Sonic Mania dev explains what Sonic means to him

Christian Whitehead went from creating his own Sonic levels in his bedroom to being one of the main devs behind Sonic Mania. Sonic Mania and Sonic Mania Plus have been extremely well received, showing that Whitehead really understand what makes Sonic tick. To get a bit more insight into that, Eurogamer talked to Whitehead.

"It's interesting with Sonic. There's a lot of different fans, and they all have different feelings on what Sonic is to them. So I can only use what my own personal feelings are for Sonic, and for me it's always been... Obviously the character itself has very appealing design, it's very iconic. For gameplay there are a lot of inspirations from pinball - all these outside elements - almost skateboarding, really, the idea of picking up speed as you roll down slopes. It's all these physics interactions.

The core premise of the game is really simple - it's just get to the end of the level and win - but there are so many different ways you can interact with the stages, picking up speed at certain angles, jumping off at certain angles. It's got a very playground feel. Going fast feels good - and at the time on the Mega Drive that was a very impressive technical feat - but also the freedom of gameplay, it's what appeals to me as a Sonic fan."

Team Sonic Racing - Big the Cat off-screen footage

If you were worried that Big the Cat wouldn't be part of Team Sonic Racing, you can now breathe a sigh of relief. SEGA has confirmed the character's appearance with footage completely focused on him. Now when are we finally going to see Big get a love interest?!

Sonic Mania - Version 1.04 full patch notes

– The Main Menu layout has been updated with a visual diorama system that shows a preview of each mode
– A call to action button has been added in the Main Menu
– Updated cutscenes in Mania Mode
– Updated boss fights in Mania Mode
– Additional game options
– Additional Data menu
– Updated localization
– Updated leaderboard support in Time Attack mode
– General bug fixes

Team Sonic Racing getting a comic book adaptation

- coming from IDW Publishing
- will be a single issue
- Sonic and friends are racing to fight “an old foe” while participating in an actual race
- takes place on an alien planet
- Teenage Mutant Ninja Turtles’ writer Caleb Goellner is handling the story
- Sonic the Hedgehog comic veteran Adam Bryce Thomas will return to illustrate
- due out in October

Sonic Mania Plus - Dev Diary 2 (Game Design)

Christian Whitehead and Takashi Iizuka join us for our second Sonic Mania Plus Dev Diary! Sonic Mania Plus is out now on Nintendo Switch, Playstation 4, Xbox One and PC, but you probably already knew that, right?

SEGA AGES: Sonic the Hedgehog gets added Spin Dash and Drop Dash, Ring Keep Mode, and Mega Play version

The official website for SEGA AGES: Sonic the Hedgehog has opened up, and it details a bunch of new features/modes making their way into the classic game. Everything has been detailed below, but make sure you also hit up this link for new screens!

Original Mode: Enjoy the original Sega Genesis / Mega Drive version of Sonic the Hedgehog. Stage selection, which was a cheat code in the original version, can be turned on / off at startup. Additionally, the “Spin Dash” action added in Sonic the Hedgehog 2 and “Drop Dash” action aided in Sonic Mania have also been added (which can be disabled in the game options). Also, in addition to the standard Japanese and overseas game versions, you can also choose to play the Mega Play version. Mega Play was a Sega Genesis / Mega Drive formatted for arcades to play popular Sega Genesis / Mega Drive games. The Mega Play version is a time attack game where the goal is to clear familiar stages within the time limit, allowing players to enjoy a condensed form of Sonic the Hedgehog‘s thrill and sense of speed through stages configured to emphasize speed.

Ring Keep Mode: A support mode added in 3D Sonic the Hedgehog 2 for 3DS. Since the player will always start the stage with 10 rings, it is easy to come back from boss battles or mistakes made right after the stage begins.
Challenge Mode: 1) A worldwide ranking mode where players compete to clear “Green Hill Zone Act 1” with the best time. 2) A worldwide ranking mode where players compete in score attack in the Sega Genesis / Mega Drive version. Even just one mistake will end the challenge.

Sonic Mania Plus - Encore Mode full playthrough

Here's a look at Sonic Mania Plus' Encore Mode with Mighty, Ray, Sonic, Tails, & Knuckles. Obviously there's going to be some spoilers in here, so don't watch if you plan on keeping things fresh for your own playthrough!

Sonic Mania Plus - Another look at the NA/EU reversible covers

Just incase you didn't catch the reverse cover art for Sonic Mania Plus in the NA/EU, now you have a second chance. I do love the NA reversible cover, but I wish it went all the way back to TRULY original cover art. This is definitely the later-style Genesis box, but it's still quite lovely.

Sonic Mania Plus' "The Art of Sonic Mania" booklet includes a secret uplifting message

SEGA snuck in a secret morse code message on the back of the Sonic Mania Plus art book. If you translate the Morse code message, here's what you get.

I can verify this to be true because the image of the art book is a picture I took, and I typed out the Morse code message as well! The message certainly ties into the themes of Sonic Mania, but it's also a wonderful message in general.

Thanks to Clayton for the heads up!

Sonic Mania - Version 1.04 now available

Sonic Mania has gotten an update to version 1.04. As you might have guessed, this adds in support for the Sonic Mania Plus content. Remember, this isn't free content. You can get the update itself for free, but if you want the "Plus" content, you'll have to pony up $5.