Civilization VI now supports Cross-Platform Cloud Saves between Switch and Steam

A sure-fire way to eat up all your free time!

Well here's a neat feature that people have been asking for. You can now enjoy cross-platform cloud saves between the Switch and Steam versions of Civilization VI! That should make it a lot easier to enjoy your Civ games both at home on your PC, and on the go.

NBA 2K19 - Patch 10 now live


NBA 2K19 has gotten an update, and it seems like a smaller round of fixes. Check out all that was offered up on this patch below.

- The removal of pushing in Neighborhood games
- A fix for the hang in the Start Today game mode when attempting to advance past March 20th on the calendar

NBA 2K Playgrounds 2 - 'Safe Schools For Alex' Trailer

Donate today!

The Safe Schools for Alex Court is live in Playgrounds 2! Check it out now and don't forget 2K & Saber are matching all donations to Safe Schools for Alex up to $100,000 to raise awareness and support for the Safe Schools for Alex initiative!

Saber & 2K Announce 'NBA 2K Playgrounds 2' Update to Benefit Safe Schools for Alex

NEW YORK, NY (MARCH 5, 2019) – Saber Interactive and 2K today announced the tip-off of the partnership to raise awareness and support for the Safe Schools for Alex initiative through the March 7 content update in NBA 2K Playgrounds 2. The free in-game update will feature a special basketball court highlighting Safe Schools for Alex, a non-profit dedicated to keeping children safe in schools across America.

Safe Schools for Alex was created by Max Schachter, whose son, Alex, was one of the seventeen victims of the tragedy at Marjory Stoneman Douglas High School in Parkland, Florida. The nonprofit is creating a safe school rating system to assist schools in assessing and mitigating risk. Additionally, Safe Schools supports the creation of a clearinghouse for national school safety best practices, ensuring schools will have guidance nationwide on how to protect their students and teachers.

The Safe Schools update for NBA 2K Playgrounds 2 features a custom court, sound bites from celebrities, athletes and influencers, and plenty of familiar faces in the crowd, in addition to the over 200 current and retired NBA players included in the game. The soundtrack will also be updated to feature Chicago’s hit song "25 or 6 to 4," as played by the Marjory Stoneman Douglas High School Jazz Band, and sound bites and a rap by renowned South Florida resident Vanilla Ice.

“We are honored to be able to use our platform to give back to such an important cause. Max has been my friend since childhood, and I’m very proud of all that he is accomplishing on behalf of children across America in honor of his son, Alex,” said Matt Karch, CEO of Saber Interactive.

“I really appreciate all that Saber and 2K have done to bring awareness to Safe Schools for Alex. Our mission is to make schools a safer place, and we couldn’t do it without the support of these companies, as well as the people around the country that believe in us,” said Max Schachter, Founder of Safe Schools for Alex.

To help support the Safe Schools for Alex initiative, 2K and Saber will match all donations made to Safe Schools for Alex up to $100,000. For more information or to donate, please visit https://safeschoolsforalex.org/.

The Safe Schools update will launch for free in NBA 2K Playgrounds 2 on March 7, 2019.

NBA 2K series nearing 90 million sold

Earlier today, we learned that NBA 2K19 had exceeded expectations on the Switch. Good to know that version is doing its part to bump up series sales overall. Take-Two has revealed that since the NBA 2K series has launched, it managed to move “nearly” 90 million units worldwide. The last update we had on this figure was back in Aug. 2018, when the series had moved 80 million units worldwide.

'Big update' coming to NBA 2K Playgrounds 2 on Thursday, Feb. 7th, 2019

NBA 2K Playgrounds 2 is set for an update this Thursday, and it looks like there will be some new All-Star content for the game. When official details are shared for the content update, we'll be sure to give you the full scoop.

NBA 2K19 - Patch 8 now available (full patch notes)

Tired of updating your games? I sure hope not, as NBA 2K19 just got another patch. Check out full details of this update below.


Updated court floors will now automatically appear in MyCAREER/MyLEAGUE/MyGM save files. Existing save files we be able to enjoy the updates made year-to-date as well.
Users can once again properly edit their lineups on the loading screen when loading into a game.
Hair and Likeness updates for: Derrick Rose, Michael Beasley, Zach Lavine, Rodney McGruder, Willie Cauley-Stein, and Richaun Holmes.


Removed heavy pushing/shoving from Neighborhood games.
Reduced ball collisions with lower legs and feet.
Fixed an issue that would cause players to sometimes play running off-ball collision sequences when they were standing still.
Fixed an issue that allowed on-ball defenders to occasionally pop to a stand while lying on the floor when colliding with the ball handler.
Added more variation to AI offensive play calling.
Improved the logic and usage of passes out of drives for CPU-controlled players.


Fixed a case where the megaphone would not function as expected on occasion when equipped.
The PG position is once again visible within the System Proficiency menu.
Addressed a hang that would occur when completing the Road To The #1 Pick Playoff Tournament (aka the lottery tournament) when the league had exactly 31 or 35 teams in the league. Existing saves that were stuck will now be able to continue forward.

Collegiate StarLeague Announces the Addition of NBA 2K19 in North America

SANTA MONICA, CA |January 28, 2019– Collegiate StarLeague, a division of WorldGaming Network, announced today that NBA 2K19 is coming to US and Canadian college and university campuses.

The competition – which will commence in January 2019 – will provide players at more than 1,600 participating Collegiate StarLeague colleges and universities the chance to represent their school in the world’s largest collegiate esports program. The very best teams to emerge from the fray will meet at the CSL Collegiate Grand Finals in April 2019, to compete for a scholarship prize pool of $10,000. Furthermore, with more than $175,000 in prizes and scholarships available across different games for CSL’s 2018-2019 season, it’s going to be the biggest year yet. With the addition of NBA 2K19, the bar is being raised even higher.

“Collegiate sports are among the world’s most exciting, and collegiate esports leagues and competitions are no exception,” says Wim Stocks, CEO & General Manager of Collegiate StarLeague and WorldGaming Network. “As always, we’re very invested in providing high quality competitive experiences for college players and teams across North America. We are thrilled to be bringing the best collegiate NBA 2K19 players from across the U.S. and Canada together to compete for the ultimate college championship title.”

To ensure the broadest possible school and player participation, the NBA 2K19 tournaments will focus on a 1 v 1 game format. Leagues will form for play on both PS4 and Xbox One, with prizes and scholarships being awarded on each platform to the top competitors and schools.

“We are thrilled that our games are inspiring the next generation of NBA2K competitive players to lace up and hit the virtual court,” says Jason Argent, Senior Vice President of Basketball Operations for NBA 2K. “Through this new partnership, we hope to inspire heated competition among the most passionate college gamers in North America.”

Interested players can visit cstarleague.com to learn more about all the important dates, eligibility rules and registration. Gamers can join the conversation online by following Collegiate StarLeague on Facebook (Facebook.com/cstarleague), Twitter (@cstarleague) or Instagram (@collegiatestarleague).

NBA, NBPA and 2K Announce Longterm Partnership Expansion

NEW YORK--(BUSINESS WIRE)--The National Basketball Association (NBA), National Basketball Players Association (NBPA) and 2K, a wholly-owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) and publisher of the leading global basketball video game NBA 2K, today announced a significant, multiyear global partnership extension. The agreement expands upon the success of NBA 2K, the top-rated and top-selling NBA video game simulation series for the past 17 years* that has sold-in more than 86 million units worldwide.

“The NBA has been an outstanding partner throughout the history of the NBA 2K franchise, contributing significantly to its unparalleled success and the ability to grow its audience around the world across a myriad of platforms and offerings,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We’re thrilled to be in business with Adam and the entire team at the NBA, and enter into the longest-ever partnership extension between our organizations. Together, we’re confident that we will continue to find new and innovative ways to captivate and engage basketball fans, and expand further the success of the NBA 2K brand.”

NBA 2K recently launched NBA 2K19 after setting a series record for NBA 2K18 with 10 million units sold. This year marks the 20th anniversary of the video game franchise.

“An entire generation of basketball fans engage and connect with NBA teams and players through NBA 2K,” said NBA Commissioner Adam Silver. “We are grateful to extend our partnership with Take-Two and the NBPA to build on the enormous popularity of the NBA 2K franchise and the continued global growth of basketball.”

“NBA 2K has become an important part of the NBA culture both for our players and fans,” said NBPA Executive Director Michele Roberts. “Kudos to THINK450 for successfully negotiating this extension on the NBPA’s behalf. We look forward to continuing this partnership with the League and Take-Two Interactive.”

Other facets of the partnership include NBA 2K Online and NBA 2K Online 2, which together have 40 million registered users and is the #1 PC online sports game in China. In addition, 2K recently published NBA 2K Playgrounds 2, NBA 2K Mobile, and the launched the groundbreaking NBA 2K League in May 2018.

Follow NBA 2K on Instagram, Twitter, YouTube, and Facebook for the latest NBA 2K19 news.

NBA 2K19 - Version 1.05 now available

NBA 2K19 has been updated to Version 1.05 on Switch. Check out the full patch notes for the update below.


– In Play Now Online, the opponent’s uniform will now be displayed in the pre-game settings (to minimize uniform conflicts in games).

– If two users pick the same color uniform for a Play Now Online game, the last user to select their uniform will have their uniform automatically changed to one of another color during loading.


– Improved logic and visuals of “pulling the chair” in the post.


– Fixed a case where certain stat combo performance incentives (e.g. 25 points and 12 rebounds) were not consistently rewarding the user with the correct amount of VC.

– (Switch) Players will no longer appear without uniforms when they play a game in which the Ring Ceremony took place.


– Fixed an issue where headphones would be removed when entering Ante-Up or using the Subway.

– Users are now able to see other players’ headphones when viewing them in the Neighborhood.

– End-of-game improvements to the Dodgeball experience.

– Improved lighting quality inside the new Ante-Up daily spin room.

– The VC amount should now always properly appear above the court when in the Ante-Up courts.

– When playing a crew game, all users will properly appear in their crews uniform (i.e. will not appear as a mascot).

– Fixed a disconnect issue that users were reporting during the Court Conquerors events.

– (Switch) Fixed an issue where areas of the walls would lack collision in the new Ante-Up prize wheel room. Make sure to visit location daily to get in your free spins for prizes!


– Users will no longer be required to finish out games against all AI players when the opposing team forfeits by leaving the game.


– Added the ability for users to view what Moments cards are currently available in Heat Check and League Moments packs (press ‘Y’/Triangle button when viewing those packs in the Pack Market).

– Cards will now visually show their new, upgraded gem levels when a Duo boost bumps them up over a threshold.

– Addressed a pause glitch that allowed some users to pause a Triple Threat Online game indefinitely.

– Fixed an issue where the proper Heat Check attribute/overall rating boosts would not display upon visiting the Lineups menu.

– Head-to-Head game types (Play With Friends, Unlimited) should now use default free throw difficulty settings rather than the global settings of one of the users involved in the game.


– Improved server stability and performance in MyLEAGUEOnline.

– Gameplay-related Rule Changes (voted on in the offseason League Meetings) should now properly take effect during head-to-head games in MyLEAGUE Online.

– Fixed a hang that some users would see down the line after previously importing a player’s appearance using Player DNA. If you previously encountered this issue, your save should now be retroactively corrected.

Many other small bug fixes and adjustments were also made, game-wide.