Xenoblade Chronicles 2 - Twitter update for Dec. 6th, 2017

Blade Combos

- you can launch one when you see the icons with Drivers’ faces in the center left and center right of the screen
- Drivers automatically chose the element of the move to be used from the selection of Blades they have at their disposal,
- if you take a close look at the icons with the Drivers’ faces, you will notice some “orbs”
- these indicate the level of the Special (from 1 to 3)

An introduction to Xenoblade Chronicles 2 from director Tetsuya Takahashi

Xenoblade Chronicles 2 is out now on Nintendo Switch – and if you're already knee-deep in this gigantic adventure, you might be curious to find out more about the game's development! Happily, director Tetsuya Takahashi is on hand to explain the ideas and concept behind the next big adventure on Nintendo Switch.

Take it away, Mr Takahashi!

Young adult fiction & boy meets girl

The basic story of this game revolves around a feeling similar to a novel told in first-person. While many countries and factions appear in the game, information such as scheming between countries or political sagas have been omitted from the narrative as much as possible because this information is not directly available to the protagonist, Rex. We wanted to create a story that follows his perspective.

Once this axis has been determined, we next worked on what direction the story would take. While we considered a story with many actors that involves a lot of interpersonal conflict, in which you can't even trust your allies, we thought that now and then it would also be nice to have a story where you can trust your allies to watch your back without any reservations. This is the direction we took for this story.

Even so, an old guy like me born in the Showa era can't possibly write a modern story, and it'd come across as awkward if I tried. So I gave up and decided to just accept the challenge with my outdated Showa sensibilities. I felt that, even if the tone is Showa and the plot points that players feel are sympathetic or moving may differ between cultures, the core of human emotion should not differ that much between regions and time periods. Because we're all Homo sapiens. And in that sense, I can say that the story direction is the same as that for Xenoblade Chronicles.

Full feature here

Xenoblade Chronicles 2 - Twitter update for Dec. 5th, 2017


- allows you to “cancel” auto-attacks
- use a Driver Art right when the auto-attack is landing
- if performed correctly, you'll hear a short sound effect, and see a circle appear briefly on the screen
- when you cancel an auto-attack, your power increases, and the special gauge fills up more quickly
- also works with Driver Arts, though you first need to learn the appropriate skill
- you can combine Driver Art cancelling with switching Blades, allowing you to chain Blade Arts at a fast pace

Digital Foundry - Xenoblade Chronicles 2 analysis

Ultimately, there's the sense that Xenoblade 2 is a game of two halves - it's a visually upgraded experience over its Wii U predecessor, and holds up pretty well when playing docked, but the handheld experience just doesn't hold up to anything like the same standard. The game is impressive overall, but compared to the pristine works created by Nintendo itself this year, Xenoblade 2 feels like a step down in many ways.

Full breakdown here

EDGE - Jan. 2018 review scores

Xenoblade Chronicles 2: 7 "It doesn't quite match the out-of-nowhere brilliance of the first game, nor is it as bold as the daring, but flawed, follow-up."

Animal Crossing Pocket Camp: 5 "Somewhere, Animal Crossing has mislaid its soul."