SINNER: Sacrifice for Redemption - more gameplay footage

Rise from the depths a crumbling kingdom and to the challenge of defeating increasingly difficult demonic bosses. Choose aspects of yourself to weaken before defeating the avatars of Sin in the action-RPG Sinner: Sacrifice for Redemption. Inspired by classic boss-battlers and modern skill-based action RPGs, with a dash of gothic anime styling and horror storytelling, Sinner promises a thrilling and bone-chilling experience.

Capcom almost made a different Mega Man game before they went with Mega Man 11

It certainly took a long time for Mega Man 11 to come out, and many fans are happy to see it release. Oddly enough, there was a slight chance that Mega Man 11 wouldn't have been made due to another project! In an interview with Mega Man 11 producer Kazuhiro Tsuchiya, we learn that another Mega Man project was considered, but the team went on to Mega Man 11.

There’s a lot about the story of us wanting to make a Rockman game, but I might say, it must have been fate. I worked with director Oda on Resident Evil 0 HD before. After development reached its goal, he called me and asked: “What should we do for our next project? I want to make a Rockman game…”. Since I was thinking of what to do for Rockman’s 30 years anniversary at the same time, I answered: “If we make a game, shouldn’t we start right now?”.

It was a coincidence that I was in charge of “Rockman Classic Collection” too, so I thought I must go with the flow and make a game right away. Oda’s word back then, “It’s Capcom’s duty to correspond to fans’ hope”, left a deep impression in my memory. I could feel how serious he was when he said the word “duty”. Since then, we put out so many plans, and a lot of people in the company was cheering for us… Our initial plan wasn’t Rockman 11 actually. But I want this to be released in another form eventually, so details about it will be kept a secret for now. (laughs)

Until I can actually do it, I must keep it a secret! (laughs) Well, as the development for Rockman 11 started, it took quite some time to recruit enough members, so I did some market researches and theoretical analysis on approaches to revive the brand. After incorporating what I wanted to do and going through different simulations, it’s decided that “Rockman must make a triumphant comeback!”. I believed once I did this for the 30 years anniversary, the series could live on for another 10, 20 years.

Smash Bros. Ultimate - blog update for Oct. 16th, 2018 (Flash Man theme)

Who's up for a little classic Mega Man music? Today's Smash Bros. Ultimate blog update gives us a chance to hear a revamped version of Flash Man's theme from Mega Man 2. This version is definitely a little more high-octane!

Thanks to Andreslop24 for the heads up!

The Late Show with Stephen Colbert offers up a Mega Man X musical tribute

Jon Batiste is going out of his way to show all sorts of games some love during the commercial break segments. We've heard lots of Sonic and Legend of Zelda love so far, but this is the first time we've heard a bit of Mega Man love! In particular, Batiste plays the title theme for Mega Man X in this clip.

RUMOR - Is DLC on the way to Mega Man 11?

A lot of this is speculation right now, but it all stems from one unexplained fact. Over on the Steam listing for Mega Man 11, the listing database has been updated with a mention of 8ing. For those who don't know, 8ing is a developer that Capcom has worked with in the past on multiple titles. 8ing did not work on Mega Man 11, nor have they worked on any Mega Man game. Why would the Steam database listing for Mega Man 11 update with a mention of 8ing? It could point to DLC, but we'll just have to hang tight to see what's up.

Mega Man 11's dev team consisted of roughly 40 people

Mega Man 11 may have been a big deal for Mega Man fans, but it wasn't a game that took up major resources for Capcom. That includes manpower as well. In an internal interview from Capcom, producer Kazuhiro Tsuchiya talked about dev team side.

Around 40 people. A rather small number compared to recent development teams. There are certainly benefits to a larger development team, but with so many people it means that some are unable to affect development across the game as a whole. With around 30 people it feels like you've got just enough staff for the project. It's very clear what aspects of the game each person is in charge of, so they can be completely sure of their goals and keenly feel responsibility towards them. I feel like the development team was the perfect size for a project of this sort.

Digital Foundry - Mega Man 11 analysis

It's DF Retro x Modern once again! John takes a look at Mega Man 11 across six platforms and examines what makes it a platforming masterpiece - by going back to where it all began.

Prima's Mega Man 11 book include sprite sheets directly from a fan-site

Prima recently released Mega Man 11: Celebrating 30 Years of the Blue Bomber, a book to celebrate the launch of Mega Man 11, as well as the series' history. In the book, you can find sprites from various Mega Man games throughout history. It seems that the gang at Prima didn't get these sprites on their own, and instead used sprite sheets put together by The Spriters Resource, a fan-site that specializes in creating sprite sheets. The page in the Prima book even features the watermark for the person who ripped the sprites.

This is a pretty interesting case. Did Prima do anything wrong here? I mean, they included the sprite sheet with the watermark. Going a bit deeper, they're simply sharing sprites from a game/series that Capcom has the rights to, and the Spriters Resource never got explicit permission from Capcom to rip sprites from their games. It'll be interesting to see if future prints of this book remove that asset altogether.

IGN Video - Why Mega Man 11 is Good but Not Great

Sam reviewed Mega Man 11, and while he liked the game, it was't as great as it could have been.

IGN Video - 5 Mega Man 11 Features That Change the Series Forever

Now that Mega Man 11 is here, we take a look at a few things that set new standards for the Mega Man series.