GoNintendo Feature: Remembering what the SEGA Genesis taught me on SEGA's 60th anniversary

To be this good takes ages

Here's a first for me. I used speech-to-text to write today's feature. I've never used it and thought I'd give it a go in Google Docs. All in all, it was a pretty great experience! A few hiccups to be sure, but it definitely sped up the process. I think I'm sticking with it! As always, thanks for reading.


Back in the 90s, kids were either team SEGA or team Nintendo. You were supposed to pick a side and fight about it on the playground. We all argued passionately, but truth be told, none of us had any idea what we were talking about. It was a silly battle about blast processing, mode7, Mario, Sonic, and a bunch of other random stuff. That's just the way it was.

When it came to discussions with friends/acquaintances at school, I firmly placed myself on the side of Nintendo. Thinking back on it now is quite embarrassing, but then again, lots of things you do when you’re a kid are embarrassing. I used to sing the virtues of Nintendo every way I could possibly think, all while hiding a dark secret. Tucked alongside my Super Nintendo underneath my 19 inch TV was a SEGA Genesis.

While I certainly do love Nintendo, I love video games in general even more. That's why even my die-hard Nintendo fan status couldn't keep me from wanting a SEGA Genesis. My love of Nintendo's games wasn't waning, but I couldn't resist the snazzy marketing that SEGA had put together. I wanted to see what Sonic was all about, I needed to get my hands on Toejam & Earl, and Streets of Rage was calling to me unlike any other.

Up to that point in my life, my parents had bought my video game systems. They purchased my NES, Game Boy, and Super Nintendo. When I wanted to get a Genesis, I had to beg and plead with my parents to get one. The discussion eventually led to a place that really scared me. My parents said that video game systems were just too expensive, and if I got the SEGA Genesis, it would be my last console from them.

Being a kid, this made me super upset. Looking back on it as an adult, it makes perfect sense. My parents weren't well off, they had bought me countless game systems and video games over the years, and they both worked ridiculously hard to make sure I could spend time enjoying my hobby. Truth be told, looking back now, it's hard to understand how they made it all work.

Are my parents really going to make the SEGA Genesis my final system? Was I willing to give up whatever platforms came out afterwards just so I could see what SEGA was up to? When you're a kid and you really want something, it's hard to look past the thing you're fixated on. I went back and forth in my mind on what I wanted to do, and eventually I decided that I didn't just want a SEGA Genesis, I NEEDED it.

A few months later, the glorious day came. For my birthday, my parents gave me a SEGA Genesis and a copy of Sonic the Hedgehog. I will never forget hooking that system up to the TV. I plugged it in as fast as I could and slammed the cartridge in so hard that I almost damaged it. I just couldn't wait to fire up the TV and see what Sonic had to offer. I had seen Sonic in TV commercials and read about him in game magazines, but now was my time to see what he was all about.

The music, the visuals, the presentation, it all seemed so different from what Nintendo was doing. I almost felt a little dirty playing it, but I felt fantastic at the same time. This was a feeling I got from Genesis titles in general. There was something about the Genesis and its games that felt a little rough around the edges, but in a very good way. Just like Sonic himself, it felt like SEGA had an edge to them. There was something back then, especially in the advertising, that made them seem like the cool choice to go with. I would never turn my back on Nintendo of course, but I couldn't deny that I was really enjoying what SEGA had to offer.

My foray into the Sega side of things would take me down a whole new path of games. Sonic the Hedgehog, Toejam & Earl, Streets of Rage, Rocket Knight Adventures, Ristar, Golden Axe, Vectorman, Shinobi, and so many others. So many games that I would have never had the chance to experience without the SEGA Genesis. These were the titles, along with countless others, that convinced me that picking up a SEGA Genesis was the right decision.

The SEGA Genesis also taught me something a lot more important about video games in general. I realized it was dumb to pledge allegiance to just a single video game company. Back in the day I did love video games in general, but I felt the need to defend Nintendo whenever discussions of competitors came up. No matter the statement, no matter the argument, I would always say that Nintendo was the best. Again, I look back on this and I really cringe. Sure, I was a kid, but it's still embarrassing to know that I acted this way.

I certainly love Nintendo to this day and I think they’ve put out some of the greatest video games ever. That said, giving the SEGA Genesis a try allowed me to expand my horizons and helped me to realize just how great video games in general can be. Countless companies, countless developers, countless publishers are all capable of putting out absolutely unbelievable software within this industry. There's nothing wrong with following a company and really enjoying what they do, but blindly ignoring what others do because of a blind allegiance causes you to miss out on hundreds of amazing games.

I'll never forget how the SEGA Genesis led me to that conclusion. I gained a better understanding of video games in general thanks to my time with the Genesis, and I grew as a gamer as a system grew on in years. The Genesis led me to be a lifelong SEGA fan as well, and I still follow them to this day. I'm always eager to see what’s next with their brands, and I always wish them the greatest success in this industry. The industry just wouldn’t be the same without them.

P.S. - Yes, my parents stayed true to their word. They never bought me another system, but they did buy me games for subsequent systems. I had to save my own money and trade things in to make it happen, but you better believe I did!

Japanese tech journalist teases a "revolutionary" announcement (possibly from SEGA) that will "rile up the games industry" set to appear in next week's Famitsu

This outta be exciting!

Next week is definitely one you'll wanna keep an eye on! A pretty big tease has been given by Japanese tech journalist Zenji Nishikawa (who has a regular digital technology column in Famitsu), insisting that next week's Famitsu issue will feature an "insane scoop" that's comparable in impact to Wired's exclusive PlayStation 5 story.

While not entirely confirmed, it seems likely the announcement he is referring to will be from SEGA. After fans pointed out an accidental name-drop during his stream, Nishikawa reportedly said "Did I say Sega? Then it's Sega," (he then specified that it will not be a Dreamcast 2). Another piece of evidence for SEGA being involved is that their 60th anniversary is on June 3rd, the same week Nishikawa's scoop will be published.

If what he is teasing is truly as exciting as he makes it seem, the June 4th issue of Weekly Famitsu will be a good one! Here is a translation from Gematsu of exactly what he said at 2:07:41 of his YouTube live stream:

My column in next week’s issue of Famitsu is crazy. I got a huge scoop… It’s a world premiere article. And an exclusive. It may not be Nikkei or Weekly Bunshun, but if you want to know if it’s a scoop that big…it totally is! It’s a scoop from a game company that everyone loves. An insane scoop. Last year, Wired got the exclusive story on PlayStation 5, right? Other media didn’t. It’s that level of a scoop. I interviewed a certain company’s executive and technical staff, it’s really revolutionary… really, it’s a revolution.

It’ll be in Famitsu next Thursday. I already sent in my manuscript, so the proofs are being made now. It’s a scoop on a level that when the story comes out, other media will make a fuss to the company like, “Why didn’t you let us cover it?” Maybe people will say, “Who was the first to break that story?,” “It was Zenji Nishikawa, right?” It’s a scoop as major as the PlayStation 5 scoop. I just wanted to say that in advance.

I can’t say [anything more] here, but it’s OK for me to tease it (laughs). I was told that it’s OK to do so at various meetings. It’s being talked about in other places. Just not by the media. It’ll rile up the games industry.

Manchester United sues SEGA over Football Manager trademark infringement

Professional soccer team Manchester United is suing SEGA over the Football Manager series, accusing SEGA of infringing upon their trademark for the team's name. Manchester United also claims SEGA an issue with the team's logo, by not using the official design, and instead going with a simplified version.

SEGA has responded to the matter by saying that the use of Manchester United's name is “a legitimate reference to the Manchester United football team in a football context.” The name has been used in Football Manager and its predecessor Championship Manager since 1992 “without complaint by the claimant.” SEGA feels Manchester United is trying to “prevent legitimate competition in the video games field by preventing parties not licensed by the claimant from using the name of the Manchester United football team within such games.”

The court case is going on right now, but there's still a lot of content to wade through. When a decision is made, we'll make sure to share that info.

The Sonic the Hedgehog movie originally had a different intro

Slapstick traded for high action

The Sonic the Hedgehog movie started off with a rather high-action moment before jumping back to Sonic being a baby. Turns out there was originally a different intro put together for the film, but it ended up getting shuffled around for the theatrical release. This intro involved Sonic messing around with a side character before getting the story rolling. The cut intro is actually included in the DVD/Blu-ray release as a bonus feature, and you can hear a bit more about it in the video above, and see the full clip below.

Sonic the Hedgehog Blu-ray release includes a 16-bit style comic

The adventures of Sonic and Donut Lord

The Sonic the Hedgehog Blu-ray release is set to launch on May 19th, and it includes a host of extra goodies. Among the mix is a bonus comic that chronicles the adventures of the film from Sonic's perspective. The comic is presenting in a 16-bit style using sprites from the original Sonic the Hedgehog game. Seems like a fun bonus item to throw in!

SEGA AGES: G-Loc Air Battle - more gameplay

Experience this retro title with the SEGA AGES spin, in AGES mode, everything is ramped up, get more enemies, more missiles and a more powerful lock-on system! Take a trip back to the past with a moving cabinet display that recreates the arcade experience, including atmospheric arcade sounds, in the comfort of your own home.

Streets of Rage 4 - gameplay round-up

Amongst the best beat’em up series ever created, jammin’ ‘90s beats and over the top street beating, the iconic series Streets of Rage comes back with a masterful tribute to and revitalization of the classic action fans adore.

GoNintendo Video Review - Streets of Rage 4

Word on the Streets

Streets of Rage 4 is here, and all we had to do is wait 26 years! That's a hell of a long time to wait for the king of the beat'em-ups to return. Does the series return as strong as ever, or has it lost some luster over the years? Watch our review to find out!

If you like what you see, we'd love to have you subscribe!

Hatsune Miku: Project DIVA Mega Mix demo now live, more footage

As announced earlier today, A demo for Hatsune Miku: Project DIVA Mega Mix is now available. You can check out some gameplay from that demo above, and get full details on what it offers below.

A demo of Hatsune Miku: Project DIVA Mega Mix is now available on the Nintendo Switch eShop. In this demo, you can try out two songs, Arifureta Sekai Seifuku and Romeo and Cinderella in either the traditional button-based 'Arcade Mode' or the all-new motion-based 'Mix Mode.' You'll also have a chance to play with the game's customization options before the full launch on 5/15 - choose between three modules for Hatsune Miku, or change your character skin to one of your other favorite Vocaloids, including Rin, Len, Luka, KAITO, or MEIKO. Please note, these skins are a visual change only and do not change the performer for the song.

'Mix Mode' requires the Joy-Con™ controllers to be detached, and is incompatible with the Nintendo Switch's handheld mode or the Nintendo Switch Lite console. 'Arcade Mode' is compatible with both handheld mode and the Nintendo Switch Lite.

Thanks to Kolma for the heads up!

Streets of Rage 4 hits Switch in Japan on April 30th, 2020 as well

Hitting the streets soon

Streets of Rage 4's release date was finally confirmed earlier this week, and it's coming to North America and Europe on April 30th, 2020. It's now been announced that Japan will get the game on the same day.

The game, called Bare Knuckle IV in Japan, is going to see its digital release on April 30th, 2020, but a retail release is coming later as well. That physical option is being put together by 3goo, and is different from the Limited Run version that we're seeing in NA/EU.


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