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The core mechanics of Mega Man 11 felt really solid to me. Seemed like Capcom got the basics down pat. Now I just need to see if the other elements fall into place.
Looks like you'll be able to enjoy some Mega Man 11 in manga form as well! Coro Coro revealed that they're publishing a Mega Man 11 manga, which is being put together by Ryo Takamisaki (author and illustrator of the Rockman EXE manga). This one-shot manga will be available via Coro Coro Aniki, which goes on sale on September 15th for 667 yen. The manga will be 26 pages.
Everyone looking forward to the highly anticipated Mega Man 11 can test their mettle ahead of the game’s October 2nd release. Take on the formidable, and rather smug, Block Man in the new free downloadable demo, available now on Nintendo Switch™, and available September 7th on the PlayStation 4 computer entertainment system and the Xbox One family of devices including the Xbox One X.
In the demo, players can choose from multiple difficulty levels before stepping into the boots of Mega Man himself with robot dog Rush by his side. In a stunningly hand-drawn, technically advanced pyramid environment, players are encouraged to use various tools including the new Double Gear system and various boss weapons to bust Block Man and absorb his powers.
Fans who take on Block Man in the free Mega Man 11 demo will contribute to the “Bust Block Man” community challenge for a chance to receive a set of single-use items that can be redeemed in the retail version of the game. Fans who defeat Block Man can display their victory using the #BustBlockMan hashtag on social media and then stay tuned to official Mega Man social channels to check out the progress as the community works together to chip away at Block Man!
To celebrate the announcement of the downloadable demo, Capcom has also revealed a new Robot Master named Bounce Man and his stage, the vibrant Boing-Boing Park. Press can download the latest assets showing off this new Robot Master and stage by tumbling over to the press site.
In Mega Man 11, players must jump, slide, shoot, and more through challenging stages and the powerful bosses Dr. Wily controls, otherwise known as Robot Masters. Defeating the bosses and absorbing their powers is the heart of the game. Dr. Light installs the new prototype Double Gear system in the heroic blue ‘bot, imbuing Mega Man with brand new skills that allow him to slow the flow of time or power up his trusty Mega Buster and other weapons on the fly. Mega Man however isn’t the only one with access to the new gear system; Dr. Wily has also installed the Double Gear system in the powerful Robot Masters! Players will need to use everything at their disposal to take down Dr. Wily in the fight for everlasting peace.
Mega Man 11 releases across North America on October 2nd both digitally and at retail for Nintendo Switch, PlayStation 4, and Xbox One, and digitally on all platforms and Windows PC. In the US and Canada, a collector’s release is coming to Nintendo Switch in limited quantities and includes a new Mega Man 11 amiibo and more memorable, collectible goods.
Capcom has revealed that an Ace Attorney panel will be taking place during the upcoming Tokyo Games Show 2018. The panel promises to be ''unmissable for Ace Attorney fans'', which gives good hope for potential announcements. The panel, which is slotted in 40 minutes, will take place on September 22 at 3AM ET/09:00 CEST.
With Mega Man 11 right around the corner, it's the perfect time to look back at how the series made it this far. Let's start by running through the Mega Man Robot Master battle themes, and seeing which one comes out above all the others!
Awhile back, there was a little glimmer of hope for the Mega Man X series. A blurb in an officially-released Capcom product said that the Mega Man X battle wasn't over yet. Many fans took this to mean that another Mega Man X title was in the works. Today Capcom has clarified the statement, with Capcom producer Kazuhiro Tsuchiya sharing the following.
Regarding the massive spread of rumors that Rockman X9 is in development, there is no such thing. We can’t say we have been doing nothing; we are actively and carefully monitoring the reactions from our gamers.
Tsuchiya went on to say that it was the success of the Mega Man Legacy Collection that helped pave the way for Mega Man 11. That would probably mean sales of Mega Man 11 and the Mega Man X Legacy Collection 1 & 2 could do the same for a potential Mega Man X9.
Step into a feudal world filled with magic, samurais, and demon warriors, as Onimusha: Warlords comes to PlayStation 4, Xbox One, Nintendo Switch, and Steam on January 15, 2019. Originally released in 2001, Onimusha: Warlords successfully blended thrilling action with a cinematic story to achieve over 2 million copies sold worldwide. Now Capcom brings the original sword fighting action title to current video game systems with updated features including high-definition graphics, widescreen display option, analog stick support, a readily available Easy Mode option, and new soundtrack.
The game will be available as a digital purchase across North America and Europe for MSRP $19.99 on all formats with a physical release in North America available on PlayStation 4 and Xbox One.
Onimusha: Warlords follows the battle-filled journey of samurai Samanosuke Akechi and ninja Kaede on a quest to save Princess Yuki from a legion of mysterious demons who have invaded Inabayama Castle. As the two travel throughout the castle, they unravel a malevolent plot by those who would serve the evil lord Nobunaga Oda. Using sword-based combat, a magical Oni Gauntlet and puzzle solving, players need to call on both brawn and creativity to defeat the demonic foes.
A portion of an NWR interview with Mega Man 11 director Koji Oda and producer Kazuhiro Tsuchiya.
NWR: During that process of figuring out what the consumers, especially the ones who weren't experienced with the franchise wanted or thought of the franchise, was there anything that stuck out to you that perhaps was surprising that was not expected coming out of it?
Kazuhiro Tsuchiya: There were definitely a lot of points that surprised us. One of the things that really surprised me was the fact that how well the fans understood the details of the game and like the intricate game mechanics and it was just nice to see just how well the fans like really really dug deep and understood everything about it and that was really cool to see and I think one of the big takeaways from that was the fact that like these these guys don't want to see a dramatic change, they want to see something that stays true to what the franchise represents so that was a big takeaway for me.
Koji Oda: For me it wasn't so much a a surprise more of a realization and the realization was that because a brand new Mega Man game hadn't come out for so long, just kind of looking at the the fans and what the commentary was and it was this strange feeling of them protecting Mega Man from us probably because we hadn't created a new Mega Man game in so long so that was really interesting to kind of see that feedback.