Game Freak looks back on the development of Yoshi and Pokemon Red/Blue

It was a simpler time

Game Freak's latest YouTube video takes a double-dip into Nintendo's earlier days. The video focuses on both the NES title Yoshi, and Pokemon Red/Blue. Check out a summary of the video's info below.

- items on Yoshi‘s main menu will move accordingly to the music, which was programmed by Masuda
- Ken Sugimori came up with the gameplay for Yoshi
- Game Freak wanted to add in a realistic sounding Yoshi voice, but it got turned down by Nintendo
- Masuda learned about the “wave” design of difficulty curve during the creation of this game
- wave design is where after a particularly hard stage, an easier stage comes after to let players bask in the accomplishment
- Masuda says developing and balancing them feels like taste-testing in cooking, where you can try it and tweak immediately
- for RPGs, the usage of time is different, as it takes maybe 3 hours before you really get into the groove
- Masuda remembers how shocked people were when finding out just how fast storage capacity limits would improve
- Masuda says there are some good things about having limited memory
- for example, if memory was infinite, devs would probably keep adding in new things and the game would never get done
- there were fun things that could be done thanks to memory limits
- this included thinking of Pokemon names that could be fit in the 5-character limit (in Japanese)
- in order to get the voices of the original 151 Pokemon done, Masuda had to use certain tricks in order for it to work
- Masuda says he would probably have been told off it he weren’t the main programmer on the game

Did You Know Gaming - Game Boy Games Facts

Did you know?

This time on Did You Know Gaming extra, we take a look at some Game Boy game facts, including Nintendo GameBoy games like Pokemon Red and Blue, Super Mario Land 2, Kirby's Dreamland and more.

Japanese TV show follows French woman on her journey to purchase an authentic copy of Pokemon Green

Mission success!

Did you know that there's a TV show in Japan called “Why Did You Come To Japan?” I had no idea until a few minutes ago! The show stops foreigners on the street to see what has brought them to Japan, and in the case of the woman above, she was out to add something to her Pokemon collection.

The woman wanted to track down an original copy of Pokemon Green, as she's a Pokemon game collector and has hoping to get her hands on a copy for quite some time. As you might be able to guess, the woman did indeed find the game she was looking for, and was pretty ecstatic to add it to her collection.

Did You Know Gaming? - Game Boy

Yeah, Boy!

In this video, Did You Know Gaming takes a look at some facts, secrets and Easter eggs surrounding the Nintendo Game Boy.

Footage of Tetris 99's special Game Boy theme

Ah, nostalgia

To the celebrate the 35th anniversary of Tetris, anyone who takes part in weekend Grand Prix will play with the Game Boy theme by default, scoring over 100 points allows you to unlock it permanently! Check out the retro theme in action complete with original Tetris Theme A Music!

This synth cover of Operation C's 'Area 1' theme is spot-on

GLASYS, who has put together some amazing musical tributes to the world of Nintendo, is back yet again with another amazing cover. This time around, GLASYS performs a rendition of Operation C's 'Area 1' theme using the Sequential Prophet XL. The results are fantastic, and the best news is that GLASYS will be putting together more videos like this. If you have a Game Boy game you'd like to see him cover a tune from, hit him up in the YouTube comments!

Super Mario Land mod adds in color

A fresh coat of paint

Super Mario Land was the first game on Game Boy that tried to bring the Mario experience to the portable side of things. The result was an extremely unique, weird, and flat-out fun Mario experience. Now all these years later, modders have added color to the wacky world. It really does make the game come to life in a whole new way!

Thanks to cm30 for the heads up!

Free software released that allows you to create your own Game Boy games

The perfect way to celebrate the Game Boy's 30th anniversary!

Ever wanted to create your own Game Boy game? Don't have any programming experience? The solution you need is now available for free! GB Studio lets you create a Game Boy game without any prior knowledge of programming! The software is aimed at 2D adventure games, and it's a tad limited in scope, but you can still make a fully-fleshed out experience. Best of all, you can even play your final creation on a real Game Boy!

Learn more about the project here

Developer who worked on the Game Boy port of R-Type discusses the biggest challenge he faced

A technical marvel

Today's gaming hardware is lightyears beyond what was offered 30+ years ago. Back in the day, devs had to squeeze every last ounce of hardware power from a platform to make their games work. This mean all sorts of unique tricks were used to keep things up-and-running.

Jas Austin is one of the people responsible for bringing R-Type to the Game Boy, which seemed like a crazy idea even back in the day. In an interview with Nintendo Life, Austin opens up about one of the biggest hurdles he had to overcome during development.

The hardest was the constant fight with memory. Back then, the cartridge size had a huge impact on production cost, so we always tried to use the smallest cart size we could. This was why two levels were cut straight away. Video space was also a problem. With the first level, we couldn't fit both the background graphics and the boss in V-RAM. So you'll notice a very short pause before the boss, this is where I dump some of the now unused background characters and replace them with the boss graphics.