The Big House Online events for Smash Bros. Melee and Ultimate have been cancelled due to a cease & desist from Nintendo

The no fun zone

The Big House had plans to host both a Smash Bros. Melee and Smash Bros. Ultimate online event from Dec. 4th to 6th, 2020, but those plans have now been called off. The Big House took to their official Twitter account to reveal that Nintendo has sent a cease and desist for the event, forcing them to call off plans. Refunds for the event will be offered in the near future.

It seems Nintendo took issue with The Big House using Project Slippi to facilitate the online tournament. Project Slippi allows Smash Bros. Melee to automatically save replays, use live match mirroring, implements rollback netcode, and opens up online matchmaking. Obviously Nintendo isn't too keen on this sort of thing, hence the cease and desist.

Thanks to Andreslop24 for the heads up!

UPDATE - Nintendo has provided a statement on why they're stepping in to shut this tournament down. You can read it in full below.

Nintendo appreciates the love and dedication the fighting game community has for the Super Smash Bros. series. We have partnered with numerous Super Smash Bros. tournaments in the past and have hosted our own online and offline tournaments for the game, and we plan to continue that support in the future. Unfortunately, the upcoming Big House tournament announced plans to host an online tournament for Super Smash Bros. Melee that requires use of illegally copied versions of the game in conjunction with a mod called “Slippi” during their online event. Nintendo therefore contacted the tournament organizers to ask them to stop. They refused, leaving Nintendo no choice but to step in to protect its intellectual property and brands. Nintendo cannot condone or allow piracy of its intellectual property.

Happy birthday to both the GameCube and Wii U

We salute you two!

We've got double the cause for celebration today, friends! In North America, the Wii U launched 8 long years ago. It may not have been the hit Nintendo wanted, but it certainly brought us a good amount of great first party titles.

Along with that, the GameCube is celebrating a North American anniversary as well. The system launched on Nov. 18th 19 long years ago. Crazy to think that the system came out so long ago. I'll never forget standing in line to pick mine up at GameStop. I came straight from homecoming and was dressed up in a tux! Attire certainly worthy of the GameCube's arrival.

Thanks to Sligeach_eire for the heads up!

Nintendo devs reveal influences behind Super Mario Sunshine and Super Mario Odyssey

Humble beginnings

Ever wonder how Nintendo comes up with ideas for Mario's adventures? While we don't have the origins for every game in Mario's history, we do have details on two of the more recent ones.

In an interview with the Guardian, Nintendo's Yoshiaki Koizumi reveals that his childhood experiences paved the way for Super Mario Sunshine.

“Through Mario I wanted to recreate the experience of a hero jumping from rooftop to rooftop like those heroes I saw in my childhood, I achieved this somewhat in Super Mario Sunshine in that you can climb on the rooftops in the plaza and run around. The water-based play with FLUDD [Mario’s water-gun backpack] also reflects my childhood experiences, playing in water and enjoying the coolness on my skin.”

When it comes to Super Mario Odyssey, Kenta Motokura says he was actually inspired by a previous Mario title, along with his familiarity with snowboarding..

“Super Mario Bros 3 is my favorite Mario title. The idea of having lots of different Kingdoms in Super Mario Odyssey came from Super Mario Bros 3. The fact that I was raised playing Mario games in my childhood had a big impact on how I make games. I’ve also used knowledge of body movement, which I’ve gained through sports like snowboarding, as a reference for Mario’s moves, and I’ve included terrain and environments I’ve found interesting in the games as well. I think you can also see things from trips to places such as Mexico or New York that I found fun or that made me nervous reflected in Super Mario Odyssey, too.”

SEGA shows off never-before-seen concept art for Sonic Adventure, Sonic Adventure 2 and Sonic Heroes

You've never seen Sonic like this!

Think you've seen it all when it comes to Sonic the Hedgehog? Well think again, as SEGA has just revealed a ton of concept art that has never seen the light of day outside of SEGA's offices.

SEGA showcased these pieces during a charity live-stream, and their reveals included concept art for Sonic Adventure, Sonic Adventure 2 and Sonic Heroes. You can check out the entire gallery here.

Engine Software once again says they're interested in bringing Killer7 to Switch

Make it happen, Suda!

For awhile there, it seemed like Killer7 was going to get a Switch port. Unfortunately, it turned out that some information on a LinkedIn page was incorrect, and a port of the game was never in the works. That said, the team behind the PC port for the game said they'd be up for bringing it to Switch.

That team is Engine Software, and we now know that they've been quite busy. They're the company that handled the Switch ports of the just-released No More Heroes and No More Heroes 2: Desperate Struggle. The developers def know their way around the Switch and Suda's projects, so is there more of a chance now that Killer7 could make the jump over?

Nintendo Life talked to Engine Software's owner & VP of development, Ruud van de Moosdijk, who once again said nothing is in the works right now. The good news is that the team does seem willing to jump on the project if Suda requests it.

"As far as we know a Killer7 Switch version is currently not in the works. We have at least not discussed this with Suda-San. But who knows what the future brings? We have our hands full with Scott Pilgrim, TOCS4 and Ys IX but if Suda-San wants to work with us again we will of course always listen!"

Did You Know Gaming - Obscure Pikmin Facts

Did you know?

To celebrate the upcoming Pikmin 3 Deluxe for Nintendo Switch, Did You Know Gaming takes a look at some facts, secrets and Easter eggs surrounding Pikmin.

PowerA offering up three more Mario-themed Switch controllers

Three fancy options

PowerA continues to pump out special versions of their Switch controllers, and now they're offering some new Mario variants. Above you can see a "Mario Pop" version of their Enhanced Wireless controller, as well as a "Vintage Star" version of their Enhanced Wired controller. You can grab those here and here.

Along with that, the company is also selling a Mario-themed version of their Wireless GameCube-style controller. You can find that one here.

GameSpot Video - The History Of Pikmin

Pikmin isn't as recognizable as Mario or Zelda, but it's certainly one of Nintendo's most unique franchises. With Pikmin 3 Deluxe right around the corner, we thought now would be a good time to take an expedition through the history of Pikmin.

Yoiko X Super Mario 3D All-Stars gets two more videos featuring Super Mario Sunshine

The comedy duo returns

Nintendo continues their Yoiko collab videos with two more features for Super Mario 3D All-Stars. Watch the comedy duo spend a bit more time with Super Mario Sunshine above!

Tony Hawk's Pro Skater 1+2 player recreates Smash Bros. Melee's Hyrule Temple with the game's Create-a-Park feature

A smashing success

Just yesterday, we saw someone recreate locations from Super Mario 64 and Super Mario Sunshine in Tony Hawk's Pro Skater 1+2. 24 hours later, and we have yet another Nintendo tribute, but this one is from a different franchise.

In the video above, you can check out a custom Tony Hawk's Pro Skater 1+2 map that aims to recreate the Hyrule Temple stage from Smash Bros. Melee. The course does a great job of capturing the spirit of the Smash stage, while also making for a fun place to grind, jump, and kickflip.


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