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Check out the launch trailer for Bravely Default II

Join the Heroes of Light on their grand quest to restore balance to the world in BRAVELY DEFAULT II – out now for Nintendo Switch!

Bravely Default II video review and gameplay round-up




Been wondering how Bravely Default II turned out? Well wonder no more, as a bunch of video reviews and gameplay clips have been released today. Check out all the content above!

Octopath Traveler hits 2.5 million units sold

Forging a path to victory

Square-Enix has announced that Octopath Traveler has hit another milestone. Since launch, the game has managed to sell 2.5 million units worldwide. That means the game sold another 500k in about a year's time. Octopath Traveler debuted on Switch back in July 2018, but then moved over to both PC and Stadia.m in June 2019 and Stadia in April 2020.

Project Triangle Strategy demo surveys being sent out

Your feedback matters!

If you played the Project Triangle Strategy demo, keep an eye on your inbox. Square-Enix and Nintendo are sending out surveys to see what you thought of the experience. Your feedback will help shape the game going forward, just as the surveys did for Octopath Traveler.

Just in case you're wondering what the survey asks about, you can see the full set of questions below.

How satisfied are you with the game? (1 ~ 5)

What did you like about the game? (free text input)

What did you dislike about the game? (free text input)

What, if anything, were you particularly dissatisfied with? (free text input)

Which route did you play?

Gave up Rolan
Did not give up Rolan
Both
Neither

Please select any characters which joined your party (multiple choice)

Medina
Yulio
Ezana
Nobody joined
Of the characters which joined, please select those you used in battle (multiple choice)

Medina
Yulio
Ezana
Nobody

(If you select "Nobody", another question pops up: Please tell us the reason)

Regarding the game system, please select any areas you found difficult to understand or mechanics you didn't realize existed (multiple choice)

Ending the RPG part (L button)
Persuasion (how to persuade)
Changing the display of units in battle (using the L stick to toggle HP and Turn Order)
The display of reinforcements in the bottom right during battle
Buying items in the shop
Hub area (the tent with the shops and whatnot. I don't know what it's called in English)
Exchanging units during battle preparation
Moving units during battle preparation
Using the camera
The camera's bird's-eye-view
The camera's distance control (zoom in / out)
None of the above

(If you select "None of the above", another question pops up: **Please tell us about any other areas you found difficult to understand.")

Regarding the first battle (on the bridge). Did you play this battle? (Yes / No)

Regarding the second battle (in the village). Did you play this battle? (Yes / No)

Regarding the third battle (in the field). Did you play this battle? (Yes / No)

(For any of the above questions, choose "Yes" shows four additional questions: Please select the difficulty (hard, okay, easy), How satisfied were you? (it was fun, it was not fun), How long did you play? (15min, 30min, 60min, more, I don't remember), How satisfied were you with the playtime? (short, okay, long))

What is your gender?

Male
Female
Neither
Choose not to answer

What is your age? (options <10, intervals of 10, and >60)

How often do your play simulation (tactics) games?

Often
Sometimes, or I have played one before
This is the first time

Please select games / game series you enjoy (multiple choice)

Fire Emblem
Super Robot Wars
Valkyria Chronicles
Disgaea
Final Fantasy Tactics
Tactics Ogre
Bravely Default
Octopath Traveller
XCOM / XCOM2
Wargroove
The Banner Saga
Mario & Rabbids Kingdom Battle
Advance Wars
Gears Tactics
Shining Force
None of the above

When playing simulation (tactics) games, what do you find important or enjoy? (multiple choice)

Graphics and art style
Settings
Music
Difficulty level
Story
Variety of characters and their unique attributes
Character growth and class(level) mechanics
Amount of content and playtime
The way your choices affect the development of the story
The ability to choose the most effective character(s) in your team
Thinking strategically and playing at your own pace
Using the advantages / disadvantages of your units and the environment
I don't know
Other

(Selecting "Other" shows a free text input for additional explanation.)

Do you plan on purchasing Project TRIANGLE STRATEGY?

Yes
Probably
I don't know
Probably not
No

IGN Video - Square Enix's Project Triangle Strategy Demo Gameplay

Command a group of warriors as Serenoa, heir of House Wolffort, in a tangled plot where your decisions make all the difference. Key choices you make will bolster one of three convictions—Utility, Morality, Liberty—which together make up Serenoa’s world view and influence how the story will unfold. When faced with truly momentous decisions, multiple characters will weigh in by casting their votes on the Scales of Conviction. In these moments, the allies and decisions you make can determine the fate of whole nations and the continent of Norzelia itself.

Another Bravely Default II wallpaper available on My Nintendo

A third option available

The My Nintendo service already added two wallpapers for Bravely Default II back in December 2020, but it seems Square-Enix and Nintendo were holding back on more options. A third wallpaper set is now available, and it's priced at 50 Platinum Points. You can see a sample of the wallpaper above, which comes in both PC and mobile sizes. If you've got the Platinum Points, you can purchase your wallpaper here.

Bravely Default II producer talks about bringing the series to Switch while retaining its 3DS visual style

Humble beginnings

Bravely Default II is the first entry in the series that'll be on consoles, as previous entries appeared on the 3DS. While the Switch certainly allowed Square-Enix to express themselves in ways not possible on the 3DS, the team didn't want to lose the visual charm of the previous titles. Bravely Default II producer Masashi Takahashi talked about this in an interview with Dengeki Online.

We were able to make great strides in everything from the graphics to the music and characters to make it feel like a true sequel. Even with all the improvements though, we felt it was important to make sure it still resembled the previous titles in some way.

As an example, if you look at the towns in the game, previously we wanted to make create a feeling that players were walking on a painting in a 3D stereoscopic view. To keep the same feeling in this title, we decided to create the town as if it were paper craft. Once we prototyped it, things felt right and we decided to fully embrace the idea.

Additionally, to keep the series’ atmosphere intact, we aimed for something more akin to a model train rather something more realistic when designing the fields. We experimented a lot to make the graphics unique while keeping that “Bravely Default” feel.

I think players will get a good sense of this when they see it in action on a Switch screen rather than looking at screenshots. The “final demo” was also recently released, so for those players who haven’t seen the game in action yet, please give it a try.

Bravely Default II devs explain why they dropped the traditional turn-based battle system and went against player requests

Forging a new path

Bravely Default II takes a unique approach to its battle system, rather than going for a standard turn-based affair. Turns during battle are now based on things like speed, buffs and debuffs. This makes for more frenetic battles, as they won't play out as a simple back-and-forth.

In an an interview with Kotaku, producer Masashi Takahashi reveals that the game did have a more traditional battle system at first, but this was eventually decided against.

“[It] became clear to us that this would be something you would have to kind of be thinking ahead in and really making sort of complicated guesswork if you had this order of actions display in the game. That would make things more complicated than we than we wanted them to be so we ended up removing that prior to releasing the first demo for the game.”

The team knew that some players would be disappointed about the battle system, and feedback from the demo certainly showed that. Still though, the team decided to push on.

“We were kind of expecting to hear that opinion from people that they would want this order of actions element to be in in the game. We didn’t know how much feedback we would receive about it. We ended up receiving quite a bit, you know, and ended up deciding not to include it based on the reasons I mentioned.”

Project Triangle Strategy Japanese teaser site open, demo gameplay round-up

A closer look at this upcoming RPG

Square-Enix revealed Project Triangle Strategy earlier today, which is a tactical RPG coming to Switch in 2022. Soon after the game was revealed, Square-Enix opened an official Japanese teaser site for the game. There's a few different screens and pieces of art to check out, which you can take a peek at here.

Along with that, a demo for the game hit the Switch eShop after today's Nintendo Direct. You can watch a ton of gameplay from that demo below.



Two Classic JRPG Adventures from the SaGa and Mana Franchises Arrive On Switch Later This Year

SQUARE ENIX® confirmed today that two beloved PlayStation® JRPG classics are back this year in the form of Legend of Mana™ and SaGa Frontier™ Remastered. Players can experience remastered versions of these old-school favorites, with both titles receiving a host of new upgrades, including optimized visuals and gameplay, for long-time fans and new players to get excited about.

Players will be able to set off on a mystical journey in Legend of Mana, set to launch on June 24. Stepping into the shoes of the protagonist, players will embark on a journey to find the mystical Mana Tree seen in a dream, only to discover that the world map is empty. Throughout their adventure, they will acquire special artifacts, which can be placed on the map to bring towns and dungeons to life via the Land Creation system. Players can progress through the story in different ways based on the choices they make, offering a more personal and unique gameplay experience.

Legend of Mana will come with remastered visuals, a rearranged soundtrack, and the “Ring Ring Land'' mini-game which will be available to the West for the first time. During their travels, they’ll encounter a colorful cast of characters, square off against fearsome monsters in real-time combat and explore the vast world of Fa’Diel, all while experiencing Legend of Mana’s timeless story.



Legend of Mana will be available digitally for $29.99 on the Nintendo Switch™ system, the PlayStation®4 computer entertainment system and PC (STEAM®) on June 24. Players who purchase Legend of Mana before July 23 will receive an early purchase reward, including ten avatars and a custom Legend of Mana theme on the PlayStation®4 system or Legend of Mana Wallpaper on PC (STEAM®).

Part of the ongoing SaGa Project from SQUARE ENIX that has so far included Western releases of Romancing SaGa™ 3, SaGa SCARLET GRACE: AMBITIONS and Romancing SaGa Re;univerSe™, SaGa Frontier Remastered will be available on the Nintendo Switch™ system, the PlayStation®4 system, PC (STEAM®) and iOS and Android mobile devices on April 15. This game will include upgraded graphics optimized for modern platforms to bring the game’s characters to life like never before.

Players will experience this role-playing adventure as one of eight heroes via the Free-Form Scenario System. Each character has their own storyline and goals, exploring the sci-fi fantasy universe known as “The Regions” in different ways while discovering unique worlds, technology, and magic. The remaster will also build upon the original title’s multiple storylines by introducing previously cut content, including Fuse’s main scenario and several new events for fan-favorite character Asellus.

To celebrate the release date announcement of SaGa Frontier Remastered, players of the hit mobile title, Romancing SaGa Re;univerSe will be treated to a special login bonus of [Awaiting Orders] T260G(A),1,500 Jewels, and 60 small Lunar New Year Stamina Potions.

SaGa Frontier Remastered will be available digitally for $24.99 on April 15, 2021

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