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eBaseball Powerful Pro Yakyuu 2020 gets another promo video, plus more screens and art

Konami keeps pumping out new promo content for eBaseball Powerful Pro Yakyuu 2020 every week. This time around we get another video, alongside a new batch of screens and art. Check out the video above, and the screens/art gallery below.

Check out more screens and art here

Konami explains why they picked up Skelattack for publishing

Skel us all about it

The story of Konami's latest release is a strange one. The company published Skelattack on the Switch just this week, and the game came out of nowhere. Literally the day before release, a PEGI rating for the game surfaced. Usually you have to wait a month or two to get an official reveal of the game, but we went just 24 hours from rating to release.

How in the world did all of this happen, and why did Konami pick up the game to publish? It turns out the company is pushing in a new direction, teaming up with Western devs and focusing more on publishing for Western audiences. In an interview with GamesIndustry, Richard Jones, senior European brand and business development manager at Konami, shared more details.

"It was one of those classic stories of 'publisher meets developer' -- we liked the team, we liked Skelattack, we thought the art, the music and the tone were really nice. That was all there to see in the early build that they showed us. And we could see that they had a vision of where they wanted to take the game, and where they wanted to take the studio as well. It just seemed like a very good fit for a positive collaborative partnership between us."

Skelattack now available on Switch, check out more gameplay footage

Boning up

The rating for Skelattack coming to Switch popped up yesterday, and now the game is already available! That was a pretty quick turnaround! Check out some gameplay for the game above, and a refresher on what it's all about below.

Being dead is not so bad when you have the Underworld to live in. A magical and expansive world inhabited by quirky, charming and sometimes deadly inhabitants of the afterlife, the Underworld also includes Aftervale. Aftervale is a happy hub where the dead come to spend eternity and come to terms with their time alive through a Remembrance.

For our hero Skully, the day of his Remembrance is shattered by an invasion from the human kingdom above. However, unlike prior attacks by the humans, they are not seeking gold or other treasure. Instead, they kidnap Aftervale's elder skeleton Elzedon and then go after the magic that kindles the spirits of the dead, the Blue Flame. Without the Blue Flame, there is no Aftervale, no existence beyond death.

Together with your best bat friend Imber, you will need to jump, slash and flap your way though the Underworld. It's up to you to stop the humans, save the Elder, protect the Blue Flame and confront Skully's own life before coming to the Aftervale.

Long before the Netflix deal, Castlevania's animated series was going to be a direct-to-video trilogy

We got a much better outcome!

Netflix has found great success with their Castlevania animated series. Season 3 was a success, and season 4 is already in the works. Netflix definitely made the right move picking up the pitch, but there was a time long ago when Netflix wasn't even in the picture.

In an interview with AWN, executive producer Kevin Kolde reveals that people were working on a Castlevania pitch all the way back in 2012, and the original plan was quite different from what we got today. The team involved back then were going to create a direct-to-video animated trilogy, but as they saw direct-to-video die out, they waited a number of years until a better opportunity presented itself. That's what eventually lead to a pitch for Netflix.

“They went for it pretty quickly, but I think it was still a difficult decision for them because they were dealing with a lot of animation that was more kid-focused and this was very much adult animation. But we were lucky enough to work with people like Larry Tanz and Sam and Adam Deats at Frederator Studios, who decided this show was still worth doing.”

Castlevania animated series executive producer talks about the show's gore, and what's coming in season 4

Blood and guts for a reason

While the Witcher has been a runaway success for Netflix, it's not the only game adaptation that's bringing in the viewers. Castlevania has been going strong for three seasons now, and fans are still clamoring for more.

One thing viewers have noticed is just how intense of the show's gore can be. In an interview with AWN, executive producer Kevin Kolde explains why the show takes that approach.

“With Castlevania, that gore can make the story more real. You don’t want it to be gratuitous, but it’s a brutal world we’re trying to show with realistic people and their children and how they’re impacted by these events. Things like that absolutely needed to be in there.

It’s a strange thing to say, but it’s one of the reasons we didn’t hold back in the show with violence or content. We never said, ‘Oh, we can’t do this because it’s animation.’ We treated it more like an action show and there’s so many dark themes and visuals in an action show, so why wouldn’t we do the same with Castlevania? That’s what gives this show its popularity. There were very few moments where we said, ‘No we can’t do this, it’s too much.’”

While there's sure to be more blood and guts in the series' future, it's the storylines with characters that people are most interested in. For those who are eager to see what comes up in season 4, Kolde was willing to share this tidbit.

"We have the challenge of bringing together all the things we set in motion at the end of Season 3 and also wondering how we’re going to top this last finale in Season 4. We’re pretty sure people are going to be happy with the new season.”

Amazon France adds a placeholder listing for a game from Konami on Switch

Is Konami working on something?

Amazon France just can't stop! First they hit with a big wave of placeholder titles from big-name devs and pubs, then add in four more that are specific to Nintendo themselves, and now they're back with another listing! This time around, they've added a placeholder for a Konami title that is coming to Switch.

As usual, this listing doesn't contain any actual information on the game, its release date, or anything else. All we can see is that it's tied to Konami, and it's pegged for Switch release.

Thanks to Nintendalerts and Sephiroth_FF for the heads up!

Two new gameplay videos shared for eBaseball Powerful Pro Yakyuu 2020

Keep your eye on the ball

Ready for some more baseball action? Konami has released two new gameplay features for eBaseball Powerful Pro Yakyuu 2020. These videos feature players from the Yokohama DeNA BayStars and Orix Buffaloes playing against their teammates.


Konami Europe adds 12 Castlevania soundtracks to Spotify

I know what I'm doing for the rest of the day

When it comes to great game soundtracks, the Castlevania franchise almost always delivers. There are countless fantastic tunes among the many series entries, and now Konami wants to make it easier for you to enjoy them.

Konami Europe has opened up an official Spotify account, and their first order of business was adding 12 different Castlevania soundtracks to their playlist. You can sift through the various albums by checking out the official account here.

Check out a fan-made mini-doc on the making of Super Castlevania IV

One of the all-time greats

After the success of the original Castlevania it would not take long before Konami started plans for the first 16-bit entry in this series. In this episode we dive into the development of Super Castlevania IV for the Super NES and Castlevania Bloodlines for the Mega-Drive/Genesis.

Thanks to MysteryMan for the heads up!

DC Comics' writer Scott Snyder talks about his fondness for the Castlevania series

Praise for the classics

While Castlevania hasn't gotten much new content in the way of games lately, its been lighting up the charts on Netflix. The animated series is doing a lot to stir up nostalgia in some lapsed players, and that includes DC Comics' writer Scott Snyder. In an interview with Comicbook.com, Synder talks about his time with the Castlevania series, both when he was younger and nowadays.

"We bought an arcade this past Christmas, and it's really like a PC in an arcade cabinet; you can get any old game through Popsicle through its library, and we've been playing the Castlevania games. Look, I love the classic Universal Monsters -- Invisible Man, Dracula, Frankenstein, the Wolf Man -- from when I was a kid. In the house, I have my action figures from when I was a kid: The glow-in-the-dark Creature from the Black Lagoon, the Boris Karloff Frankenstein -- all of it. I adored that game and I remember struggling with the Frankenstein Monster, with the Igor on his shoulder, and throwing holy water to keep him from getting closer and closer. I don't think I ever beat the first one, but I did get to Dracula."

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