What a really interesting idea! Obviously the NES couldn't do a 3D model like this, but the sprite-like approach is meant to indicate how visuals looked on the platform. That N64 is spot-on!
Steamforged Games is thrilled to announce an exciting new partnership with Capcom to bring the iconic Resident Evil™ 2 video game to the board gamers of the world. Building on the success of previous titles including “Guild Ball” and “Dark Souls: The Board Game”, Steamforged Games will be launching this latest game, “Resident Evil™ 2: The Board Game” via Kickstarter in late Autumn 2017.
Steamforged is proud of its proven capability to bring video game IP to life as board games and plans to fully realise the core game experience of the much loved Resident Evil 2 world. “It’s a privilege and an honour to be trusted to bring such an important video game to life as a board game,” said Mat Hart, Creative Director and Co-founder of Steamforged Games. “Resident Evil 2 helped to define its own genre of games and has created a lasting legacy in video game history. Steamforged has several Resident Evil super fans on the team and so we have a deep understanding of what makes RE such a compelling game experience; one that still has legions of fans around the world still playing the game nearly two decades after its release. We’re determined to surprise and delight players new and old with this board game realisation, even the most hardcore of fans!”
Steamforged Games previously broke a number of Kickstarter records with their last game “Dark Souls™: The Board Game” including the highest funded board game ever launched on the KS platform. Steamforged takes immense pride in taking amazing game worlds and lovingly crafting them into high quality board and card games…we specialise in understanding what makes each video game so compelling and then unlocking that experience in the physical game space.
Follow Steamforged Games on Facebook/Twitter/Instagram or subscribe to our newsfeed (http://feeds.feedburner.com/SfgNewsBlog-SteamforgedGames) for all the latest news on this exciting project.
Capcom’s Marketing Director Antoine Molant commented “With the Resident Evil brand being one of Capcom’s most successful IP’s of all time we’re delighted to share our support for this exciting new release and are looking forward to seeing the end product from Steamforged Games”
Yes, we're still finding new glitches in Ocarina of Time all these years later. People just love pouring through this game to find out new tricks, skips, glitches and more. It'll be interesting to see how speed-runners use this glitch to their advantage.
Coming from Junichi Masuda...
"Pokémon Go! I am not sure if you can call that a spin-off title. Pokémon Go is experiencing something similar where people are saying, ‘Eh, it’s done. The fad’s over,’ but it was way worse than that after Gold and Silver had settled down and we were working on the next game."
Coming from director Shigeru Ohmori...
"I played a lot of Pokémon Snap. I got really into it. The most fun part for me – this may have been a Japan-only thing – but you could take your game to a convenience store and print out the photos you took and could use them like stickers and put them on things. I just had a lot of fun being able to take the photos in the game and print them out as things that I could use."
Masuda and Ohmori also shared spin-off ideas they'd like to create at some point.
First up was Masuda...
"It’s kind of an Easter Egg from X and Y, but Rhydon Racing was a thing in that world. There might be a message in there that I really want to create Rhydon racing."
Followed by Ohmori...
"I really want to try working on a real action-focused game. Of course, we’ve kind of got those already with fighting games as well so it’s hard to say what it would be. Like a 2D side-scrolling action game, maybe."
The joke got a pretty good reaction from the crowd, too. Nice to see some fans at the taping!