Did You Know Gaming - Video Game Samples

This time on Did You Know Gaming extra, we take a look at how Donald Glover a.k.a Childish Gambino uses Donkey Kong Country music samples in his tracks, how Eminem sampled Soul Calibur, and how Pendulum sampled Nintendo's Super Mario World. We also look at how Ab-Soul sampled from Bastion, and how Doom sampled from D.R.I., and how Sonic Rushes uses music from both Grandia and speeches by Malcolm X. Then we finish off with some lewd trivia about World Championship Soccer 2 for the SEGA Genesis.

Ed Boon shares behind-the-scenes footage from Mortal Kombat 3's mo-cap session

I will forever be mesmerized by games that used digitized versions of real-life people. There's just something about the technique that looks so cheesy, and so awesome at the same time. That's why I'm so happy to share this clip, which comes from none other than Mortal Kombat creator, Ed Boon. I can only imagine how much more footage Boon has hiding in his archives.

Nintendo files trademark for Super Famicom button scheme

You thought Nintendo was done with trademarks? Think again, my friend! The company has filed a trademark for the above button scheme, which they're tying to the Super Famicom specifically. As usual, all the filing info is related to video game controllers, but we have no specifics on what it will be used for.

Starlink: Battle for Atlas includes a Corneria theme remix

The Corneria theme from StarFox is one of my favorite gaming songs ever. It really gets me pumped for some Arwing action! I still prefer the original SNES version, but I'll take any remix I can get!

IGN Video - Unboxing Mega Man's Gorgeous Retro 30th Anniversary Cartridges

We open up the 30th anniversary editions of Mega Man 2 and Mega Man X from iam8bit.

NES/SNES Classic in stock online at multiple retailers

If you're still looking for the NES or SNES Classic, you have plenty of options for purchasing right now. Both Best Buy and Walmart's websites have the NES/SNES Classic in stock. Amazon says they'll be getting another round of shipments on the NES Classic come Oct. 1st, 2018. Hit up the links below to grab yours!

NES Classic here and here

SNES Classic here and here

Nearly 500k Steam users are playing games with the Switch Pro Controller, nearly 200k use the SNES controller, and 130k go GameCube

Nearly half a million Switch Pro Controller users have taking the controller over to Steam for some PC fun. This data comes from Valve themselves, who broke down what controllers users are enjoying games with.

The Switch Pro controller arrived in 2017 and players immediately began attaching them to their PCs. At the time, support was mostly limited to basic Steam Input remapping; meaning the UI did not match the physical device and features like motion control and rumble were not available. In May 2018, a Steam update enabled the full feature set of the device, added matching artwork in the UI, and improved the overall experience. The result was an acceleration in Switch Pro controller registrations, and a rise to the 7th most popular controller type on Steam.

As you can see, the chart also shows hundreds of thousands of players using controllers from the SNES, GameCube, N64, and more as well. There's a lot of Nintendo love going on with Steam fans!

Check out the full feature here

Mega Man Limited Edition 30th Anniversary Classic Cartridges Now Shipping, Plus Unboxing Videos

SAN FRANCISCO - September 19, 2018 - In celebration of the 30th anniversary of the Mega Man® franchise, Capcom and iam8bit have joined forces to bring two nostalgic Mega Man® collectibles to life: the Mega Man® 2 - 30th Anniversary Classic Cartridge and Mega Man® X - 30th Anniversary Classic Cartridge. These brand new, limited edition reproductions are now available for purchase on iam8bit.com for $100 each.

Each game is a Limited Edition of 8,500 units. Each cartridge comes in one of two available colors: Opaque Light Blue (7,500 units total per game) and Translucent, Glow-in-the-Dark Blue (1,000 units total per game). Cartridge colorways are randomly inserted into sealed, unmarked boxes so each package is a surprise.

Mega Man 2 - 30th Anniversary Classic Cartridge - $100

Limited Edition of 8,500

Brand-new playable cartridge

Dual-Fold Box w/ Foil, Gloss & Embossments

Premium Instruction Booklet w/ Foreword by Author Salvatore Pane

Retro Pack-In Surprises

Package Design & Restoration by Jango Snow Art & Design

Manufacturing by Retrotainment Games + Infinite NES Lives

Mega Man X - 30th Anniversary Classic Cartridge - $100

Limited Edition of 8,500

Brand-New Playable Cartridge

Tri-Fold Box w/ Foil, Gloss & Embossments

Premium Instruction Booklet w/ Foreword by Jirard "The Completionist" Khalil

Retro Pack-In Surprises

Package Design & Restoration by Jango Snow Art & Design

Manufacturing by Retrotainment Games + Infinite NES Lives

The Mega Man® 30th Anniversary Classic Cartridges aren’t just mantelpieces, each cartridge houses the original game code on a brand new PCB board and are fully playable on NTSC consoles.

Dylan Cuthbert on reverse-engineering a Game Boy, Lunar Chase never making it to NA/EU, and how the SNES almost had a Super FX chip built in

Dylan Cuthbert is a wealth of knowledge when it comes to the earlier days of Nintendo. He would know, because he was there in the thick of it! One of the main men behind the StarFox franchise, Cuthbert always has interesting stories to share about Nintendo's 8 and 16-bit days. In an interview with USGamer, Cuthbert shares yet another round of amazing info. First up, he covers how he reversed engineered a Game Boy for Argonaut, which eventually lead to the creation of X.

"We hacked together a Game Boy development kit with a camera pointed at the Game Boy. We took a cartridge—I think a Tetris cartridge—and unscrewed it all. We connected up wires to chips and connected them to this circuit board one of the guys had at Argonaut [made]. They'd gotten into circuit printing and were printing the circuit boards in this bath full of acid."

The work Cuthbert did eventually made it to Nintendo, and they were blown away. Argonaut worked up wireframe 3D that ran on the Game Boy, which was then utilized for X on the Game Boy. X was going to come to the states and Europe as Lunar Escape, but was cancelled at the last moment. What happened to hold the game back at the last moment? Cuthbert had this to say.

"We made the English version, and then Nintendo of America felt it was too complicated. At that time, there wasn't a Nintendo Europe to kind of stick up for it, you know? [NOA] said, 'Our audience right now expects something like Tetris.' 'There's too much text.' That kind of thing. There wasn't really that much hungriness for 3D in America at that point. Later on, after Star Fox came out, you know, there was a lot more."

Of course, X was just the start of Cuthbert's 3D work for Nintendo. He eventually created StarFox for the SNES, which was the first game to utilize the Super FX Chip. In a truly interesting revelation, Cuthbert mentions that Nintendo was actually trying to figure out a way to get Super FX chip-like tech into the SNES before it launched, but it just didn't pan out. This all stemmed from showing Cuthbert a demo of Pilotwings, with Nintendo discussing the limitations of what they could do due to system memory.

"That's what they actually tried to do first. They were thinking about it. [The chip] still seemed a bit kind of like, in a buggy kind of state. We thought maybe there was a way to rush it and get a chip on there even quicker than that if we just used something from the Konix [Multisystem] directly. But they didn't have enough time to do that, because the Super NES was already building up to final production. They thought about everything, you know. Any kind of way to get that performance into the Super Nintendo."

Could Mario Kart play a part in Disney's Wreck-It Ralph 2?

Nintendo definitely played a part in the original Wreck-It Ralph, but could we see an even deeper connection for the sequel? The creators of the original film have said countless times that they wanted to work with Nintendo in a more meaningful way. Now we might have a tease on that happening.

If you find yourself at Disney World, you might want to check out the Wreck-It Ralph 2 Play Zone. If you walk through that portion of the park, you should eventually hear a special tune. For whatever reason, the Play Zone will play an updated version of the Mario Circuit theme from Super Mario Kart. Why on earth would the Wreck-It Ralph 2 Play Zone be playing that song unless there was some sort of Mario Kart connection with the upcoming film?