- Fixed an issue where after clearing stage 3-3, the route to stage 3-4 would not open.
Not that long ago, we were talking about a potentially toxic situation inside Retro Studios, and it had fans fearing the worst for the developer. Today we have some small hope that the studio is continuing on, and they're looking to bring in some new blood.
Two new job listings for Retro Studios have been posted, with the company looking for both a physics engineer and graphics engineer. They certainly wouldn't be looking to close up shop and while hunting down new employees at the same time. If there are an internal issues at the studio, hopefully Nintendo gets them sorted out.
A portion of a NintendoNews interview with Eric Kozlowsky, Environment Artist Donkey Kong Country: Tropical Freeze...
NN: You’ve worked on a number of great titles, including Donkey Kong: Country Tropical Freeze for Wii U. That game got a lot of praise in Nintendo community. What do you remember about working on it the most?
EK: I think what I remember most is the creative freedom and overall passion all of the other artists had for the game. It was a constant deluge of amazing ideas. I have very fond memories of working on a lot of the Autumn Heights levels. I got to create quite a few of them!
NN: Were there particular challenges?
EK: Since DKCR came before Tropical Freeze I had to learn the art style of that game so I could apply it to my work. We also had to make sure that the game always ran at 60fps! There were no compromises there, so we had to adjust and make sure our art didn’t bog the system down.
We haven't heard from Retro Studios in quite some time. Outside of their work on Donkey Kong Country: Tropical Freeze's Switch port, the company has been absolutely silent. Could there be some big trouble brewing at the studio? According to one former developer, that's indeed the case.
A former employee of Retro left an extremely negative reveiw of the company on job site Glassdoor. In the post, he talks about studio mismanagement and other issues. He also makes mention of half the employees expecting Nintendo to shut down the studio any day now.
There's no chance in hell Nintendo will comment on this with any meaningful details, so I guess we'll just have to cross our fingers and hope that things turn around for Retro.
Time for a new Parents Play episode, my friends! We finally get back into the swing of things with Donkey Kong Country: Tropical Freeze. Believe it or not, my parents do pretty damn well!
The following data pertains to sales in the UK for May 2018...
- market share for the Switch increased month-on-month
- Switch reached 18.1 percent in units, against 12.5 percent in April
- Switch was 23.8 percent of the market in May, against 14.8 percent in April
- Switch overtook the Xbox One and its 21.3 percent
Most fans hold Retro in high regard. They've done some amazing things with Nintendo franchises over the years, and we're all eagerly awaiting the reveal of their next project. There's no doubt the company is one of the top-tier devs under Nintendo's watch, but it took a lot of work to get things to this point.
The early years of Retro were absolutely crazy, to put it bluntly. The company was run be people who were trying to screw staff over at every turn, and were more worried about partying and living the good life then creating projects and keeping employees happy. We're talking about multiple points in time when Retro went through mass firings and re-population to try and right the ship.
If you want some never-before-seen details on the early struggles of Retro, make sure you put aside some time for Polygon's feature. It's a must-read for any Nintendo fan.
Donkey Kong Country: Tropical Freeze is already a sales success in Japan. In just two weeks time, the Switch version of Tropical Freeze has sold 122,719 copies. Compare that to the Wii U version, which took 46 weeks to sell 118,774 copies. Now that right there shows just how crazy popular the Switch is, and how unloved the Wii U was.
Barrel-blast into a critically acclaimed Donkey Kong adventure as this beloved franchise makes its Nintendo Switch™ debut with a banana-bunch of new features. Traverse islands packed with platforming perfection and nonstop action as the classic Kongs in the original game, or mix things up by playing the story as Funky Kong in new Funky Mode!
We still don't know if StarFox: Grand Prix is legit, but the rumored info keeps flowing. Now we have a batch of details from Liam Robertson, who's known to share leaked/inside info in the past.
Liam reached out to use to make something very clear. The details below are the rumors he has heard going around, and isn't claiming them to be 100% true. They could indeed end up being true, but as of right now, it's just speculation.
- The game is not like F-Zero
- He’s seen a more complete version of the logo
- The game is based on the arwing (which differentiates it from F-Zero)
- He was told the title “Star Fox Grand Prix” was a tentative title
- The game is a mixture between classic Star Fox and racing
- You shoot enemies to propel forward and get combos; you can shoot other players too
- Each Grand Prix is three tracks with a boss fight- where the boss comes onto the track
- It has a big hub area where you can interact with the Star Fox characters
- You pick up new missions at the hub and there’s story content to go through
- The game looks really really good in motion
- He also heard Retro was considering adding cameos like Donkey Kong
- heard it was a 2019 game, but wouldn’t be surprised if it was a 2018 game