC port to smooth out its issues.

Full analysis here

Japan - Taking a deeper look at Resident Evil Revelations Collection sales

Earlier yesterday, we shared the first-week sales of the Resident Evil Revelations Collection in Japan. Wondering how it did compared to other versions? Here's the breakdown for first-week sales across various platforms.

[PS3] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.990) - 114.877 / 190.994
[WIU] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.753) - 8.179 / 26.233
[360] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.753) - 6.099 / 9.077
[PS4] Resident Evil: Revelations (Capcom) {2017.08.31} (¥2.990) - 9.601 / 21.197
[NSW] Resident Evil: Revelations Collection (Capcom) {2017.11.30} (¥4.990) - 5.892
[NSW] Resident Evil: Revelations (Capcom) {2017.11.30} (¥2.990) - 2.747 / NEW[/code]

When you combine the sales of Revelations and the Revelations Collection, total sales come close to that of the first week on PS4, and beat out sales of the first game on Wii U.

The Great Ace Attorney 2 art book - cover, sample pages

The Great Ace Attorney 2 art book is due out in Japan on Dec. 16th, 2017. No word on a localized release at this time.