Fans believe Square-Enix might have used an Italian fan-translation for The World Ends With You: Final Remix

Did Square-Enix turn to a fan translation for the Italian translation of The World Ends With You: Final Remix? There are some members of the community who are running with those accusations based on what they've seen in the recently-released title.

Back in 2012, fan-translators Mentz and Mewster released an Italian translation for The World Ends With You on DS. Now all these years later, fans who played that fan-translation are noticing a ton of similarities between that work and the Italian translation in The World Ends With You: Final Remix. The accusations even come from Mewster himself, who points out that one particularly absurd translation he did for the DS version has appeared word-for-word in Final Remix.

Square-Enix has not commented on the matter yet, but the evidence is definitely piling up. Do you think this is just a coincidence, or was there some shady business going on?

Solatorobo art books see digital release

There were a number of Solatorobo art books released years ago, but they've all since been discontinued. If you wanted to read them, you had to be lucky enough to hunt down a physical copy. That's no longer the case, as the art books have just gotten digital release via Amazon US and Canada. There are 9 books available at $9.99 each, but you can grab them for free if you have a Kindle Unlimited subscription.

Check out all the books on Amazon or Amazon Canada

Did You Know Gaming - Pokemon Heart Gold and Soul Silver

Did You Know Gaming takes a look at some facts, secrets and Easter eggs from Pokemon Heart Gold and Soul Silver! These Pokémon games were made by Game Freak and published by Nintendo outside of Japan for the Nintendo DS, and were remakes of Pokemon Gold and Pokemon Silver for the Game Boy Color. The games would later receive and update in the form of Pokemon Crystal.

Nintendo grabs trademarks for Disaster: Day of Crisis, Elite Beat Agents, Rhythm Heaven, and more

Someone at Nintendo is working overtime when it comes to trademarks. Looks like the Big N wants to make sure they lock down trademarks for any/every game they've had throughout their history, and that continues with the latest batch today. Here's what Nintendo has filed trademark claims for recently.

- Rhythm Heaven
- Disaster: Day of Crisis
- Elite Beat Agents
- Super Mario
- Mario Bros.
- Yoshi's Crafted World
- Kirby's Epic Yarn

The World Ends With You producer expresses interest in a sequel

Tetsuya Nomura was one of the producers on The World Ends With You, and it's obvious the game is very near and dear to him. That's why he's so excited to see it revived for the Switch with The World Ends with You: Final Remix. While we don't have the exact quote, we've learned that Nomura would love the chance to work on a sequel. He doesn't state that one is happening, but one would imagine that strong sales for Final Remix would certainly convince Square-Enix to give a sequel the green light.

Game History Secrets - How Okami 2 Almost Happened at Platinum

Today on Game History Secrets we talk about how Okami 2 almost happened, and we don't mean Okamiden. A full sequel made by Okami's original team almost came to be a whole decade after the developers at Clover Studio (who now work at Platinum Games) left Capcom. Even though the proposal fell through, Platinum are said to still have a friendly relationship with Capcom. Hideki Kamiya was even pictured at Capcom HQ playing the Nintendo Switch port of Okami HD.

Pokemon Mystery Dungeon composer would like to release an official soundtrack

Would you like to see an official soundtrack release for the Pokemon Mystery Dungeon series? So would Arata Iiyoshi, composer on the Red/Blue Rescue Team and Explorers entries in the franchise. Iiyoshi says one of the things standing in his way is copyright issues, but he plans on talking to Pokemon Co. and Nintendo to see if something can be worked out. Iiyoshi also plans to involve crowdfunding in some way to try and make this dream a reality.

Nintendo hits 727 million hardware units sold in total

Nintendo has moved a LOT of hardware since they started selling game platforms. Nintendo's most recent financial report confirms that the company has sold 727.65 million units of hardware, with 300.54 million units in consoles, and 427.11 million units in handhelds.

Nintendo Home Console Sales (all numbers in millions)

NES — 61.91
SNES — 49.10
N64 — 32.93
GameCube — 21.74
Wii — 101.63
Wii U — 13.56
Switch — 19.67

Total: 300.54 million

Nintendo Handheld Sales (all numbers in millions)

Game Boy — 118.69 (includes Color)
Game Boy Advance — 81.51
DS — 154.02
3DS — 72.89

Total: 427.11 million

Dr. Ryuta Kawashima of Brain Age fame gave all game royalties to brain research

Dr. Ryuta Kawashima is the man most well-known as the face in Brain Age. He was also crucial to the series' development.

As you might recall, the franchise was an extremely popular one for Nintendo, raking in all kinds of cash. This amounted to $11 million in royalties alone for Dr. Kawashima, but he didn't keep that money for himself. Instead, he turned around and gave all $11 million to organizations dedicated to researching the brain. Dr. Kawashima explained the decision to Brain World Magazine.

“Two reasons: Firstly, it was too huge for my pocket. If I received 1,500 Euros, I would have probably taken it as pocket money and kept it a secret from my wife. Secondly, I made games as one of my research activities at the university. Therefore, I simply thought the royalty should belong to my university.”

Nintendo's Sakamoto talks Metroid: Samus Returns development, Switch interest, connections between 2D/3D Metroid games, and more

Website HobbyConsolas had a sit-down interview Nintendo’s Yoshio Sakamoto, and the bulk of it focuses on Metroid: Samus Returns. You can see all those details below, but there's also some talk about why the DS never got a traditional Metroid game, why it took so long for Samus to come to 3DS, and even a tiny bit of Switch talk.

– Sakamoto says the biggest challenge was overcoming the reputation of previous entries in the series and fans’ memories of them
– There were the regular difficulties one encounters during game development
– Sakamoto says Metroid has evolved in all areas, including gameplay, graphics, etc.
– Sakamoto thanks the fans for allowing Metroid to evolve
– On whether he looked at the Prime series when developing the Metroid 2 remake: “Absolutely.”
– Samus Returns reuses sounds from Metroid Prime and songs from Super Metroid
– Sakamoto feels there are certain sounds that fit well with certain things
– There was never a Metroid on DS due to its tech specs
– it seems that Sakamoto felt the system wouldn’t be able to bring his vision to life
– It took awhile for a Metroid to appear on 3DS due to various circumstances, such as not being able to have the right team
– Samus Returns was on 3DS instead of Switch to take advantage of stereoscopic 3D and dual screens
– Sakamoto has long been interested in a user interface in which a map can always be displayed and using the touch screen
– Sakamoto says Switch is an attractive piece of hardware, and there are various possibilities
– He can’t say anything about developing a new Metroid for Switch, but he’s always aware of potential options
– Regarding breaking conventions of Metroid like Zelda: BotW did, Sakamoto always tries to find new ways to approach games
– Sakamoto wanted to remake Metroid 2 since it tells an important part of the series
– he wanted more fans to be aware of the story since it’s been roughly 20 years since the original release
– MercurySteam gave a proposal, and thought it was interesting to work with them on the remake
– There weren’t difficulties with MercurySteam being in Spain
– the two sides talked regularly and progress continued 24 hours a day as one side could work while the other slept
– Samus doesn’t speak in Samus Returns because she didn’t need to
– On Samus’ role, Sakamoto says it changes depending on the concept and theme of the game
– The same also goes for the approach to narrative style
– The images you can unlock in Samus: Metroid Returns seem to imply something about the Chozo tribe
– Sakamoto only says that it does indeed imply something, but wants fans to try and figure out what’s meant by it
– MercurySteam had the idea to make Ridley the final boss of Samus Returns
– Sakamoto thought this would surprise the fans and they would enjoy it, so he approved the idea
– Sakamoto says the 2D Metroids he’s worked on and the Prime games are different series'
– there is no direct link between the stories of these games
– the goal between 2D and 3D Metroid games was to preserve the timelines for a minimum level of consistency
– Sakamoto also wanted the 3D devs to be free to create the games that they considered appropriate
– Sakamoto is most proud of Samus Returns for having launched a new 2D Metroid that was well-received
– Sakamoto also enjoyed working with the dev team