What ever happened to THQ's golden Wii that was meant for the Queen?

If you've been with GoNintendo for a long time now, you might remember us posting about the golden Wii that THQ created alongside Big Family Games. It was all part of a PR stunt to promote the game. THQ said they were sending a copy of the game and the golden Wii to the Queen of England. The thing is, the Queen isn't allowed to receive gifts due to security concerns. So where did the golden Wii end up? Check out the mini-doc above to find out!

Reminder: Wii Shop closes January 30, 2019

Dear Nintendo fans,

As previously announced, the Wii Shop Channel will close for good on January 30, 2019. The ability to add Wii Points was removed earlier this year, but if you still have any Wii Points that you wish to spend, you must do so before January 30, 2019.

If you have any questions, please see our Q&A.

Please also note that as the Wii Shop Channel closure date approaches, remaining video-on-demand services on Wii will be ending as well.

Thank you for supporting Wii Shop Channel and for being such great fans of Nintendo.


Your Friends at Nintendo

NVIDIA improves The Legend of Zelda: Twilight Princess' visuals on the NVIDIA Shield with 'deep learning'

NVIDIA has released an update for The Legend of Zelda: Twilight Princess on Nvidia Shield. In the tweet above, you can see a comparison of how the game used to look (top) and how it looks after the update (bottom). NVIDIA said they used 'deep learning' to improve texture work in the game, changing over 4,400 textures. If you want to see more comparisons, as well as some comparisons that add in Twilight Princess HD on the Wii U, you can get a look right here.

Dragon Quest X - another Japanese commercial

Even though Dragon Quest X never saw release in NA/EU, the game continues on in Japan with new content. Square-Enix has been releasing commercials to promote the game in recent weeks, with yet another new video featured above.

Switch sales outpacing Wii in Japan

The Switch is a bonafide hit worldwide, but there are certain regions where Switch success is on a completely different level. Japan is definitely one of those regions, and we can see that through some comparison data.

In the Switch's 97th week of sale in Japan, the platform has sold a total of 7,046,766 units. At the same point in its lifespan, the Wii had sold 6,831,647 units in Japan. It took Wii 105 weeks of sale to reach 7,064,622, which would put it just a bit ahead of where Switch is now. We all know how huge the Wii's success was, which makes what Switch is pulling off even more impressive.

Dragon Quest X - latest Japanese commercial

The latest update to hit Dragon Quest X was Version 4.4, which released back on Dec. 5th, 2018. It's likely a lot of people are still wading through that content, or have yet to jump in. Square-Enix is looking to woo people in for that update with the above commercial.

Fan creates the 'PiiWii,' a pocket-sized GameCube and Wii game player

Want to play Wii and GameCube games on the go? The PiiWii could be your solution! Too bad there's only one of them in existence, as it's a pet project for one modder out there. The results are certainly impressive, and I bet quite a few people out there would like to get their hands on one!

Harvest Moon creator believes casual gamers moved on from the Wii to mobile games, then moved to Switch when they felt exploited by mobile

Harvest Moon creator Yasuhiro Wada has been in the game industry for a long time. He's seen all sorts of trends come and go, and definitely has a keen eye for what the more casual gamers out there enjoy. In an interview with Game Informer, Wada is asked why he think Japanese-developed console games kind of faded away, but have come back big in recent years. You can find his personal explanation below.

So right around when the Wii launched, around 2007 and 2008, the Japanese market was trending toward making games that were very clearly for the otaku market. The Wii had absorbed all the casual game players, so the remaining developers focused on what would make them money. As a business, many companies leaned toward using tools that were easy to sell; for example, famous voice actors, guest character designers, things like that. So after a few years, once that Wii market has died, those Wii users basically decided not to play any more games. Overall the game market has shrunk as a result. There should have a second tier market, a gamer's market, where people who simply enjoy games would buy titles, but those people have basically faded away with the Wii market. All that was really left was the very hardcore otaku market, so those semi-casual players left the market as well.

After that trend, the trend was mobile games. These very simple mobile games were playable on, not-smartphones but old style cellphones, those became popular and people just walked away from console games. So you have these really hardcore gamers and the super-light users, and in-between there should have been a market for casual gamers, and those gamers actually went to mobile. When smartphones became popular, that middle-tier market went to smartphone free-to-play games.

The Japanese mobile game market is a little bit different than the rest of the world, where free-to-play is free-to-play, but Japan places emphasis on the gacha system, which is sort of like a roulette or gambling-like system. People who got addicted to the gacha system, they would spend tens of dollars, hundreds of dollars, even thousands sometimes. On other platforms, if you paid $50 or $60, you'd be able to play the same amount of content. There's no way that this type of business model would last a long time, though. It expanded very rapidly and then there was a point of no more expansion. That middle-tier market realized that their smartphone games, the free-to-play were basically just monetizing machines.

When those users realized that they were being monetized, the timing was correct in that the Switch came out. The PlayStation 4 was able to keep or sustain those gamers that have played console games all through the years, but those people who moved over to mobile and then realized that they're throwing away money into gacha, they realized "Hey, this is not a game." So they wanted to play video games and that's why I believe they have returned to consoles. That's all just my opinion, of course.

Bizarre, unused cat people found in Super Paper Mario

Okay, this is pretty strange. All these years after Super Paper Mario launched, a bounty of unused content has been found. That includes some pretty strange looking cat people.

Here's the thing that's even stranger. These cat people only appear in unused levels in the game, and furthermore, only appear in the Korean version of the game. The Korean version came out 2 years after the Japanese release! How in the world were they left out from other versions, but included for the Korean version? So many questions...

Thanks to CM30 for the heads up!

EB Games Canada seems confused about the Wii and Wii U

I don't know how much of this tweet is just accidental confusion, and how much is bad advertising.

EB Games Canada is advertising a special deal on both Wii U games and the Wii U itself. In the tweet above, you can see that the image itself doesn't show anything specifically related to the Wii U. Yes, we all know that Wii controllers and games work on the Wii U, so you could at least make some kind of argument there about the image making sense.

Then the confusion continues with the inclusion of DS games. Those aren't going to play on a Wii U at all! Yes, the Wii U has some DS games via Virtual Console, but we all know that's not what's being shown here.

This whole image leaves me confused. No matter how you look at it, at least one element is missing that would have it make sense. If this is a generic holiday image to go with the upcoming deals, then the Wii U should be included. That would have it make sense no matter what! Instead we get this image, and it leaves me scratching my head as to just how confused EB Games Canada is.