Login

Star Wars Jedi: Fallen Order dev team says they looked at Metroid Prime closely as a source of inspiration

At least a dev team at EA respects Nintendo

Star Wars Jedi: Fallen Order is not coming to the Switch, but the developers behind the game certainly have a fond place in their hearts for Nintendo. In particular, the team has quite an affinity for Metroid. In an interview with Game Informer, Stig Asmussen, Jedi: Fallen Order’s director, mentions how the Metroid series inspired the development of the game.

“We looked at the structure of Metroid Prime closely. Early on, I looked at the cadence of getting upgrades in Metroid and we mapped that out. Ours in Jedi: Fallen Order is nothing like that, but it was a good exercise to go through. I think [Jedi: Fallen Order’s approach] will feel fresh; it’s not exactly like Metroidvania. We also looked at games like Bloodborne and Dark Souls that have the same types of methodology. We studied those games and they inspired us to find an experience that works well for our game.”

Arcade reveals a custom-built Smash Bros. Melee arcade cabinet

It's so beautiful...

High Scores Arcade Museum of Alameda and Hayward is debuting its latest handbuilt game – a one-of-a-kind (actually two) cabinet featuring the Nintendo classic Super Smash Bros. Melee reimagined as a glittery, glistening electric pink 1980s arcade machine built for competitive 4-player brawls!

It’s the first time anyone can play any Super Smash Bros. game at an arcade, and the latest museum piece for High Scores Arcade– who deliver annual original arcade releases as part of their game preservation mission, including last year’s popular Oregon Trail cabinet and the glistening golden The Legend of Zelda machine. The games hit the arcade floor the first week of June in advance of the summer season.

“SMASH is one of those rare multiplayer games for consoles that successfully brings the spirit of being in an arcade home- it invokes that same excitement for me as when I first played Teenage Mutant Ninja Turtles 4-Player arcade with my best friend Anthony back in Trenton, NJ when I was 12” says Shawn Livernoche, co-owner of the arcades with wife, Meg.

True to their collection and prior custom builds, the Livernoche’s designed the cabinets through the lens of 1980’s aesthetics, echoing the spirit of early Nintendo arcade releases. A critical feature of the cabinets is the use of original GameCube controllers, a clear preference among competitive players.

“SSBM is a beautiful, energized Nintendo spectacle of chaos and control and it always belonged in the arcade! There’s no better controller to play it on than the one from the original GameCube. We knew our biggest challenge in the design was going to be making those two truths complement instead of contradict each other” Livernoche says.

The Livernoches commissioned Denver artist Sam Bahman of Rewind by Design to build the cabinets and design the never-before-seen artwork. “Every detail of these cabinets is entirely made from scratch, by hand. The speaker grills feature the Smash Bros. logo, backlit with LED lighting. The control panels are engineered to securely house four GameCube controllers. Once the fabrication was complete, I began the three stage automotive paint process for a deep, maximum shine” says Bahman. “It was important to Shawn and Meg that the character styles matched the 80s look to fit the aesthetic of the cabinets. It was a challenge considering the characters encompassed a twenty year span, but overall I think we nailed it” he explains.

Smash Bros. has a 20-year history, which comes with one of the largest and most dedicated fanbases in video games today. The franchise was recently reinvigorated with the release of the wildly popular Super Smash Bros.Ultimate for the Nintendo Switch, selling 13.8 million units in its first four months since release. Still, Super Smash Bros. Melee, released in 2001, remains one of the top competed-on versions ever created and a fan favorite, which is why the High Scores team has chosen to honor the title with its own arcade release.

Founded in New Jersey in 2010, High Scores opened its first California museum on Alameda’s Park Street in 2013. Upon applying for zoning clearances, the Livernoche’s quickly learned that Alameda had an archaic arcade ban on the books enacted in the early 1980’s as fear took hold of America’s parents. Using their passion for game preservation, and the arcade’s historical place in the evolution of a now-enormous video game industry, the Livernoche’s opened High Scores as a museum, rather than an arcade, something they’d done prior when facing similar laws at their first New Jersey location. Here, they teach customers the history of the games on the floor, expose new generations to early titles and, each year, build their own contribution to their 150+ game collection. The annual feature is an homage to pivotal games in history that never saw an arcade release.

High Scores celebrates 6 years in Alameda and 3 years in Hayward this year and operates on wristband admission with all games set to free play ($6/hour or $12/all day). The husband and wife operated arcade museums boast a rotating 150 private game collection and have become go-to destinations listed on many “must see” lists, including “Top Ten Museums in the Country” in USA Today (2015) and recipient of numerous “Best of the East Bay” awards. The arcade has also been featured in national outlets like Yahoo!, AAA Via Magazine, US News & World Reports, IGN and the San Francisco Chronicle.

Animal Crossing fan has been taking care of his GameCube town for the last 17+ years

Now that's commitment

Many of us have moved on from the original Animal Crossing, as well as subsequent sequels. Our towns left behind, villagers forgotten, and chores left unfinished. While we eagerly await new details on Animal Crossing Switch, one fan has been sticking with the original Animal Crossing on GameCube, and he's been keeping up his town for 17 years straight.

“My towns are like links to the past that I can revisit at any time. My GameCube town still has most of the same villagers that it had 15 years ago. The villagers are almost like old friends, or in some cases, annoying neighbors that you’ve grown to like… sort of.”

If you want to read more about this player's 17-year journey with the first Animal Crossing game, check out the Kotaku feature here.

Metal Gear Solid: The Board Game "Day 1 Edition" revealed

Kept you waiting, huh?

Designed by Emerson Matsuuchi (designer of the Century game series, Reef, and Specter Ops), Metal Gear Solid: The Board Game is a fully cooperative, miniatures board game. You take on the roles of Solid Snake, Meryl Silverburgh, Dr. Hal “Otacon” Emmerich, and Gray Fox the Cyborg Ninja. You’ll need to use their unique skill sets to avoid detection as you complete objectives across multiple campaign scenarios.

Unique features of the game include:

Fully co-operative, sandbox, stealth game play
Beautifully sculpted, and highly detailed miniatures of the members of Fox Hound and Solid Snake and his allies
1 oversized Metal Gear Rex mini
Over a dozen missions that retell the story of Metal Gear Solid and more than 10 all-new VR missions
8 unique and challenging boss encounters
20 Modular map times allows you to build your own scenarios
Day 1 Edition pre-orders will include three exclusive minis you won’t be able to get after the preorder closes: Hind D helicopter, the Tank, and one figure to be revealed later.

Dust off your cardboard boxes and visit Shadow Moses again. Relive your favorite moments with a fresh new experience in Metal Gear Solid: The Board Game!

If you want to grab yourself a Day 1 edition of the Metal Gear Solid board game, you can hit up this link and enter your email information. There's no word on how many Day 1 editions will be available, so get in early just incase!

Mortal Kombat 11 is the first third party game in fourteen years to take the #1 software spot on Nintendo hardware

Hasn't happened since the GameCube days

Mortal Kombat 11 was the best-selling game on the Switch in the United States for April 2019. Seeing a third party title top the Switch list was pretty damn fantastic! Hell, seeing any third party title top the software list for Nintendo hardware is something that rarely happens. As a matter of fact, its been 14 years since it last happened!

NPD's Mat Piscatella revealed that the last time a third party title took the #1 software spot for Nintendo hardware was back in Feb. 2005, which is when Resident Evil 4 took that honor on the GameCube.

Mega64 Flame War Theater - "Zelda Wind Waker Reaction Thread"

People were just a bit angry...

On a moonlight eve of 2001, The Legend of Zelda: Wind Waker was debuted in front of eyes around the globe... and in one unified thread, many voices cried out in agony.

I will never, ever forget the vitriol that spread throughout the internet following the reveal of The Wind Waker. Even some of my real-life friends had extremely angry reactions. Man, I can't recall another game in Nintendo's history that caused such a stir based on visuals alone.

Boundary Break - Moving The Camera Anywhere in The Legend of Zelda: Twilight Princess

The brink of Link

Lets take the camera absolutely anywhere we want to learn more about The Legend of Zelda: Twilight Princess!

Skies of Arcadia Gets Exclusive CD, Vinyl, and Music Box Release

Take to the skies once more

PARIS - May 21, 2019 - Wayô Records is proud to announce the Skies of Arcadia Eternal Soundtrack, an exclusive collaboration with SEGA that will see the game's soundtrack and two new piano suites released on CD and vinyl (3xLP). The vinyl edition will come in an exclusive first print marble blue coloring and there's also a limited edition music box with the Skies or Arcadia logo engraved into the glass that will play a selection from the soundtrack. This is all topped off with a new cover illustration from Skies of Arcadia artist Itsuki Hoshi, a 24-page booklet with new commentary from the development team and composers, and an exclusive art print for those who pre-order while supplies last. The Skies of Arcadia Eternal Soundtrack is available for pre-order via the Wayô Records online shop.

"Skies of Arcadia has always been special to so many of us," notes Wayô Records founder Jonathan Khersis. "It featured beautiful artwork, a memorable journey into unknown lands and of course an unforgettable soundtrack by Yutaka Minobe and Tatsuyuki Maeda. For this new release, and to celebrate the upcoming 20th anniversary, I thought it was important to bring several new contents. It was fantastic working on the new illustration concept with Itsuki Hoshi and on the original piano suite with our friend Ramon Van Engelenhoven. I also thought the 'Main Theme' really deserved its own music box and it had to be treated with the best quality. Today, we are proud to share our love for Skies of Arcadia and hope this will open the way to new exciting projects for the franchise!

Skies of Arcadia was released on the SEGA Dreamcast in 2000 to wide acclaim and remains one of SEGA's most popular RPGs to date. There's no denying that its varied and enthralling soundtrack contributed to its cult following. It featured live orchestra recorded by the Skies of Arcadia Symphony Orchestra, demonstrating SEGA knew it had something special on its hands To commemorate its unique legacy, this re-issue includes two exclusive piano arrangements by Dutch prodigy Ramon van Engelenhoven over a majestic 15-minute medley that will allow fans to enjoy the soundtrack in an all new way.

Play Resident Evil 4 on Switch with a GameCube controller

The Cube lives on

You might not be able to get the motion control experience that was on Wii, but you can go back to the original way the game was played! If you've got a GameCube controller and an adapter for Switch, you can plug that in and pretend you're playing back in the GameCube days!

This tiny, full-functioning GameCube is ridiculously cute

So precious!

The GameCube was already a pretty compact system, but modder Madmorda decided it wasn't nearly small enough. That lead to the creation of a GameCube Mini, and the final results are astounding. The guts inside here actually come from a Wii, but they still let you play GameCube games! Check out more details on this build here.