As far as we can tell, it seems Xenoblade Chronicles 2 is still on-track for a release this year. The OFLC rating just came in today, which is certainly a good sign. As for the rating itself, an Aussie M rating is more akin to a T rating here in the states.
The following info comes from composer Yasunori Mitsuda...
- the game's final mix was completed on August 1st
- the project is 1 terabyte of Pro Tools data alone
- Mitsuda has never exceeded 500 gigabytes before
- over 300 musicians were involved, using over 20,000 music manuscript papers
- Mitsuda thinks he might not get to do a project surpassing this one in his lifetime
- the creation of the music was challenging due to the workload involved
- finishing the project might have been impossible without using Sibelius (music creation program)
- mixing and production was done at Tokyo-based Procyon Studio in Suginami Ward, which is Yasunori Mitsuda’s own studio
Xenoblade2音楽制作が本日無事に終了いたしました。数多くのミュージシャン、スタッフのご協力があり最後の最後まで全力で制作することが出来ました。本当にありがとうございました。 pic.twitter.com/Mq77WIsnCQ— 光田康典 YasunoriMitsuda (@YasunoriMitsuda) August 10, 2017
It's a very happy day for composer Yasunori Mitsuda. As detailed in the tweet above, production for Xenoblade Chronicle 2's music has ended. As was chronicled in other tweets for a number of weeks, the project was absolutely massive. You can bet Mitsuda is ready for a very well-earned vacation!
Xenoblade2のミックスも大詰め。今回のプロジェクトはProtoolsデータだけでなんと1TB越え。今まで500GBすら超えなかったので1TBは未知の世界。ミュージシャンの人数も300人を越え、使用した譜面用紙も2万枚以上。これを超えるプロジェクトは死ぬまでないでしょう。— 光田康典 YasunoriMitsuda (@YasunoriMitsuda) August 1, 2017
It's clear there's still work to be done, but Mitsuda states in the tweet above that work is hitting the home stretch. It's been an absolutely massive project, as all Monolith Soft titles in recent years seem to be. Best of luck to Mitsuda on wrapping things up soon and getting some time to relax!
Monolith Soft is currently recruiting a game planner for its main branch in Tokyo. Here are the details on the job listing.
- person would be creating specifications of characters and actions
- they would also draft, design, and construct battles and rules
- looking for someone who has experience with developing action games
Important traits for the dev to have include:
– Those with much knowledge of online games
– Those with much knowledge of medieval and fantasy settings
– Those with much knowledge of trends, pop culture, and entertainment in overseas countries
Here's another round of pics from the Xenoblade Chronicles 2 music recording session we showed you the other day. We've found out that the singer is Jen Bird, and she is the one performing the ending theme, as well as another song.
- composed by Yasunori Mitsuda
- will contain English lyrics
- song will convey the meaning of character relationship
The following info comes from a Famitsu interview with Square Enix’s Tetsuya Nomura...
- Nomura considers Monolith Soft boss Tetsuya Takahashi to be like a master
- Takahashi acted as a mentor and helped guide Nomura back when they were both at Square Enix
- Nomura says it was an honor to be offered the role to work on Xenoblade Chronicles 2
- aside from the two characters we’ve already seen so far, there are even more who haven’t been revealed
- Nomura designed them by thinking about the personalities of each character, their weapons, etc
- the work Nomura did for Xenoblade Chronicles 2 finished quite awhile ago
Coming to Nintendo Switch this winter, Xenoblade Chronicles 2 is an epic RPG set amid an endless ocean of clouds, atop colossal beasts known as Titans. During E3 2017, Nintendo Treehouse Live gave us a small glimpse of the world that lies ahead, and also gave a breakdown of the game’s combat system.
The story’s all about a guy called Rex, his new friend Pyra and their journey to a long lost paradise known as Elysium. Rex is a Driver, which means he does the physical fighting against any enemies that get in their way, while Pyra is a mysterious being known as a Blade. In Xenoblade Chronicles 2, Blades imbue Drivers with a weapon and the ability to fight – and Pyra’s definitely not the only one!
Rex fights in a party alongside other Drivers, each with their own Blades. It’s possible to bond with more Blades as you travel around the world, and each Driver can be supported by up to four Blades at once – though only one Blade per Driver can be active in battle at any one time.
Every Blade has its own set of skills. As her name implies, Pyra’s a fiery Blade who can power up Rex with a flame ability when she’s charged, but you’ll also find Blades that can use icy techniques, poisonous powers and more. By using their different attributes, and mixing and matching Blades to suit your play style, there’s a lot of freedom in how you choose to fight.
The battle system is built on the ones found in Xenoblade Chronicles and Xenoblade Chronicles X. However, it’s been streamlined so that it’s easier to access a wide range of moves. Now Arts – the special attacks and abilities used in battle – can be set off with a press of the X, Y and B Buttons, and you can switch between your Blades on the fly with the Up, Down, Left and Right Buttons. Swapping your Blade gives you access to their Arts, so any ability in your arsenal is only ever a mere two button presses away. Handy, eh?
That doesn’t mean things are going to be easy, though! Arts need to be charged up before you can use them, as do Blade powers. After entering battle, if your character is in range of an enemy they’ll begin attacking automatically. Arts are powered up as these auto-attacks land, and in turn Blade powers build up whenever you use Arts, so you can’t go all-out as soon as you draw your sword! You can also work with the other Drivers in your party to unleash devastating combos – but only if your timing’s top notch.
What are all these options without a world worth fighting for, though? While only a small part of it is shown in the demonstration, several Titans make up the world of Xenoblade Chronicles 2. You’ll explore the lands that lie on these enormous creatures, each with their own distinct settings and civilisations, such as grassy lands, snow fields and water-based areas. We can’t wait to explore it!
Let’s finish off with some words from Executive Director Tetsuya Takahashi, from developer MONOLITHSOFT. On the choice of title, Mr Takahashi said, “When we were developing Xenoblade Chronicles X, it’s really a game driven through exploration in an open world. With Xenoblade Chronicles, it was really story-driven. This time we wanted to create a story-driven narrative and game, so we opted to go with Xenoblade Chronicles 2.”
Closing off the presentation, Mr Takahashi followed up by commenting on the general direction of the game. “It has all of the fun and joy of exploration and battling from Xenoblade Chronicles X, but it also has the joy and fun of a story-driven narrative that’s in Xenoblade Chronicles. So I really hope that fans of both series will be able to enjoy it and have fun with this game.”
Check back later for further details on Xenoblade Chronicles 2, and keep an eye on our Nintendo Switch Facebook page for more info. Also, if you haven’t heard them yet – or even if you have – why not have a listen to some music samples from the game?
Monolith Soft on exploration as a big focus in Xenoblade Chronicles 2, lessons learned from Xenobalde Chronicles X
Coming from a Gamekult interview with Xenoblade Chronicles 2 director Tetsuya Takahashi, as translated by NintendoEverything...
GK: Was Xenoblade Chronicles 2 already in the making on Wii U before shifting to Switch? What lessons learned from the development of Xenoblade Chronicles X have been useful to this game?
TT: It was a Switch exclusive from the start. As you know, Xenoblade Chronicles X was designed as an open world, and above all we learned the cost of such a project (laughs). As we apply this knowledge to a slightly more guided experience, we get a clearer picture of our needs in terms of asset management and optimization; all the little details that allow us to better apprehend the scale of the game.
GK: Exploration has always been at the heart of the Xenoblade saga, especially in Xenoblade Chronicles X. Can we expect the world to be even more vast on Switch?
TT: Exploration will have an even more decisive role in Xenoblade Chronicles 2. With regard to the number of places to explore and visit, I think we’re going far beyond what Xenoblade Chronicles X was able to offer. As you could see in the trailer, you can expect to discover a large number of diverse environments, some natural, some built by men.