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Kickstarter for the "Brawler64" wireless N64 controller hits its funding goal

Brawlin!

The Brawler64 wireless N64 controller hit Kickstarter recently, and it hit the $20k funding goal no problem. There's still plenty of time for you to lock in your purchase, but if you need some more details on what the controller offers, you can check out the rundown below.

The Brawler64 Wireless Edition comes with updated features and designs. Now featuring 2.4Ghz wireless technology and a built-in rechargeable battery. The NEW Brawler64 Wireless Edition has a wireless range of 30+ feet and battery life of 10+ hours.

We have updated the "Z" triggers after much feedback from the gaming community. The triggers will have a different feel to them and will have a more original "digital" press versus an "analog" pull.

There is also bit of a weight difference with the Brawler64 Wireless edition over the original wired version:

Wired Edition: 139g
Wireless Edition: 155g

The wireless Brawler64 is slightly heavier given the added rechargeable battery.

The Brawler64 is compatible with 1st party memory paks and most 3rd party memory paks. Due to the wireless technology, the memory paks are loaded into the included wireless dongle and are not inserted into the controller itself. Also, because of this, rumble and transfer paks are not compatible with the Brawler64 Wireless Edition.

Kickstarter here

Fangamer adds a new round of Conker's Bad Fur Day merch

Conker's back...in merch form!

Fangamer has just added a new round of Conker's Bad Fur Day merch to their online store, and there's quite a range of content to enjoy. You can grab yourself a new t-shirt, hat, pin, glassware, and more. The real showstopper is the new Conker plush, which includes new lines of dialog voiced by the original Conker himself! You can check out the entire collection here.

Now Super Mario 64 is running on the Vita and Dreamcast

He's not quite right, but he's Mario all the same

Last week, the reverse-engineered version of Super Mario 64 was showcased running on the PS2. It was wonky as hell in terms of the textures, but it worked. Now just one week later, the game is popping up on even more platforms.

People have taken that same reverse-engineered version of Super Mario 64 and gotten it running on both the Vita and the Dreamcast. Again, it's not 100% perfect as compared to the original, but it's still pretty impressive. Nintendo is yet to comment on these unofficial ports, but you can bet they're going to go after these versions in the very near future.

Super Mario 3D All-Stars retains a Super Mario 64 typo from the original release, but changes up another piece of dialog

Yoshi's mistake lives on

Here's a bit of an odd one for you. In the Super Mario 3D All-Stars version of Super Mario 64, Nintendo has left a typo in the game that was there in the original release. While that's a bit odd on its own, the situation makes less sense when you realize Nintendo went into another piece of dialog to change part of it. Why tweak one part and not fix a typo in another?!

Super Mario 3D All-Stars' version of Super Mario 64 fixes the backwards long jump glitch, but there's an even crazier method speedrunners can use

Calves of steel!

Super Mario 64 speedrunners have been using the backwards long jump glitch to skip portions of the game for years now, but for anyone playing the game in the Super Mario 3D All-Stars collection, that glitch just isn't possible. That's alright though, as there's another glitch that gets you through the castle at a record pace, and it's even more impressive.

As you can see in the snippet above, it's possible to build up insane amounts of speed by wall-kicking consecutively in part of the castle. This glitch might take a lot more patience and skill to pull off correctly, but the end result is the same. Let the glitched speedruns continue!

Thanks to Dondom95 for the heads up!

No, Super Mario 3D All-Stars doesn't include a legible version of the "L is Real" sign in Super Mario 64

L is real...real blurry

I thought I'd put together a quick video to show off the infamous 'L is Real' sign in the Super Mario 3D All-Stars version of Super Mario 64. If you were hoping that this version of the game would literally clear things up, that's unfortunately not the case.

Reverse-engineered source code for Super Mario 64 used to play the game on a Playstation 2

Mario, the new PS2 mascot

Last year, some very savvy people managed to reverse engineer the source code for Super Mario 64. That allowed people to do all sorts of interesting and unique things, including a native PC port of the game. Today's offering is just a tad more interesting than that.

Believe it or not, the reverse engineered source code can be used to play Super Mario 64 on the Playstation 2. Sure, there are a lot of texture issues and some other hiccups along the way, but the game is playable nonetheless. Pretty interesting to see just how faithful this version is, while at the same time being quite far off in other areas.

Check out more Super Mario 64 footage from Super Mario 3D All-Stars

A bit more of the nostalgia


Nintendo continues to release footage from Super Mario 3D All-Stars on their official Japanese account. Tonight we get a couple more clips of Super Mario 64 in action. Check out Dire Dire Docks and a Bowser Battle above.

Super Mario 3D All-Stars "Super Mario 64" commercial

Focus on Super Mario 64

Jump into Super Mario 64™ anytime, anywhere – one of three games included in Super Mario™ 3D All-Stars for the Nintendo Switch™ system! Available only for a limited time.

Super Mario 64 "Original Vs. Super Mario 3D All-Stars" Graphics Comparison

Definitely looking a bit better

We're back to compare even more gameplay from Super Mario 64 in Super Mario 3D All-Stars vs the graphics in the Nintendo 64 original! Find out how the two stack up in our head-to-head comparison that recreates the reveal trailer's scenes on original N64 hardware!

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