Looks like Capcom's idea to bring Resident Evil Revelations over to Switch was a good one indeed. Capcom has revealed that Resident Evil Revelations on PS4/XB1/Switch sold 500k altogether. The breakdown is 100K Japan, 270K overseas, and 130K Digital versions. Of that 500k, the Switch version made up 250k in sales!
In the end, bearing in mind the reduced overhead offered by the Tegra hardware, the Switch port is decent. It loses some visual fidelity and performance over the other current generation console versions but still manages to come close. We had fun with these games but the bottom line is that if you're planning to play these games on a TV, you could do a lot better elsewhere. Revelations 2 is simply better on PS4, Xbox One and PC while Revelations 1 has a nice PC port to smooth out its issues.
Enjoy your survival horror on the high seas, or dock at home to explore a terrifying prison island. No matter how you choose to play, you’ll be able to enjoy both Resident Evil Revelations and Resident Evil Revelations 2, out now on the Nintendo Switch! At retail across North America you’ll find both games as a combo pack dubbed Resident Evil Revelations Collection, which includes one cartridge with Revelations and a digital download voucher for Revelations 2 for $39.99. Each game is also available as individual digital downloads at $19.99 each from the Nintendo eShop.
Resident Evil 1 and 2 are now out on Switch and we've got video reviews for each game! I tackled Resident Evil Revelations, which you see in the first video above. For Resident Evil Revelations 2, I brought in a special guest! I may be biased, but I think his review is about a billion times better than mine. Either way, I hope you enjoy both!
HandyGames has gone all-in on the Switch, putting out a press release stating that 11 titles from them are heading to the platform.
It certainly seems like a big gamble, but Chris Kassulke, CEO of HandyGames, has sat down with GamesBeat to explain why they made the move.
“It’s not too many games. We plan to release different games for different genres. We see the demand for building up strategy or even god games. Several games we develop are co-op multiplayer titles and they are not simple ports. The Switch is a perfect platform that just perfectly fit to our games.
...We like the Switch because consumers are paying for content on the platform. If we start a new venture, we have to kill off something else. We’ve been a mobile first company, but that changed completely this year with the Switch. We try something out. We’re flexible. We go for the next hot shit.”