Pikachu has been slimmed down for Pokémon Mystery Dungeon: Rescue Team DX

Someone's been laying off the ketchup

Pokémon Mystery Dungeon Rescue Team DX is a remake of Pokemon Mystery Dungeon: Red/Blue Rescue Team, which means there's going to be a host of changes made from the original. We've already seen the huge graphical revamp, but it turns out there's some other subtle changes going on. As you can see in the art comparison about, Pikachu has been slimmed down from the original Red/Blue Rescue Team artwork. Not a huge change, but still noticeable.

Pokemon Mystery Dungeon: Red/Blue Rescue Team Vs. Pokemon Mystery Dungeon Rescue Team DX - another comparison

Want yet another comparison between Pokemon Mystery Dungeon: Red/Blue Rescue Team Vs. Pokemon Mystery Dungeon Rescue Team DX? Check out the video above to see how the GBA original compares to the Switch port.

Pokémon Center NY's Event Distribution Machine Found & Preserved

A piece of Nintendo history

Back in the day, Nintendo NY was actually a Pokemon Center. That Pokemon Center was eventually closed down to make more room for Nintendo in general. Many elements of the old Pokemon Center have been lost to time, but one feature lives on today. The center's event distribution machine was almost scrapped, but has somehow survived to this very day! Check out the time capsule in action above.

Thanks to ibbsters for the heads up!

Pokemon News Round-Up: Pokemon transfer infographic, store closing, Japanese preorders, Pikachu EZ-Charms, Surfing Pikachu website, #GOGO!YELL!! merch

There's never a slow day in the world of Pokemon

Pokemon transfer infographic

- shows how to take Pokemon from the Game Boy Advance games to Switch

Pokemon Store Outlet at Mitsui Outlet Park closing down

- set to close on March 1st, 2020

Japanese retailers announce Pokemon Mystery Dungeon: Rescue Team DX preorder bonus

- preorder the game or purchase 900 yen or more of Pokemon TCG products to get an exclusive “Rescue Team DX Pikachu” Pokemon TCG promo card
- preorder at Bic Camera to get a digital wallpaper

Pikachu Wearable EZ-Charms

- available in Singapore
- charms can be attached to a watch strap
- designs include Smiling Pikachu, Angry Pikachu, and Sleepy Pikachu
- each are priced at SGD19.90

Huge! Surfing Pikachu Is Coming website

- opened by Lalaport Tokyo Bay
- site features Japanese, English, Spanish, French, German, Italian, Korean, Chinese, and Thai
- campaign kicks off January 25th, 2020
- check out the site here

#GOGO!YELL!! merchandise

- new line of merch heading to Pokemon Center stores and Amazon Japan
- all merch is Zigzagoon and Marnie-themed
- lineup launches Jan. 18th, 2020
- full rundown of merch is as follows (★ merch available at Amazon Japan):

Team Yell towel 1,760 yen (★)
Mini bath towel 2,200 yen (★)
T-shirt collection (Free size) 2,200 yen
5 types in total. The pattern cannot be selected.
Parka (M / L) 6,160 yen (★)
Mascot keychain (Galarian Zigzagoon) 1,540 yen (★)
Plush tissue box cover (Galarian Zigzagoon) 3,630 yen (★)
Mug ¥ 1,430 (★)
ID pass case 1,650 yen (★)
key chain (Galarian Zigzagoon) 1,320 yen (★)
key chain (Team Yell Towel) 1,320 yen (★)
Rubber strap collection #GOGO! YELL !! 660 yen
6 types in total. The pattern cannot be selected.
Pouch 1,650 yen (★)
Mini flat pouch 1,100 yen (★)
Acrylic stand 1,650 yen (★)
Tote bag 2,200 yen (★)
Smartphone cover with ring for iPhone 8/7 3,300 yen (★)
A4 clear file 264 yen
A4 clear Set of 3 files 715 yen (★)
Stickers (Galarian Zigzagoon) 330 yen
Stickers (Marnie and Morpeko) 330 yen
Sticker (Team Yell grunts) 330 yen
YOJO TAPE 715 yen (★)
Ballpoint pen (Galarian Zigzagoon) 660 yen (★)
Ballpoint pen (Morpeko) 660 yen (★)
Croquis Book SQ 583 yen (★)
Pins (Galarian Zigzagoon) 660 yen (★)
Pins (Marnie and Morpeko) 660 yen (★)

Pokemon Mystery Dungeon: Red/Blue Rescue Team Vs. Pokemon Mystery Dungeon Rescue Team DX - graphics comparison

Just a bit of an upgrade

The original Pokémon Mystery Dungeon is being remade for Nintendo Switch! Join us as we put it head to head with the original to see just how close the two really are. Which do you prefer?

Hyperkin's Retron Jr. lets you play your Game Boy/GBC/GBA games on TV

From portable to big screen

Looking to play your old portable games without digging out your Game Boy? Hyperkin has the perfect solution in their Retron Jr..

The new hardware is an all-in-one solution for playing your Game Boy, GBC, and GBA games on TV. The system connects to your TV via HDMI and outputs at 720p, and also includes a 3.5mm headphone jack. It even comes with an SNES-style wireless controller, and the ability to link up with another Retron Jr. via a link port.

The Retron Jr. will be seeing release sometime in 2020, but we don't have word on a price point at this time.

Hideo Kojima wanted Boktai: The Sun Is in Your Hand to have a breath sensor that let players fight vampires via garlic breath

Well that stinks

Boktai: The Sun Is in Your Hand is certainly one of the most unique games to hit the GBA...or any platform for that matter! The game included a sun sensor on the GBA cart that you used to fight vampires. You'd soak up the sun to charge the game's solar weapons, and then fight off vampires via your solar power. While this is a big step beyond any real-world activity most games had at the time, it turns out creator Hideo Kojima wanted to take things even further.

Shmuplations recently translated a classic 2003 Nintendo Dream interview with Hideo Kojima that's all about Boktai. It turns out Kojima had another sensor he wanted to include, but it was shot down by his dev team. Read up on that tidbit below.

Sometime last year, I think, I approached Shigeru Miyamoto at Nintendo and gave a presentation pitch. In the beginning then, it wasn’t just a sunlight sensor—I actually had wanted to include a sensor that measured how your breath smelled too! I *really* wanted to add that! The enemies are vampires, right? So if you ate something garlic-y and breathed on the mic, they’d all die. (laughs) “Guys, we have to do this!!” But the rest of the staff all hated the idea. ...then I could have had a sunlight version and a breath version. (laughs) A holy water version might be neat too. Sprinkle water on it and they die.

Steven Spielberg wanted guns removed from Minority Report on GBA, suggested replacing them with the movie's vomit-inducing 'Sick Stick'

I think I'm gonna hurl...


Back in the days of the GBA, pretty much any movie could get a game adaptation. That included Minority Report, which was turned into a GBA game called Minority Report: Everybody Runs. As you might expect, the game wasn't very good at all, but it turns out it could have been much worse and better at the same time.

Game Informer recently talked to developer Alex Hutchinson, who was part of the team who created the GBA game. Turns out Steven Spielberg himself had taken issue with one area of the game. He didn't want guns in the game, even though the movie was littered with guns. In a snippet from Game Informer's interview below, you can see full details of the interaction, as well as Spielberg's suggestion on what the guns could be replaced with.

“The only interesting part of that development was getting an email at some point from Steven Spielberg’s assistant, who said, ‘I see there are lots of guns in your Game Boy game.’ And we said, ‘Well, there are a lot of guns in your movie.’ And they said, ‘Steven feels that maybe kids shouldn’t see those guns.’ … And we were like, ‘It’s a three month production, four month production on a Game Boy game.’ We’re just like smashing it out basically. It was lucky that it booted. And we were like, ‘We can’t change it.’ And he’s like, ‘But he has one idea. There’s another weapon in the game called the Sick Stick, which makes you vomit. Can you replace all of the guns with this since kids love vomit?’ And we said no. That’s the only good part of that entire development.”

I have to say, I'm kind of sad that didn't happen. It would have made the game a least a little more interesting, or good for a laugh!

Jeremy Parish's Game Boy Works Advance #3 - F-Zero: Maximum Velocity & Napoleon

The second and third of Nintendo's first-part releases at the GBA's Japanese launch go under the microscope here as we examine F-Zero: Maximum Velocity (a reversion of the franchise to its original Super NES style) and Napoléon, AKA L'Aigle de Guerre (a real-time strategy game, sort of). By embracing the speediest and deepest of 16-bit genres, they help reinforce just what a big deal GBA was at the time of its launch—a proper home console experience on the go! That you could barely see. But hey. Details.

Original mini games join brand new art by Keisuke Mizuno in Mega Man Zero/ZX Legacy Collection

Get ready for mini-game action

The Mega Man Zero/ZX Legacy Collection just keeps getting bigger and better. The latest blog over on Capcom's site confirms the addition of a host of mini-games, as well as some new artwork. Check out the details below!

Alongside all six adventures (and other bonus content) included in Mega Man Zero/ZX Legacy Collection, you’ll also be getting some fun additions – mini games from the original Zero and ZX releases! We also have some updates on a brand new illustration created by Keisuke Mizuno, artist for the Mega Man X series – so read on for a sneak peek!


There are over 20 mini games included in Mega Man Zero/ZX Legacy Collection, each bringing their own unique challenge for you to tackle. Taking control of one of each game’s heroes, or even characters you can’t normally use, you’ll be tasked with a wide variety of challenges – some of which are very different from regular gameplay! Here’s a sample of what to expect:


Copy X

As Copy X, you’ll be using thunder, fire, and ice elements in a pseudo-puzzle game. Use Copy X’s element-based shots to destroy panels on a conveyor belt. Seems simple enough, but you’ll have to remember which element is weak to which and change elements on the fly.

Hidden Phantom

The most elusive of Neo Arcadia’s Four Guardians steps out of the shadows for this one. You’ll need to make some nimble jumps from one shuriken to the next to reach your goal. The shuriken move, so watch where they are and make each leap count!


“Elf Chase”

This game is particularly unique. Armed with only a lamp light, you’ll need to maneuver a Scrap Elf (an enemy from Zero 4) into a beam of light on the other side of the stage. It seems simple enough, but you’d be surprised how slippery your target can be! You’re under a strict time limit, so take care in how you move through the stage.

“Lava Surf”

In this challenging mini game, you’ll have to hot foot it across three separate platforms and put out rising flames. While you’ll earn bonus points for putting out fires before reaching the top, you can also lose time if you don’t keep your cool – literally! Avoid the flames and the lava below, and go for a high score.


“Energy Converter”

This mini-game makes an appearance in the Area C-2 game room after you’ve completed the game. While it looks deceptively simple and can be a bit daunting at first, you’ll need to pair the falling jewels with a matching color beneath them. Give it a few rounds and you’ll be smashing jewels and enemies in no time!


“Quiz Advent”

Think you know everything there is to know about ZX Advent? This quiz will challenge how well you know the characters with three quiz types: the Zoom quiz, the Silhouette quiz, and the Gap quiz.


You may have seen a preview of this incredible artwork by Keisuke Mizuno already, but in case you missed it, here’s a sketch featuring Zero as he’s seen in the Mega Man X games crossing over with Zero in the Mega Man Zero games:

And don’t forget – pre-orders and pre-purchases (at participating retailers) will include the Reploid Remixes DLC, a selection of six remixed tunes that can optionally replace in-game tracks as well as four additional bonus tracks for the in-game music player.

With all this added content on top of the art gallery, music player, Z Chaser and of course all six games, we hope you’re looking forward to Mega Man Zero/ZX Legacy Collection when it releases on February 25th, 2020!


Today's VIP

absurdeovervloed's avatar
Joined: January 2017

Social Services