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Starlink: Battle for Atlas - more StarFox figurine pics




I was pretty much sold on Starlink: Battle for Atlas after last year's showing, but now I can't spend my money fast enough on this. That figure is definitely getting a spot on my amiibo shelf. Too gorgeous not to proudly display!

Ubisoft blog - How Starfox joined forces with Starlink: Battle for Atlas

The following is a snippet from a Ubisoft blog post featuring an interview with Laurent Malville...

It actually all started at E3 last year. It was a really exciting time for us, we were so thrilled to show off the game and what we're trying to do with Starlink. We just had one private room to demo the game, and a few representatives from Nintendo came by. It was a real show highlight to show them the game, and they seemed to really like it. Then Nintendo came back again, with a different group of people to play the game. I remember one of them asking me, "Is it OK if I come back with a group of higher executives?" and I just said, "Yes! Yes, absolutely."

So they came a third and fourth time to check out the demo, to the point where we were finally showing it off to the President of Nintendo of America, Reggie Fils-Aimé. I'll never forget when he grabbed the controller and said, "This is a neat concept you have here." It felt like something was happening, but we weren't exactly sure what.

Fast forward, and we were invited to go to Nintendo HQ in Japan to present the game to Mr. Shigeru Miyamoto and the entire original Star Fox team. We travelled to Japan and presented the game, and it was an unbelievable moment – it was incredibly humbling. Not only did we present the game, but we pitched what we thought we could do with a Star Fox integration in Starlink. We told them that Fox could be fully integrated into the game and have his own special abilities and his own skill tree, like any of the other pilots. We also pitched the Arwing as a modular ship, just like all the other Starlink ships. We had 3D printed the Arwing that we gave to Mr. Miyamoto, and when we gave it to him he immediately started playing with it, removing a wing and placing the wing of another ship on it. It was something that had never been done before with such an iconic ship, so we were a bit nervous about the reaction. But he told us that it was a great thing for players to be able to do

After the presentation and conversation, we returned to Toronto to await word from Nintendo on the partnership. Obviously, they thought it was a good fit, and once we received the greenlight, we started integrating Fox McCloud into Starlink: Battle for Atlas.

Full blog here

Ubisoft at E3 2018 - booth tour

Ubisoft had some Nintendo love going for this year's E3, including Just Dance 2019, Trials Rising, and Starlink: Battle for Atlas. Check out what Ubisoft's booth looks like in the video above!

Starlink: Battle for Atlas - Switch framerate test

Starlink: Battle for Atlas offers a whole new gameplay experience: to play, build your own modular Starship model, mounted on your controller, to take part into epic space combats. Equip your model with different parts, and your Starship changes in game in real time.

Starlink: Battle for Atlas - boss footage

In Starlink: Battle for Atlas, you’re part of a group of heroic interstellar pilots, dedicated to free the Atlas star system from Grax and the Forgotten Legion, an evil robot force.

Mario + Rabbids Kingdom Battle - Donkey Kong Adventure DLC footage

Donkey Kong Adventure introduces new gameplay elements, with one of the biggest being DK's grab-and-throw skill. Giving him the ability to pick up and throw enemies, allies, explosive sentries, or even pieces of cover around the map, it opens up new ways for creative players to devastate their enemies. It's all coming your way June 26 – or a day early on June 25, if you have the Season Pass.

Ubisoft details how Starfox in Starlink came to be, says Nintendo didn't put any big restrictions in place

A portion of a Switch-Actu interview with Ubisoft's Laurent Malville (Google translated)...

NA: How did all this begin?

Laurent Malville: It all started at E3 2017. It was a really exciting time for us, we were so happy to introduce Starlink to the players. We organized a private demo behind the scenes, and some Nintendo representatives stopped by . We did everything to present them in detail the game, and they seemed to enjoy. Subsequently Nintendo returned, with a group different from the first time, to play the demo again. One of them asked me, "Can we come back with our superiors?", And I said "yes, of course!" So, they came back a third, and a fourth time to play the demo, until Reggie Fils-Aimé, president of Nintendo of America, arrived . I will remember forever when he took the controller and told us "It's a nice concept you have here". We felt that something was happening, but impossible to put your finger on it.

Later, we were invited to visit Nintendo HQ in Japan to present the game to Shigeru Miyamoto and the entire Star Fox First Team. It was an incredible moment. Not only did we introduce the game, but we also showed them what we would do if Star Fox were added to Star Link. They were told that Fox could be fully integrated into the game and have his own special abilities as well as his own skill tree , like all other drivers. We also showed them a scalable version of the Arwing, as well as all the other ships in the game. We had previously made a 3D impression of the Arwing model that we gave to Mr. Miyamoto, who immediately started play with removing one of the wings and attaching a new one from another ship. It was something that had never been done before with such an iconic ship, so we were a little nervous about her reaction. But he told us it was something great . After our presentation, we returned to Toronto to await Nintendo's decision on the partnership. Obviously, they thought Star Fox would fit in Starlink , and we immediately started working on it.

NA: Did Nintendo give you any advice or comment on Starlink's gameplay?

LM: The most memorable thing they insisted on was really treating Fox as a guest within the Starlink universe . They gave us a lot of latitude on the movements of the ship and its capabilities. There was no big restriction, it was a fabulous partnership. We communicate with them regularly, and they always give us feedback. For example, we sent them the first concept of the Arwing and their artists have made some small alterations to stick a little more to the original. It was an ideal collaboration .

Starlink: Battle for Atlas - Starfox footage

Ace pilot and leader of the Star Fox Team, Fox McCloud is the legendary defender of the Lylat star system. Fox came to Atlas in pursuit of Wolf O'Donnell and his crew, and he has teamed up with the Starlink initiative in their fight against Grax and the Forgotten Legion. Exclusively on Nintendo Switch.