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IGN Video - 4 minutes of Starcraft Ghost

The game that was canceled back in 2006 and likely never supposed to see the light of day has found its way online. We hop into the build to share some interesting gameplay moments and look back on what could have been.

Did You Know Gaming - GameCube Games Facts

Did you know?

This time on Did You Know Gaming extra, we take a look at some GameCube game facts, including games like Metroid Prime and Animal Crossing.

New footage of Blizzard's cancelled Starcraft: Ghost project surfaces

A cancelled GameCube title


Starcraft Ghost was originally announced in 2002, and was slated to come to the GameCube. The project was put on hold in 2006, and then officially cancelled all the way in 2014. Now here we are in 2020, and new footage of the never-released game has been shared online.

No one seems to know where the footage came from, but it appears to be legit. Since the project has been long dead, hopefully Blizzard will step forward and explain where this could have come from.

Super Mario 64 hack recreates the Super Mario Sunshine experience

Now that's an impressive hack

Who wants to bother playing Super Mario Sunshine on the GameCube when you can play Super Mario Sunshine as a demake in Super Mario 64?! Created by hacker extraordinaire Kaze, this Super Mario Sunshine demake aims to give as close to the original experience wrapped up in an N64 aesthetic. While not everything has made the transition, what has come together is truly impressive.

Reggie owned an Xbox and PS2 when he interviewed for Nintendo, but not a GameCube

IMPOSTOR!

Reggie Fils-Aime has talked a lot about how he enjoyed Nintendo's titles prior to joining up with the company in 2003. Reggie talked about his experiences with the SNES and N64, but oddly enough, not the GameCube. Ever wonder why that is? Turns out the big guy didn't even own a GameCube when he interviewed for Nintendo! See Reggie comment on the situation in a snippet from the Present Value podcast below.

So in 2003, the marketplace on the home console side was comprised of Nintendo’s GameCube, Xbox had just entered the market during that generation, and Sony had their PlayStation 2. And on a global marketplace, PlayStation 2 was dominating the market. GameCube and Microsoft Xbox (were) about the same stuff, so for a company used to dominating the home console space, Nintendo was in an uncomfortable position. …

I knew Nintendo; I knew its franchises. I owned not only a Super NES but a Nintendo 64. I’d owned a PlayStation 2; I owned an Xbox — they were all in my house. Interestingly, at the time I was interviewing with Nintendo, I did not own a GameCube. So, as a consumer, I could see issues and opportunities. I could have a sense of where the needs were not only from a sales and marketing perspective, which was the role I was being hired into, but just from an overall perspective.

This "fleshy" GameCube is absolutely horrifying

Well...it's definitely different

There have been countless GameCube mods and redesigns over the years, but I don't think there's ever been one quite like this.

Artist iv_art_ has come up with a very unique design for the GameCube, taking its fun, simple aesthetic and turning it into an absolute nightmare. The system has been given a 'fleshy' makeover, complete with some core, bruises, stitches, and more. If this is your kind of thing, you can buy one right now for $92.

Sakurai looks back on his first interview with Iwata, and what it was like working alongside him

There's no one quite like Iwata

Not that long ago, the Iwata-san book was released, which chronicled the work and life of Satoru Iwata. Included in that book was an interview with Masahiro Sakurai, and now the first part of that interview has been posted online for free. We have a breakdown of what was said, thanks to PushDustIn.

Sakurai recalls being interviewed by Iwata back when he was just 18 years old. Sakurai looks back on the interview fondly, remembering Iwata's smile, and how closely Iwata paid attention to what was being said. Iwata was apparently taking notes on Sakurai's interview the entire time.

Not surprisingly, Sakurai says that when issues popped up during game development, Iwata was quick to hop in and help set things right. Iwata did this during Melee's creation, and did so without even being asked to come in and help.

Steven Universe episode includes a tribute to the GameCube

Born to play

The GameCube might not be getting new games nowadays, but the controller still lives on. Its been a method of input for the Wii, Wii U, and now Switch, and plenty of fans use one to throw down in Smash. It seems the staff of Steven Universe have some Cube fans on their staff, as they've just included a tribute to the system in a recent episode.

As you can see in the images above, the controller has Dolphin written on it itstead of GameCube. For those who are too young to know, the GameCube's working name was the Dolphin before it released to the public. Whoever snuck in this reference knows their Nintendo history!

Competitive Smash Bros. tournament GENESIS 7 teams with Nintendo

Genesis does what Nintendoes

Nintendo doesn't do too much in the way of eSports content outside of their own events, but they're stepping out of their comfort zone once again with a new collab. The gang behind the GENESIS 7 Smash Bros. tournament have revealed that Nintendo will be collaborating with them for their next tournament. No word on what the collaboration means for the tournament, but there's sure to be exciting things ahead!

GENESIS 7 runs January 24th to January 26th, 2020 at the Oakland Convention Center in Oakland, California. There will be tournaments for Super Smash Bros 64, Melee, and Ultimate in singles and doubles. There will also be tournaments for Splatoon 2, Rivals of Aether, Mario Kart 8 Deluxe, and more.

Skies of Arcadia dev thanks fans for support on a sequel, will forward requests to SEGA

Let's hope something comes of this

Kenji Hiruta is one of the devs who worked on Skies of Arcadia, and he's extremely eager to work on a sequel. Of course, that's only going to happen if SEGA gives the idea the green light. While SEGA is yet to comment on the matter, fans have spoken up in recent weeks by sharing a wave of support for the idea.

Mr. Hiruta has taken to Twitter to thanks fans for their groundswell of support for a sequel to Skies of Arcadia. Hiruta is now working to collect all of the requests from fans, and will pass them on to SEGA. Hopefully the higher-ups at SEGA see the interest and decide to have the project move ahead.

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