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Spawn creator Todd McFarlane talks about the character's inclusion in Mortal Kombat 11

Spawning new fans

Todd McFarlane is pretty hyped about Spawn's inclusion in Mortal Kombat 11. In a video feature with IGN, McFarlane talks about his request for the character's appearance, as well as the process of working with the team to add in features that both fans and newcomers can appreciate.

New footage of Mortal Kombat 11's Nightwolf shared

A fan favorite returns



Formerly known as Grey Cloud, was chosen by the Great Spirit to become the Matoka’s champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit to fight for the Matoka’s future and defend all of Earthrealm.

Finally, we get a really good look at what Nightwolf's design for Mortal Kombat 11. Looks like this is just a snippet of a full character trailer, which is hopefully releasing soon.

The new Mortal Kombat movie will be rated R

Get ready for gore

The original Mortal Kombat movie did a good job of capturing the vibe of the series, but definitely not the tone. To do that, it would have needed an R rating. You can't really show what Mortal Kombat is all about with a PG-13 rating. While the first two films took that route, the brand-new installment is going all-out with an R. This was confirmed by the movie's screenwriter, Greg Russo.

“Since it’s already been stated by other members of the team, I’m gonna put this one to bed. MK WILL be R-Rated and for the first time EVER, FATALITIES will FINALLY be on the big screen (and no I’m not gonna say which ones) You’ll just have to wait for the movie & see!!!”

Joe Taslim to portray Sub-Zero in the Mortal Kombat movie

Ice to see you

Well that makes it official. The Mortal Kombat movie really is moving ahead, and it's already found its Sub-Zero. Actor and martial artist Joe Taslim will be taking on the iconic role, and he certainly seems like a great choice to do so. Joe, an alum of Indonesia's national Judo team, also has some acting credits to his name. While he debuted in The Raid, he's also appeared in Fast & Furious 6, Star Trek Beyond and The Night Comes for Us.

Mortal Kombat 11 Adds In New Jax Brutality

Brutal!

Jax has been given a new Brutality in Mortal Kombat 11. To gain the Brutality, you have to complete a Towers of Time event called "Hold That." Doing so unlocks the Brutality, a Jax skin, and more. You can check out the Brutality in action above, as long as you don't mind spoilers.

A full reveal of Nightwolf for Mortal Kombat 11 seems to be coming soon

A fan favorite

We've known for awhile now that Nightwolf was going to be added to Mortal Kombat 11 as a DLC character, but we haven't seen much since that initial reveal. Today Ed Boon, co-creator of the Mortal Kombat franchise, shared the above tease for Nightwolf, along with the following message.

"And now a taste of things to kome...."

That certainyl makes it seem like Nightwolf will be the next DLC character to be fully unveiled, following the initial reveal of Shang Tsung. Hopefully we won't have to wait too long to see what Nightwolf has to offer this time around. For now, check out the official blurb on Mortal Kombat 11's version of Nightwolf below.

Formerly known as Grey Cloud, was chosen by the Great Spirit to become the Matoka’s champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit to fight for the Matoka’s future and defend all of Earthrealm.

The Music of Mortal Kombat 11 (Original Game Soundtrack) Available Now via Digital Retailers & Streaming Platforms

Get over hear!

Warner Bros. Interactive Entertainment and NetherRealm Studios today released the Mortal Kombat 11 (Original Game Soundtrack). Fresh off the most successful launch in franchise history, award-winning composer Wilbert Roget, II and the Mortal Kombat 11 music team have carefully created this selection of original music to seamlessly transport listeners back into the game’s bone-crushing fighting and cinematic story mode.

This original soundtrack captures the drama, grandeur and heart of Mortal Kombat 11 as Raiden and his allies face Kronika in the final battle for control of time and fate. With an assortment of tracks that combine the warmth of traditional folk instruments, cutting edge electronica and the power of a modern orchestra, the music of Mortal Kombat 11 takes players on an emotional journey as they continue the epic saga that is more than 25 years in the making.

The Mortal Kombat 11 (Original Game Soundtrack) is available now digitally via online retailers and streaming services in conjunction with Warner Bros.' WaterTower Music. A complete list of retailers and platforms can be found here: https://lnk.to/mk11.

To preview and share tracks from the Mortal Kombat 11 (Original Game Soundtrack) visit: https://go.wbgames.com/MK11OST

The Mortal Kombat 11 (Original Game Soundtrack) full track list includes:

A Matter of Time (Mortal Kombat 11 Main Theme)
Raiden's Wrath ~ Family Business
Netherrealm Incursion
Broken Blade ~ Kronika Revealed
Timequake
Fallen Masters
Fire & Ice
Black Dragon
Edenian Loyalty, Osh-Tekk Heart
Strongest Jade
Sins of the Father
Matinee Idol
Coming of Age
Clash of Kahns
Kitana Kahn
Cage Match
Geras, Servant of the Time Keeper
Shang Tsung's Legacy
Deathly Shadow
Cetrion, Paragon of Virtue
D'Vorah, The Scourge
Anagnorisis
Showdown
Fire God Ascension
Immortal Kombat
The Hourglass
The New Era Begins
Rise (by Super Square ft. Mega Ran & A_Rival)
Kytinn Lost Hive (Stage Music by Nathan Grigg)
Koliseum Bestiary (Stage Music by Armin Haas)
Black Dragon Fight Club (Stage Music by Nathan Grigg)
Special Forces Desert Command (Stage Music by Nathan Grigg)
Shang Tsung's Island Ruins (Stage Music by Matthias Wolf)
Kharon's Ship (Stage Music by Rich Carle)
Sea of Blood (Stage Music by Dan Forden)
Kronika's Hourglass (Stage Music by Nathan Grigg)

Various Mortal Kombat 11 skins leaked

Skin me

A new round of Mortal Kombat 11 skins has been leaked. While not confirmed, these skins will apparently be part of future Kombat Pack/Kombat League packs. As long as you don't mind the spoiler, hit the jump to get a look at all the skins that were unearthed.

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Mortal Kombat 11 updated on Switch, full patch notes available

A massive update available

Mortal Kombat 11 has gotten another massive patch on Switch. Check out the full patch notes for this update below.

Move list corrections
Improvements to AI logic
Fixed several rare online desync causes
Removed a rare crash that could occur after a Quitality
Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
Added several new Brutalities for players to discover
Added Variation info to the pause menu and some multiplayer online loading screens
Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th!
Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data.
Fixed a bug in displaying the opponent’s FPS rating
Fixed several instances of SFX not playing correctly with Mouse/Keyboard
Fixed multiple minor issues with Mouse/Keyboard input

Krypt

Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
Removed the ability to get out of bounds of the environment under certain circumstances
Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
All Skeleton Key Gates will now reward some currency when opened

Towers of Time

Adjusted the difficulty of some starting towers on some tower platforms
Added new Boss Fights & rewards
Added new Tower Platform rewards

Character Specific Adjustments

Baraka - High and Mid parries now work correctly against War Banner Charge
Baraka - Sinister Slice(Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage - When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
Cassie Cage- BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s WubWubWub or Fun Phaser attacks

Cetrion- When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
Cetrion-High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D'Vorah - Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black - Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
Erron Black- When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
Erron Black - Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
Erron Black - Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
Erron Black - fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
Erron Black - Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage

Frost- Adjusted repel during Throw Escape to eliminate some clipping issues
Frost- When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
Frost - Core Overload amp no longer still occurs after a Krushing Blow cinematic

Geras- High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs - When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
Jacqui Briggs - Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade - Fixed a rare issue that could cause herStaff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax - Adjusted repel during Throw Escape to eliminate some clipping issues
Jax - Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage-Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal - When an opponent loses a round to Gas BlastAmplify, they will no longer continue to play out some animations
Kabal - Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano - When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
Kano - High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
Kano - Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana - High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
Kitana - Fixed a rare issue that could cause herWar Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector - Adjusted repel during Throw Escape to eliminate some clipping issues
Kollector - When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
Kollector - Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn - When an opponent loses a round to God Ray, they will no longer continue to play out some animations
Kotal Kahn - High and Mid parries now work correctly against Xolotl(Towards+Front Kick, Back Kick)
Kotal Kahn - fixed a visual issue when Kotal was hit by Geras’sTemporal Advantage while transformed during Tecuani Maul&TecuaniPounce attacks

Kung Lao - The Great Kung Lao Spiritual Guidance attacks can no longer be parried
Kung Lao - High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
Kung Lao - fixed a bug whereZ Hat would not reset some connect in a row Krushing Blow & Brutality conditions
Kung Lao - Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang - Adjusted repel during Throw Escape to eliminate some clipping issues
Liu Kang - Fixed a rare issue that could cause his Nunchakuto be misaligned after being knocked off when losing a match as a rollback occurred
Liu Kang - (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob - Adjusted repel during Throw Escape to eliminate some clipping issues
Noob - Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden - When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet - Adjusted repel during Throw Escape to eliminate some clipping issues
Skarlet - When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya - (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn - High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
Shao Kahn - Hammer Poke (Jump Front Punch)&Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika - When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

Mortal Kombat 11 - Shang Tsung online footage

We take the soul stealing sorcerer for a ride Mortal Kombat 11's kasual online play mode.

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