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GoNintendo Thought: Super Mario 3D World deserves a second shot at success on Switch

A Wii U port that's long overdue

Feels like it's going to be a Mario sort of week, doesn't it? We'll see how things go, but for today's Thought, let's talk about everyone's favorite mustached plumber! As always, thanks for reading.

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The rumors about Mario's 35th anniversary are running wild today. Multiple sources are claiming that a bunch of Mario titles are going to see re-releases and remasters for the big event. Included in the mix will supposedly be Super Mario 3D World, one of the few big-name Wii U games that hasn't made the jump to Switch. If the rumor does turn out to be true, I say it's about damn time!

Super Mario 3D World is a continuation from Super Mario 3D Land, both of which aimed to be the long-lost crossover title between Mario's classic 2D adventures and his journey into 3D with Super Mario 64. The jump back in the day from 2D to 3D was absolutely astonishing, but it also asked a lot more of the player. Those who didn't game often but were familiar with Mario had quite a hard time playing Super Mario 64, so much so that it pushed some players away. Nintendo has long wanted to create a title that married both Mario play-styles, which brings us back to Super Mario 3D Land/World.

The big difference with Super Mario 3D World over Land is both in terms of the adventure's scale, and the ability to have four players in on the fun. There's a ton to see in do in Super Mario 3D World, and having friends along for the fun only makes it better. Don't get me wrong; Super Mario 3D Land is an amazing game in its own right, and really knocked it out of the park for the 3DS. That said, Super Mario 3D World really ups the experience in every way.

Super Mario 3D Land was the first step to bridging the 2D and 3D Mario gameplay styles, but Super Mario 3D World showed off that approach on the big screen. It lets 4 players run around in 3D environments and asks them to travel in and out of the play field, rather than just side-to-side. With that said, the controls are kept much simpler, and camera work isn't a thing players have to worry about. It truly feels like a gameplay solution to ease old-school fans into Mario's bigger and more expansive 3D adventures.

I can see why Super Mario 3D World hasn't made its way to Switch yet, even if I'm saddened that it hasn't. New Super Mario Bros. U Deluxe brings over 2D Mario action from the Wii U because Mario didn't have any other 2D titles on the Switch at that time. Super Mario 3D World was most likely held back due to Super Mario Odyssey. Super Mario Odyssey was meant to be one of the flagship games on the Switch, and they wouldn't want to muddy the waters with another 3D Mario title, even if the two play quite differently.

Now that Super Mario Odyssey has had ample time on the market to itself, and Mario's 35th anniversary is gearing up, it does seem like the right time to give the game another chance at bigger success. Super Mario 3D World was no slouch in the sales department on Wii U, especially when considering the platform's install base, but there's no doubt it could find a much larger audience on Switch. Nintendo could very well leave the game in the past and forge ahead, but hopefully today's rumors show that won't be the case.

In all honesty, I think Super Mario 3D World deserves another chance based on its content alone. Nintendo's design philosophy of merging classic and modern Mario provided a game that felt familiar, yet different. A bit of both approaches made for something new and interesting. A bit more exploration than you'd expect from a 2D Mario, and a lot less complex in terms of controls than a 3D Mario. Working within restrictions is always a strong point for Nintendo, and they managed to come up with tons of unique settings, level layouts, and power-ups to give Super Mario 3D World its own flavor and style.

The one thing that truly screams out at me with Super Mario 3D World is fun. All mainline Mario games are oodles of fun, but Super Mario 3D World really drives that point home. The environments are absolutely bursting with color, the obstacles are simple yet engaging, the characters give you different ways to play, and the later stages show off a wonderful amalgamation of all ideas that came before them. It's really hard to not have a smile on your face when playing Super Mario 3D World, as the game is just so damn joyful from start to finish.

That's not to mention the game's soundtrack, which is absolutely stellar. It's definitely a more old-school approach to Mario music, with a focus on tunes that are quick, punchy, and memorable. There's a few real instruments thrown throughout, but you don't get the grand, sweeping, orchestral soundtracks that Super Mario Galaxy 1 and 2 gave you. It's also a different type of soundtrack from Super Mario Odyssey, which had a huge variety and grandiose approach. It's a more humble style of soundtrack, but it totally jives with Super Mario 3D World. To be completely honest, I enjoy Super Mario 3D World's soundtrack to Odyssey's by a large margin!

I've caught flak for saying I find the soundtrack in 3D World to be better than Odyssey, but obviously there's no wrong answer there. The same goes for the overall enjoyment I get from both games. I really do adore Odyssey, and had a lot of trouble putting it down. That said, for me, I actually prefer Super Mario 3D World. I think it has something to do with my predilection to quick level-based challenges rather than big, sprawling environments. I loved exploring all the locations of Odyssey, but I personally had more fun bouncing from level to level in Super Mario 3D World. I actually prefer the Super Mario Galaxy approach to both, but again, it's all just a matter of personal taste. I'm not saying I'm right/wrong, but I'm being honest about what I derive the most enjoyment from.

Regardless of what 3D Mario game you think is better, I think we can all agree that Super Mario 3D World would be more than welcome on Switch. So, so many Mario fans missed out on the game because they didn't have a Wii U, and that's a damn shame. With the Switch being so well suited to multiplayer and 3D World's more 2D-like approach to level design, it's practically begging to find its way to Nintendo's latest hardware. I'm crossing all fingers and toes that Nintendo feels the same way. I have a sneaking suspicion they do, and hopefully we all find out soon!

Shovel Knight: Treasure Trove's Version 4.1 update for Wii U in final testing, won't include 1:1 pixel scaling

A bit more work to do for Wii U

Good news/bad news for Shovel Knight: Treasure Trove's Version 4.1 update on Wii U. While the Switch update went live yesterday, the Wii U update is still being worked on. Thankfully it's in final testing, and as long as all goes well, a release should be right around the corner.

Unfortunately, due to technical reasons, this update won't include the 1:1 pixel scaling feature. Everything else included in the Version 4.1 update should be there. For a recap on Version 4.1, check out the patch notes here.

The Legend of Zelda: Twilight Princess manga's 8th volume now available in Japan, series hits 6 million copies printed

A hero of print media

The 8th installment in the Legend of Zelda: Twilight Princess manga is now available in Japan, and the cover makes mention of a series milestone. When worldwide figures are tallied, the Twilight Princess manga now has 6 million copies in print altogether! Seems like the manga has remained quite popular with each release!

This 8th installment will eventually make its way to North America and Europe. Expect it to see localization sometime later this year.

Koei Tecmo says their collaborations with Nintendo have been important, and "increased their reputation"

Collab clout

In recent years, Koei Tecmo and Nintendo have teamed up to work on spin-offs for some of Nintendo's biggest brands. The two companies worked together on Hyrule Warriors and Fire Emblem Warriors, which both turned out to be successful endeavors. In an interview with Gamesindustry, Koei Tecmo CEO Hisashi Koinuma explains just how valuable those collaborations were.

Perhaps the most remarkable of the subsequent collaborations were those with Nintendo, which entrusted Koei Tecmo first with the Zelda IP for Hyrule Warriors, and then with the Fire Emblem IP for Fire Emblem Warriors. "Being trusted with these big brands has been important," says Koinuma. "I think we now have a special reputation for working well with other companies... These collaborations have increased our reputation and image, and have given us a chance to establish ourselves as a company that can be trusted with big franchises."

Netflix announces Angry Birds: Summer Madness animated series

Angry bird's the word

Angry Birds started as a mobile game, and managed to make its way all throughout the entertainment industry. The games eventually spread out to platforms like 3DS and Wii U, and the series has not one, but two movies under its belt. The next project being tackled is Angry Birds: Summer Madness, an animated series for Netflix.

According to Netflix, the Angry Birds Movie 2 is quite popular on their service, hanging in the top 10 most-viewed movies on all of Netflix for a few weeks. It seems that's all Netflix needed to greenlight an animated series. The show won't debut until 2021, but Netflix did share a quick blurb on what to expect.

“Angry Birds have been a true phenomenon for kids around the world and we’re excited to bring them home to the nest at Netflix where they will be angrier and bird-ier than ever.” - Curtis Lelash, director of original animated series at Netflix

Medicom Toy reveals series of Legend of Zelda "Link Ultra Detail" figures

You, Link, are the heroes!

Medicom Toy has a series of three Legend of Zelda Link figurines in the works, and they'll all release in Japan on Sept. 30th, 2020. The series are called Link Ultra Detail Figures, and include Link from Minish Cap, Ocarina of Time, and Breath of the Wild. Each one is priced at 1,320 yen. You can check out more pics of each figurine here, here, and here.

Yacht Club says Shovel Knight being a playable in Smash Bros. Ultimate was "never really in the cards," hopes it can happen in the future

Just an honor to be included

Shovel Knight does indeed appear in Smash Bros. Ultimate, but as an assist trophy, rather than a playable character. A few fans were upset to see that Shovel Knight didn't get the roster treatment, but Yacht Club says they're just honored to be included.

In an interview with Fanbyte, Yacht Club's Sean Velasco says that Shovel Knight being playable was “never really in the cards,” as Nintendo only ever reached out about including him as an assist trophy. With that said, Velasco holds out hope for the future by saying, “maybe in the next Smash or in the Smash 10 years from now, when Shovel Knight’s like a grandfather figure in the game industry, maybe he can be a playable character.”

Zelda: Breath of the Wild glitch is the easiest way to get infinite Korok seeds yet

Yahaha!

Fans have already found a handful of ways to get infinite Korok seeds in The Legend of Zelda: Breath of the Wild, but a new glitch has come up that makes things easier than ever. If you want some Korok seeds and you don't feel like going about things the legitimate way, just check out the quick video above to see a new method that'll have you piling Korok seeds up in no time.

Japanese elementary school students host a virtual graduation in Minecraft while schools are closed due to coronavirus

As you can see, they wore their best to the ceremony

Numerous schools throughout Japan are closed for the next two weeks due to concerns over the coronavirus. This means some elementary school students out there won't get to attend their graduation ceremonies. Rather than miss out on the fun altogether, some of the students came together to host their own graduation in Minecraft.

The screen above comes straight from one of the virtual graduation ceremonies, which was put together by the students themselves! Pretty cool to see them proudly celebrating their school achievement even when they can't attend school itself. I have a feeling we're going to see a lot more of this in the weeks to come!

Twitch chat helps lead Link to victory in The Legend of Zelda: Breath of the Wild

Twitch chat does it again

Over the years, Twitch viewers have come to tackle all sorts of games by inputting commands via Twitch chat. It all started with Pokemon Red/Blue, and today we see that Twitch chat has managed to best The Legend of Zelda: Breath of the Wild...with a little help.

Streamer Pointcrow teamed up with his Twitch chat to see if they could make their way through Breath of the Wild and take out Ganon. The stream ran for about 25 hours, and Twitch chat was in control for roughly 17 of those hours. Link died 80 times altogether, but with some input from Pointcrow during the stream, Twitch chat managed to land the final blow on Ganon and claim victory. You can see some highlights from the stream above.

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