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Monster Hunter "Game to Movie Creature Comparison" featurette

How do they compare?

A new featurette for the Monster Hunter movie has been released, and it compares the film's version of the monsters to their in-game counterparts. Director Paul W.S. Anderson shows off both the Diablos and Rathalos designs, which hopefully sit well with fans of the franchise.

Monster Hunter Rise: Collector's Edition and Fortnite Special Edition Switch day-one shipments for France detailed

One of these might be hard to find at launch

Some big Switch-related items are making their way to France in the not-too-distant future, and we have the shipment numbers for day-one.

Anyone looking to find the Fornite Special Edition Switch bundle, which includes the game pre-downloaded, extra in-game goodies, and a Fortnite-themed Switch and dock, shouldn't have too much trouble on launch day. There will be 35,000 units to go around, which is definitely a decent amount for the region.

As for the Monster Hunter Rise: Collector's Edition, that's a different story. That version of the game is going to be quite limited, with just 5,000 units available on launch day.

Monster Hunter Rise Collector’s Edition available to pre-order from the Nintendo Official UK Store

No need to hunt for this one

Looking to lock down the collector's edition of Monster Hunter Rise? If you're in the UK area, why not go with the Nintendo UK store? Pre-orders are open now, and you can get full details below.

Rise to the challenge and join the hunt! MONSTER HUNTER RISE, the newest entry in the critically acclaimed action-RPG series, is coming to Nintendo Switch on 26th March 2021! Battle fearsome monsters and use your rewards to craft a huge variety of epic weapons and armour.

The MONSTER HUNTER RISE Collector's Edition arrives on the same day and includes a physical copy of the game, Deluxe Kit DLC Pack download code, a Magnamalo amiibo, a “Kamura Mark” pin badge and a sticker pack! It's available to pre-order now at the Nintendo Official UK Store.

Set in the ninja-inspired land of Kamura Village, MONSTER HUNTER RISE invites you to explore lush ecosystems and battle fearsome monsters to become the ultimate hunter.

Hunt solo or team up with friends to go on quests and take down massive monsters with your choice of weapons*. Brand new gameplay systems such as high-flying ‘Wire Action’ and your canine companion ‘Palamute’ will add exciting new layers to the already robust combat that Monster Hunter is known for.

Whether you’re at home or on the go, you’ll always be ready for the next hunt with the power of Nintendo Switch.

Capcom shares new details for Monster Hunter Stories 2: Wings of Ruin (battle, monsters, visuals, and more)

A rundown of new details

Capcom revealed Monster Hunter Stories 2: Wings of Ruin recently, which is a follow-up to the 3DS original. A new round of details has come in from various Japanese interviews, and you can read a summary of those features below.

- the team is taking elements that were well-received from the battle system in Monster Hunter Stories, and elevating them
- there will be new mechanics that will be even more enjoyable
- there may be PvP info coming next week
- it's important the game appeals to a larger player base, as the first game was aimed toward younger players
- the team is making sure the narrative and the mechanics are clearly conveyed to the player through gameplay
- there are even more monsters to befriend in this game
- the team can’t say yet whether or not monsters from Rise will be in Stories 2, but there will be some sort of crossover content
- the game is described as an RPG and not an action game
- players will be able to jump into Stories 2 without needing to play the first game
- a lot of consideration went into the visuals and design of the characters, including their new, different proportions
- the decisions were primarily to make the game appeal visually to more players.
- more details about the battle system will be announced soon

Monster Hunter Rise featured on the cover of the latest Famitsu + a full-page Super Mario Bros. 35 advert

Still confused as to why Super Mario Bros. 35 is being taken away from us...

The cover of the latest issue of Famitsu highlights the upcoming March 2021 release of Monster Hunter Rise. Development of the game is reportedly 80% complete, with Monster Hunter Stories 2: Rings of Ruin currently at only 30% completion.

Inside the magazine is a full-page advertisement for the recently released Nintendo Switch Online exclusive title, Super Mario Bros. 35. Only available until March 31st, 2021 (for some reason), make sure to give the game a try before it's gone forever!

Capcom reconfirms that Monster Hunter Rise is running on a standard Switch, says they have "no idea" if a Switch Pro is coming

Now the question is...do you believe them?

Switch Pro rumors are nothing new, as they've been floating around for a couple of years now. Every once in awhile they pick up steam, and that's exactly what happened with the reveal of Monster Hunter Rise.

Nintendo has paired Monster Hunter games with hardware revamps before, and some think that's exactly what Nintendo and Capcom have planned for Rise. That's in part due to history, and also because some found Monster Hunter Rise to be too impressive visually for the standard Switch.

In an interview with Eurogamer, Capcom's Ryōzō Tsujimoto is asked about the gameplay footage seen so far, and the potential for a Switch revamp. You can see his full response below.

(Monster Hunter Rise) was all running on Switch - everything you saw at TGS. ...obviously we have no idea whatsoever what the plans would be in that direction (a new/revamped Switch), but even at the moment you actually have two different Switch hardwares you're targeting - you've got the the original Switch which has the docking mode, so that's something we've already borne in mind to make sure that the game isn't making any undue assumptions on the hardware owned by the player. As to those kind of plans on Nintendo's side, we can't speak to those at all. We're trying to make the game work as best as it can on whichever Switch you have

Capcom didn't consider Monster Hunter World for Switch, as they don't feel it fits the pick-up-and-play nature of the platform

It wasn't meant to be

Switch owners were quite disappointed to find out that Monster Hunter World wasn't coming to the Switch. Thankfully we're getting an exclusive title in Monster Hunter Rise, but fans of the franchise still wonder why Capcom never brought World over. In an interview with Eurogamer, Capcom's Ryōzō Tsujimoto finally explains.

To be honest not really, because we do treat each title as its own concept and you can't ignore the hardware you're releasing it on when you design the game. If you've got something like Nintendo Switch which is pick up and play, you can play it anywhere, you don't necessarily want the same gameplay experience which is designed assuming you're sitting in front of a big TV on a sofa for four hours straight. We want to be able to design a game that you can pick up for 30 minutes on the go, before bed, and get something out of that experience, and that that really affects the gameplay design and you can't just bring that over and have it be the same, so we never really considered that when it came to Monster Hunter World.

Later in the same interview, it was confirmed that Monster Hunter Rise has been in development for 4 years. That means the project kicked off before Monster Hunter World even released!

Capcom discusses the "challenging yet rewarding" experience of bringing the RE Engine to Switch

Let's hope its the first of many games to use it

The RE Engine has been around for awhile now, but it'll be making its debut on Switch with Monster Hunter Rise. Getting that engine to work on Switch took quite a bit of technical wizardry, but Capcom pulled it off. In an Eurogamer interview with Capcom's Yasunori Ichinose, we find out just how challenging the process was.

It was definitely a new challenge for us. As you mentioned, it was indeed our first time bringing an RE Engine title onto the Switch. So a lot of background technical engineering work needs to be done just to achieve targeting a new hardware platform. Of course, being an internal Capcom engine, that meant that we had the benefit of all the expertise and knowledge of our engineers to hand – they worked very hard, getting the engine working for us and ensuring that we could take the game content which involves these not strictly open world per se but large maps with no loading areas between them, having those work seamlessly whilst maintaining the graphics quality we wanted, to keep that stuff in without affecting performance and having the frame rate be something that could achieve our targets – a lot of all that stuff was a difficult balance to achieve but I think that the team has really pulled it off, targeting a comfortable 30 frames per second whilst also making the game look as good as it does and pushing the power of the Switch as much as we can. It’s been a challenging but rewarding experience.

Check out a massive round-up of Monster Hunter Rise info

An info overload!

A number of different outlets had a chance to talk to the dev team on Monster Hunter Rise in order to glean some new info. There's a ton of different tidbits in there that we didn't previously know. We mentioned some of those in their own posts earlier today, but you can check out a complete roundup of details below.

After development on Monster Hunter Generations was complete, game engine verification and project planning for Monster Hunter Rise began. The concept was developed while supporting the development of Monster Hunter Generations. Additionally, the Monster Hunter Rise team exchanged ideas with the Monster Hunter: World team, which was in development alongside Monster Hunter Rise, to help decide which elements to include in the game.

The wirebug began as a way to include an element that ties into the main part of the action system. It feels good to simply move around. Since you can basically go wherever you can see, exploration and traversal are fun as well.

Some monsters are designed to give you a wider ranger of strategy by making use of the wirebug.

The reason Monster Hunter Rise has a more Japanese or Asian aesthetic is because director Yasunori Ichinose wanted to create something with a different taste compared to Monster Hunter: Generations and Monster Hunter: World, which were in production at the same time. Additionally, much time has passed since Monster Hunter Portable 3rd, so he thought it was high time to return to that style.

The four new monsters revealed thus far—Wyvern of Malice Magnamalo, Parasol Bird Aknosom, Kamaitachi Wyvern Great Izuchi, and Kappa Frog Tetranadon—all have a yokai theme.

Magnamalo was designed in the image of an armored ghost warrior and onibi. Aknosom is a fusion of a crane and karakasa-obake. It is characterized by the changing shape of its head crest, and moves like no other Bird Wyvern in the past. Great Izuchi is themed after the yokai kamaitachi, which act as a trio. Since they are always moving as three, it is important to determine whether or not to target the followers first. Tetranadon was created in the image of a kappa and frog, but with various other elements mixed in. He moves like a sumo wrestler.

Various yokai themes have been applied to the monsters that have appeared in previous Monster Hunter games.

The hunter’s various voiced lines were taken on as a new challenge by the proposal of the sound team. If you want to make your character unique, you can set an anime-esque voice. For users who want to play with traditional shouts, that can be adjusted in the options.

The Palamute attacks as the player attacks. While it can also attack on its own, the more the player attacks, the more the Palamute attacks.

The Palamute specializes in attack and movement support, while the Palico specializes in recovery and trap support. In multiplayer, where you can only take one partner along, you should choose based on your capture strategy.

There is an emphasis on the communication between monsters and hunters. Based on that, fields are designed so that the terrain of the main areas are not too complex. But as not to make it a level surface, the team has added sub-areas that you can explore. While in previous games the hunter would simply chase the monster when it moved to a new area, you can now take shortcuts through sub-areas. The goal is for players to determine their own strategy.

The gameplay leading up to the hunter reaching the monster is different from previous Monster Hunter games. The field is scattered with elements that enhance your stats, so you can challenge the monster after some slight detours and enhancements, or simply head straight into the hunt.

While mounting was not shown during any of the live gameplay we have seen thus far, it will be introduced again in the future.
While there are still only 14 weapons, each weapon has added wirebug actions.

There are various things you can do with the environmental biology in the field. There are organisms that can be used for buffs, organisms that can be used like items, organisms unique to the field, and so on, so figure out the best way to use them and seek out locations to gather a lot.

Capcom is not thinking about an expanded version of the game yet (such as Monster Hunter Portable 3rd G or Monster Hunter World: Iceborne) considering the main story has yet to be completed, but event quests and title updates are planned for after release. The idea is to keep users playing for a long time.

Amiibo from other games can be used to play the daily lottery to get various items. You can also get special layered armor with the Monster Hunter Rise-specific Amiibo.

Capcom hopes to be able to collaborate with the Monster Hunter movie if the opportunity arises.

Monster Hunter Rise has been in development for four years.

Each Monster Hunter game is treated as its own concept. Monster Hunter: World was not released for Switch as it was designed to be played sitting in front of a big TV on a sofa for hours at a time. Monster Hunter Rise is designed as a game you can pick up for 30 minutes and get something out of it within that time frame.

It was a challenge to get the RE Engine running on Switch, but the team has managed to pull off a comfortable 30 frames per second while making the game look good and pushing the power of Switch as much as possible.

The goal is to have as many internal Capcom games running on the RE Engine as possible.

Local wireless multiplayer returns in Monster Hunter Rise.

The “So Tasty” voice clip returns, as well as a new, extra level of voice clips in general.

The same 14 weapons in Monster Hunter: World return in Monster Hunter Rise. As for why a 15th weapon has yet to be added, Monster Hunter series producer Ryozo Tsujimoto said, “Adding an extra weapon type would really have to add something new, it would have to add something to the roster that isn’t currently present in any of the quite large number of weapons already there. And we also have so many ways that we can increase the depth and breadth of the gameplay that aren’t fixated on that idea of an extra weapon, for example, the wirebug mechanic—that adds something to each and every existing weapon, they all have ways you can combine the wirebug with. And that way of taking something which adds on to all 14 weapons adds a depth and breadth, that wouldn’t be the same as just saying try different weapons. You know, we just don’t think in those kind of terms. We always think, how do we add to the breadth and depth of the experience, and in this case we’ve chosen to add something to the hunter’s toolset in general.”

Naming Convention – According to Monster Hunter series producer Ryozo Tsujimoto, the no-number naming convention for Monster Hunter games will be the norm going forward. “We decided that it would be better for the players to understand… what the game is about,” Tsujimoto told IGN. “If we give the game a title that reflects what it’s about rather than just a number. …We will be doing this in the future as well.”

Quest Separation Makes a Return – In Monster Hunter: World, there was a single set of key quests playable in either single-player or multiplayer. But in earlier Monster Hunter games, those different sets of quests were separated into the Gathering Hub for multiplayer and Village Quests for single-player. Monster Hunter Rise brings back that separation of quests, but single-player progression will not affect your ability to play multiplayer quests and vice-versa.

Skippable Cutscenes – Cutscenes can be skipped and will no longer prevent you from joining multiplayer quests like they did in Monster Hunter: World. You can also re-watch cutscenes.

Freedom of Movement – You can climb and move freely in Monster Hunter Rise. According to director Yasunori Ichinose and Monster Hunter series producer Ryozo Tsujimoto, they have wanted to create a Monster Hunter with more freedom of movement since the release of Monster Hunter: Generations in 2015.

Wirebugs – Unlike Monster Hunter: Generations‘ Hunter Arts, which were more akin to special attacks with occasional use and a cooldown period, Monster Hunter Rise‘s wirebug attacks can be actively used in combat to form new combos. While these attacks cannot be customized, there are other new elements regarding actions that will be announced in the future. Also, Armor Skills will not have any effect on the wirebug.

New Icon Designs – Capcom is making alterations to existing Monster Hunter series icons to suit the smaller screen of Switch as necessary.

No Voice Chat – Monster Hunter Rise will not feature built-in voice chat or support the Nintendo Switch Online mobile app. Its only forms of player communication are messages, stickers, and gestures.

No Prowler Mode – The Prowler Mode from Monster Hunter: Generations, which allows you to play as your Felyne Palico, will not return in Monster Hunter Rise.

Monster Hunter Rise will not include voice chat, and Capcom won't explain why

Voice your opinion

Monster Hunter Rise is one of the next big games making its way to Switch, and multiplayer action is going to be a major part of the fun. Sadly, those who do jump in on the action with some buddies will have to find a way to chat outside of the game itself.

In an interview with IGN, Capcom confirmed that Monster Hunter Rise will not have voice chat. That goes for both an option baked into the game itself, as well as the Switch mobile app. When Capcom was asked to explain this decision, they answered with a rather odd statement, saying they, "cannot comment on Nintendo Switch hardware features."

While most fans will likely use Discord or some other app to chat, Monster Hunter Rise will have some other options. Players can input messages, create quick commands, post stickers, and use gestures to convey their plans.

Thanks to Dondom95 for the heads up!

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