Ten Things You Probably Didn't Know About Minecraft: The End

This is the End

Always wanted to learn more about The End? Best of luck with that in this series finale! Discover Minecraft’s secret musical ending, how many awards this series won, and the full name of our silly crafting game. Bye!

Space Hunted: The Lost Levels Coming Exclusively to Wii U on Feb. 13th, 2020

The Wii U's life support continues

Ultra Dolphin Revolution has announced its next game, “Space Hunted: The Lost Levels” for the Wii U via the Nintendo eShop.

We aren’t done with You, Jade Hunter…

You are Jade Hunter, an intergalactic treasure hunter. While traveling past an uncharted planet, your ship was shot down. Now Jade is an intruder, an alien, on this uncharted planet, and is being hunted down. Your mission is to survive and escape the planet!

This is a more challenging version of Ultra Dolphin Revolution's game Space Hunted. New levels, obstacles, and dangers await! This game is only for those who seek a true challenge!

Travel through 128 new levels!
Avoid and defeat enemies to survive!
Master brand new obstacles and items!
Encounter new enemies and traps!
Collect power ups to ensure your survival!

Do you have what it takes to survive in Space Hunted? Or will you be hunted down?

Space Hunted: The Lost Levels is a retelling of the first Space Hunted. The levels are designed to be drastically more difficult than ever before! Only those seeking a true challenge can complete this game!

Our title will be released next week February 13 th in North America, Europe, and Australia for the price of $3.99/ € 3.59. We’re releasing on the Wii U because we can!

Ultra Dolphin Revolution is an independent game developer primarily focused on Nintendo consoles. We have developed “Shadow Archer” for Wii U and are currently working on “Real Men Use Items!” We’re a proud, independent developer that engages with Nintendo fans and the retro gaming community. Visit us at ultradolphinrevolution.com and our social media pages fb.com/ultradolphinrevolution and twitter.com/UltDolRev

GameSpot Video - 7 Forgotten Ideas That Inspired Shovel Knight

Dig into these facts

From Zelda II to Dark Souls, David D'Angelo from Yacht Club Games walks us through seven obscure game mechanics that inspired Shovel Knight: Shovel Of Hope.

Ronimo Games says for some games, perfect balance is impossible

An impossible tightrope act

Ronimo Games has a number of titles under their belt, include multiple entries in the Swords & Soldiers series. In a new dev blog from developer Joost van Dongen opens up about one of the frustrations of game development; the fact that some games just can't achieve a perfect balance. Check out a snippet from the blog below.

The final point I'd like to share today is both soothing and intensely frustrating: for any game that has significant complexity and variation, perfect balance is impossible. This is a soothing thought in the sense that it makes you realise that even if you were the best game designer in the world, your game would still not have perfect balance. It's also frustrating, because of course the goal of the game designer is to make the balance really good. Knowing that the balance will never be truly fantastic makes balancing a frustrating experience.

So, why is 'perfect' balance not possible? I've already mentioned above that as more variation is added, it becomes impossible to make all options equally strong under all circumstances. But there's more. What about players of different skills? Some characters/weapons/maps are bound to be more difficult to play than others. The result is that for beginners, the balance will be different than for pros. And what about simply different tastes? Some players prefer fun and variation, while other players prefer predictability and skill. The balance can't make both groups perfectly happy. Combined, all of these elements make it impossible to achieve 'perfect' balance.

The Wonderful 101: Remastered will be 720p portable/1080p docked on Switch, aiming for 60fps

Wonderful news indeed

The Wonderful 101: Remastered has been the talk of the town this week, pulling in $1.3 million in Kickstarter funding so far. The Switch version was a lock at $50k, so there's no doubt Platinum is SUPER happy with how things have been going.

There's no doubt work is already underway on The Wonderful 101: Remastered, and Platinum is already willing to share some tech specs for the title. When it comes to Switch, Platinum says the game will be 720p portable and 1080p docked. As for the framerate, Platinum specifically says that they're targeting 60fps.

Creature in the Well was inspired by Dark Souls and The Legend of Zelda: Breath of the Wild, says dev team

Creature in the Well might be a pinball game at its heart, but it's also an adventure game filled with mystery and exploration. In an interview with Gamasutra, developer Bohdon Sayre talks about where the team drew inspiration from for the game's vibe, which you can read below.

Adam created an early concept about this mysterious town that was trapped in the middle of the desert. It was isolated, and although there were people still living there, it was very melancholic. We took that and evolved a mood that took inspirations from games like Dark Souls to create a setting that we liked.

One of the first scenes I roughed in was the start of the game, where the player walks through a barren desert to reach the back entrance of the Temple. It was inspired a lot by Zelda’s Lost Woods (in most recently Breath of the Wild) and the goal was to set players up for a mindset of exploration and hunting for secrets. All of the environments were really designed with that same mentality: making something asymmetrical and mysterious, building the setting in which the strange story takes place.

Platinum says Nintendo was fine with The Wonderful 101: Remastered releasing on other platforms

How very...un-Nintendo!

The Wonderful 101 was originally a Wii U exclusive, but the Kickstarter-funded The Wonderful 101: Remastered is hitting Switch, PS4, and PC. You might think convincing Nintendo to allow a second-party game to hit other hardware would be an insurmountable task, but in an interview with 4Gamer, Platinum's Atsushi Inaba said Nintendo was totally cool with it.

“I know it’s on a completely different scale, but that’s like talking about bringing God of War to other platforms. But then Nintendo told us that it was fine, just like that. And now there’s a chance we can release The Wonderful 101 on platforms such as PS4 and Steam if we reach the stretch goals for the Crowdfunding.”

Platinum says The Wonderful 101: Remastered won't take very long to release, plays coy about the game retaining its many Nintendo references

Two burning questions answered

The Wonderful 101 is going to get a second chance at success thanks to the Wonderful 101: Remastered Kickstarter. To be fair, I'd say the remaster is already a success, considering it pulled in $1.2 million in crowdfunding so far. With things going full-steam ahead on the Kickstarter, how long will fans have to wait for this port to release? In an interview with Eurogamer, Platinum's Atsushi Inaba said it shouldn't be all that long.

The campaign will run for a month - if it's a success we'll go into making the game. We've already been working on the planning and that's finished. We don't have an exact date or timeline at this point, but as the core is already there we want people to know we don't expect it to take very long, and furthermore it'd be rude to the backers if it took too long.

Fans of the original release have another burning question about the port. The Wonderful 101 on Wii U contained a healthy dose of references to Nintendo IP. Are those going to be retained for the Switch port? Here's what Platinum's Hideki Kamiya had to say.

That's a very good question! ...That's a very good point. Until the game is released you'll have to wait and find out.

The Wonderful 101: Remastered won't include new heroes or gameplay content

New platform, same game

The Wonderful 101 is making its way to Switch, thanks to a Kickstarter that hit its initial funding goal in less than a half hour. This will give Switch owners a chance to enjoy the criminally-underplayed Wonderful 101, now called The Wonderful 101: Remastered.

If you're a fan of the original Wii U release, you might be a tad disappointed to learn that this re-release for Switch isn't going to include much in the way of new content. Platinum has said that this version of the game won't include new heroes or gameplay content, but they would like to add in new modes. These modes will only happen through stretch goals, which are yet to be revealed.

Platinum says there was more to The Wonderful 101's struggle to find an audience than the Wii U's low sales

A unique game that was hard to explain

The Wonderful 101 was a Wii U exclusive that longtime Platinum fans really enjoyed, but it failed to find a larger audience. Many would say this was due to the Wii U's small install base, but in an interview with Kotaku, Platinum's Atsushi Inaba and Hideki Kamiya say there was more to it than that.

AI: “No I wouldn’t say it’s the platform’s fault. Of course, it’s hard to say the Wii U was a success, but The Wonderful 101 had its own problems.”

HK: “It made me think, I should’ve worked harder on this element in the game. There were lots of things that were just impossible for kids. I want to go back and change that. ...At that time, we were trying to pack it with the most content we could, but it wasn’t always refined. What we need to do is go through and polish things up and make sure the game is more approachable.”

Both Inaba and Kamiya had a lot more to say on The Wonderful 101's shortcomings, and their desire to patch things up for The Wonderful 101: Remastered. You can see their full comments in an interview right here.


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