Suda51 says No More Heroes 3's scenario is 90% complete, No More Heroes 2 jobs returning, and more

Moving along quite nicely

Our very own NintenDaan teamed up with the GameXplain gang to interview the one-and-only Suda51, who was more than willing to share some new details on the upcoming No More Heroes 3. Check out the full interview above!

IGN Japan hosting 'Travis Monday Nitro' live-stream with Suda51 to talk No More Heroes 3

Gotta love that wrestling reference

A live-stream about No More Heroes 3 AND a reference to wrestling? Count me in!

IGN Japan has announced that they're hosting a 'Travis Monday Nitro' live-stream event about No More Heroes 3, and they'll be joined by none other than Suda51. What new information on the game will be shared? We'll just have to tune in to find out!

Suda51 says No More Heroes 3 is already 50% complete, wants to exceed fan expectations, and continue the series

Suda51 has big plans for Travis

Suda51 took time out of his busy schedule to head out to Gamescom 2019, where he sat down for a half-hour interview about all things No More Heroes 3. Check out some choice tidbits from that interview below.

- Rocky 3 is Suda's inspiration for No More Heroes 3
- for those who don't know, Rocky gets older and fights increasingly stronger opponents
- Travis will take on Thanos-level opponents
- the dev team is listening to fan feedback a lot, and are reading tweets
- the team wants to do something that exceeds expectations
- there will be returning characters No More Heroes and its sequel, and perhaps some other games

Suda51 also took some time to field questions about his entire body of work, which you can find summarized below.

- Suda51 would love to work on Lollipop Chainsaw again, but there are issues with the Publisher (Warner Bros)
- Suda51 will not work on a Killer7 sequel since in his mind the story has been told
- Suda51 will consider releasing the full story online since he still has it on his PC
- Suda51 still wants to do a Killer7 Perfect Edition, meaning he'd like to add in all the cut content from the original
- Suda51 would like to work on an original IP next
- Suda51 hopes No More Heroes will have as many titles as the Final Fantasy series, saying, "I need to beat Final Fantasy"

This week's Famitsu to include a feature on No More Heroes 3

Suda51 speaks!

Travis Touchdown fans, you might want to keep an eye out for this week's Famitsu. The magazine features a 6-page spread on No More Heroes 3, and it includes an interview with none other than Suda51. No doubt he'll have some interesting tidbits to share, and we'll make sure to bring them to you when a translation comes in.

Suda51 and the voice actor for Travis Touchdown sit down for a truly unique video interview

This one's out there...

Suda51 is a very interesting guy. He's not your average game developer. His interviews are usually extremely entertaining for how open and different he is. There have been countless intriguing interviews over the years with Suda51, but I promise you've never seen one quite like the interview above.

Kotaku sat down with Suda51 to talk about...all kinds of stuff. Robin Atkin Downes, the voice of Travis Touchdown, was a part of the interview as well. He clearly is a bit thrown off in the interview, but it just makes the whole thing that much more entertaining.

I don't know that I'd say the video is informative, but with that stated, I do find it to be incredibly entertaining!

Suda51 on making No More Heroes 3 for fans, injecting his own ideas, motion controls being the 'purest way to play,' and more

Suda's interviews are always so entertaining

From the very first interview Suda51 gave on No More Heroes 3, he said the game was going to be for the fans. It's a very important thread in the development of this game. In an interview with Polygon, Suda51's interpreter furthers that point, but also makes sure to let people know that Suda is also going to add in his own ideas as well.

“One thing that he was really made to realize with Travis Strikes Again was [that] it is really important to listen to what the fans want. Again, not just to make it a game that will sell, but to make a game that the people who you want to enjoy the game are going to be able to enjoy it.

It’s not that he’s going to be making this game based on just what the fans want. He’s obviously got his own vision of what the game is going to be like, what he wants it to be like, and when he says he wants to make the game for the fans, he doesn’t just want to make the game that they are expecting. The game that he wants to make is the kind of game that fans are expecting and the kind of game the fans want. He wants to not just [...] answer those wishes and those requests. He wants to go above and beyond that and [get to work] putting in the shit that they want to see — give them all this extra shit that they probably don’t even know what they wanted or they wouldn’t even be expecting.”

Another topic Suda51 has touched on in interviews about the game is motion controls. While No More Heroes 3 can be played with traditional controls all the way through, Suda51 thinks choosing motion controls is the purest way to play.

“Not only are there going to be motion controls in the game, but he feels that using the motion controls — detaching the two controllers from the Switch — and using those kind of like those old school Wii controllers, he feels that’s going to be the purest or true way to play the game.”

Finally, how on earth do you get people to check out No More Heroes 3 when they have no idea what the series is about? Suda51 does his best to explain the series in terms that only he can.

“Put really simply...it’s a game where you’ve got kind of a Star Wars-style lightsaber, and you take that lightsaber and you slice dudes in half. Pretty much anything comes in front of your eyeballs, you just kill the shit out of them as much as possible.”

Suda51 talks No More Heroes 3 - Tons of story info, character relationships, taking full advantage of Switch features, and fighting "Thanos-level dudes"

Suda shares even more details

Game Informer managed to grab yet another massive wave of details on No More Heroes 3 from Suda51. Check out a summary of the juicy info below.

- takes place almost exactly two years after the ending of TSA
- Travis has moved back from the little trailer that he was living in in TSA
- this game isn't really about the assassin rankings
- Travis will be taking on the invaders seen in the trailer
- it's Travis versus a whole army of "Thanos-level dudes, some really hardcore enemies"
- Suda calls it a "completely different level of action compared to the other games" that will have an "epic scale"
- Sylvia's relationship to Travis and her general role in the game is going to be directly tied to the main story and all the events
- this time around, Sylvia doesn't have anything to do with the assassin aspect, as she's in a completely different position
- Suda wants to include more of the side-content from previous games, and make it more interesting/entertaining
- the game will feature "killing and battle-type missions and stuff like before"
- a lot from the previous games will be brought back and enhanced
- Suda's henshin [a Japanese term for "transformation"] is powered by the Death Glove from TSA
- the Death Glove is going to become a key part of gameplay and the game itself
- much of the different stuff you're going to do with the controllers is specific to the way this game is played
- Suda says that if you don't have Travis' classic "charging motion" for the beam katana, then it's not a No More Heroes game
- Suda wants to take full advantage of the Joy-Cons and what they can do
- again, the game will still be 100% playable without motion controls
- with the pro-wrestling moves, there's going to be a lot of stuff that uses the Joy-Con features
- Rocky III, Creed I, and Creed II have been a big influence on this game
- Suda knew Travis wouldn't be in Smash Bros. Ultimate, but was still really disappointed not seeing him revealed in the Direct

Suda51 explains how Travis Strikes Again paved the way for No More Heroes 3, says sales were 'what we were hoping for'

You can't have one without the other

When fans saw the reveal of Travis Strikes Again: No More Heroes, they were both ecstatic and disappointed. Those who followed the series were happy to see Travis back in a new game, but weren't thrilled about the idea of a spin-off. In an interview with Game Informer, Suda51 opens up about just how crucial the creation of Travis Strikes Again was to jump-starting No More Heroes 3.

I mean, it's been something that I've been wanting to work on for a long time. There's been stuff that we've been working on over the years, and then it's kind of gotten away. We didn't really have the right inspiration for it. But a few years ago, I decided, "Okay, I want to make this game, Travis Strikes Again. And part of it was because I wanted to sort of explore a different facet of the whole like Travis and No More Heroes lore. And another reason we made the game was sort of a commemorative thing, for Grasshopper's 20th anniversary.

So first, you know, I decided do Travis Strikes Again: No More Heroes (TSA) for a commemorative-type thing, see how that works out. So we decided to put together a completely new team for that game. The core team was sort of a real mix of old veterans and newly-hired staff, people who are new in the industry altogether. And once we put that team together and started working on the game, and realized pretty early on, "Okay, this team's actually working out pretty well. I think we can maybe make something cool," I really got to focus as much of my energy on that as possible.

And then once TSA was released, and we saw the reactions from the fans and got lots of different opinions and feedback on it, I thought "Okay, now that we not only have, you know, the fan base is still wanting No More Heroes III, we've also got a lot more kind of scale of our abilities a lot more skills under our belts now.

And we've learned about working on Unreal, for the different new mechanics and stuff we put into TSA, there's lots of new things that, as a team, we had learned and experienced that I felt finally sort of pushed us over the edge. We're now ready to go back to No More Heroes III with the same core team again, and be able to create and provide the kind of game that the fans deserve and the fans of want to play.

So again, yeah, to kind of put it simply It was something I'd been wanting to work on for a long time, but with all the experience we now had, I also figured "Okay, we're finally ready."

We also hear a bit about how the game has sold so far. While actual sales figures weren't discussed, Suda51 says that sales were, "pretty much just in line with what we were expecting, or more like what we were hoping for."

Check out this gorgeous No More Heroes 3 concept art

Oooooooooh man

While we don't have any new screens or videos for No More Heroes 3, we do have some new concept art to look at, and it's absolutely gorgeous. I wish the source images were bigger, as I'd love to turn these into wallpapers!

Suda51 shares tons of info on No More Heroes 3 (development progress, fan input, Travis' character growth, mechanics, and more)

All the info you could want to know

Our friends at Dtoid sat down with Suda51 to grill him about No More Heroes 3. Check out a rundown of all the new details below.

- Suda is currently in the middle of writing the scenario
- the general plot of the game is mapped out and the smaller story elements are starting to fill in
- the invasion seen in the debut trailer will be a major theme in the game. For Suda, writing No More Heroes 3 is the easy part.
- Suda says fans see a lot of themselves in Travis, just as he does
- Travis is a character people can relate to, and because of that, he's easier to write for and easier to think of ideas for
- Suda wants No More Heroes 3 to be a big 'turning point' type game for the franchise
- Suda's goal is to pay attention to exactly what fans want to see, and make the game the type he personally wants to play
- the game will be filled with things fans and Suda himself wants to see
- the game has been in development for roughly six months
- there are less than 100 people on the dev team
- Suda's goal is to deliver a product that feels hand-tailored for those who have supported him
- part-time job minigames might return in either 8-bit form or something more along the lines of the original game
- the open-world design from No More Heroes is also on the table, but again, it's up to fans
- Travis's beam katana and wrestling moves will play a major role in the combat
- the Death Glove and Death Drive from Travis Strikes Again will also be present
- the mecha suit from the trailer is connected to the Death Glove and Travis will be able to use it in the real world
- the game will feature a more mature Travis
- Since Travis has killed many people and, as he's risen/fallen in the assassin ranks, his morals/personal codes have changed
- Travis has become more hardened, both physically and emotionally
- this is not just as a killer, but as but as a person
- players will see some stark character development that builds off the previous games in the series
- Suda says if Shinobu does end up being in the game, he's going to try and get Kimberly Brooks back to do her voice work
- Sylvia Christel will return, voiced again by Paula Tiso
- Rowan Atkin Downes is also returning to voice Travis Touchdown
- Suda would like to bring back Captain Vladimir


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