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Trials of Mana dev team aims to "show up" the team who worked on the fan translation

We can do better

Trials of Mana is making its way to Switch as a fully-revamped 3D remake, which is quite a far cry from the original release on Super Nintendo. Square-Enix is hard at work on making this a top-tier remake, and that goes for all elements, right down to the translation. In an interview with USGamer, producer Masaru Oyamada discussed the fan translation of the original title, and how it motivated the team working on Trials of Mana now.

Well, the localization team took a look at the translation and the first thing they said was, "We're going to show them up." I'm sure that the people that worked on the pirated version worked with the best of what was available to them, but we really wanted to do as good of a job as we possibly could.

Square-Enix stumped as to what's causing Dragon Quest XI S crashing issues

Well that's not good!

Just yesterday, Square-Enix noted that some people player the Dragon Quest XI S demo are experiencing an issue with crashing, and it has something to do with the area of Delcadar. Square-Enix said they were investigating the issue, and would report back with findings. Square-Enix stayed true to their word and has offered up new details on the situation, but its not exactly encouraging info.

According to Dragon Quest XI S producer Hokuto Okamoto, the team hasn't been able to find the root cause of the problem. They're going to continue looking for the problem, but for now, they've suggested the following possible solutions.

- Remove the microSD memory card and insert it into the system again

- Delete the demo and reinstall it

- Delete the demo save data

- Turn off the system and turn it back on

Check out the full Famitsu reviews for Astral Chain and Oninaki

A bit more insight

We've already covered this week's Famitsu review scores, but now we have the text to go along with two of them. First up is Astral Chain, which scored a 37 out of 40. Check out how each reviewer came to their conclusion with the blurbs below.

1st reviewer: The presentation is flashy, cool, and meaty, I got continuously pulled in even from the introduction. The beautiful graphics are top-notch, and the science fiction police story is also interesting. The investigation part using “Legion” makes my senses tingling on finding out what happened, and I also become addicted in purifying areas despite them looking plain. The battles make use of the background setting which is connected by chains, I felt really good in controlling them. I’m also glad with the customization in the Guardian mode. 9

2nd reviewer: The “Dual Action” is interesting as you fight by controlling the protagonist while using “Legion” to control important places. By switching Legions and weapons, you can split the usage of various battle styles which is fun. Actions using the “Chain Bind” which uses chains that connect Legions also give a good accent. The content is not completely devoted to battles, as you can also use Legions for investigations which is good. Being able to have 2-player co-op is also awesome. 10

3rd reviewer: The protagonist has a position like a beast tamer who controls “Legion”, but as you fight together, you will think of them as reliable buddies. As you use the Legion chains, launching attacks at the perfect timing is extremely exhilarating. Each and every action is very cool. Each Legion has its own characteristic, so you’d fight while switching between them depending on the enemies and stage gimmicks which is also fun. Using Legions in not only battles but also scene investigations is also somewhat different and interesting on its own. 9

4th reviewer: The all-direction method of creating [the game] that assumes a broad range of player base is awesome. You can adjust the play style (difficulty) in detail based on your skills, so even if you’re bad at action games you can taste the mood of becoming good in them. The “Chain Actions” are also fresh, as they can be used in not only battles but also investigations which make them interesting. Although I felt a bit of complexity in the controls, the presentation is overally good with a sense of presence, so I got excited just by holding the controller. 9

Next up is Oninaki, which scored a 31 out of 40. See how reviewers felt about the game below.

1st reviewer: The story depicts the way of life of a Watcher who has a unique view on life and death, which is very shocking yet intriguing and interesting. The instant job-change from inhibiting Daemon is unique, and learning major techniques also makes the battles more fun. The growth training shows glimpses of sad episodes which stab my chest. While the system where you come and go between two worlds is a common thing, it matches with the background setting. The existence of a different law also gives an accent which made it feel good. 8

2nd reviewer: The serious style based on reincarnation is appealing. Above all, the story in a world with a unique way of thinking about death will pique interest. The gimmick of coming and going between the worlds of the living and the dead also matches with the [gameplay] system and the world setting. Although I wish it could have a bit more feels of tempo and exhilaration, the structure where the weapon and available actions change by switching Daemons has a fun factor. The growth features such as learning new techniques and abilities are also fun. 8

3rd reviewer: A heavy story that question the view of life and death. The sad scenes continue, and the breathless story development may not be liked by some. Progressing through maps while switching between this world and that world made me perplexed at first, but I get accustomed to it afterwards. However, the enemies are tough and there is also a limit on stocking recovery items, so it requires some skills even in Easy difficulty. There is some worth in working to change Daemon based on the boss and battle situations, but I wish they could be changed quickly from the beginning. 7

4th reviewer: The strategic element of inhibiting up to 4 Daemons with unique traits and switching based on the battle situation is worth replaying. Treading through paths like a puzzle while coming and going between the real world and that world is also giving a good accent. The action feels rather good, and the composition – which includes player guidance and all kinds of interface – does not incur stress. There is a whole lot of unfamiliar terms, so that – coupled with the unique world setting – may take some complexity until you can understand them. 8

Square-Enix says Final Fantasy VIII Remastered is digital only

Not the news we wanted

This one is a bit confusing, but I guess there was just some miscommunication along the way. There have been a handful of retailers who shared retail listings for Final Fantasy VIII Remastered, but Square-Enix themselves never said one was coming. It's not unheard of that retailers accidentally share this information early, but in this case, it seems they were completely wrong. A press release from Square-Enix in Japan states clearly that Final Fantasy VIII Remastered is digital-only. Unless there's something sneaky going on here, I'd say things are a done deal.

Square-Enix releases the eighth Dragon Quest XI S DLC ‘Voice Drama’ promo video

Such a drama queen

Square-Enix continues to roll out the Voice Drama DLC promos for Dragon Quest XI S. Again, we have no word no whether this content will release outside of Japan, but it seems a tad unlikely.

Dragon Quest Builders director retires from Square-Enix

Job well done, Kazuya

Nino Kazuya, the director of Dragon Quest Builders and Dragon Quest Builders 2, has announced his retirement from Square-Enix. Kazuya took to Twitter to tell his fans that now's the perfect time for him to retire, as Dragon Quest Builers 2 has completely wrapped. Even though he won't be involved with day-to-day actions with Square-Enix anymore, Kazuya will work as an "outside employee" by offering up supervision for Dragon Quest Builders 2's DLC and subsequent updates. Check out Kazuya's tweet on his departure below.

Wow, I belonged to Square Enix for seven years (the longest in my career!). I felt a bit of burn out from Builders 2 and also felt like returning to a development cycle distinct from that of Square Enix, hence me deciding to journey to a new development environment."

Square-Enix looking into Dragon Quest XI S crashing issue

A fix is on the way

A demo for Dragon Quest XI S is available on Switch, and it comes packed with 10 hours of content! Unfortunately, it seems one area in particular is causing some trouble for players, causing their game to crash. The issue is happening somewhere in Delcadar, but Square-Enix is aware of the problem area, and is currently working to nail down a solution.

Oninaki Original Soundtrack preorder bonuses revealed

Don't sleeve without it!

The Oninaki Original Soundtrack releases Sept. 11th, 2019 in Japan for 3,000 yen. Square-Enix has revealed that those who preorder the soundtrack will get a special bonus sleeve, which will be in limited supply. You have the option to import the soundtrack through Amazon, which you can do right here.

More direct-feed footage for Trials of Mana

When the world was shrouded in darkness, the Goddess of Mana drew forth the Sword of Mana to smite the eight Benevodons, monsters of destruction. She sealed the horrors inside the eight Mana Stones, bringing the realm back from the brink. Weakened from rebuilding the world, the Goddess changed herself into a tree and fell into a deep sleep for many years. However, the forces of evil soon sought to free the Benevodons to gain control of the world. They started a terrible war to further their plot and destabilize the kingdoms. Peace was at an end. Mana itself began to disappear from the world and the Mana Tree started to wither...

Trials of Mana - more off-screen footage

When the world was shrouded in darkness, the Goddess of Mana drew forth the Sword of Mana to smite the eight Benevodons, monsters of destruction. She sealed the horrors inside the eight Mana Stones, bringing the realm back from the brink. Weakened from rebuilding the world, the Goddess changed herself into a tree and fell into a deep sleep for many years. However, the forces of evil soon sought to free the Benevodons to gain control of the world. They started a terrible war to further their plot and destabilize the kingdoms. Peace was at an end. Mana itself began to disappear from the world and the Mana Tree started to wither...

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