Onimusha: Warlords - Denjin Getcha video segment

Set in feudal Japan after the perceived death of the evil lord Nobunaga Oda, Onimusha: Warlords recounts the story of the samurai Samanosuke Akechi and ninja Kaede on a mission to save Princess Yuki, following her plea for help after mysterious demons invade her castle. As the two race to her aid, they unravel a demonic plot unlike anything they have witnessed before.

Capcom almost made a different Mega Man game before they went with Mega Man 11

It certainly took a long time for Mega Man 11 to come out, and many fans are happy to see it release. Oddly enough, there was a slight chance that Mega Man 11 wouldn't have been made due to another project! In an interview with Mega Man 11 producer Kazuhiro Tsuchiya, we learn that another Mega Man project was considered, but the team went on to Mega Man 11.

There’s a lot about the story of us wanting to make a Rockman game, but I might say, it must have been fate. I worked with director Oda on Resident Evil 0 HD before. After development reached its goal, he called me and asked: “What should we do for our next project? I want to make a Rockman game…”. Since I was thinking of what to do for Rockman’s 30 years anniversary at the same time, I answered: “If we make a game, shouldn’t we start right now?”.

It was a coincidence that I was in charge of “Rockman Classic Collection” too, so I thought I must go with the flow and make a game right away. Oda’s word back then, “It’s Capcom’s duty to correspond to fans’ hope”, left a deep impression in my memory. I could feel how serious he was when he said the word “duty”. Since then, we put out so many plans, and a lot of people in the company was cheering for us… Our initial plan wasn’t Rockman 11 actually. But I want this to be released in another form eventually, so details about it will be kept a secret for now. (laughs)

Until I can actually do it, I must keep it a secret! (laughs) Well, as the development for Rockman 11 started, it took quite some time to recruit enough members, so I did some market researches and theoretical analysis on approaches to revive the brand. After incorporating what I wanted to do and going through different simulations, it’s decided that “Rockman must make a triumphant comeback!”. I believed once I did this for the 30 years anniversary, the series could live on for another 10, 20 years.

GameSpot Video - Let's Play Resident Evil 0: Part 9

Mary Kish (@merrykish) and Mike Mahardy (@mmahardy) finally return after their battles with the bat to dive headfirst into some hot elevator action.

Street Fighter 30th Anniversary Collection update coming Oct. 23rd, 2018

On October 23, Street Fighter 30th Anniversary Collection will have an update that will include improvements to the game across all platforms.

Nintendo Switch:

Online Improvements:

Improving online capabilities and ability to host lobbies
Friends between the Japanese and international versions can locate one another’s lobbies
General fixes

Localization Fixes:

Updated Japanese strings
Corrections to Korean Photosensitivity Warning
Training Mode Improvements: Multiple fixes have been made to improve dummy behavior.

Audio Improvements: Stereo playback improvements for Street Fighter III titles.

Museum Updates: Text and asset corrections have been applied.

Smash Bros. Ultimate - blog update for Oct. 16th, 2018 (Flash Man theme)

Who's up for a little classic Mega Man music? Today's Smash Bros. Ultimate blog update gives us a chance to hear a revamped version of Flash Man's theme from Mega Man 2. This version is definitely a little more high-octane!

Thanks to Andreslop24 for the heads up!

Monster Hunter Generations Ultimate, Ultra Street Fighter II - 'Best Price' cover art

Just last week, Capcom announced that both Monster Hunter Generations Ultimate and Ultra Street Fighter II were getting 'Best Price' re-releases in Japan. Today we get a look at the covers for these re-releases. They're not exactly the nicest looking covers, but I understand that Capcom wants to make sure customers can see the 'Best Price' branding clearly, as they'll be more inclined to check things out for the budget prices.

The Late Show with Stephen Colbert offers up a Mega Man X musical tribute

Jon Batiste is going out of his way to show all sorts of games some love during the commercial break segments. We've heard lots of Sonic and Legend of Zelda love so far, but this is the first time we've heard a bit of Mega Man love! In particular, Batiste plays the title theme for Mega Man X in this clip.

Onimusha: Warlords' physical release in Japan will support English

Onimusha: Warlords will not receive a physical release in North America, but we have some good news if you really want to go the physical route. The Japanese retail release for Onimusha: Warlords has been confirmed to have English support, so you can import the game and play it no problem!

Mega Man 11's dev team consisted of roughly 40 people

Mega Man 11 may have been a big deal for Mega Man fans, but it wasn't a game that took up major resources for Capcom. That includes manpower as well. In an internal interview from Capcom, producer Kazuhiro Tsuchiya talked about dev team side.

Around 40 people. A rather small number compared to recent development teams. There are certainly benefits to a larger development team, but with so many people it means that some are unable to affect development across the game as a whole. With around 30 people it feels like you've got just enough staff for the project. It's very clear what aspects of the game each person is in charge of, so they can be completely sure of their goals and keenly feel responsibility towards them. I feel like the development team was the perfect size for a project of this sort.

Boundary Break - Resident Evil games

Lets take the camera absolutely anywhere we want to learn more about Resident Evil Remake, Resident Evil 2, Resident Evil DS, Resident Evil Umbrella Chronicles, and Resident Evil Darkside Chronicles!