Illumination founder says Miyamoto is 'front and center' for the upcoming Super Mario Bros. animated film

Illumination founder Chris Meledandri seems quite excited to be working with Nintendo on a Super Mario Bros. animated feature film. Meledandri knows that there's a lot of pressure to make a great movie, especially following after the disastrous live-action adaptation years ago. In an interview with Variety, Meledandri says he's up for the challenge, and he's keeping Miyamoto close by to make sure all goes well.

“I like that this was not done well the first time. I think that’s more exciting or more worthy than simply making another version of a film that was done incredibly well to begin with.”

We are keeping him (Shigeru Miyamoto) front and center in the creation of this film. I’ve rarely seen that happen with any adaptation where the original creative voice is being embraced like we’re embracing Miyamoto. There’s a history in Hollywood of people believing that they know better than the people responsible for a property. I’ve made that mistake before.

It’s an ambitious task. The challenge is taking things that are so thin in their original form and finding depth that doesn’t compromise what generations of fans love about Mario, but also feels organic to the iconography and can support a three-act structure.”

Miyamoto says Nintendo will continue to push the fixed-cost approach to games on mobile, also believes in subscriptions

Shigeru Miyamoto had a lot to say about Nintendo during his keynote at this year's Computer Entertainment Developers Conference. During part of the keynote, Miyamoto fought back against the industry's current heavy focus on free-to-play games with heavy microtransactions. Instead, he and Nintendo in general believe in pushing the fixed-cost approach.

“We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits.

I can’t say that our fixed-cost model (on mobile) has really been a success, but we’re going to continue pushing it forward until it becomes entrenched. That way everyone can develop games in a comfortable environment. By focusing on bringing games to the widest range of people possible, we can continue boosting our mobile game business.”

Of course, that's not the only way to approach game sales. Miyamoto also talked favorably about subscription-style approach.

“It’s necessary for developers to learn to get along with (subscription-style services). When seeking a partner for this, it’s important to find someone who understands the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.”

Miyamoto has no interest in creating an MMORPG

Shigeru Miyamoto has had a hand in creating some of the game industry's most memorable game franchises and unique gameplay experiences. He's had titles that fall into the platformer, adventure, puzzle, simulation, and sports genres, plus many others. Just don't ever expect him to create an MMORPG. Miyamoto shared these words during his 2018 Computer Entertainment Developers Conference.

“A few years ago, when MMORPGs were coming into fashion, I didn’t want to make one. Since I get tired of things easily, I don’t want to keep making one game.”

Miyamoto says MMORPGs requite constant attention and updating, which is a big reason why he's not interested in making one. He likes to move onto new projects to create something different, rather than constantly working on the same experience.

A few more details from Miyamoto's keynote speech at the 2018 Computer Entertainment Developers Conference

Earlier today we had shared some details from Shigeru Miyamoto's keynote speech at the 2018 Computer Entertainment Developers Conference. Now we have a few more tidbits from that same event, courtesy of the Wall Street Journal's Takashi Mochizuki and Kotaku.

- harsh opinions on your creations can be used to fuel you, and you should try respond to them with a positive attitude
- new ideas often come with challenges that block them from being implemented right away
- store those ideas in your mind, and revisit them when you're relaxing in order to clearly sort out a solution
- Miyamoto was once asked about bundling 5 games with a console; an idea in which he turned down
- he fired back with a suggestion saying that perhaps players should be able to purchase 5 games and get the console for free
- Nintendo's former president Yamauchi used to say players buy consoles to play games, not because they want a console
Takashi Mochizuki
- player creativity when play games can make the experience much more fun
- this is an idea Nintendo put to great use in Zelda: Breath of the Wild
- game companies no longer need to advertise games with just traditional methods, as today there are plenty of new methods
- Miyamoto points out that smartphones have lead to an increase in people carrying around games in their pockets
- he also joked that the DS was doing this before the smartphone boom
- Miyamoto finds that his game ideas come to him when he's in relaxed moments

Miyamoto delivers keynote speech at the 2018 Computer Entertainment Developers Conference

The 2018 Computer Entertainment Developers Conference had a very special keynote speaker this year. None other than Nintendo's Shigeru Miyamoto took the stage to share some thoughts about his time in the industry. The theme of the event was "Fantasy becomes Reality", which certainly seems like the perfect theme for Miyamoto to wax poetic on!

Miyamoto took this opportunity to tell budding developers to follow their own passions and inspirations, rather than chase current trends in the industry. This will definitely help in creating unique experiences that could become the next big thing.

That's exactly what happened with Minecraft. Miyamoto mentioned the absolutely huge franchise, saying that its success so far has been astonishing. As Miyamoto has shared once before, Nintendo themselves had ideas for games where building was the focus, but they simply couldn't come up with an idea to make the experience fun.

Wrapping things up, Miyamoto shared some thoughts on criticism. It's never fun to hear what you're doing wrong/poorly from your peers, but those reactions can help pave the way for better projects in the future. Miyamoto suggested letting those negative reactions motivate you to create something even greater the next time around.

Google Japan accidentally labels Ubisoft's Davide Soliani as Shigeru Miyamoto

If you're on Google Japan and you do a search for Shigeru Miyamoto, you'll get the details seen above. There are indeed some pics of Miyamoto there, but the main image is of Ubisoft's Davide Soliani, the man behind Mario + Rabbids Kingdom Battle. Looks like all the attention Soliani got after Mario + Rabbids' reveal has raised his status quite a bit!

Reggie and Takahashi face off against Miyamoto and Mario in Mario Tennis Aces

Oh come on, Nintendo...you can't do that to us. Who was inside the Mario suit? Was it you, Bill Trinen?! WAS IT YOU?!

Super Mario Odyssey to get "more treasures and costumes" in the future, says Miyamoto

Not sure why Shigeru Miyamoto recorded a special message for those in Australia/New Zealand, but it's a nice gesture nonetheless. On top of that, Miyamoto also sneaks in a mention that more "treasures and costumes" are coming to Super Mario Odyssey in the future. No specifics were given, but through the datamining, we do have an idea of some goodies still to be released.

Naughty Dog's Neil Druckmann ‏meets up with Shigeru Miyamoto at E3 2018 for a chat

Very cool to see Neil get a chance to meet Miyamoto. He's been quite vocal over the years on his love for Nintendo and Miyamoto's work in general. I can only imagine what the two chatted about!

Valve's Gabe Newell says he's always been a bit jealous of Nintendo, looking to mirror some of Nintendo's thought processes

Will Valve ever release a game for a Nintendo platform? There has been Portal-themed content in third party games on Nintendo platforms, but that's about as good as it gets. It's clear Valve has a fondness for Nintendo, as we've covered many of their statements in the past. Now today, we have Valve's Gabe Newell saying he's jealous of Nintendo in certain ways.

"We've always been a little bit jealous of companies like Nintendo. When Miyamoto is sitting down and thinking about the next version of Zelda or Mario, he's thinking what is the controller going to look like, what sort of graphics and other capabilities. He can introduce new capabilities like motion input because he controls both of those things. And he can make the hardware look as good as possible because he's designing the software at the same time that's really going to take advantage of it. So that is something we've been jealous of, and that's something that you'll see us taking advantage of subsequently."


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