GamesRadar Video - Top 10 Gameboy Games Of All Time

The Game Boy had a number of fantastic years before Pokemon even saw release, but it was Pokemon Red/Blue that breathed new life into the platform for years to come. Throughout the entire history of the platform, which games stack up as the best of the best? GamesRadar has chosen their picks for the best Game Boy games of all-time.

Pokemon Co. president talks about challenges in his career, difficulty of creating Pokemon: Let's Go, and more

Pokemon Company President Tsunekazu Ishihara recently sat down for a massive interview with DIME, in which he talked about all sorts of moments in his career. Check out a summary of the interview below.

- Ishihara talked about the toughest time in his career, which was when Pokemon Gold and Silver development was struggling
-.this time pushed Ishihara’s stamina and mental wellness to the limits
- localization of Pokemon games also caused a lot of trouble at first, as they were developed with Japanese audiences in mind
- translating text from Japanese to English in Pokemon Red and Blue caused a lot of headaches and required more devs
- the cries of Pokemon took a lot of time to tweak, and text had to be adjusted for each region to make sense
- it took about 6 months to one year for a Pokemon game to launch in countries outside Japan due to localization
- now Pokemon Co. can bring out games simultaneously worldwide
- bringing Pokemon: Let's Go to Switch was “more difficult than what we expected”
- some on the team believed it was “5 times harder” to make a Pokemon game on Switch

Pokemon: Let's Go director worried about Switch sales before the platform even released, explains why Pokemon Yellow serves as a base for Let's Go

The Japanese strategy guide for Pokemon: Let's Go includes an interview with director Junichi Masuda. In the interview, Masuda touches upon his original concerns when developing Let's Go. Turns out he wasn't worried about the game itself, but rather, the consumer reaction to Switch. Check out the translation from NintendoEverything below.

“We have always decided a keyword for our projects, but the truth is that we didn’t have a single definitive keyword this time. Instead we had the idea of creating a game that wouldn’t be frightening and that everyone could play together in their living room. That’s because these games started off from the desire to rebuilt the Pokemon series for the new home gaming console – Nintendo Switch – based on the 1999 Game Boy title Pokemon Yellow: Special Pikachu Edition. If we simply brought Pokemon Yellow to Nintendo Switch as it was, though, we would only see a limited number of people play the game. That’s why we forged ahead with adding Pokemon-catching mechanics from Pokemon GO and the two-player Support Play feature, and we really included as many new ways to play as we could manage. The major concern we had when development first started was how well Nintendo Switch would sell. After all, we were working on development before the hardware had even been released, so we really couldn’t predict at all whether the console was going to sell well or not. Of course, we were all quite relieved to see it hit record sales figures after its release! (Laughs.)”

Masuda also explained why the team decided to reference Pokemon Yellow when creating Let's Go.

“Pokemon Yellow is the one title in the Pokemon series that has the closest ties to the animated TV series. That TV series is broadcast in over 80 countries around the world. There are quite likely people who watch the TV series even though they’ve never played a Pokemon game – including Pokemon GO. I felt it would be important to include elements of the TV series to try to get those fans to feel like they would want to play the core Pokemon series, too. In Pokemon Yellow, the player had Pikachu following behind him, right? When we were wondering whether we could depict that in some new fashion, we decided we could have it ride on the player’s should, just like how Ash’s Pikachu does in the TV series. I thought that seeing your Pokemon riding right there on your shoulder would make it feel more like a partner in your adventure – really promoting that sense of closeness. ‘You can become Ash!’ That idea was the real starting line for our development.”

Angry Video Game Nerd - Home Alone Games with Macaulay Culkin

The Angry Video Game Nerd plays the Home Alone games with Macaulay Culkin! Sure, the Home Alone movie games have been covered before on AVGN, but never so many, AND with Mack himself.

Thanks to AlienboyVA for the heads up!

Did You Know Gaming - Pokemon Yellow's Safari Zone Secret [Nintendo Game Updates]

This time on Did You Know Gaming extra, we take a look at how Nintendo games were updated, starting with Pokemon Yellow's Safari Zone Secret, then touching on a glitch within Pokemon Mystery Dungeon Blue Rescue Team for the Nintendo DS, and how it affects Game Boy Advance (GBA) games. Then we take a look at changes in The Legend of Zelda Link's Awakening on the Nintendo 3DS Virtual Console, followed by a look at Wave Race 64 for the Nintendo 64 (N64) on the Wii. Then we finish off with a look at an Easter egg in Cruis'n USA.

Henk Rogers reveals how he convinced Nintendo to include Tetris with the Game Boy

Henk Rogers is the man responsible for first bringing Tetris to traditional gaming platforms. This includes the Game Boy version, which became synonymous with the Game Boy itself. In a recent interview with IGN, Henk talked about the discussion to make that pack-in happen.

"I said, ‘Mr Arakawa (former Nintendo of America president ), you need to include Tetris with every Game Boy’. And he said, ‘Why should I include Tetris when I have Mario?’ And I said, ‘If you want little boys to buy your Game Boy, pack in Mario. But if you want *everyone* to buy your Game Boy, pack in Tetris, because everybody plays Tetris – young, old and male, female. And then you can still sell Mario afterwards and make more money!’"

Columbus Circle releasing Extension Converter for the Super Famicom, lets you play Game Boy/GBC games

Columbus Circle has revealed their Extension Converter for Game Boy, which is set to launch mid-January in Japan. The device lets you play Game Boy or Game Boy Color games on a Super Famicom. Price has not been discussed at this time.

Grab yourself a keyboard that pays tribute to the Game Boy

Christmas morning 1989. Many of us tore into a wrapped package containing one of these and played it tirelessly until you ran out of AA batteries. Or until it got dark. Or until our parents yelled at us to take out the trash or shovel snow. GMK DMG is our take on this classic. Bring a bit of nostalgia to your battlestation or workspace.

About the set:

Designed by u/futurecrime
Manufactured by GMK in Germany
Long Lasting 1.5mm Thick Doubleshot ABS Plastic
GMK Cherry Profile
Renders by ThesisCamper and Janglad

Grab yours here

Tetris Effect's '1989' skin is a direct reference to Tetris on the Game Boy

Tetris Effect may not be available on the Switch, but it certainly has some Nintendo love in its heart. A special 1989 skin can be unlocked for the game, and as you can see, it's Tetris on the Game Boy through and through. Let's hope at some point, Tetris Effect finds its way over to the Switch so that Nintendo fans can really appreciate this skin, and the game in general.

NPD Group - look at top three sold video games over the years