TT Games working to "benchmark and optimize" LEGO Star Wars: The Skywalker Saga on Switch, are "really pleased" with the results

Looks good, this one does

LEGO Star Wars: The Skywalker Saga is most likely going to be a big hit on Switch, and TT Games knows the potential audience for the platform is huge. That's why they want to make sure they do the best they can with the Switch version. In an interview with NintendoEverything, TT Games creative leads Arthur Parsons talks about the continuing work on the Switch version, and where they're at right now.

In terms of the actual figures, we’re going to continue to benchmark and optimize. We’ll look at it more. Right now today we’re happy with what we’ve shown, and it looks good. We’re really pleased. And part of it was gauging, is this going to stand up when people see it for the first time? Are they going to go, “Oh, this doesn’t look so great.” Or are they going to go, “Woah”? And it was definitely the latter. Every time we’ve shown it, people have gone, “Wow, this is a big step up for LEGO games.” And we’re like, “Great, so that’s the benchmark for the visuals.” Let’s make sure we can make that perform. And we think we certainly can. But first, let’s make sure that this is the level that people expect from a next-generation LEGO game.

TT Games shares their love for Switch, says LEGO Star Wars: The Skywalker Saga runs like a dream on the platform

Big fans of Switch

TT Games has a very long history with Nintendo platforms, and they're continuing that line with LEGO Star Wars: The Skywalker Saga on Switch. In a NintendoEverything interview, TT Games' James Burgon and Arthur Parsons talk about their work on the Switch version of the game, as well as the Switch in general. Check out what they had to say below.

James Burgon: “It’s been really good actually. The first build that we had on Switch ran like a dream, so it’s great. With the new technology, we started off and had that in mind because Switch is one of our biggest platforms actually in the US, so we really want to do it justice on that platform.”

Arthur Parsons: “We love Switch. We love Nintendo. TT loves Nintendo, right? If you go back to the original Star Wars games with the Complete Saga which is one of the first game that I worked on back in 2006 – those games and Indy 1, and that kind of stuff, they were on Wii and then the Wii U. TT has been really good about doing the same game across all platforms without having to make it so much worse because we’ve been doing this for a long, long time. So the Switch, that’s not a challenge for us. Yeah there’s different technical hardware and software things with all consoles, but we work hard to make sure the experience is as good as it can be on all platforms including Switch.”

LEGO Star Wars: The Skywalker Saga "Countdown" Trailer

Seems like a good day to release this trailer

A brand new decade. A brand new game. LEGO® Star Wars™: The Skywalker Saga arrives 2020! The countdown to the epic conclusion of The Skywalker Saga has begun. Watch Star Wars: The Rise of Skywalker this December and next year play all nine films in one great game.

Its been awhile since we've seen anything of LEGO Star Wars: The Skywalker Saga, which makes the above teaser trailer all the sweeter. Looks like we can expect the info to start coming fast and furious next year!

Digital Foundry - Star Wars: Shadows of the Empire Revisited on N64 and PC

Does it hold up?

Released at the tail-end of 1996 during Nintendo 64's launch window, Star Wars: Shadows of the Empire gained massive attention owing to some phenomenal graphics - but there was a PC version too that was arguably even prettier... if you had the right hardware. Join John Linneman for a retrospective on Shadows of the Empire on N64, along with detailed analysis of the PC version, running on contemporary hardware!

Star Wars Pinball seeing release in Japan

Hello there!

Game Source Entertainment has confirmed that they're bringing Star Wars Pinball to the Switch in Japan. The title is due out Dec. 13th, 2019, and will be available both digitally and physically. No word on the pricing for either version at this time.

Star Wars: Jedi Knight II: Jedi Outcast doesn't let you invert controls (UPDATE)

I find your lack of inverse disturbing

UPDATE - Aspyr has released a statement saying they will release a patch that includes the option to invert controls. Check out their full statement, as well as the original post below.

Thank you to all the fans playing STAR WARS™ Jedi Knight ll: Jedi Outcast™. We hear you regarding adding aim inversion to the game. We’re working on an update now, and it should be available on both Nintendo Switch and Playstation 4 in the coming weeks.


Thinking about picking up Star Wars: Jedi Knight II: Jedi Outcast, which launched today on Switch? Here's something that might make you reconsider. Believe it or not, the game doesn't include an option to invert controls. Obviously this won't matter to some players, but others will likely find the game unplayable without the option. Aspyr, the team who handled the port, is yet to comment on why the feature is missing, or if it will be added in a patch.

Star Wars: Jedi Knight II: Jedi Outcast gets an official trailer

As Kyle Katarn, agent of the New Republic, use your Lightsaber and the full power of the Force to combat a new evil plaguing the galaxy. Choose wisely from an arsenal of 13 weapons including a disruptor rifle, thermal detonators, trip mines, and a Wookiee bowcaster. Test your skills in 24 single-player missions, four epic boss fights and one unforgettable cantina.

LEGO Star Wars: The Skywalker Saga - video interview

Walking the Skywalk

Our friend Victor Lucas over at Electric Playground made the rounds at E3 2019 to talk to the LEGO Star Wars: The Skywalker Saga gang about their upcoming title. Man, the more I hear about this game, the more pumped I am for it. Sounds like they're really trying to take the series in a new direction!

LEGO Star Wars: The Skywalker Saga is packing in tons of new features/content, and the devs were inspired by Zelda: Breath of the Wild

Help me Link, you're my only hope

LEGO Star Wars: The Skywalker Saga isn't going to be rehash of previously-released LEGO Star Wars games. This is a completely new experience, and the dev team on the project is going all-out with changes, features, and content not seen in the LEGO game series before. Turns out the team has been inspired by The Legend of Zelda: Breath of the Wild well. Check out the rundown of new details below, courtesy of a Kotaku hands-on session.

- the camera is closer in and behind-the back
- the camera is controlled freely with the analog stick
- the developers have changed the camera system because they believe kids have gotten better at free-control cameras
- combat now involves light attacks, heavy attacks and force moves
- the game looks more like it is composed of LEGO bricks than previous installments
- the in-game version of the Millennium Falcon would take roughly 18,000,000 bricks to be recreated in real life
- all spaceship interiors are rendered as if fully made of LEGOs, including action set in the Death Star
- the game also includes an all-LEGO Sarlacc Pit
- the game is broken up into nine regions, each consisting of two or three planets that are featured in the movies
- start the game by picking one of the nine main Star Wars films
- planets contain a mix of movie-centric material and more generalized Star Wars activities
- picking a movie unlocks some planets that include levels from those films
- players can always go back and start a new movie before finishing the one they started
- any planets unlocked for one movie will be available to freely visit even once another movie has been selected
- the movies are depicted through a mix of activities in the open world and discrete levels
- there will be five levels for each film
- the developers are trying to focus as much as possible on sections of the movies that weren’t turned into levels previously
- the first mission for the Phantom Menace will be the underwater chase through the core of the planet Naboo
- the devs say they didn’t have the tech to do that kind of stuff back in the day
- Obi-Wan Kenobi and Qui-Gon Jinn’s arrival on a trade federation ship are handled in the game’s open world
- visit the Anchorhead region of Tatooine
- you'll see all sorts of characters here, including R2D2, Jawas and Banthas, which you can ride
- there are 500 quests in the game
- one quest involves translating for and then helping a Gonk droid
- the devs recognize the open world content needed a bit more 'oomph'
- the devs cited Legends Of Zelda: Breath of the Wild as a source of inspiration on how to kick up this aspect of gameplay
-. the team says like in Breath of the Wild, the goal is that with every corner you turn, there’s always something to do
- the team is filling more of the world with puzzle
- the open world will have bounty hunter missions in which you go to a planet to seek a character hidden somewhere else
- here's also “smuggler’s runs” where you pick up cargo and have to fly it from system to system without being caught
- you can stop doing one sidequest before finishing it, start another, and the game will remember your progress
- Star Wars: The Rise Of Skywalker content hasn’t been put in the game yet, because the devs haven’t been told the plot
- the game will support co-op, with the view being split evenly during levels
- when asked about online co-op, the devs said they have the tech for it, but stopped short of confirming

LEGO Star Wars: The Skywalker Saga - more screens

Check out more screens here

For the first time in the series’ history, players can start the game at any point in the Star Wars timeline; fans can jump in with Star Wars: The Phantom Menace, begin the original trilogy with Star Wars: A New Hope, or launch right into Star Wars: The Rise of Skywalker.


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