iam8bit reveals Earthworm Jim 1+2 (25th Anniversary Edition) cartridge


Limited Edition of 2000*
Brand-New Playable SNES Cartridge*
2 games in 1!
Specialty Fold-Out Foil Box with Gloss and Embellishments
Premium Instruction Booklet w/ “Mystery Foreword”
Retro Pack-In Surprises
Custom Package Design & Restoration by Jango Snow Art & Design
Manufacturing by Retrotainment Games + Infinite NES Lives

*Cartridge colorways are randomly inserted into sealed, unmarked boxes. The edition of 2000 is comprised of: Udder Pink; and Cow Print (ONLY 100 total). We cannot guarantee which version you will receive. It truly is completely random.

Shipping Begins
November 2019
Born during gaming’s most outrageous era of character creation and world-building, Earthworm Jim is a hero unlike any other… a worm.... in a muscled-up spacesuit. It’s ridiculous, to be sure, but what’s extraordinary about this series is that it’s not only fabulously weird, but also one of the greatest platformers that the SNES has ever known. The fourth installment of iam8bit’s exclusive “Legacy Cartridge Collection” pays tribute to developer Shiny Entertainment’s opus not once, but twice - including both Earthworm Jim 1 & 2 on a single cartridge for the first time ever! As always, this is a premium affair chock-full of nostalgic trappings, limited to a highly collectible 2,000 copies.

Grab yours here

Pilotwings' demo gameplay results depend on when your SNES cartridge was manufactured

Which version do you have?

Did you know that depending on when your Pilotwings SNES cartridge was made, your demo gameplay will have a different result? Believe it or not, a cartridge revision that adds in a new chip to help with calculations changes how a demo flight turns out. Earlier versions of the cartridge have the above plane landing safely, while the cartridge with the new chip calculates that the plane would crash given the circumstances. Pretty neat little find!

Fans Port Super Mario Kart's Vanilla Lake 1 to Mario Kart 8 Deluxe

A classic reborn

Nintendo doesn't seem to have anymore DLC tracks lined up for Mario Kart 8 Deluxe, which means that fans will have to do the heavy lifting. The latest track to get squeezed into the game is the classic Vanilla Lake 1 into Mario Kart 8 Deluxe. Check out the track in action above!

Thanks to cm30 for the heads up!

Classic Legend of Zelda: A Link to the Past interview shares tons of insight into the game's creation

The making of a classic

Looking to learn a bit more about the creation of The Legend of Zelda: A Link to the Past? Look no further than the classic interview below, which comes from 1992! The interview features Miyamoto talking about all aspects of the game, including elements that the dev team struggled with. There's also a funny blurb where the interviewer calls Link Zelda, and Miyamoto just seems to go along with it.

Chrono Trigger Album Between Earth and Sky Now Available

A tribute to one of gaming's best soundtracks

SEATTLE - May 3, 2019 - Materia Collective is excited to make available Between Earth and Sky, a beautiful re-imagining of Yasunori Mistuda's beloved Chrono Trigger soundtrack. Performed and organized by operatically-trained soprano singer Julia Henderson and featuring several guest soloists, Between Earth and Sky breathes new life into several key themes from the game, touching on everything from sweet and ethereal ballads and sultry jazz performances to metal and more. There's a little something for everyone across this amazing musical journey through time and space. Between Earth and Sky is now available wherever digital music is sold:

Between Earth and Sky on All Storefronts

The track list for Between Earth and Sky includes many surprises and some of the most popular themes from Chrono Trigger:

01. Memories of Green
02. Battle with Magus
03. Corridors of Time
04. Schala's Theme
05. Wings that Cross Time
06. World Revolution

"Chrono Trigger's soundtrack has personally touched me more than any other, and I know there are many others with similar emotional connections to both the game and Yasunori Mitsuda's soundtrack," comments Julia Henderson. "My concept and the reasoning behind the album's title, Between Earth and Sky, was to highlight the physical, emotional, and metaphysical journey that the characters undertake as they discover the truth about the end of the world, experience the end of time itself, and defeat Lavos. Most importantly, Crono's friends throughout the game all come from different eras and lands. Thus, Crono finds a greater common purpose along with the unlikeliest of allies, including a robot, a princess, a frog, and a demon king. This theme echoed my collaborative efforts, as I involved many musicians and non-musicians who all share a love for Chrono Trigger and its music."

2019 World Video Game Hall of Fame Inductees Announced

Mario Kart, Mortal Kombat, and more join the ranks

ROCHESTER, New York—The games in the 2019 class of The Strong’s World Video Game Hall of Fame traversed dark tunnels, played their cards right, fended off mighty foes, and sped across the finish line to win their esteemed places in the hall. Colossal Cave Adventure, Microsoft Windows Solitaire, Mortal Kombat, and Super Mario Kart have been inducted into the World Video Game Hall of Fame. They emerged from a field of 12 finalists that also included Candy Crush Saga, Centipede, Dance Dance Revolution, Half-Life, Myst, NBA 2K, Sid Meier’s Civilization, and Super Smash Bros. Melee. The four inductees span multiple decades, countries of origin, and gaming platforms, but all have significantly affected the video game industry, popular culture, and society in general:

About Colossal Cave Adventure: Text-based Colossal Cave Adventure debuted in 1976 and conjured up an immersive, interactive fantasy world despite the limits of primitive computer technology. While the game had no graphics and relied on players typing written commands, it still offered a fully-realized realm to explore, with treasures to find and puzzles to solve. It laid the foundation for an entire genre of fantasy and adventure games, and it directly inspired other pioneering titles, such as Adventureland and Zork, which helped launch the commercial computer game industry. “The best games fire the imagination,” says Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games. “Anyone who first typed a command like ‘get lamp’ into Colossal Cave Adventure could see the power of electronic games to create magical worlds of the imagination.”

About Microsoft Solitaire: Based on a centuries-old card game, Microsoft Solitaire debuted in 1990 on the Windows 3.0 computing platform and became ubiquitous around the world. Since then, Microsoft Solitaire has been distributed on over a billion computers and is now played 35 billion games per year in over 200 markets around the world and is localized into 65 languages. “The game proved that sometimes analog games can be even more popular in the digital world and demonstrated that a market existed for games that appeal to people of all types,” says Jeremy Saucier, assistant vice president for electronic games and interpretation. “In many ways, it helped pave the way for the growth of the casual gaming market that remains so popular today.”

About Mortal Kombat: Mortal Kombat brought cutting-edge graphics and unique fighting styles to the arcade when it launched in 1992. The game’s over-the-top depictions of violence also spurred international debate, including Congressional hearings in the United States that spurred the creation of the Entertainment Software Rating Board (ESRB) in 1994, and provided that games weren’t just for kids. By pushing the boundaries in terms of content and what players could do with their in-game characters, Mortal Kombat spawned an entire franchise—including games, music albums, action figures, a theatrical stage show, and Hollywood movies. Says Digital Games Curator Andrew Borman, “Beyond its controversial content and role in triggering debate about the role of violent video games in society, Mortal Kombat’s compelling gameplay, iconic characters, and many sequels have kept players coming back again and again.”

About Super Mario Kart: Nintendo’s Super Mario Kart combined the thrill of racing games with the beloved characters of its Super Mario Bros. franchise. Released in 1992, the game built on previous racing games and popularized the go-kart subgenre. Super Mario Kart has sold millions of copies on the Super Nintendo Entertainment System and generated a dozen other titles across consoles, handhelds, and arcade games that have sold more than 100 million units. “Super Mario Kart truly excelled as a social game that appealed to players of all skill levels, especially with its engaging multi-player settings,” says Julia Novakovic, archivist. “It invited friends, family, and gaming fans of all ages along for an unforgettable ride that has made it the longest-running racing series in gaming history.”

The King of Games releasing ARMS and StarFox t-shirts

Fighters, prepare for launch

The King of Games has revealed two new t-shirts for Nintendo fans. Both ARMS and StarFox are getting their own shirts, and both designs are absolutely fantastic. The ARMS Fight! T-shirt is priced at 4,600 yen, and includes one of fifteen random can badges. The StarFox Final Stage T-shirt costs 6,701 yen, and includes a special tag and packaging.

Jeremy Parish's SNES Works #29: Lagoon retrospective

Heading back to 1991

Super NES Works 1991 limps weakly over the finish line with the third dud in a row. Lagoon makes a pitiful capstone for an otherwise strong opening period for Nintendo's 16-bit beast, a hobbled conversion of a fairly respectable PC game that suffers horribly from a single ill-considered new design choice. Oh well! At least we have 1992 to look forward to...

Dylan Cuthbert looks back on the all-nighters programming StarFox, and Miyamoto's fondness for a certain treat

Miyamoto loves his sweets

Dylan Cuthbert, a developer who worked on the original StarFox, shared some insight into working with Nintendo/Miyamoto over the weekend. Mr. Cuthbert also took to Twitter to talk about some of the long hours the team pulled working on StarFox, as well as a team trip out to get some late-night snacks. Check out Mr. Cuthbert's anecdote below.

Reflections of a Heisei programmer: During Star Fox we only did a few late nighters, and when I say late night, I mean working until the wee hours of the morning preparing a build for the lot check at Uji or something like that. I enjoyed them thoroughly as that kind of thing works as a catalyst to bond the team and the game was exciting to work on, I don’t recommend them often but every once in a while they can be fun like staying out past your bedtime when you were a kid.

Anyway.. on one of those nights Miyamoto was also there with us tuning last minute stuff and playing through the game and we all decided we needed some snacks and sustenance so at about 3am we all trudged out into the wintry night: Eguchi, Miyamoto, Yamada, Imamura, Watanabe and all, to trek to the nearest convenience store which I think was a Lawson’s, and on the way Miyamoto was chatting about his student days and how he used to do all nighters to cram before tests and student exhibitions. Then his eyes suddenly lit up.

”I used to love McVities chocolate biscuits during those all nighters” he said, “those are British aren’t they?”, to which I nodded, quite surprised he knew of them. I asked him how he had got hold of them and he told me that most convenience store in Japan had them. I had just never noticed! We arrived at the Lawson’s and lo and behold right there on the shelf were mcvities chocolate biscuits!.

So we bought four boxes (they came in boxes and not the wrapped cylinder type presentation usual in the UK) on that cold December night and the whole team munched them happily together while we solved the last few bugs on StarFox. The sad part of this story is that stores in japan no longer sell mcvities chocolate biscuits so if you ever have the chance to visit Miyamoto from the Uk, you should bring him a pack as a present :) (and some for me too!)