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Sonic originally had a Spider-Sense-like ability where he would sneeze prior to incoming danger

Sonic tingle

What in the HELL is this all about?! I have never, ever heard about this, but apparently it's the real deal. At one point in Sonic's history, the blue blur apparently had an ability that would make him sneeze to alert him to danger. Similar to Spider-Man's Spider-Sense, but much weirder.

There's all sorts of history to this sneeze ability as well. It's even part of the Sonic CD intro animation, albeit a very quick portion. There's official Sonic comics and promo materials that mention the sneeze, and even a cut sneezing sprite animation from Sonic CD itself. Man, you think you know everything about a character, and then something like this is unearthed!

Super Monkey Ball: Banana Blitz HD devs discuss new features, and reworking old content

Going bananas!

Famitsu had the chance to talk to SEGA's Toshihiro Nagoshi and Masao Shirosaki, two devs working on Super Monkey Ball: Banana Blitz HD. The duo were asked to elaborate on the new features for this outing, as well as some tweaks to the original game. Check out a translation of those portions of the interview below, courtesy of NintendoEverything.

F: So in Banana Blitz HD, while you’ll be adding in new features and leaving in ones that passionate fans enjoy, you’ll also be balancing the difficulty for those who are brand new to the game. Is that right?

Shirosaki: That’s correct. We’re making the beginning stages easy to beat, however the latter stages are giving our developers a real run for their money. When I finally cleared all the stages in the game, I shouted, “YES!” (embarrassed laughter) I didn’t even realize. I really think players are going to get a great sense of accomplishment when they try the game out.

F: In addition to remaking Banana Blitz, you’ll also be adding new features like “Time Attack Mode” and leaderboards. Could you tell us how you came up with them?

Shirosaki: After development kicked off, I wondered how people had been playing the original version, so I decided to look into it. I found out that there were players who would beat stages with clear times and techniques that the developers didn’t expect. There were even people who explained how to do these “Time Attack” methods on video sharing websites. We mulled over what features to create that would quell passionate fans like these, and that’s how we came up with “Time Attack Mode”. And then the leaderboards were just an obvious inclusion that made sense when paired with “Time Attack Mode”. We were able to add these components relatively simply thanks to the added power of modern consoles, so it was a no-brainer.

F: In addition to “Time Attack Mode”, you’ll also be adding a new “Decathlon Mode”, too. Could you tell us how this came about?

Shirosaki: We put together 10 different mini-games but we thought it was kind of a shame that they could only be played in multiplayer mode. So we tried to figure out a different style of play that used all the mini-games, and that’s how “Decathlon Mode” came to be. It’s a mode where the player challenges themselves to beat 10 mini-games in a row. We can’t share any further details just yet, but there are going to be a lot of hidden features in there, so please look forward to future announcements.

Nagoshi: I think fans will really “go bananas” for the gameplay and the price of ‘Super Monkey Ball: Banana Blitz HD. I’m very happy that this is a new opportunity for as many people as possible to play the game.

Take a look at off-screen footage for SEGA AGES: Shinobi


SEGA AGES: Shinobi was just announced today, yet we already have footage of the game. You can have a look at off-screen video via the tweet above. Other than that, there's no new details to share, nor is there a solid release date yet.

Cartoon Network’s OK K.O.! Let’s Be Heroes Gets a Visit from Sonic

A special Sonic crossover!

Today, Cartoon Network announced that SEGA’s Sonic the Hedgehog will guest star in a special upcoming episode of the animated series, OK K.O.! Let’s Be Heroes. In the episode titled, “Let’s Meet Sonic,” the iconic hedgehog visits the plaza, teaming up with KO to save the day!

“Let’s Meet Sonic” will premiere on Sunday, August 4 at 4:45 pm (ET/PT) on Cartoon Network. The episode will also be available on the Cartoon Network app.

I've never seen an episode of OK K.O.! Let's Be Heroes, but I think I'll have to check this one out. I'm a sucker for crossovers, and I want to see just how this one plays out!

Thanks to Andreslop24 for the heads up!

Puyo Puyo Champions producer discusses the game as an eSport

A budding eSport



SEGA has put together another video feature on Puyo Puyo Champions featuring producer Mizuki Hosoyamada. In the latest installment, Mr. Hosoyamada talks about players embracing the eSport approach for the game, and how things have grown because of it.

First 4 Figures shares an official trailer and "making-of" feature on their Sonic the Hedgehog "Sonic and Tails" Statue

A true work of art


First 4 Figures is working on a Sonic and Tails statue that's looking absolutely fantastic. We've covered the reveal of the statue a couple weeks back, but First 4 Figures has now shared two more videos to get a better look at the item. Check out the official trailer and a "making-of" featurette above.

Olympic Games Tokyo 2020: The Official Video Game 'Experience Event' announced for Japan

Consider this the prelims

SEGA has announced a series of 'Experience Events' in Japan to promote Olympic Games Tokyo 2020: The Official Video Game. These events will be held at 5 different locations in Japan, and they kick off July 28th, 2019. These events will let attendees check out 16 different in-game events, customize an avatar, and play multiplayer alongside friends and family.


People who check out the events will get to take home a free Olympic Games Tokyo 2020: The Official Video Game fan and clear file while supplies last.

SolSeraph - IGN video review and Giant Bomb quick look


As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours!

Olympic Games Tokyo 2020: The Official Video Game gets a demo in Japan, details on full game file size, language support, and more

Go for the gold!

SEGA has released a limited-time demo for Tokyo 2020 Olympics The Official Video Game in Japan, alongside the option to preload the game, which is priced at ¥5,389. The game supports Japanese, English, Korean, and Chinese, and takes up 3.8 GB of space.

As for the demo, it offers up 110m hurdle, 200m individual medley, and tennis gameplay scenarios for fans to try out. This demo will be available to download until July 17th, 2019, and will cease to work on July 23rd, 2019, which is when the game is set to release.

Hatsune Miku: Project Diva Mega39’s coming to Switch

Hatsune heads to Switch

SEGA has announced Hatsune Miku: Project Diva Mega39’s for Switch. The title is developed by Sega AM Research & Development No. 2, and will launch in early 2020 in Japan.

Hatsune Miku: Project Diva Mega39’s is a rhythm game featuring 101 songs (100 songs from the history of the series, including newly recorded songs plus the game’s newly written theme song), over 300 modules (costumes), and new game modes made specifically for Switch to be detailed later. The 3D character models have been updated with an anime-style.

Confirmed songs include “Decorator” by Kz, “Odds & Ends” by Ryo, “Rolling Girl” by Wowaka, “Alien Alien” by Nayutan Seijin, and “39 Music!” by Mikito-P. The latter two songs are two of 10 newly-recorded songs appearing for the first time in Hatsune Miku: Project Diva Mega39’s.

Check out screens and more at the official Japanese site (thanks Kolma!)

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