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Nicalis Marks 10 Years as a Leading Game Publisher and Developer

SANTA ANA, Calif., September 13, 2017—Celebrating its 10th year as a leading independent video game publisher and developer, Nicalis, Inc. today reveals its new company logo and 10th Anniversary branding, kicking off a series of special events and promotions that will continue the celebration into 2018.

The new logo reflects many of the traits that have been hallmarks of Nicalis games since the company’s inception: it’s highly polished, friendly and fun, with a distinct retro vibe. The logo change also represents the start of a new chapter in the company’s evolution—a turning point ushering in an even greater era of video game entertainment after a decade of lessons learned.

The first event in Nicalis’ 10th anniversary celebration is BICFest 2017, the annual global independent games conference in Busan, South Korea on September 15-17. Nicalis is a platinum sponsor of the expo, which will feature many of the company’s upcoming games in a large, designated “Nicalis Zone.” The new Nicalis logo will be displayed in public for the first time at BICFest.

Nicalis also recently launched a completely redesigned website at www.nicalis.com, where fans can get a peek at some of the company’s upcoming games and learn more about the special events planned for the 10th anniversary celebration, among other surprises.

“I couldn’t be more proud of the success we’ve achieved in our first 10 years,” says Nicalis Executive Producer and CEO Victor Rodriguez. “It’s a testament to the creativity of our talented game development partners, the dedication of our experienced team and the passion of video game fans worldwide.”

Achieving worldwide recognition with its first published game (Daisuke Amaya’s Cave Story), Nicalis has also developed and published multiple editions of the hugely popular The Binding of Isaac (Rebirth, Afterbirth and Afterbirth+). The company’s retro-inspired roster includes 1001 Spikes, NightSky and VVVVVV, and the cornerstone of its success was rebuilt in 2017 when Nicalis produced Cave Story+, an updated, enhanced edition for Nintendo Switch.

Upcoming Nicalis games include Tiny Barbarian DX, Ittle Dew 2+, Blade Strangers, The End Is Nigh, Redout and ’90s Super GP, with many more to be announced as the 10th Anniversary celebration continues.

“You’re going to see some very cool announcements from Nicalis over the next few months,” says Nicalis President Tyrone Rodriguez. “I can’t wait to reveal some of the 10th Anniversary surprises we have planned for fans of our games, and fans of classic video games in general.”

Another look at the upcoming Super Mario 64 DS hack, Super Mario: Star World

This game looks super impressive! It's not the first time we've shared footage of it, but it looks like things are really moving along since we last checked it out. This is one hack I might have to give a go! Thanks to Rikukh for the heads up.

Set of Ace Attorney plush dolls releasing in Japan

Who wouldn't want a cute and cuddly Phoenix Wright? Capcom has a new wave of plush Ace Attorney dolls hitting Japan, and Phoenix isn't the only character getting the stuffed treatment. You can check out Apollo and other dolls here.

Musuda explains why Pokemon Grey never happened after Pokemon Black/White

Many people thought Pokemon Co. would release a Pokemon Grey title as a follow-up to Pokemon Black/White, but that never came to be. Now we've find out why that is, thanks to Game Informer's chat with Junichi Masuda...

Somewhat related – they did talk about why Pokémon Grey wasn't a thing after Black and White. Masuda said thematically, the game is about the opposition of good and evil, black and white, yin and yang, etc., and to have a Pokémon Grey would have been in opposition of that theme.

We also have the full statement straight from Masuda...

A lot of people were expecting Pokemon Gray at the time, but the concept of Black and White was kind of these opposing forces – a yin-yang kind of thing. If we went with Gray, it would have moved away from that concept so we decided to keep the titles there.

Nintendo looks to grab another Tomodachi-related trademark

- Nintendo has applied for a trademark onトモコレ (Tomokore)
- this is known as the Tomodachi franchise outside of Japan
- no specifics are listed on the reasoning for this trademark

My Nintendo Europe - update for Aug. 16th, 2017

[Wii U] 30% Discount on Pokémon Mystery Dungeon: Blue Rescue Team (Virtual Console): 200 Platinum Coins (available until November 1st)
[Wii U] 30% Discount on Pokémon Mystery Dungeon: Red Rescue Team (Virtual Console): 200 Platinum Coins (available until November 1st)
[Wii U] 35% Discount on Pokémon Rumble U (Nintendo eShop): 350 Platinum Coins (available until November 1st)

Ace Attorney 15th Anniversary Orchestra Concert Album on the way

- due out in Japan on September 13th
- 2 CDs, and a total of 13 tracks performed by the Tokyo Philharmonic Orchestra (conducted by Hirofumi Kurita)

【DISC 1】

Phoenix Wright – Objection!
Phoenix Wright: Ace Attorney – Dual Destinies Court Suite
Phoenix Wright: Ace Attorney – Spirit of Justice Court Suite
Ace Attorney Investigations Meetings Suite
Ace Attorney Investigations Suite ~ The Brilliant Path
Dai Gyakuten Saiban Suite

【DISC 2】

Great Revival ~ Miles Edgeworth
Maya Fey ~ Turnabout Sisters Theme
Godot ~The Fragrance of Black Coffee
Ace Attorney 1 ~ 3 Court Suite
Apollo Justice: Ace Attorney Court Suite
Dai Gyakuten Saiban Suite (Continued)
The Steel Samurai

BioWare's Corey Gaspur passes away

We're very sad to report that BioWare developer Corey Gaspur has passed away. Gaspur was at the company for nearly 10 years, having worked on titles like Sonic Chronicles and Mass Effect 3. Our hearts go out to all those personally impacted by Corey's passing. You can ready BioWare's comments on Corey's passing here.

The World Ends With You hits 10th anniversary, art director tweets new art


While this game received a port to iOS, how in the world did it not get a sequel? Did it really not sell well on DS or iOS? Such a revolutionary RPG, and one that so many people seem to truly adore. Let's hope the franchise returns at some point.

Level-5 CEO on how Professor Layton was created

A portion of a Glixel interview with Level-5 CEO, Akihiro Hino...

G: What was the genesis behind Professor Layton? What led you to that idea?

AH: We started creating Professor Layton over 10 years ago. Back then, there was a moment where "brainteaser" type of games were really popular. There was a book in Japan I really liked called Atama no Taisou, which translates to something like "Brain Exercising." I wanted to make a game that was similar to that. Since there was another Nintendo DS game with a similar title, I figured a game like that would be a big hit. But because the trademark for "Brain Exercise" was already taken, I had to try something different. I reached out to the author of the book, Akira Tago, in collaboration with him, I decided to make a new game with puzzle-solving elements, but with a story layered over it. And that's how we made Layton.