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Okami HD - another round of screens and art


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Take the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf Shiranui. Use magical abilities, attacks, and Celestial Brush techniques to restore the land of Nippon to its previous glory full of life and color.

Mega Man 11 - Capcom featurette #5


Capcom is back with another video feature on Mega Man 11. It looks like this entry shares more details on the sound effect creation for the game. We should have some fan translation of the details later on today.

New details on Mega Man 11's production booklet

We have a few more details on the Mega Man 11 production booklet, which is bundled with the Japanese Limited and Complete Edition sets.

- B5-sized
- hardcover 64-page book
- Original cover art by Yuji Isharaha
- Mega Man 11 Story summary
- Character relationship chart & character size comparison table
- Character introduction/biographies
- Boss characters introduction/biographies
- Special effects breakdown
- Iconography gallery (icons, menu graphics, etc.)
- Unused characters and settings
- Art direction
- Tribute artwork
- Eguchi's "master room" (tips and tricks?)
- Ucchy-san x Producer dialogue (interview between Mega Man Unity's Ucchy and Kazuhiro Tsuchiya)
- "Development Playroom"
- History of Mega Man

Nintendo UK store - Monster Hunter Generations Ultimate + Figure available for preorder

Monster Hunter Generations Ultimate is the follow-up to Monster Hunter Generations, and marks the Monster Hunter series’ debut on Nintendo Switch. Hunters can face off against the largest roster of unique monsters in any Monster Hunter game to date.

This game bundle includes Monster Hunter Generations and a Monster Hunter Figures Plus Vol.2 - single figure. Please note: each box will contain only 1 randomly selected figure from the 6 figures that are available. Colours and styles may vary.

Grab your preorder here

Capcom and Pure Imagination Studios producing Monster Hunter 3D animated special

Capcom, a leading worldwide developer and publisher of video games, and Pure Imagination Studios, the award-winning independent micro-studio that combines proprietary technology with groundbreaking storytelling are in production on a computer graphics animated special that will expand upon the universe of “Monster Hunter™,” Capcom’s blockbuster game series. The two companies will produce and co-finance the special with Pure Imagination overseeing domestic and international sales. Joshua Fine (“Ultimate Spider-Man” (STARZ)) wrote the special. Production will be completed this Winter and the special is expected to premiere globally in 2019.

The 3D animated special, dubbed “Monster Hunter™: Legends of the Guild,” tells the story of a brave young man determined to prove himself as a monster hunter worthy of recognition. His chance will come all too soon when he discovers that his remote village lies in the path of an Elder Dragon—a veritable force of nature made flesh.

“We are thrilled to return fans to the universe of “Monster Hunter” and expand the series’ rich lore,” said Monster Hunter Series Producer, Ryozo Tsujimoto. “We think die-hard fans will appreciate our dedication to the source material while those uninitiated to the series will still be treated to an epic adventure in a wholly unique world.”

Developed and published by Capcom, the “Monster Hunter” series of games has shipped more than 48 million units to players around the world since its initial release in 2004. “Monster Hunter™: World,” the franchise’s latest release in the series, has shipped more than 8 million units worldwide (including digital download sales), now making it Capcom’s fastest selling title in the company’s history of making blockbuster games.

“At Pure Imagination, we focus on building content driven eco-systems and experiences that can live across multiple platforms of engagement,” said John P. Roberts, Chief Content Officer, Pure Imagination Studios. “With Monster Hunter, our talented and diverse group of animators, storytellers and producers, who have created content for LEGO, Marvel and Star Wars, are collaborating with Capcom to create a powerful and engaging story universe to serve its enormous global fanbase,” he continued.

Mega Man: Fully Charged animated series premiering at Comic-Con



"Kazuhiro Tsuchiya (CAPCOM, video game producer, Mega Man, Asura's Wrath), Man of Action (creators of Ben 10 and the team and characters of Big Hero 6), and Logan McPherson (DHX Studios, VP, creative and animated production, Slugterra, The Deep, Cloudy with a Chance of Meatballs (2D series)) give a behind-the-scenes peek into the production of this new animated show, aimed at kids 5 to 11.

Celebrating the 30-year legacy of this iconic, game-based character, the panelists will discuss the background and creative evolution of the new series, followed by screening of never-before-seen footage from the show, coming soon to Cartoon Network."

Mega Man: Fully Charged footage will be part of the Mega Man panel on Friday, July 20th at 6:00 pm in Room 25ABC. Let's hope the debut wows us all in a good way!

GameSpot Video - Let's Play Resident Evil Code: Veronica - Part 13

Mary and Mike are back from E3 and their time with Resident Evil 2 Remake - it's time to slay some Zoms.

Mega Man 11: Official Collector's Edition Guide (hardcover) due out Oct. 2nd, 2018

Celebrate 30 years of one of gaming's most iconic franchises! In addition, get all the tips and tricks you need to make your way through the Blue Bomber's latest adventure!

• 30th Anniversary Content: Explore 30 years of Mega Man history!

• Compelling Interviews and Look Behind the Scenes: Hear from the talented minds behind Mega Man 11!

• Stunning Fan Art Section: Features pieces from dedicated and talented Mega Man fans!

• Premium Hardcover Book: The gorgeous, exclusive design is a must have for any fan!

• Comprehensive Walkthrough: We lead the way from start to finish--experience everything!

• Digital Bonus: Unlock your digital version of this guide with the free code card included inside. Access your digital guide anytime, anywhere, on any web-enabled device.

Capcom on Mega Man 11 - Bringing back Mega Man, keeping the series fresh, the Gear System, and balancing difficulty

A portion of a Famitsu interview with producer Kazuhiro Tsuchiya and director Koji Oda, as translated by NintendoEverything...

F: This is the first game in the series since Mega Man 10, eight years ago. Can you tell us about your decision to make another game?

Tsuchiya: When Resident Evil 7: Biohazard was close to completion (Koji) Oda came to me and said, “Why don’t we do a Mega Man game next? Mega Man has fans all over the world who are hoping for a new game in the series. I think we have a responsibility to answer those calls. We have to do Mega Man next!” This was a chance for us to honor our responsibility to the fans.

F: Could you tell us a little bit about the concept for the game?

Tsuchiya: While we want to create that feeling of nostalgia for some of our long-time fans, if we only think like that then younger gamers may end up seeing Mega Man as a kind of ‘game for granddads’, and the series will eventually fade away. Instead, we want anyone, regardless of experience with the series, to be able to enjoy playing the game. For that reason, this time we wanted to redefine the Mega Man series, while still staying true to the original.

Oda: I feel the same way as Tsuchiya in not simply wanting to revive the series, but to add a newness to a game that people can still recognize at once as Mega Man. I think that was the key thing we kept in mind.

F: What was the reason behind introducing the new ‘Gear System’?

Oda: I think Mega Man’s strength is in its simplicity. Precisely because it is simple, we have players who are able to complete the game quickly and without taking damage. But there are those who are not familiar with Mega Man with the impression that the game is very difficult and that the learning curve is extremely high. But then if we excessively lower the difficulty, players won’t be able to enjoy that tension the game is so good at providing. So in the end we created the Double Gear System, within which there is the Speed Gear and the Power Gear. The Gear System is on one hand a way for beginners to play more skilfully, but also a system for players to truly see their skills in action.

F: Balancing the difficulty in the Mega Man stages seems like a difficult task.

Oda: Since this is another game with its base in the action game genre, if we simply recreated the kind of stages that had been in the series up until now, it wouldn’t be that difficult. But because we have added the Gear System, we have to think more carefully. That was really tough, and we were sometimes left thinking, “Why did we ever add this?” I think we sort of cursed ourselves. (wry laugh)