Xenoblade Chronicles 2's general director shares a message with fans

Tetsuya Takahashi, General director fox Xenoblade Chronicles 2, has shared a special message about the game. You can see his full statement below.

Good day to everyone who has bought Xenoblade Chronicles 2. This is Takahashi from Monolith Soft. I’m glad to have a chance to deliver my speech directly to everyone by using email this time.

Xenoblade Chronicles 2 is a scenario-based RPG that inherits the gameplay system from its prequel Xenoblade Chronicles. Being scenario-based, some people may think “is this game just about pursuing the main story?” But this game is different. It has a lot more features than just the story, such as exploring a vast world, raising characters and the various blades, beating strong monsters, and so many quests. You’ll need a lot of time to enjoy all of the replay value, but you don’t need to hurry.

Soon, the Advanced New Game Mode (a.k.a. second playthrough / New Game+) will be implemented for all players. Other than that, additional quests and story will be given to those who have bought the Expansion Pass. We are planning for this content to make Xenoblade Chronicles 2 playable worldwide in an even longer term, so please play at your own relaxed pace. Finally, please continue supporting Xenoblade Chronicles 2!

Blast From the Past - Newly-translated interview from 2008 gives us major insight into Monolith Soft's never-localized Soma Bringer

For whatever reason, Soma Bringer on the Nintendo DS was never localized. The lack of localization for Monolith Soft's first original DS project still stings fans the world over. While we may never get to play an official English release of the game, we can finally get some insight into how the project was created.

In this newly-translated interview from 2008, Soma Bringer producer Tetsuya Takahashi and composer Yasunori Mitsuda sit down to discuss the entire project. Check out a snippet below, then hit up the link for the full piece.

At first, we experimented with the format of a standard RPG. However, when thinking about things that were feasible “because it is on the DS"—such as playing with everyone or enjoying the game even if only playing in short bursts at a time—we thought that an action RPG was more appropriate for what we wanted to make, so we discarded what we’d worked on so far and remade it from scratch. I believe that, as a result, we managed to express the feeling of exhilaration and speed, which only exists in action games, quite well.

We also experimented with the creation of the scenario this time around. Up until now, when creating a game for a home console we’d first have the scenario, then we’d build the game system to match it. However, this time around, we first decided what kind of game we wanted to make, then made rough estimates of the resources we could use, then assessed how many chapters and dungeons could be made, and then in regards to those we created eight characters and finally considered how to split the scenario up. So rather than building a game for the sake of showing an existing scenario off, I believe that this title’s theme and world were naturally built based upon the game format we wanted to make.

Full feature here

Nintendo releasing Xenoblade Chronicles 2 combat tutorial videos in Japan

The battle system in Xenoblade Chronicles 2 scared the crap out of me before I played it. I thought I'd be completely lost when I gave it a go. The thing is, when I finally sat down with the game, I found the battle system to be deceptively simple. There's a bit of information overload on screen, and that is what scared me.

Nintendo must know that people are feeling a bit intimidated by the battle system in Xenoblade Chronicles 2, which is why they're releasing tutorial videos on the official Japanese website. There's a ton of them to go through at the link below. Let's hope all of these get an official English translation as well.

Videos here

Xenoblade Chronicles 2 Complete Guide - cover and preview pages

Xenoblade Chronicles 2 is an absolutely massive game, and there's no way you can see everything the first time through. If you're looking for a helpful guide to get you through the experience, the Xenoblade Chronicles 2 Complete Guide should do the trick. It's set for release in Japan on Jan. 20th, 2018. Check out more preview pics here.

Xenoblade Chronicles 2 - New Quests Pack DLC footage

Expansion Pass: New Quests Pack 1

- Passion of the Artisan (available from chapter 2)
- M.I.A. Nopon (available from chapter 3)
- Industrial Sort of Tour (available from chapter 5)
- Midnight Feasting (available from chapter 7)
- The Lone Watchman (available from chapter 10)

Xenoblade Chronicles 2 has outperformed Xenoblade Chronicles X in Japan

Here's another bit of great news for Nintendo and the Switch in Japan. Xenoblade Chronicles 2 has managed to sell 172,676 copies in Japan thus far. That means it has outperformed Xenoblade Chronicles X on Wii U (104,137 copies). Next up is Xenoblade Chronicles, which sits roughly 197k (thanks kurocchi0509). Analysts are predicting that Xenoblade Chronicles 2 will reach 200k sold in Japan alone.

Xenoblade Chronicles 2 - Version 1.2.0 now available

Version 1.2.0

Fixed an issue in which parts set to a specific Skill RAM failed to provide their intended effects.
Adjusted the Gormott regular quest “The Riddle on the Wall” to make it completable regardless of player progression in the main story.
Adjusted Finch’s Blade Quest “Birds of a Feather” to make it completable regardless of player progression in the main story.
Fixed an issue in Agate’s Blade Quest “Precious Yearnings” preventing quest progression.
Added functionality to allow players to receive the first round of quests and the second round of items associated with the Expansion Pass.
Voiced segments in menus can now be skipped with the A or B button.

Xenoblade Chronicles 2 - Version 1.2.0 due out this Friday alongside first Quest Pack DLC

Xenoblade Chornicles 2 fans have some fun content to look forward to this week. The first Quest Pack DLC is coming out this Friday, as well as an update to Version 1.2.0. You can get details on the pack below.

Quest Pack items

– 10 Rare Core Crystals
– 1 Legendary Core Crystal
– 1 Overdrive Protocol
– 3 Juicy Samod (Tora’s favorite)
– 3 Fizz Juice (Poppi a’s favorite)
– 1 Auto Balancer

Quest Pack quests

– The Artisan’s Suffering (from chapter 2)
– The Nopon who Went Missing (from chapter 3)
– Abandoned Factory Exploration Tour (from chapter 5)
– Dining Hall at Late Night (from chapter 7)
– Scout Soldier (from chapter 10)

Xenoblade Chronicles 2 Complete Guide - more details

- due out Jan. 20th in Japan
- section entirely dedicated to the various gameplay systems, including the battle system
- extensive guide to Drivers and Blades, with details about the characteristics of each Driver
- focuses on the Rare and Legendary types Blade
- details on various Arts, Weapons, Core Chips, Poppi Upgrade Parts, and more
- covers story from beginning to end, and features a flowchart
- complete list of all the quests and various details on them
- guide also lists a recommended level for each quest
- detailed maps of all the areas, complete with landmarks and item collect points
- list of all the enemies and items

Xenoblade Chronicles 2 - Another look at the upcoming Pyra figure

I know there's some debate over Pyra's character model in general, but there's no doubt the figure from Good Smile has done an amazing job at capturing her essence. A pretty fantastic conversion, to be sure.