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Mega Man Battle Network devs discuss the potential for a new entry

An uphill battle

For a number of years, the Mega Man Battle Network games were doing big numbers, and were releasing quite frequently. Then, after a flurry of success, it seemed the series died off. There are still many fans out there who would love to see a sequel, but could it happen? Tokyo TV talked to devs Kazuhiro Tsuchiya and Masakazu Eguchi to find out.

Tsuchiya: Each series has its own fans, and I’ve heard a lot of voices asking for sequels. There’s no rule that says “we’re not going to make any sequels of this game”. However, were are proud of Rockman EXE being top contents back in the day, and shallow ideas aren’t the answer to the avid voices. To make a sequel, we’d need careful ideas and preparations, the trends of the age, and whether the market is ripe for it… We need all of these factors to be perfectly on our side

Eguchi: There are some parts that were due to coincidences, but since we’re being told that “you predicted the future”, these games did satisfy expectations. Overcoming those components is no easy task. We must overcome our imagination as we meet up with the expectations. If conditions for us to be so confident happen, then there might be a chance

Sam's Club accidentally labels Switch Lite bundle as a DS Lite bundle

Just a little behind the times on that one

Well here's one that's a blast from the past. I don't know what happened in Sam's Club's computer systems to make this happen, but some sort of snafu has given a Switch Lite bundle a completely wrong name. As you can see in the image above, one of their Switch Lite bundles is listed as a DS Lite bundle! I know the Wii U was confused for the Wii, but I didn't think we'd ever see a mix-up as bad as this!

Pokemon News Round-Up: Pokemon transfer infographic, store closing, Japanese preorders, Pikachu EZ-Charms, Surfing Pikachu website, #GOGO!YELL!! merch

There's never a slow day in the world of Pokemon

Pokemon transfer infographic

- shows how to take Pokemon from the Game Boy Advance games to Switch

Pokemon Store Outlet at Mitsui Outlet Park closing down

- set to close on March 1st, 2020

Japanese retailers announce Pokemon Mystery Dungeon: Rescue Team DX preorder bonus

- preorder the game or purchase 900 yen or more of Pokemon TCG products to get an exclusive “Rescue Team DX Pikachu” Pokemon TCG promo card
- preorder at Bic Camera to get a digital wallpaper

Pikachu Wearable EZ-Charms

- available in Singapore
- charms can be attached to a watch strap
- designs include Smiling Pikachu, Angry Pikachu, and Sleepy Pikachu
- each are priced at SGD19.90

Huge! Surfing Pikachu Is Coming website

- opened by Lalaport Tokyo Bay
- site features Japanese, English, Spanish, French, German, Italian, Korean, Chinese, and Thai
- campaign kicks off January 25th, 2020
- check out the site here

#GOGO!YELL!! merchandise

- new line of merch heading to Pokemon Center stores and Amazon Japan
- all merch is Zigzagoon and Marnie-themed
- lineup launches Jan. 18th, 2020
- full rundown of merch is as follows (★ merch available at Amazon Japan):

Team Yell towel 1,760 yen (★)
Mini bath towel 2,200 yen (★)
T-shirt collection (Free size) 2,200 yen
5 types in total. The pattern cannot be selected.
Parka (M / L) 6,160 yen (★)
Mascot keychain (Galarian Zigzagoon) 1,540 yen (★)
Plush tissue box cover (Galarian Zigzagoon) 3,630 yen (★)
Mug ¥ 1,430 (★)
ID pass case 1,650 yen (★)
key chain (Galarian Zigzagoon) 1,320 yen (★)
key chain (Team Yell Towel) 1,320 yen (★)
Rubber strap collection #GOGO! YELL !! 660 yen
6 types in total. The pattern cannot be selected.
Pouch 1,650 yen (★)
Mini flat pouch 1,100 yen (★)
Acrylic stand 1,650 yen (★)
Tote bag 2,200 yen (★)
Smartphone cover with ring for iPhone 8/7 3,300 yen (★)
A4 clear file 264 yen
A4 clear Set of 3 files 715 yen (★)
Stickers (Galarian Zigzagoon) 330 yen
Stickers (Marnie and Morpeko) 330 yen
Sticker (Team Yell grunts) 330 yen
YOJO TAPE 715 yen (★)
Ballpoint pen (Galarian Zigzagoon) 660 yen (★)
Ballpoint pen (Morpeko) 660 yen (★)
Croquis Book SQ 583 yen (★)
Pins (Galarian Zigzagoon) 660 yen (★)
Pins (Marnie and Morpeko) 660 yen (★)

Pokemon Mystery Dungeon: Red/Blue Rescue Team Vs. Pokemon Mystery Dungeon Rescue Team DX - graphics comparison

Just a bit of an upgrade

The original Pokémon Mystery Dungeon is being remade for Nintendo Switch! Join us as we put it head to head with the original to see just how close the two really are. Which do you prefer?

Did You Know Gaming - Nintendo DS Games Facts

Did you know?

In this video, Did You Know Gaming takes a look at some Nintendo DS game facts, including games such as Super Mario 64 DS and Dragon Ball Origins.

Japan's best-selling DSiWare and Virtual Console games of all-time revealed

The greatest of all-time

Time to take another look at the best-of charts for two more platforms in Japan. See who comes out on top in the all-time charts for both DSiWare and Virtual Console below.

DSiWare

1. 10 Second Run
2. Itsudemo Bomberman
3. Photo Fighter X
4. Micro Organisms
5. Mario Clock
6. Mario vs. Donkey Kong: Minis March Again!
7. Kuuki Yomi DS
8. Paper Plane
9. Zomgeri Panic
10. Chotto Dr. Mario

Virtual Console (3DS)

1. Super Mario Bros.
2. Pokémon Yellow
3. Super Mario Bros. 3
4. Pokémon Red
5. The Legend of Zelda: Link’s Awakening DX
6. Pokémon Silver
7. Super Mario Land
8. Pokémon Blue
9. Pokémon Gold
10. Pokémon Crystal

Ni no Kuni animated movie seeing release via Netflix in the West

A surprise localization!

The Ni no Kuni animated film may have flopped in Japan, but hopefully it can find an audience outside of Japan. We have confirmation that the movie is indeed seeing a localization, but it's not going to be shown in theaters. You'll be able to stream the film on Netflix come Jan. 16th, 2020.

CyberConnect2 discusses the possibility of remaking Solatorobo

There's a chance, albeit a small one

Solatorobo came out on the DS roughly 10 years ago. The game was pretty impressive for what it pulled off on DS, but it didn't find that big of an audience. Obviously fans of the title would like to see a remake of the game, but could that ever happen? CyberConnect2 boss Hiroshi Matsuyama commented on that topic, which you can find below.

“Of course, the possibility is there. As you know, Solaroboto was a game exclusively released on Nintendo DS. You all remember, right? Nintendo DS had two screens. The top screen was the play screen and the bottom one a touch panel.

On the operational side of things, it will be quite hard to port the game without a hardware that supports this system. It is possible to rebuild the touch panel system of Solatorobo, and integrate the bottom screen into a single screen, but would call for a complete remake. I feel that this would bring its own set of difficulties.

Solatorobo was released in Japan, the US, Europe and Asia in 2010, published by Bandai Namco (in Japan and Europe), but in terms of sales, it was not extraordinarily high. We sold about 100,000 copies worldwide. Based on that, if we remastered or remade the game, how many copies can we expect to sell? How much budget should we be allocating to the development for these projected sales? If we just did a simple port and just distributed it as a downloadable version, it would lose quite a bit of the original intended experience.

I personally think that, not only for our title Solatorobo, but also for a lot of other games that were made for the Nintendo DS and 3DS, a lot of us would like to re-release, whether just a downloadable version, an HD remastered version of these games, so that our current customers could play with our past properties, but at this time, I don’t think the industry is aiming for that goal yet. If we were to remake Solatorobo, we would start over from scratch.”

Cybertruck modded into Mario Kart DS

Riding in style

First we saw the Cybertruck added into GoldenEye 007 by fans, and now the trend continues with the addition of the Tesla vehicle to Mario Kart DS. Yet another place where it seems to fit in just perfectly! I look forward to seeing what games the Cybertruck is modded into next!

Reggie on how Nintendo's analysis of the video game industry lead to the Wii and DS

Two huge success for the Big N

The Wii and DS remain the brightest spots in Nintendo's hardware history. Absolutely phenomenal successes by any measure, both platforms made their way into millions upon millions of homes. In an interview with GameDaily, Reggie Fils-Aime talked about the decisions at Nintendo that lead to the creation of those platforms.

“... with the Wii, it's tough for people to remember, but back in the early 2000s, only about one out of every three people played video games. Also back then, the industry was stagnant and in key markets like Europe and Japan, software sales were actually in decline,” Reggie continued. “And you know, clearly the company thought deeply about this. And to be clear, the thinking happened before I joined the company. The company saw the stagnation of the industry as a result of too much complexity, too many sequels. [They saw] the same general game, but now it's version five or six, the lack of innovation and the lack of fun.

That was their diagnosis. Competing companies saw the answer in more horsepower and more accurate visual representation. And you can clearly see the divergence in the Nintendo DS, for example, versus the PlayStation Portable. You can see divergence and strategy in the Wii, versus what Sony and Microsoft executed in their machines. And so absolutely, intellectual curiosity, asking tough questions to get at the heart of a business problem and proposing solutions that are based on what the issues are versus what your belief set is, is clearly something that the company has done well.”

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