Disgaea 5 Complete surpasses 100.000 copies sold on Nintendo Switch worldwide

During its latest financial briefing, Nippon Ichi Software has confirmed that Disgaea 5 Complete has sold more than 100.000 copies. This was in line of expectations as NIS America did confirm a similar amount of pre-orders.

Penny-Punching Princess - Euro Limited Edition up for preorder

Limited Edition Includes:

Penny-Punching Princess for Nintendo Switch™
OST on "Credit Card" 2GB USB drive
Key chain
Lapel pin
Collector's box

Grab yours here

EU - The Longest Five Minutes Limited Edition available for preorder

Limited Edition Includes:

The Longest Five Minutes for Nintendo Switch™
2 disc OST
Lapel Pin Set
Collector's box

Grab yours here

Nights Of Azure 2: Bride Of The New Moon Limited Edition available via NIS America online store

Limited Edition Includes:

• Nights of Azure 2: Bride of the New Moon for Nintendo Switch™
• Hard Cover Art Book
• Official Soundtrack
• Cloth Poster Design A: 24" x 37"
• Cloth Poster Design B: 26" x 18"
• Cloth Poster Design C: 34" x 24"
• Collector's Box

Grab yours here (thanks Timptation!)

NIS America bringing Culdcept Revolt to E3 2017

This is one of those titles coming to 3DS that's not getting too much hype, probably because most people are unfamiliar with the franchise. Let's hope E3 raises the game's profile.

NIS America the challenges of continuing a long-running series like Disgaea

S: What goes through your head now with Disgaea the series coming up on so many years of ongoing titles and success?

Sohei Niikawa, President of Nippon Ichi Software: When I was first working on this, I never thought that it would have lasted for a whole 15 years, and at first it wasn’t even intended as a series for overseas publication. We were just thinking of selling it here in Japan. The only reason that we were able to continue this long is that not only do we have a great fanbase here in Japan, but we also have fans around the world who say, “I love this game, I love Disgaea!” It’s really thanks to our international community that we have lasted this long.

S: With such a long-running series, what kinds of challenges do you run into even now when it comes to making each entry?

SN: When we made [Disgaea] 1, we didn’t necessarily expect it to be as well-received as it was. When we had these incredible reviews from the fans who said they love the game, working on the second one we went, “What can we do to make it better than the first? How can we exceed our fans’ expectations?” With 2, after that was 3, then 4, and every time that is our biggest challenge in making this series.