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Capcom Cafe Monster Hunter Rise collaboration kicks off March 26th, 2021

Get ready for a monster makeover!

Not surprisingly, Capcom is giving their Capcom Cafe location in Aeon Lake Town a Monster Hunter makeover in honor of the upcoming Monster Hunter Rise. The collaboration will kick off March 26th and run until April 22nd, 2021.

Capcom is yet to reveal specifics on what the campaign will offer, but there's no doubt visitors can expect Monster Hunter Rise-themed meals, special merch, and more. Capcom did share the official artwork for this collaboration though, which you can see at the top of the post.

Monster Hunter Rise Original Soundtrack launches in Japan on May 19th, 2021

Songs to slay to

Capcom has already shared a mini-soundtrack sampler for the Monster Hunter Rise soundtrack, but now they've confirmed launch details for the full album. Fans in Japan will be able to pick up the Monster Hunter Rise Original Soundtrack on May 19th, 2021. The album is priced at 4,500 yen, and will be available both physically and digitally.

This album packs in 4 CDs with 117 songs, including the newest rendition of Mizutsune’s theme. Unfortunately, there's no word on a Western release at this time.

Digital Foundry - Ghosts 'n Goblins Resurrection Switch: A Beautiful New Take on an Arcade Classic!

Genuine arcade royalty! Ghosts 'n Goblins is back, this time for Nintendo Switch with a stunning new direction in visuals, powered by Capcom's impressive RE Engine. John Linneman revisits the series' history and evaluates this new take on the classic gameplay.

Check out another round of gameplay for Monster Hunter Rise

Once again, it's time to check in on the Monster Hunter social channels. Capcom has been sharing all sorts of gameplay clips throughout their social media channels, giving us a decent amount of new footage to enjoy. Check out a compilation of all the clips above.

Ghosts 'n Goblins Resurrection - more gameplay

Don't be fooled—this picturesque storybook world, while gorgeous, is a love-letter to the original titles and maintains the same punishing gameplay that fans have come to expect. So go on and test your mettle, for the gauntlet has been thrown!

Capcom Arcade Stadium Launches Today on Nintendo Switch; Local Co-Op Announced for Ghosts ‘n Goblins Resurrection

During today’s Nintendo Direct, Capcom revealed that all 32 arcade classics included in Capcom Arcade Stadium are now available for digital download from Nintendo eShop on Nintendo Switch™. The electrifying thrill of an arcade comes to Nintendo Switch with Capcom Arcade Stadium, which offers three different packs of 10 games that each highlight a different era of Capcom arcade goodness. The collection also includes the free-to-download 1943 – The Battle of Midway – and the separate add-on title, Ghosts ‘n Goblins. Retro fans can select specific packs or purchase an all-in-one option containing the 32 games together.

The three individual packs in Capcom Arcade Stadium are available for MSRP $14.99 each, and offer access to ‘80s classics like BIONIC COMMANDO and STRIDER, or ‘90s favorites like SUPER STREET FIGHTER II TURBO. The Ghosts ‘n Goblins add-on game will be available for MSRP $1.99. Players can also opt for the all-in pack containing all 32 games, including all three packs of 10, the free 1943 – The Battle of Midway –, and the add-on Ghosts ‘n Goblins, for MSRP $39.99. In addition to releasing on Nintendo Switch, Capcom Arcade Stadium will also be coming to the PlayStation®4 computer entertainment system, Xbox One, and Steam. More information regarding these platforms will be revealed at a later date.

To celebrate the resurrection of the legendary Capcom series, the original Ghosts ‘n Goblins will be available for free as an add-on game for Capcom Arcade Stadium prior to the February 25 release of Ghosts ‘n Goblins Resurrection. After that release, the Ghosts ‘n Goblins add-on game will be available for individual purchase or as part of the all-in Capcom Arcade Stadium pack.

Also revealed during the Nintendo Direct, Ghosts ‘n Goblins Resurrection will introduce local co-op to the Ghosts ‘n Goblins universe for the first time ever. Friends and family members can now join forces with Arthur on his quest to overcome evil as one of three supporting characters: Barry, who creates barriers for protection; Kerry, who carries Arthur through danger; and Archie, who creates bridges to cross.

Monster Hunter Rise "The Rampage" trailer, plus new screens and art

During today’s Nintendo Direct, Capcom revealed new monsters, returning favorites, two new locations, and glimpses of the looming Rampage in the latest trailer for Monster Hunter™ Rise. The dramatic trailer includes first looks at the new monsters Rakna-Kadaki and Almudron, five returning monsters, and the residents of Kamura Village banding together to fend off the incoming Rampage. After leaving the village, hunters will be able to explore the newly-announced Lava Caverns and sun-scorched Sandy Plains, in addition to the previously revealed hunting locales, when the game comes to Nintendo Switch™ on March 26, 2021.

As hunters investigate the source of the incoming Rampage, they will encounter the fearsome Rakna-Kadaki. The Rakna-Kadaki covers its body in thread, masking its appendages in a white shroud. This thread is also used to hinder hunters’ movements, rooting them in place before Rakna-Kadaki spews a combustible gas from its maw. While Rakna-Kadaki alone is a fierce predator, it is also known to carry its Rachnoid larvae in tow to support its movements and help capture its prey. Rakna-Kadaki and its brood make their home in the cracks and crags of the Lava Caverns’ once molten stone. The massive caves of the Lava Caverns were built over centuries by two competing forces: the slow, scorching flow of lava, and a steady torrent of clear and cold water. Hunters must stay alert for Rakna-Kadaki, and any number of threats, while exploring this dangerous, yet picturesque, locale.

Spurred by the Rampage, the normally remote Almudron has descended from its mountain home to wreak havoc on the settlements near Kamura. This monster covers its body in mud to deflect incoming attacks, and flings the sticky slurry at any approaching hunters to bog down their movements. The golden liquid it secretes from its tail dissolves sand and stone alike, allowing Almudron to stop prey in their tracks by creating an instant pit of sinking sand. Almudron is an incredibly invasive threat to the barren wilderness of the Sandy Plains. There, the sun-scorched sands radiate an oppressive heat during the day, and at night, the area is beautifully illuminated by moonlight that offers no concealment from nocturnal predators.

Hunters will also have to contend with a number of returning monsters while braving the Lava Caverns and Sandy Plains, including the “Queen of the Land” Rathian, territorial Diablos, easily enraged Rajang, the “Rock Wyvern” Basarios, and rapidly rotating Volvidon.

In addition to a glimpse of the twin Quest Maidens Hinoa and Minoto lending a hand, fans received a first look at an Apex monster spurring the horde towards Kamura. More information on the incoming Rampage will be shared soon.

IGN Video - Customizing Monster Hunter Rise's Palamutes

See every single customizable option available for your Palico and Palamute Buddies from the start of Monster Hunter Rise, from coat patterns to ears.

Phoenix Wright: Ace Attorney Trilogy hits 1 million units sold

An ace attorney indeed

Capcom has shared an update on their million sellers, and the list has been updated with a brand-new entry. Fans of Phoenix Wright will be happy to learn that Phoenix Wright: Ace Attorney Trilogy has officially crossed the 1 million sold mark worldwide. That's a pretty fantastic number for such a unique genre. Hopefully this gives Capcom some interest in continuing the franchise with new entries.

Monster Hunter Rise development began before Monster Hunter World released, originally had areas separated by loading screens

A whole new world

IGN recently sat down with Monster Hunter Rise director Yasunori Ichinose to dig into the game and see how it all came together. During the discussion, we learn that Capcom was originally going to take a much more traditional approach with Monster Hunter Rise.

Ichinose reveals that development of Monster Hunter Rise started before Monster Hunter World launched, and it was being worked on by a completely different team. That team had planned to go the more standard route for Monster Hunter games, which meant having areas that were separated by loading screens. Ichinose explains how this approach changed as development went on.

“On the Nintendo Switch, we thought it would be difficult to preserve visual quality and detail in a sandbox environment. However, as development progressed we started realizing that open environments had become more and more the norm for blockbuster titles, and the success of World inspired us to take on the challenge.”

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