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Konami 50th Anniversary Castlevania Collection - another round of gameplay

Konami's Castlevania Anniversary Collection traces the origins of the historic vampire franchise. Included is a unique eBook with details provided by developers, artists and others inspired by the Castlevania legacy which sheds a fresh light into the world of Castlevania.

Konami 50th Anniversary Castlevania Collection - footage of all 8 games

Konami's Castlevania Anniversary Collection traces the origins of the historic vampire franchise. Included is a unique eBook with details provided by developers, artists and others inspired by the Castlevania legacy which sheds a fresh light into the world of Castlevania.

Konami 50th Anniversary Castlevania Collection - another batch of screens

Check out more screens here

For fans and new players alike, the Castlevania Collection is an exciting and special window into the history of gaming. Players will learn patience and when to time their jumps. There is a tempo to the gameplay, with enemy patterns to memorize and buttons to mash at just the right time. Be patient and remember; Dracula is immortal, and he is waiting for you.

Konami 50th Anniversary Castlevania Collection - launch trailer

Worth it for Bloodlines alone!

This KONAMI Castlevania Collection is designed to be a collection around the origins of the historic franchise. Included is a unique eBook that has details provided by developers, artists and other inspired by the Castlevania legacy. Released as part of the KONAMI 50th Anniversary celebration, now the best time to relive these timeless classics that helped define the platformer genre.

Konami 50th Anniversary Castlevania Collection - gameplay footage

The Castlevania Anniversary Collection is part of KONAMI’s 50th anniversary celebration and compiles titles from its beloved franchises and retro games. To bring the Castlevania Anniversary Collection to life, KONAMI partnered with game developer M2 to expertly adapt these classics for modern gaming systems. Packaged together with Bonus Book extras including an interview with Adi Shankar, one of the producers of the animated series, this digital exclusive collection provides an entertaining and comprehensive history of Castlevania’s beginnings.

Konami 50th Anniversary Castlevania Collection to get updated with Japanese game versions via post-launch update

Give me that VRC6 Castlevania III!

The Konami 50th Anniversary Castlevania Collection hits Switch tomorrow, bringing 8 classic Castlevania games with it. For those who grab the collection, you'll be happy to know that an update is on the way. Sometime after launch, Konami will updated the collection with the Japanese versions of these games. No word on when that update will be available specifically.

Thanks to Dondom95 for the heads up!

The success of Konami's Ninja Turtles games on the NES squashed chances of more Castlevania games on the platform

Tonight I dine on turtle soup!

There were three Castlevania games on the NES, and each one of them has garnered a notable spot in gaming history. Today we learn that there could have been more Castlevania games on the NES, but those damn Ninja Turtles came along and ruined those chances.

A former Konami dev who worked alongside Hitoshi Akamatsu, the creator/director of Castlevania, shared some insight into the NES scene back in the day. During those days, Konami managed to snatch up the Ninja Turtles license, and it paved the way for some major successes. On the flip-side, Turtles games became the most important thing to Konami, and it squeezed out support for other franchises.

Akumajo Densetsu represents the zenith of quality in both music and gameplay for the Famicom. I asked Akamatsu about why it was so good, and he said it was all done in an attempt to outdo the Ninja Turtles games. During the Famicom era at Konami, the overseas sales for Turtles was Konami’s highest seller, and because of that, the Turtles development team was prioritized above everything else. The Castlevania team (and others like it which didn’t make a lot of money) had to survive on the scraps. There was a possibility for further Castlevania sequels on the Famicom, but it got pushed out by the popularity of Ninja Turtles.

Former Konami dev reveals the reason why killing Dracula in the original Castlevania only gets you one point

Surely he's worth a bit more!

Taking on Dracula in the original Castlevania is a pretty intense moment, and it definitely puts your skills to the test. If you're good enough to take him down, the game rewards you with a single point. Why on earth do you only get one point for your troubles? We finally have the answer, thanks to a dev who worked alongside Hitoshi Akamatsu, the creator/director of Castlevania.

The reason you only get one point for defeating Dracula in Castlevania was due to a bug: thanks to the very short development period, Akamatsu didn’t understand all the particularities of the Famicom CPU, and he set the wrong bit. It was supposed to be 10,000 points. (laughs)

Numerous Castlevania soundtracks added to music streaming sites

Wipe your bloody tears

Castlevania as a franchise has some of the best gaming music out there. Now there's an official way to enjoy many of those soundtracks, as Konami has released the music for multiple Castlevania games on Spotify, Apple Music, and Google Play. You can find the following soundtracks on those platforms.

- Castlevania: Symphony of the Night
- Castlevania: 64
- Castlevania: Chronicles (contains the MIDI songs from the X68000 original)
- Castlevania: Circle of the Moon/Castlevania: Harmony of Dissonance
- Castlevania: Lament of Innocence
- Castlevania: Curse of Darkness
- Castlevania: Portrait of Ruin
- Castlevania: Aria of Sorrow/Castlevania: Dawn of Sorrow
- Castlevania: Dracula X Chronicles (contains both the Turbo Duo and PSP remixes)
- Castlevania: Order of Ecclesia
- Castlevania: Judgment (contains remixes from various CV games)
- Castlevania: Harmony of Despair (contains remixes from various CV games)

DIC Entertainment originally planned a Metroid cartoon featuring Samus as a man

Metroid's a man?!

People my age have very fond memories of the Super Mario Bros. Super Show, complete with its Mario Bros. and Zelda animated features. There were other Mario-related shows to come, as well as the Captain N. series featuring numerous Nintendo-related characters. Now we know that DIC Entertainment originally had other ideas planned, including a really strange one.

An estate sale from a former DIC employee has turned up promo art for Nintendo animated series' that never were, including the Metroid cartoon seen above. Whether it was a mistake or a new direction for the cartoon, DIC had envisioned a Metroid cartoon that turned Samus into a man. We aren't quite sure why the idea never got the greenlight, but we're happy it didn't!

Other promotional art turned up as well, including planned series' for California Games, Castlevania, and Double Dragon. These cartoons never made it out of the pitch phase either, although a different Double Dragon series would eventually see release.