Take-Two has put up a new dev blog for NBA 2K20, and this one dives into the specifics of the MyTEAM feature. Check out a snippet below, then click over for the full piece.
Card Evolution is a complete game changer for how you will think about and play MyTEAM. Evolution cards are special cards that allow you to level up both player ratings and badges, as well as the gem color by accomplishing single game and/or career goals with the given Evo card. It is possible for some cards to be upgraded numerous gem color tiers! We have even added a new Card Evolution menu that allows you to view all of your Evolution cards in one location. Here, you can track all of your evolution progress and preview the boosts you will get for evolving each of your cards.
The official soundtrack for NBA 2K20 has been revealed, and it's full of familiar faces and up-and-comers. The soundtrack will feature 46 tracks at launch, but 2K has revealed that they'll be adding more tracks as the season continues. They're also looking to sign new talent to get their songs featured in the game as well.
Skrawberries - JID, BJ The Chicago Kid
Hear Me Calling - Juice WRLD
Proud of U - Earth Gang, Young Thug
Mansa Musa - Cardi B
Legacy - Offset, Travis Scott, 21 Savage
I Can't Get Enough - Benny Blanco, Selena Gomez, J Balvin
Whoa - XXXTENTACION
200 MpH - Bad Bunny, Diplo, Nitti Gritti
Run it Down - Jay Prince
Big Shot - Gunna
Dribble2Much - Dribble2Much, Problem
MC's Act Like They Don't Know - KRS One
Swishhh - Dribble2Much
Down - Run the Jewels
Butterfly - Cousin Stizz
Sandra's Rose - Drake
Play With Ya - Deezy
Audio - Sia
Win - Q Da Fool, Kenny Beats
My Boi - TroyBoi Remix - Billie Eilish, TroyBoi
11 Minutes - Yungblud, Halsey, Travis Barker
We Did It - 1K Phew, WHATUPRG
Wow. Remix - Post Malone, Tyga, Roddy Ricch
Beautiful Smile - Saba, IDK
I Don't Need No Help - NLE Choppa
I'm Dope - Tobe Nwigwe, David Michael Wyatt
Grinding All My Life - Nipsey Hussle
Maintain - Belly, NAV
Uptown Vibes - Meek Mill, Fabulous, Anuel AA
Goat Talk - T-Pain, Lil Wayne
365 Remix - Zedd, Katy Perry, Kuuro
Superfly - Blessed
Control - Aaron Taos
Ran Off - Deniro Farrar
Monopoly - Ariana Grande, Victoria Monet
Live Wire - Motely Crue
Giant - Calvin Harris, Rag'n'Bone Man
How Did I Get Here - Offset, J.Cole
Digital - IDK
Superhuman - Campfire, Shane Eli
16 Hours - Higher Brothers
Something To Believe In - Jane Holiday
We Came to Win - Kairo, Sha'Ki
Rodman - Pardison Fontaine
So Sorry - Ray Moon
Back Up - The Siege
Want a chance to be featured on the #NBA2K20 Soundtrack? We’re collaborating with @UnitedMasters so you can send us your beats for a chance to make it on the soundtrack 🔥 Competition starts Aug 1st
WWE fans didn't get last year's WWE 2K game on Switch, which was disappointing, but perhaps not as disappointing as the previous efforts on the platform. The first and only WWE game on Switch was absolutely abysmal, and is considered by many to be the worst port on the platform. Is it a one-and-done situation for WWE on Switch? A recent listing shows that might not be the case.
Base.com has added in a Switch listing for WWE 2K20, but it doesn't feature any other details. It would certainly be nice if the game made its way over, and perhaps the team taking a year off could lead to a more solid project. We'll try to get word from 2K on the situation, but they'll likely remain quiet until an official public reveal is made.
Take-Two Interactive Japan has confirmed that NBA 2K20 will release Sept. 6th, 2019 in Japan. We don't have specifics on which versions will hit Switch in Japan, as there could be Legend, Standard, and Digital Deluxe Editions. Hopefully that information will be cleared up soon.
An insane deal was recently running on NBA 2K19, which saw the game's priced dropped down to $4. Obviously tons of players jumped in on the deal, as indicated by the game's #1 spot on the weekly Switch charts. Wondering how Take-Two can afford to slash the price so low for a limited time? It looks like we might have found out one possible answer.
Players over on Reddit have noticed that NBA 2K19 is now forcing players to sit through advertisements before some games start. You can't hit the courts until you watch an ad for whatever the server deems appropriate. People complain about microtransactions and loot boxes, and rightfully so, but seeing something like this is next-level. We'll try to get comment from Take-Two on this matter.
Take-Two has shared their fiscal year results, and mixed in with the data was info on NBA 2K19. We learn that the title has sold 9 million copies, and that's less than a year after it launched. That 9 million includes every version released, so we don't know just how many units the Switch version sold specifically.
It's not surprising at all, but it's still a bit infuriating. Today's games are chock-full of microtransactions, as publishers are looking to milk every last cent from gamers that they can. The strategy is working, as millions upon millions of dollars are raked in by publishers every year. One of those publishers is Take-Two, and CEO Strauss Zelnick benefits in a really big way from this business approach.
Very long and detailed story short, Mr. Zelnick gets a bonus if Take-Two moves enough microtransaction/DLC units in a year. This bonus is tied into stock levels, and can amount to some insane figures. Taking figures from a recent financial report, and matching them up with Take-Two's current share value, Zelnick could make a potential $1,264,614.12 to $2,529,228.24 in bonuses alone.
Knowing that, it's pretty easy to see why so many in companies push extremely hard for as much in the way of microtransactions as possible.
Aspyr is the team that brought Civilization VI to Switch, and it seems they aren't done with the game yet. The team made some comments over on the Switch subReddit confirming the 'Rise and Fall' and 'Gathering Storm' DLC packs for Switch, but then removed the info shortly thereafter. It seems this is a case of Aspyr announcing details before the publisher was ready.
While we wait for the official confirmation, check out details on both DLC packs below.
Rise and Fall
Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.
Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.
Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map.
With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.
In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire.
In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.
Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.
The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.
In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.
Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.
Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
21st CENTURY TECHNOLOGIES & CIVICS
A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.
NEW LEADERS AND CIVS
Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
MORE NEW CONTENT
Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
IMPROVED GAMEPLAY SYSTEMS
The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.
Take-Two recently said that Civilization VI on Switch significantly exceeded expectations, and now it looks like the publisher might be celebrating that fact. You can currently download the game for a discounted price in both North America and Europe. The game is 25% off here in the states, and 20% off across the pond.
Earlier today, we learned that NBA 2K19 had exceeded expectations on the Switch. Good to know that version is doing its part to bump up series sales overall. Take-Two has revealed that since the NBA 2K series has launched, it managed to move “nearly” 90 million units worldwide. The last update we had on this figure was back in Aug. 2018, when the series had moved 80 million units worldwide.