LinkedIn profile for Retro dev mentions "compelling story in a meaningful world," and "non-traditional storytelling"

For years now, fans have been wondering what Retro Studios is up to. Retro and Nintendo remain extremely tight-lipped, but now we have finally have some insight, thanks to the LinkedIn profile of a Retro dev.

"Working with a highly skilled team to bridge the gaps between game design needs and telling a compelling story in a meaningful world. Finding the best ways to construct the narrative we want the player to experience with the tools and restrictions available through text, dialogue, and non-traditional storytelling.

* Key team member for collaborative worldbuilding, story construction, and IP development.
* Point of contact for supplemental prose writing.
* Special focus on designer collaboration for player experience storytelling."

"Narrative specializations in worldbuilding, character development, design integration, non-linear storytelling, prose fiction"

If fans were worried that Retro was taking on yet another Donkey Kong project, the above description looks like it puts those fears to rest. Seems like Retro is working on something pretty interesting, but only time will tell what it is.

Retail listings point to $60 price for Donkey Kong Country: Tropical Freeze on Switch

Donkey Kong Country: Tropical Freeze is heading to the Switch this May, and Nintendo is tagging it as a top-tier title. Since it's a port with not too much in the way of new content, some people were hoping the game wouldn't come with a full price. Unfortunately that doesn't seem to be the case, as multiple retailers have the game listed at $60. Funky Kong doesn't come cheap!

Kirby Star Allies, Donkey Kong Country: Tropical Freeze playable at Emerald City Comic-Con

Planning on attending Emerald City Comic-Con? If so, make sure to hit up Nintendo and get some hands-on time with both Kirby Star Allies and Donkey Kong Country: Tropical Freeze on Switch. You don't want to miss out on a chance to get funky, do you?!

Blast from the Past - Metroid Prime 2: Echoes developer Q&A gets a fan translation

Believe it or not, there was a Metroid Prime 2: Echoes developer interview years and years ago, when the game was actually new! The thing is, Nintendo never bothered to translate the interview for fans outside of Japan. All these years later, the gang over at Shinesparkers has put in a lot of time and effort to bring the Q&A to fans around the world. If you want to get some insight into the creation of Metroid Prime 2: Echoes, hit up the link below!

Q&A here

Former Retro dev on studio struggles during the creation of Metroid Prime, says Echoes' multiplayer should have never happened

A portion of a ShineSparkers interview with Jack Mathews, former Technical Lead Engineer on the first three Metroid Prime games

SS: Developing one of the greatest video games ever made can’t have been a completely smooth ride. Can you tell us of any significant problems that came up in development, or disagreements within Retro?

JM: On Prime 1 specifically, Retro was kind of this thing that was exploding all around us. During the development of the game, Retro got cut in half, then cut in half again. Between that and all the leaks that were being reported at the time, we just tried to put our heads down and show everyone we could make a great game as a team. It was kind of a “fuck the haters” mentality, especially after the E3 redemption.

SS: Why do you think that Echoes’ multiplayer mode should never have happened? It would be interesting to hear what you feel could have been done differently.

JM: Well, I just feel that the game should have been either one or the other. Metroid Prime Hunters did this really well – it knew it was a multiplayer game and spent all its marbles there. When we started development on Prime 2, multiplayer was actually going to be the focus (I think we internally thought of the project as Metroid Prime 1.5). We were even going to have the ability to play as a Space Pirate and have things like wall grabs and such.

As we moved back towards a primarily single-player focus, we should have ditched multiplayer altogether. There was a ton of effort put forth to make multiplayer happen: we had to actually author third person Samus animations, we had to have support for multiple “players” in a game world, we needed to author all new lower quality effects, add game modes, et cetera et cetera. It’s all work that took quality and mindshare away from the single player.

Plus, as a Metroid fan, I just feel like single-player is how the IP should stay – seeing multiple people run around as Samus never felt right.

GoNintendo Video - RUMOR: Is Retro working on a non-gaming project?

We've all been wondering what Retro has been up to. According to a long-standing member of the gaming press, the company may be doing something decidedly non-gaming.

Nintendo NY - Samus Aran Metroid Prime 3: Corruption figma available

I think I need to play Corruption again. I honestly don't remember too much of it. I know I enjoyed it, though! Plus, why not refresh my memory while we all prepare for Prime 4?!

Retro looking to hire Level 2 designer

Job Description

Level 2 Designer (Retro Studios) (1700000085)


Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age
Maintains the vision and ideals of Retro’s software products
Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff
Remains current with competitor’s products to ensure the best quality product from Retro’s development team
Develops concepts, writes treatments, flow charts and game scripts
Participates in developing prototypes
Performs game design revisions to achieve highest quality
Helps bring the creative vision and technical specifications for assigned video games

Retro Studios looking to hire environment artist

Retro has been so quiet for so long. They're definitely working on something for Switch, but we don't know what! How long is Nintendo going to make us wait to find out?!

Metroid Prime 2: Echoes - Torvus Bog guitar cover

I don't know if my tastes in music is changing, but I've been getting into more heavy guitar-based music lately. It can be metal, acoustic, or whatever. I'm especially digging this cover above. I think we can all agree it's a pretty bad-ass cover! Thanks to Clay for the heads up.