An insane deal was recently running on NBA 2K19, which saw the game's priced dropped down to $4. Obviously tons of players jumped in on the deal, as indicated by the game's #1 spot on the weekly Switch charts. Wondering how Take-Two can afford to slash the price so low for a limited time? It looks like we might have found out one possible answer.
Players over on Reddit have noticed that NBA 2K19 is now forcing players to sit through advertisements before some games start. You can't hit the courts until you watch an ad for whatever the server deems appropriate. People complain about microtransactions and loot boxes, and rightfully so, but seeing something like this is next-level. We'll try to get comment from Take-Two on this matter.
Take-Two has shared their fiscal year results, and mixed in with the data was info on NBA 2K19. We learn that the title has sold 9 million copies, and that's less than a year after it launched. That 9 million includes every version released, so we don't know just how many units the Switch version sold specifically.
It's not surprising at all, but it's still a bit infuriating. Today's games are chock-full of microtransactions, as publishers are looking to milk every last cent from gamers that they can. The strategy is working, as millions upon millions of dollars are raked in by publishers every year. One of those publishers is Take-Two, and CEO Strauss Zelnick benefits in a really big way from this business approach.
Very long and detailed story short, Mr. Zelnick gets a bonus if Take-Two moves enough microtransaction/DLC units in a year. This bonus is tied into stock levels, and can amount to some insane figures. Taking figures from a recent financial report, and matching them up with Take-Two's current share value, Zelnick could make a potential $1,264,614.12 to $2,529,228.24 in bonuses alone.
Knowing that, it's pretty easy to see why so many in companies push extremely hard for as much in the way of microtransactions as possible.
Aspyr is the team that brought Civilization VI to Switch, and it seems they aren't done with the game yet. The team made some comments over on the Switch subReddit confirming the 'Rise and Fall' and 'Gathering Storm' DLC packs for Switch, but then removed the info shortly thereafter. It seems this is a case of Aspyr announcing details before the publisher was ready.
While we wait for the official confirmation, check out details on both DLC packs below.
Rise and Fall
Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.
Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.
Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map.
With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.
In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire.
In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.
Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.
The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.
In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.
Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.
Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
21st CENTURY TECHNOLOGIES & CIVICS
A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.
NEW LEADERS AND CIVS
Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
MORE NEW CONTENT
Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
IMPROVED GAMEPLAY SYSTEMS
The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.
Take-Two recently said that Civilization VI on Switch significantly exceeded expectations, and now it looks like the publisher might be celebrating that fact. You can currently download the game for a discounted price in both North America and Europe. The game is 25% off here in the states, and 20% off across the pond.
Earlier today, we learned that NBA 2K19 had exceeded expectations on the Switch. Good to know that version is doing its part to bump up series sales overall. Take-Two has revealed that since the NBA 2K series has launched, it managed to move “nearly” 90 million units worldwide. The last update we had on this figure was back in Aug. 2018, when the series had moved 80 million units worldwide.
Chalk up two more hits for the Switch. When breaking down the results of their most recent quarter, Take-Two revealed some good news about the Switch versions of NBA 2K19 and Civilization VI. The company says that both exceeded sales expectations, but in particular, Civilization VI for "significantly exceeded expectations." Following that news, CEO Strauss Zelnick reconfirmed more support for the platform.
"We felt good about the platform and we put the titles on Switch that we felt were going to perform well. We are excited about continuing to support the Switch for the right kind of properties."
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Explore a new land, research technology, conquer your enemies, and go head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.
NEW YORK--(BUSINESS WIRE)--The National Basketball Association (NBA), National Basketball Players Association (NBPA) and 2K, a wholly-owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) and publisher of the leading global basketball video game NBA 2K, today announced a significant, multiyear global partnership extension. The agreement expands upon the success of NBA 2K, the top-rated and top-selling NBA video game simulation series for the past 17 years* that has sold-in more than 86 million units worldwide.
“The NBA has been an outstanding partner throughout the history of the NBA 2K franchise, contributing significantly to its unparalleled success and the ability to grow its audience around the world across a myriad of platforms and offerings,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We’re thrilled to be in business with Adam and the entire team at the NBA, and enter into the longest-ever partnership extension between our organizations. Together, we’re confident that we will continue to find new and innovative ways to captivate and engage basketball fans, and expand further the success of the NBA 2K brand.”
NBA 2K recently launched NBA 2K19 after setting a series record for NBA 2K18 with 10 million units sold. This year marks the 20th anniversary of the video game franchise.
“An entire generation of basketball fans engage and connect with NBA teams and players through NBA 2K,” said NBA Commissioner Adam Silver. “We are grateful to extend our partnership with Take-Two and the NBPA to build on the enormous popularity of the NBA 2K franchise and the continued global growth of basketball.”
“NBA 2K has become an important part of the NBA culture both for our players and fans,” said NBPA Executive Director Michele Roberts. “Kudos to THINK450 for successfully negotiating this extension on the NBPA’s behalf. We look forward to continuing this partnership with the League and Take-Two Interactive.”
Other facets of the partnership include NBA 2K Online and NBA 2K Online 2, which together have 40 million registered users and is the #1 PC online sports game in China. In addition, 2K recently published NBA 2K Playgrounds 2, NBA 2K Mobile, and the launched the groundbreaking NBA 2K League in May 2018.
Follow NBA 2K on Instagram, Twitter, YouTube, and Facebook for the latest NBA 2K19 news.
Take-Two hasn't put out much for Switch so far, but what they've done has turned out well for them. The company confirmed that their Switch titles have been successful. With NBA 2K19 and Carnival Games on the way, Take-Two CEO Straus Zelnick said that the company does indeed have other content coming. No specific details, but hopefully we'll hear more on that support soon.