Metroid Prime 2: Echoes - Torvus Bog guitar cover

I don't know if my tastes in music is changing, but I've been getting into more heavy guitar-based music lately. It can be metal, acoustic, or whatever. I'm especially digging this cover above. I think we can all agree it's a pretty bad-ass cover! Thanks to Clay for the heads up.

EDGE - review scores, Spanish Super Mario Odyssey cover art

Super Mario Odyssey - 10
SteamWorld Dig 2 - 8
StarFox 2 -5
Metroid: Samus Returns - 6

The English cover for the next issue of EDGE should be the same, but we won't know for sure until tomorrow. At least we have this nice Spanish version to look at!

Awesome Games Done Quick 2018 game list released, Super Metroid not included for the first time ever

The games list for Awesome Games Done Quick 2018 has been released, and there's one glaring omission. For the first time ever in the event's history, Super Metroid will not be included. It seems Super Metroid is a risky one to include on the stream, as the runs that the players take don't include save spots. This means if they die, the event can be thrown out of whack. That's actually happened before, as two speedrunners died about halfway through their run.

If you are still interested in seeing what games will be included in this year's event, you can check out the full list here.

Metroid II - main theme cover

Thanks to gbev213 for the heads up!

Metroid: Samus Returns producer on why the game hit 3DS instead of Switch, interest in future 2D Metroid titles

A portion of a GameRant interview with Nintendo's Yoshio Sakamoto...

GR: Are there any plans to continue making side-scrolling Metroid games in the future or is this just a one-off deal?

YS: “Personally, I’m constantly exploring the possibilities and the future of the Metroid series, and part of that means not imposing any limits on ourselves when it comes to game design or hardware platforms.”

GR: Why did the team opt to bring the game to 3DS rather than the Nintendo Switch?

YS: “
One of the themes we chose to stick with this time was utilizing both 3D visuals and a dual screen setup. In fact, I’d been interested in creating a Metroid title that allowed you display the map constantly on a second screen and interact with the elements of the UI by touching them since the time of the original DS. The 3DS made the 3D visuals possible of course, and the more powerful hardware allows for a higher fidelity experience—both are reasons we felt this was the right choice.”

Sakamoto on why he returned to a producer role for Metroid: Samus Returns

Coming from Yoshio Sakamoto...

"Because [Metroid 2] is more than 20 years old now, I felt it necessary to take this chance to retell that story anew, to bring it to the attention of so many game fans once more. My role as producer on this project was to get this process started and then to help navigate the various challenges in preserving the charm of the original game while still bringing our own new interpretations to it that would culminate in the greatest possible remake."

I can only hope Metroid: Samus Returns does well enough for Nintendo to consider a brand-new 2D entry in the future. I'd love to see what that could look/play like on Switch!

Spanish game sales - Week 37, 2017

Mario + Rabbids: Kingdom Battle (Nintendo Switch) - 19,136

Metroid: Samus Returns (Nintendo 3DS) - 6,373

Monster Hunter Stories (Nintendo 3DS) - 5,491

Wondering if Metroid: Samus Returns' number is good or bad? Taking a look at Metroid Prime: Federation Force puts things into perspective. That title sold 3,364 units...in total. I think you get the idea!