RUMOR - Details on Super Nintendo World's "Yoshi Omnimover" ride

All aboard Yoshi!

Nintendo and Universal have been extremely tight-lipped on information about Super Nintendo World. The two companies are working together to build the theme park attraction in secret, barely sharing any information since the collaboration's original unveiling. That leaves us looking to theme park insiders to give us any information on what could be going down with the park's attractions.

The gang over at Orlando Park Stop seem to have gotten their hands on a slew of information about the Yoshi Omnimover Ride, which will be just one aspect of the Super Nintendo World plans. Of course, we can't vouch for this information, nor will Nintendo comment on whether the details are legitimate or not. Rather than feed you all the information here, we figured we'd share a link and let you dive in at your own risk. Again, please note that this is all rumor for now, and should be taken lightly. Check out the rundown of details here.

Yoshi's Crafted World hits 100k sold in Germany

Quite a hit!

Yoshi's Crafted World is doing quite well for itself in Germany. The title has has won the Gold Sales Award, which a game gets for selling over 100,000 copies. It looks like the game has some legs too, so it might be getting another sales award a bit later in the year!

My Nintendo Japan - Update for June 25th, 2019

My Nintendo Japan has gotten an update today with some new goodies. No physical items this time. Instead, there are three new wallpapers to get. My Nintendo members can grab the “Mushroom and Toad”, “Yoshi and Egg”, and “Super Mario Maker 2” wallpapers, which come in both desktop and mobile versions.

Nintendo's Kensuke Tanabe likes Luigi more than Mario, ponders the idea of Waluigi's Mansion, and contemplates 'Wayoshi'

What the HELL is going on!?

Nintendo's Kensuke Tanabe is a fan of Luigi, and he wants to see the guy overtake Mario as far as popularity. In an interview with Game Informer, Tanabe talks about his love of Luigi, the idea of Waluigi's Mansion, and the potential for Wayoshi.

GI: Would you like to see Luigi in more games?

KT: I would love to see Luigi get to a point where he rivals Mario. I'm constantly pestering Nintendo with ideas for how to bring out Luigi more to make him surpass Mario. I like Luigi more. I kind of prefer a flawed human compared to this superstar hero.

GI: How do you feel about Waluigi then?

KT: Waluigi is something that I’m not in charge of, so that’s hard to say. Are you saying that Waluigi and Luigi should team up? He tends to appear in games where Wario appears. I guess we'd have to make a Waluigi mansion for that.

GI: I know we’re off track, but since there is a Wario and a Waluigi, is there also a Wayoshi? Has there ever been talks in the office of making a Wayoshi?

KT: Yoshi himself is everything, so I don’t know what that would be like. Maybe his eyes would be like meaner or something. Maybe he would eat stuff and then just spit it out entirely whole. Or would he would be like Birdo because Birdo shoot eggs from her mouth? Is Birdo Wayoshi? Maybe.

Nintendo the third most-seen gaming industry brand on TV for April 16th to May 15th, 2019

Yoshi takes top billing again

The numbers for April 16th to May 15th, 2019 are in, and Nintendo has taken the third spot overall when it comes to commercial viewership. Check out the full rundown of the latest data below.

- 222.2 million impressions generated by 15 ads that ran nearly 1,500 times
- most-seen spot was “My Way: Yoshi’s Crafted World,” with 52.7 million impressions
- networks with high impression-counts for the company included Disney Channel, Nick, and Cartoon Network
- top programs included SpongeBob SquarePants, The Loud House, and Teen Titans Go!

Game Freak looks back on the development of Yoshi and Pokemon Red/Blue

It was a simpler time

Game Freak's latest YouTube video takes a double-dip into Nintendo's earlier days. The video focuses on both the NES title Yoshi, and Pokemon Red/Blue. Check out a summary of the video's info below.

- items on Yoshi‘s main menu will move accordingly to the music, which was programmed by Masuda
- Ken Sugimori came up with the gameplay for Yoshi
- Game Freak wanted to add in a realistic sounding Yoshi voice, but it got turned down by Nintendo
- Masuda learned about the “wave” design of difficulty curve during the creation of this game
- wave design is where after a particularly hard stage, an easier stage comes after to let players bask in the accomplishment
- Masuda says developing and balancing them feels like taste-testing in cooking, where you can try it and tweak immediately
- for RPGs, the usage of time is different, as it takes maybe 3 hours before you really get into the groove
- Masuda remembers how shocked people were when finding out just how fast storage capacity limits would improve
- Masuda says there are some good things about having limited memory
- for example, if memory was infinite, devs would probably keep adding in new things and the game would never get done
- there were fun things that could be done thanks to memory limits
- this included thinking of Pokemon names that could be fit in the 5-character limit (in Japanese)
- in order to get the voices of the original 151 Pokemon done, Masuda had to use certain tricks in order for it to work
- Masuda says he would probably have been told off it he weren’t the main programmer on the game

Yoshi's Crafted World - 'Yoshi 101' trailer

Jump into a new Yoshi adventure in a world made of everyday objects—like boxes and paper cups! As Yoshi, you’ll leap up high, gulp down enemies, and set out on a treasure hunt to find all the different collectables. Available now, exclusively on Nintendo Switch!

Nintendo now running Yoshi's Crafted World advertising on their video billboard in Hong Kong

An eye-catching display

Just a few weeks back, Nintendo had started showing commercials for Super Mario Maker 2 on a big video billboard in Hong Kong. Now they've switched things up, and are showing various spots for Yoshi's Crafted World. I guess Nintendo wants to make sure they put this screen to good use!

Nintendo the third most-seen gaming industry brand on TV for April 2019

The bulk of spending went to Yoshi

The advertising results for the month of April 2019 are in, and Nintendo managed to take the third spot overall. Check out full details on Nintendo's spend below.

- estimated spend of $5.3 million
- 12 ads ran more than 1,800 times
- this resulted in 244.4 million impressions
- the spot with the biggest placement budget (est. $2 million) was “My Way: Yoshi’s Crafted World”
- 3 of the shows attracting the most spend were SpongeBob SquarePants, The Loud House, and The Amazing World of Gumball
- top networks included Nick, Cartoon Network, and Teen Nick

Yoshi's Crafted World's dev team discusses where they came up with the flip-side mechanic

Catch you on the flip-side

Nintendo Dream recently sat down with the dev team for Yoshi's Crafted World to talk about numerous elements of the project. In the snippet below, you can read up on how the flip-side mechanic first came into play. The full interview includes comments from Nintendo’s Takashi Tezuka, Nobuo Matsumiya, and Emi Watanabe, as well as Good Feel's Etsunobu Ebisu and Masahiro Yamamoto .

We first started talking to Nintendo before the release of the Switch. At that time Nintendo asked us if we wanted to make something new for the Yoshi series. I wasn’t involved in the previous Kirby and Yoshi games, so this was my first time working with Nintendo on a game. I first had to think about how we could make the traditional Yoshi something new for the Nintendo Switch hardware, also thinking about all the necessary play elements. Man, it was a while before we started talking about crafting… (All laugh) Because the concept of the Switch is that it’s fun alone but you can also take it out with you to enjoy with friends, I really wanted to incorporate this into the Yoshi game too. I was thinking about the potential uses of a home console you can take outside with you. For example, what about if when you brought two consoles together one player could complete the front course at the same time as the other play completes the reverse side. Because all of these players gathered together would have a different view, they could exchange tactics and information to complete the course. That was the first thing I wanted to do.

Yoshi is traditionally a side scrolling 2D adventure. But then if you are going to be playing the front and reverse sides but they don’t look any different, that wouldn’t be fun at all. Plus we also needed to design a unique aesthetic. That’s where the idea of a ‘crafted’ world came in. I thought if we made this a world of crafting and made it so that the reverse of the world was also visible this would give the feeling of two whole parts of the game, one front and one back.


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