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RUMOR: Dataminers discover voice clips in Hyrule Warriors: Age of Calamity that may point to playable character DLC

Is the roster set to expand?

Hyrule Warriors: Age of Calamity has quite the roster of playable characters to choose from, but those who've spent time with the game might be wondering why a few members of the in-game cast can't be taken into battle. While Nintendo and Koei Tecmo have been quiet on the matter, dataminers have dug up some voice clips that might point to DLC that deepens the playable character roster. There's spoilers ahead, so only click through if you're okay with that!

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GameSpot Video - High Level Revali And Link Gameplay from Hyrule Warriors: Age Of Calamity

RinHara5aki gives you a glimpse of high level gameplay of both Revali and Link on the Anti-Ice and Lightening training mission. We fight Ice Moblins, a Ice Hinox, and also a Electric Lynel and Electric Moblin at the same time.

GameSpot Video - Every Hyrule Warriors: Age Of Calamity Story Cutscene

Hyrule Warriors: Age of Calamity has a massive amount of cutscenes that tell a big story. Here are all of them compiled in order including the bonus end cutscene, warning, there are MASSIVE spoilers ahead!

First 4 Figures shares a new trailer and live-stream event for their Zelda: Breath of the Wild "Link (Exclusive Edition)" Statue

Looking good, Link!

First 4 Figures has officially opened pre-orders for their Zelda: Breath of the Wild "Link (Exclusive Edition)" Statue. If you're still not sure you want to grab one of these, you can check out the trailer above for another look, and the live-stream event below for even more detail.

If you like what you see and want to snag one of these for yourself, you can lock in a pre-order here.

Hyrule Warriors: Age of Calamity ships 3 million units, setting a new record for the Warriors series

Looks like Link's a hit!

Hyrule Warriors: Age of Calamity launched on Nov. 20th, 2020, and it's already set a record. Koei Tecmo has confirmed that they've shipped 3 million units of the game worldwide. Believe it or not, that's a record for the Warriors franchise. Koei Tecmo has released countless Warriors games over the years, but no other entry has ever shipped over 3 million units. Looks like this spin-off really hit the mark!

Fan-made video imagines what Hyrule Warriors: Age of Calamity might have been like as a Game Boy Color game

Demaking it great

Hyrule Warriors: Age of Calamity is a rather demanding game when it comes to hardware, asking a lot of the Switch. The sheer amount of action on-screen pushes Switch to its limits, and we can see the hardware bursting at its seems at times. While many have imagined what the game might look/play like on beefier hardware, the above video tries to imagine how the game could be adapted to the Game Boy Color. Obviously there would need to be a ton of concessions made, but the concept scene in this video certainly does a good job of keeping in spirit with the Switch release.

Hyrule Warriors: Age of Calamity devs on the challenges they faced during development, and the toughest characters to make

A unique game with unique challenges

Hyrule Warriors: Age of Calamity was no doubt a massive undertaking, especially considering the game that inspired it. Development on any game has its struggles, but what challenges came up during Age of Calamity's design process? 4Gamer talked to Koei Tecmo lead Ryota Matsuhita to find out.

The world of Breath of the Wild is such a complete, high-quality design throughout, so try to bring that world to life in its form from 100 years before, and doing so through the context of a Warriors game system no less, was a challenge from start to finish. In the end, I hope we were able to find a way that is “the same, while also different” by locking on to the key point of an action game fighting the war of 100 years ago.

Along with that, each character on the roster presented unique challenges. Matsuhita talked about which characters were tough to implement.

There are the characters who are perpetually airborne, or those who are many times larger than Link….. but certainly the most difficult was Zelda. Her personality is pretty far from “mowing down enemies,” so there was a lot of out-of-the-box trial-and-error in finding an appropriate way for her to fit in the heavy action game.

Nintendo's Eiji Aonuma says he is "blown away" by Hyrule Warriors: Age of Calamity

A team you can trust

The gang at Famitsu had the chance to talk to numerous developers who were involved with Hyrule Warriors: Age of Calamity. That includes Nintendo's Eiji Aonuma, who was asked if he gave the Koei Tecmo team any strict/specific rules to follow during development. Turns out he didn't feel the need to, as he trusted them after seeing what they did with the original Hyrule Warriors. You can see his comment on the matter below, as translated by NintendoEverything.

The degree to which the Hyrule Warriors team understands The Legend of Zelda left me feeling confident they could make a game as strong as the first Hyrule Warriors. Because of that, I didn’t have to ask them to do anything in a specific way. And once again, I was blown away by the result.

Hyrule Warriors: Age of Calamity character showcase (special moves and more)

Check out some gameplay of EVERY character in Hyrule Warriors: Age of Calamity! We go through every character's whole moveset, special attacks, gliding animations, and more! Be warned, there are spoilers in this video!

Nintendo doesn't foresee Hyrule Warriors becoming a series going forward, talks about the idea of more Zelda spin-offs

What's next for Zelda?

Hyrule Warriors: Age of Calamity is the second Zelda spin-off in this style. Does that mean we can expect a Hyrule Warriors series as the years roll on? According to an IGN interview with Eiji Aonuma, that's not very likely.

"I do think circumstances could align like this again, but I don't think we're expecting this to become a series. We'd make that decision based on its creative merits, just like we did this time."

Producer Yosuke Hayashi was a bit more open to the idea, but it all depends on the fans.

"I think it depends on whether we get an idea that'll make all the fans happy!"

If this is the end of Hyrule Warriors, can Zelda fans expect more Zelda spin-offs down the road? Aonuma left the door open a tiny bit, but was far from confirming anything.

"Echoing my answer to the question above, we're always looking for valuable creative projects, but those only come about when several different conditions align. So, I think it's hard for us to have conscious control over the frequency."

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