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Xenoblade Chronicles 2: Torna ~ The Golden Country - Accolades Trailer

It all began here. Guide a group of legendary warriors on a journey through the tragic history that doomed a kingdom and drove a hero down a dark path 500 years before the events of the Xenoblade Chronicles 2 game. Defend yourself from Malos and his forces using all the fury of this refined battle system, allowing you to fight as both the artificial lifeforms known as Blades and their masters, the Drivers!

Maxsoft facing major backlash after Xenoblade Chronicles 2: Torna ~ The Golden Country debacle in Southeast Asia

As we reported weeks ago, physical copies of Xenoblade Chronicles 2: Torna ~ The Golden Country in Southeast Asia were missing expansion pass codes. Distributor Maxsoft was looking to set things straight by offering customers items like Roy and Bowser amiibo. Not exactly the kind of compensation slighted customers were looking for.

Maxsoft's Facebook page has been hit with all kind of complaints about the compensation program, which they responded to by changing the items being offered. Instead of the amiibo, Maxsoft looked to offer a Legend of Zelda decal and screen protector set for Switch. Obviously customers weren't accepting of this offer either. This lead to more negative comments from customers on Maxsoft's Facebook page.

Maxsoft has now taken to deleting negative comments on their posts, which has fans firing back with even angrier comments in turn. It seems like the situation is getting worse and worse, and only a traditional refund will be enough to calm fans down. We'll keep tabs on Maxsoft's next move to see how things turn out.

Xenoblade Chronicles 2 illustration contest winners revealed

Monolith Soft has revealed the winning entries for their Xenoblade Chronicles 2 illustration contest. As long as you don't mind some spoilers, you can hit up the link below and check out the full gallery.

Winners here

Warriors Orochi 4 producer considered including a Nintendo character in the game, sees potential in Xenoblade Warriors

Warriors Orochi 4 recently released, and it brings another insane amount of characters and enemies with it. Turns out at one point, the dev team for the game was actually considering including a Nintendo-related character on the roster side of things. This detail comes from a Miketendo64 interview with Warriors Orochi 4 producer Masaki Furusawa...

Miketendo64: Although Nintendo are not involved with Warriors Orochi 4, given the impressive line-up of Samurai Warriors and Dynasty Warriors characters, did you ever consider asking Nintendo if a character or two from Hyrule and Fire Emblem Warriors could be included?

Masaki Furusawa: Yes, we thought about it. However, as we focused on delving deeply into the DW and SW cast, including an “incomplete” cast of these other games would be disrespectful towards the fans, so we decided not to do so.

_______________

Mr. Furusawa was also asked about the potential for other Nintendo-related franchises getting the 'Warriors' treatment like Zelda and Fire Emblem did. When the Xenoblade series was brought up, Furusawa believed it to be a good fit.

Again, as a personal opinion, I think that there would be potential for the “Ys” and “Xeno” series to be adapted, because, just as you mentioned, they feature characters having a strong impact, and would therefore, meld well with the Warriors series.

Xenoblade Chronicles 2: Torna ~ The Golden Country - Version 1.0.1 now available (full patch notes)

Version 1.0.1 for Xenoblade Chronicles 2: Torna ~ The Golden Country is now available, and it brings a number of tweaks and fixes with it. Check out the full patch notes below.

Version 1.0.1

- Fixed an issue with the Affinity Chart, in which completing it did not cause Trust to become S rank, and the completion reward item was subsequently not earned.
After downloading the update, checking the Affinity Chart again will cause Trust to increase to S rank and give the player the completion reward item.

- Fixed an issue with the third requirement to “Meet characters from the Community List” for receiving Jin’s Affinity Reward, Mineralogy. This issue prevented characters that had been met in event scenes or cut scenes to not be counted as “met” unless the player talked to them outside of those scenes.
This applied to the characters Popolo, Onyx, Kaleena, and Leo.
After downloading the update, if you have already viewed the necessary event or cut scenes, these characters will automatically be counted as “met.”

- Added a help message to the quest “A Rare Sense of Justice” that will appear when conditions to advance the quest have not been met.
- Fixed an issue when performing a Chain Attack temporarily preventing character selection after a “round” of attacks had been completed.
- Fixed an issue causing a character switch to take too long when selecting Brighid for a Chain Attack after she had used her Confining Flames ability.

Xenoblade Chronicles 2 - Version 2.0.1 now available (full patch notes)

Version 2.0.1 for Xenoblade Chronicles 2 is now available, and it brings a number of tweaks and fixes with it. Check out the full patch notes below.

Version 2.0.1

Issues Fixed

- Fixed an issue with the rare blade Dagas, causing the driver he is bonded with to change mistakenly.
Downloading the update will not reset to the original bonded driver.
We apologize for the inconvenience, but please use features such as Overdrive to change bonded drivers.

- Fixed an issue causing Rex’s outfit to not appear correctly during the ending scenes of the game.

Issues Fixed in the Expansion Pass and Torna – The Golden Country

- Fixed an issue with the Affinity Chart, in which completing it did not cause Trust to become S rank, and the completion reward item was subsequently not earned.
After downloading the update, checking the Affinity Chart again will cause Trust to increase to S rank and give the player the completion reward item.

- Fixed an issue with the third requirement to “Meet characters from the Community List” for receiving Jin’s Affinity Reward, “Mineralogy.” This issue prevented characters that had been met in event scenes or cut scenes to not be counted as “met” unless the player talked to them outside those scenes.
This applied to the characters Popolo, Onyx, Kaleena, and Leo.
After downloading the update, if you have already viewed the necessary event or cut scenes, these characters will automatically be counted as “met.”

- Added a help message to the quest “A Rare Sense of Justice” that will appear when conditions to advance the quest have not been met.
- Fixed an issue when performing a Chain Attack that temporarily prevented character selection after a “round” of attacks had been completed.
- Fixed an issue causing a character switch to take too long when selecting Brighid for a Chain Attack after she had used her Confining Flames ability.

Monolith Soft wants to see Xenoblade Chronicles X on Switch, but it would be difficult due to the money required, and the game's size

A lot of Switch owners have expressed interest in Monolith Soft bringing Xenoblade Chronicles X from Wii U over to Switch. In an interview with USGamer, director Tetsuya Takahashi states that he'd like to see that happen as well, but it would be pretty difficult to pull off.

"Well, the future at present is unclear. Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it. Money. It's a massive game. Re-creating it would be really difficult."

Porting games might seem like a simple process for the fans looking in, but for the devs trying to make these things happen, a lot of time, effort, and cash is required.

Monolith Soft's Takahashi discusses the importance of well-made maps in RPGs

Monolith Soft is looking to bring in some new employees, which is a bit of news we've already covered. What we didn't know is that Tetsuya Takahashi shared a special recruitment message to go along with these listings. In that message, Takahashi shares a special invite to programmers, map modelers, and level designers. In particular, Takahashi discusses the importance of well-made maps in RPGs. Check out a snippet of the recruitment message below.

I’d like to extend a particularly big invitation to applicants interested in becoming programmers, map modelers, and level designers. Naturally, programmers are the cornerstone of a game’s development – to that end, we want to strengthen the relationship between them and the game maps that are Monolith Soft’s strong suit. It’s my belief that this is all so that we can create worlds that are more enjoyable for the customer to experience.

The game’s maps are the vital point of an RPG – by no means is it something like the story.

Without well-made maps, the game won’t stand on its own; on the other hand, though, they allow everything else to fall into place with relative ease. Based on experience, I can make that kind of statement with certainty, and everybody else at Monolith Soft feels the same way. Even just being involved in that area of the game’s creation is both extremely important and rewarding.

You can make games. You can create worlds. You can become a cornerstone of Monolith Soft.

Xenoblade Chronicles 2: Torna ~ The Golden Country - overview trailer

It all began here. Guide a group of legendary warriors on a journey through the tragic history that doomed a kingdom and drove a hero down a dark path 500 years before the events of the Xenoblade Chronicles 2 game. Defend yourself from Malos and his forces using all the fury of this refined battle system, allowing you to fight as both the artificial lifeforms known as Blades and their masters, the Drivers!

Yasunori Mitsuda refused to compose songs for Xenoblade Chronicles 2 twice before changing his mind

Xenoblade Chronicles 2 was heavily praised in a lot of areas, but none more so than the music. The soundtracks is absolutely outstanding, bringing together the work of many talented people. Surprisingly, it turns out composer Yasunori Mitsuda almost wasn't involved with the project at all! In an interview with Gamerpros, Mitsuda reveals he turned down requests to work on the project twice!

Actually, I refused to participate in this game twice. I felt that, because the newcomer composer was already composing music and I felt it wasn’t necessary for me to work on the game. However, Mr. [Tetsuya] Takahashi (Editor’s Note: Executive Director of Xenoblade Chronicles 2 and head of Monolith Soft) asked me many times, so I decided to participate after all.